gba_cartridge_app.c 4.2 KB

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  1. #include "gba_cartridge_app.h"
  2. bool gba_cartridge_app_custom_event_callback(void* context, uint32_t event) {
  3. furi_assert(context);
  4. GBACartridge* app = context;
  5. return scene_manager_handle_custom_event(app->scene_manager, event);
  6. }
  7. void gba_cartridge_app_tick_event_callback(void* context) {
  8. furi_assert(context);
  9. GBACartridge* app = context;
  10. scene_manager_handle_tick_event(app->scene_manager);
  11. }
  12. //leave app if back button pressed
  13. bool gba_cartridge_app_navigation_event_callback(void* context) {
  14. furi_assert(context);
  15. GBACartridge* app = context;
  16. return scene_manager_handle_back_event(app->scene_manager);
  17. }
  18. GBACartridge* gba_cartridge_app_app_alloc() {
  19. GBACartridge* app = malloc(sizeof(GBACartridge));
  20. app->gui = furi_record_open(RECORD_GUI);
  21. app->storage = furi_record_open(RECORD_STORAGE);
  22. app->notification = furi_record_open(RECORD_NOTIFICATION);
  23. //Turn backlight on, believe me this makes testing your app easier
  24. notification_message(app->notification, &sequence_display_backlight_on);
  25. //Scene additions
  26. app->view_dispatcher = view_dispatcher_alloc();
  27. view_dispatcher_enable_queue(app->view_dispatcher);
  28. app->scene_manager = scene_manager_alloc(&gba_cartridge_scene_handlers, app);
  29. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  30. view_dispatcher_set_navigation_event_callback(
  31. app->view_dispatcher, gba_cartridge_app_navigation_event_callback);
  32. view_dispatcher_set_tick_event_callback(
  33. app->view_dispatcher, gba_cartridge_app_tick_event_callback, 100);
  34. view_dispatcher_set_custom_event_callback(
  35. app->view_dispatcher, gba_cartridge_app_custom_event_callback);
  36. app->submenu = variable_item_list_alloc();
  37. // Used for File Browser
  38. app->dialogs = furi_record_open(RECORD_DIALOGS);
  39. app->file_path = furi_string_alloc();
  40. app->uart = usart_init(app);
  41. app->lp_uart = lp_uart_init(app);
  42. view_dispatcher_add_view(
  43. app->view_dispatcher, GBACartridgeViewIdMenu, variable_item_list_get_view(app->submenu));
  44. app->gba_cartridge_startscreen = gba_cartridge_startscreen_alloc();
  45. view_dispatcher_add_view(
  46. app->view_dispatcher,
  47. GBACartridgeViewIdStartscreen,
  48. gba_cartridge_startscreen_get_view(app->gba_cartridge_startscreen));
  49. app->gba_cartridge_scene_1 = gba_cartridge_scene_1_alloc();
  50. view_dispatcher_add_view(
  51. app->view_dispatcher,
  52. GBACartridgeViewIdScene1,
  53. gba_cartridge_scene_1_get_view(app->gba_cartridge_scene_1));
  54. // Enable 5v
  55. // furi_hal_power_enable_otg();
  56. // furi_delay_ms(1);
  57. return app;
  58. }
  59. void gba_cartridge_app_app_free(GBACartridge* app) {
  60. furi_assert(app);
  61. // Views
  62. view_dispatcher_remove_view(app->view_dispatcher, GBACartridgeViewIdMenu);
  63. view_dispatcher_remove_view(app->view_dispatcher, GBACartridgeViewIdScene1);
  64. view_dispatcher_remove_view(app->view_dispatcher, GBACartridgeViewIdStartscreen);
  65. variable_item_list_free(app->submenu);
  66. // View Dispatcher
  67. view_dispatcher_free(app->view_dispatcher);
  68. // Scene manager
  69. scene_manager_free(app->scene_manager);
  70. //
  71. uart_free(app->uart);
  72. uart_free(app->lp_uart);
  73. furi_record_close(RECORD_GUI);
  74. furi_record_close(RECORD_STORAGE);
  75. furi_record_close(RECORD_DIALOGS);
  76. app->gui = NULL;
  77. app->notification = NULL;
  78. app->storage = NULL;
  79. furi_string_free(app->file_path);
  80. //Remove whatever is left
  81. free(app);
  82. }
  83. int32_t gba_cartridge_app(void* p) {
  84. UNUSED(p);
  85. // Disable expansion protocol to avoid interference with UART Handle
  86. Expansion* expansion = furi_record_open(RECORD_EXPANSION);
  87. expansion_disable(expansion);
  88. GBACartridge* app = gba_cartridge_app_app_alloc();
  89. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  90. scene_manager_next_scene(
  91. app->scene_manager, GBACartridgeSceneStartscreen); //Start with start screen
  92. furi_hal_power_suppress_charge_enter();
  93. view_dispatcher_run(app->view_dispatcher);
  94. furi_hal_power_suppress_charge_exit();
  95. gba_cartridge_app_app_free(app);
  96. // Return previous state of expansion
  97. expansion_enable(expansion);
  98. furi_record_close(RECORD_EXPANSION);
  99. return 0;
  100. }