hid_media.c 8.1 KB

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  1. #include "hid_media.h"
  2. #include <furi.h>
  3. #include <furi_hal_bt_hid.h>
  4. #include <furi_hal_usb_hid.h>
  5. #include <gui/elements.h>
  6. #include "../hid.h"
  7. #include "hid_icons.h"
  8. #define TAG "HidMedia"
  9. struct HidMedia {
  10. View* view;
  11. Hid* hid;
  12. };
  13. typedef struct {
  14. bool left_pressed;
  15. bool up_pressed;
  16. bool right_pressed;
  17. bool down_pressed;
  18. bool ok_pressed;
  19. bool connected;
  20. bool back_pressed;
  21. HidTransport transport;
  22. } HidMediaModel;
  23. static void hid_media_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
  24. canvas_draw_triangle(canvas, x, y, 5, 3, dir);
  25. if(dir == CanvasDirectionBottomToTop) {
  26. canvas_draw_dot(canvas, x, y - 1);
  27. } else if(dir == CanvasDirectionTopToBottom) {
  28. canvas_draw_dot(canvas, x, y + 1);
  29. } else if(dir == CanvasDirectionRightToLeft) {
  30. canvas_draw_dot(canvas, x - 1, y);
  31. } else if(dir == CanvasDirectionLeftToRight) {
  32. canvas_draw_dot(canvas, x + 1, y);
  33. }
  34. }
  35. static void hid_media_draw_callback(Canvas* canvas, void* context) {
  36. furi_assert(context);
  37. HidMediaModel* model = context;
  38. // Header
  39. if(model->transport == HidTransportBle) {
  40. if(model->connected) {
  41. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  42. } else {
  43. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  44. }
  45. }
  46. canvas_set_font(canvas, FontPrimary);
  47. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Media");
  48. canvas_set_font(canvas, FontSecondary);
  49. // Keypad circles
  50. canvas_draw_icon(canvas, 58, 3, &I_OutCircles_70x51);
  51. // Up
  52. if(model->up_pressed) {
  53. canvas_set_bitmap_mode(canvas, 1);
  54. canvas_draw_icon(canvas, 68, 6, &I_S_UP_31x15);
  55. canvas_set_bitmap_mode(canvas, 0);
  56. canvas_set_color(canvas, ColorWhite);
  57. }
  58. canvas_draw_icon(canvas, 79, 9, &I_Volup_8x6);
  59. canvas_set_color(canvas, ColorBlack);
  60. // Down
  61. if(model->down_pressed) {
  62. canvas_set_bitmap_mode(canvas, 1);
  63. canvas_draw_icon(canvas, 68, 36, &I_S_DOWN_31x15);
  64. canvas_set_bitmap_mode(canvas, 0);
  65. canvas_set_color(canvas, ColorWhite);
  66. }
  67. canvas_draw_icon(canvas, 80, 41, &I_Voldwn_6x6);
  68. canvas_set_color(canvas, ColorBlack);
  69. // Left
  70. if(model->left_pressed) {
  71. canvas_set_bitmap_mode(canvas, 1);
  72. canvas_draw_icon(canvas, 61, 13, &I_S_LEFT_15x31);
  73. canvas_set_bitmap_mode(canvas, 0);
  74. canvas_set_color(canvas, ColorWhite);
  75. }
  76. hid_media_draw_arrow(canvas, 67, 28, CanvasDirectionRightToLeft);
  77. hid_media_draw_arrow(canvas, 70, 28, CanvasDirectionRightToLeft);
  78. canvas_draw_line(canvas, 64, 26, 64, 30);
  79. canvas_set_color(canvas, ColorBlack);
  80. // Right
  81. if(model->right_pressed) {
  82. canvas_set_bitmap_mode(canvas, 1);
  83. canvas_draw_icon(canvas, 91, 13, &I_S_RIGHT_15x31);
  84. canvas_set_bitmap_mode(canvas, 0);
  85. canvas_set_color(canvas, ColorWhite);
  86. }
  87. hid_media_draw_arrow(canvas, 96, 28, CanvasDirectionLeftToRight);
  88. hid_media_draw_arrow(canvas, 99, 28, CanvasDirectionLeftToRight);
  89. canvas_draw_line(canvas, 102, 26, 102, 30);
  90. canvas_set_color(canvas, ColorBlack);
  91. // Ok
  92. if(model->ok_pressed) {
  93. canvas_set_bitmap_mode(canvas, 1);
  94. canvas_draw_icon(canvas, 74, 19, &I_Pressed_Button_19x19);
  95. canvas_set_bitmap_mode(canvas, 0);
  96. canvas_set_color(canvas, ColorWhite);
  97. }
  98. hid_media_draw_arrow(canvas, 80, 28, CanvasDirectionLeftToRight);
  99. canvas_draw_line(canvas, 84, 26, 84, 30);
  100. canvas_draw_line(canvas, 86, 26, 86, 30);
  101. canvas_set_color(canvas, ColorBlack);
  102. // Exit
  103. if(model->back_pressed) {
  104. canvas_set_bitmap_mode(canvas, 1);
  105. canvas_draw_icon(canvas, 107, 33, &I_Pressed_Button_19x19);
  106. canvas_set_bitmap_mode(canvas, 0);
  107. canvas_set_color(canvas, ColorWhite);
  108. }
  109. canvas_draw_icon(canvas, 111, 38, &I_Pin_back_arrow_10x10);
  110. canvas_set_color(canvas, ColorBlack);
  111. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  112. canvas_set_font(canvas, FontSecondary);
  113. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  114. }
  115. static void hid_media_process_press(HidMedia* hid_media, InputEvent* event) {
  116. with_view_model(
  117. hid_media->view,
  118. HidMediaModel * model,
  119. {
  120. if(event->key == InputKeyUp) {
  121. model->up_pressed = true;
  122. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
  123. } else if(event->key == InputKeyDown) {
  124. model->down_pressed = true;
  125. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
  126. } else if(event->key == InputKeyLeft) {
  127. model->left_pressed = true;
  128. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  129. } else if(event->key == InputKeyRight) {
  130. model->right_pressed = true;
  131. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
  132. } else if(event->key == InputKeyOk) {
  133. model->ok_pressed = true;
  134. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
  135. } else if(event->key == InputKeyBack) {
  136. model->back_pressed = true;
  137. }
  138. },
  139. true);
  140. }
  141. static void hid_media_process_release(HidMedia* hid_media, InputEvent* event) {
  142. with_view_model(
  143. hid_media->view,
  144. HidMediaModel * model,
  145. {
  146. if(event->key == InputKeyUp) {
  147. model->up_pressed = false;
  148. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
  149. } else if(event->key == InputKeyDown) {
  150. model->down_pressed = false;
  151. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
  152. } else if(event->key == InputKeyLeft) {
  153. model->left_pressed = false;
  154. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  155. } else if(event->key == InputKeyRight) {
  156. model->right_pressed = false;
  157. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
  158. } else if(event->key == InputKeyOk) {
  159. model->ok_pressed = false;
  160. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
  161. } else if(event->key == InputKeyBack) {
  162. model->back_pressed = false;
  163. }
  164. },
  165. true);
  166. }
  167. static bool hid_media_input_callback(InputEvent* event, void* context) {
  168. furi_assert(context);
  169. HidMedia* hid_media = context;
  170. bool consumed = false;
  171. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  172. hid_hal_keyboard_release_all(hid_media->hid);
  173. } else {
  174. consumed = true;
  175. if(event->type == InputTypePress) {
  176. hid_media_process_press(hid_media, event);
  177. } else if(event->type == InputTypeRelease) {
  178. hid_media_process_release(hid_media, event);
  179. }
  180. }
  181. return consumed;
  182. }
  183. HidMedia* hid_media_alloc(Hid* hid) {
  184. HidMedia* hid_media = malloc(sizeof(HidMedia));
  185. hid_media->view = view_alloc();
  186. hid_media->hid = hid;
  187. view_set_context(hid_media->view, hid_media);
  188. view_allocate_model(hid_media->view, ViewModelTypeLocking, sizeof(HidMediaModel));
  189. view_set_draw_callback(hid_media->view, hid_media_draw_callback);
  190. view_set_input_callback(hid_media->view, hid_media_input_callback);
  191. with_view_model(
  192. hid_media->view, HidMediaModel * model, { model->transport = hid->transport; }, true);
  193. return hid_media;
  194. }
  195. void hid_media_free(HidMedia* hid_media) {
  196. furi_assert(hid_media);
  197. view_free(hid_media->view);
  198. free(hid_media);
  199. }
  200. View* hid_media_get_view(HidMedia* hid_media) {
  201. furi_assert(hid_media);
  202. return hid_media->view;
  203. }
  204. void hid_media_set_connected_status(HidMedia* hid_media, bool connected) {
  205. furi_assert(hid_media);
  206. with_view_model(
  207. hid_media->view, HidMediaModel * model, { model->connected = connected; }, true);
  208. }