hid_movie.c 8.0 KB

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  1. #include "hid_movie.h"
  2. #include <furi.h>
  3. #include <furi_hal_bt_hid.h>
  4. #include <furi_hal_usb_hid.h>
  5. #include <gui/elements.h>
  6. #include "../hid.h"
  7. #include "hid_icons.h"
  8. #define TAG "HidMovie"
  9. struct HidMovie {
  10. View* view;
  11. Hid* hid;
  12. };
  13. typedef struct {
  14. bool left_pressed;
  15. bool up_pressed;
  16. bool right_pressed;
  17. bool down_pressed;
  18. bool ok_pressed;
  19. bool connected;
  20. bool back_pressed;
  21. HidTransport transport;
  22. } HidMovieModel;
  23. static void hid_movie_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
  24. canvas_draw_triangle(canvas, x, y, 5, 3, dir);
  25. if(dir == CanvasDirectionBottomToTop) {
  26. canvas_draw_dot(canvas, x, y - 1);
  27. } else if(dir == CanvasDirectionTopToBottom) {
  28. canvas_draw_dot(canvas, x, y + 1);
  29. } else if(dir == CanvasDirectionRightToLeft) {
  30. canvas_draw_dot(canvas, x - 1, y);
  31. } else if(dir == CanvasDirectionLeftToRight) {
  32. canvas_draw_dot(canvas, x + 1, y);
  33. }
  34. }
  35. static void hid_movie_draw_callback(Canvas* canvas, void* context) {
  36. furi_assert(context);
  37. HidMovieModel* model = context;
  38. // Header
  39. if(model->transport == HidTransportBle) {
  40. if(model->connected) {
  41. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  42. } else {
  43. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  44. }
  45. }
  46. canvas_set_font(canvas, FontPrimary);
  47. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Movie");
  48. canvas_set_font(canvas, FontSecondary);
  49. // Keypad circles
  50. canvas_draw_icon(canvas, 58, 3, &I_OutCircles_70x51);
  51. // Up
  52. if(model->up_pressed) {
  53. canvas_set_bitmap_mode(canvas, 1);
  54. canvas_draw_icon(canvas, 68, 6, &I_S_UP_31x15);
  55. canvas_set_bitmap_mode(canvas, 0);
  56. canvas_set_color(canvas, ColorWhite);
  57. }
  58. canvas_draw_icon(canvas, 79, 9, &I_Volup_8x6);
  59. canvas_set_color(canvas, ColorBlack);
  60. // Down
  61. if(model->down_pressed) {
  62. canvas_set_bitmap_mode(canvas, 1);
  63. canvas_draw_icon(canvas, 68, 36, &I_S_DOWN_31x15);
  64. canvas_set_bitmap_mode(canvas, 0);
  65. canvas_set_color(canvas, ColorWhite);
  66. }
  67. canvas_draw_icon(canvas, 80, 41, &I_Voldwn_6x6);
  68. canvas_set_color(canvas, ColorBlack);
  69. // Left
  70. if(model->left_pressed) {
  71. canvas_set_bitmap_mode(canvas, 1);
  72. canvas_draw_icon(canvas, 61, 13, &I_S_LEFT_15x31);
  73. canvas_set_bitmap_mode(canvas, 0);
  74. canvas_set_color(canvas, ColorWhite);
  75. }
  76. hid_movie_draw_arrow(canvas, 65, 28, CanvasDirectionRightToLeft);
  77. hid_movie_draw_arrow(canvas, 70, 28, CanvasDirectionRightToLeft);
  78. canvas_set_color(canvas, ColorBlack);
  79. // Right
  80. if(model->right_pressed) {
  81. canvas_set_bitmap_mode(canvas, 1);
  82. canvas_draw_icon(canvas, 91, 13, &I_S_RIGHT_15x31);
  83. canvas_set_bitmap_mode(canvas, 0);
  84. canvas_set_color(canvas, ColorWhite);
  85. }
  86. hid_movie_draw_arrow(canvas, 96, 28, CanvasDirectionLeftToRight);
  87. hid_movie_draw_arrow(canvas, 101, 28, CanvasDirectionLeftToRight);
  88. canvas_set_color(canvas, ColorBlack);
  89. // Ok
  90. if(model->ok_pressed) {
  91. canvas_set_bitmap_mode(canvas, 1);
  92. canvas_draw_icon(canvas, 74, 19, &I_Pressed_Button_19x19);
  93. canvas_set_bitmap_mode(canvas, 0);
  94. canvas_set_color(canvas, ColorWhite);
  95. }
  96. hid_movie_draw_arrow(canvas, 80, 28, CanvasDirectionLeftToRight);
  97. canvas_draw_line(canvas, 84, 26, 84, 30);
  98. canvas_draw_line(canvas, 86, 26, 86, 30);
  99. canvas_set_color(canvas, ColorBlack);
  100. // Exit
  101. if(model->back_pressed) {
  102. canvas_set_bitmap_mode(canvas, 1);
  103. canvas_draw_icon(canvas, 107, 33, &I_Pressed_Button_19x19);
  104. canvas_set_bitmap_mode(canvas, 0);
  105. canvas_set_color(canvas, ColorWhite);
  106. }
  107. canvas_draw_icon(canvas, 111, 38, &I_Pin_back_arrow_10x10);
  108. canvas_set_color(canvas, ColorBlack);
  109. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  110. canvas_set_font(canvas, FontSecondary);
  111. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  112. }
  113. static void hid_movie_process_press(HidMovie* hid_movie, InputEvent* event) {
  114. with_view_model(
  115. hid_movie->view,
  116. HidMovieModel * model,
  117. {
  118. if(event->key == InputKeyUp) {
  119. model->up_pressed = true;
  120. hid_hal_consumer_key_press(hid_movie->hid, HID_CONSUMER_VOLUME_INCREMENT);
  121. } else if(event->key == InputKeyDown) {
  122. model->down_pressed = true;
  123. hid_hal_consumer_key_press(hid_movie->hid, HID_CONSUMER_VOLUME_DECREMENT);
  124. } else if(event->key == InputKeyLeft) {
  125. model->left_pressed = true;
  126. hid_hal_keyboard_press(hid_movie->hid, HID_KEYBOARD_LEFT_ARROW);
  127. } else if(event->key == InputKeyRight) {
  128. model->right_pressed = true;
  129. hid_hal_keyboard_press(hid_movie->hid, HID_KEYBOARD_RIGHT_ARROW);
  130. } else if(event->key == InputKeyOk) {
  131. model->ok_pressed = true;
  132. hid_hal_consumer_key_press(hid_movie->hid, HID_CONSUMER_PLAY_PAUSE);
  133. } else if(event->key == InputKeyBack) {
  134. model->back_pressed = true;
  135. }
  136. },
  137. true);
  138. }
  139. static void hid_movie_process_release(HidMovie* hid_movie, InputEvent* event) {
  140. with_view_model(
  141. hid_movie->view,
  142. HidMovieModel * model,
  143. {
  144. if(event->key == InputKeyUp) {
  145. model->up_pressed = false;
  146. hid_hal_consumer_key_release(hid_movie->hid, HID_CONSUMER_VOLUME_INCREMENT);
  147. } else if(event->key == InputKeyDown) {
  148. model->down_pressed = false;
  149. hid_hal_consumer_key_release(hid_movie->hid, HID_CONSUMER_VOLUME_DECREMENT);
  150. } else if(event->key == InputKeyLeft) {
  151. model->left_pressed = false;
  152. hid_hal_keyboard_release(hid_movie->hid, HID_KEYBOARD_LEFT_ARROW);
  153. } else if(event->key == InputKeyRight) {
  154. model->right_pressed = false;
  155. hid_hal_keyboard_release(hid_movie->hid, HID_KEYBOARD_RIGHT_ARROW);
  156. } else if(event->key == InputKeyOk) {
  157. model->ok_pressed = false;
  158. hid_hal_consumer_key_release(hid_movie->hid, HID_CONSUMER_PLAY_PAUSE);
  159. } else if(event->key == InputKeyBack) {
  160. model->back_pressed = false;
  161. }
  162. },
  163. true);
  164. }
  165. static bool hid_movie_input_callback(InputEvent* event, void* context) {
  166. furi_assert(context);
  167. HidMovie* hid_movie = context;
  168. bool consumed = false;
  169. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  170. hid_hal_keyboard_release_all(hid_movie->hid);
  171. } else {
  172. consumed = true;
  173. if(event->type == InputTypePress) {
  174. hid_movie_process_press(hid_movie, event);
  175. consumed = true;
  176. } else if(event->type == InputTypeRelease) {
  177. hid_movie_process_release(hid_movie, event);
  178. consumed = true;
  179. }
  180. }
  181. return consumed;
  182. }
  183. HidMovie* hid_movie_alloc(Hid* hid) {
  184. HidMovie* hid_movie = malloc(sizeof(HidMovie));
  185. hid_movie->view = view_alloc();
  186. hid_movie->hid = hid;
  187. view_set_context(hid_movie->view, hid_movie);
  188. view_allocate_model(hid_movie->view, ViewModelTypeLocking, sizeof(HidMovieModel));
  189. view_set_draw_callback(hid_movie->view, hid_movie_draw_callback);
  190. view_set_input_callback(hid_movie->view, hid_movie_input_callback);
  191. with_view_model(
  192. hid_movie->view, HidMovieModel * model, { model->transport = hid->transport; }, true);
  193. return hid_movie;
  194. }
  195. void hid_movie_free(HidMovie* hid_movie) {
  196. furi_assert(hid_movie);
  197. view_free(hid_movie->view);
  198. free(hid_movie);
  199. }
  200. View* hid_movie_get_view(HidMovie* hid_movie) {
  201. furi_assert(hid_movie);
  202. return hid_movie->view;
  203. }
  204. void hid_movie_set_connected_status(HidMovie* hid_movie, bool connected) {
  205. furi_assert(hid_movie);
  206. with_view_model(
  207. hid_movie->view, HidMovieModel * model, { model->connected = connected; }, true);
  208. }