hid_keyboard.c 18 KB

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  1. #include "hid_keyboard.h"
  2. #include <furi.h>
  3. #include <gui/elements.h>
  4. #include <gui/icon_i.h>
  5. #include "../hid.h"
  6. #include "hid_icons.h"
  7. #define TAG "HidKeyboard"
  8. struct HidKeyboard {
  9. View* view;
  10. Hid* hid;
  11. };
  12. typedef struct {
  13. bool shift;
  14. bool alt;
  15. bool ctrl;
  16. bool gui;
  17. uint8_t x;
  18. uint8_t y;
  19. uint8_t last_key_code;
  20. uint16_t modifier_code;
  21. bool ok_pressed;
  22. bool back_pressed;
  23. bool connected;
  24. char key_string[5];
  25. HidTransport transport;
  26. } HidKeyboardModel;
  27. typedef struct {
  28. uint8_t width;
  29. char* key;
  30. const Icon* icon;
  31. char* shift_key;
  32. uint8_t value;
  33. } HidKeyboardKey;
  34. typedef struct {
  35. int8_t x;
  36. int8_t y;
  37. } HidKeyboardPoint;
  38. // 4 BY 12
  39. #define MARGIN_TOP 0
  40. #define MARGIN_LEFT 4
  41. #define KEY_WIDTH 9
  42. #define KEY_HEIGHT 12
  43. #define KEY_PADDING 1
  44. #define ROW_COUNT 7
  45. #define COLUMN_COUNT 12
  46. // 0 width items are not drawn, but there value is used
  47. const HidKeyboardKey hid_keyboard_keyset[ROW_COUNT][COLUMN_COUNT] = {
  48. {
  49. {.width = 1, .icon = &I_ButtonF1_5x8, .value = HID_KEYBOARD_F1},
  50. {.width = 1, .icon = &I_ButtonF2_5x8, .value = HID_KEYBOARD_F2},
  51. {.width = 1, .icon = &I_ButtonF3_5x8, .value = HID_KEYBOARD_F3},
  52. {.width = 1, .icon = &I_ButtonF4_5x8, .value = HID_KEYBOARD_F4},
  53. {.width = 1, .icon = &I_ButtonF5_5x8, .value = HID_KEYBOARD_F5},
  54. {.width = 1, .icon = &I_ButtonF6_5x8, .value = HID_KEYBOARD_F6},
  55. {.width = 1, .icon = &I_ButtonF7_5x8, .value = HID_KEYBOARD_F7},
  56. {.width = 1, .icon = &I_ButtonF8_5x8, .value = HID_KEYBOARD_F8},
  57. {.width = 1, .icon = &I_ButtonF9_5x8, .value = HID_KEYBOARD_F9},
  58. {.width = 1, .icon = &I_ButtonF10_5x8, .value = HID_KEYBOARD_F10},
  59. {.width = 1, .icon = &I_ButtonF11_5x8, .value = HID_KEYBOARD_F11},
  60. {.width = 1, .icon = &I_ButtonF12_5x8, .value = HID_KEYBOARD_F12},
  61. },
  62. {
  63. {.width = 1, .icon = NULL, .key = "1", .shift_key = "!", .value = HID_KEYBOARD_1},
  64. {.width = 1, .icon = NULL, .key = "2", .shift_key = "@", .value = HID_KEYBOARD_2},
  65. {.width = 1, .icon = NULL, .key = "3", .shift_key = "#", .value = HID_KEYBOARD_3},
  66. {.width = 1, .icon = NULL, .key = "4", .shift_key = "$", .value = HID_KEYBOARD_4},
  67. {.width = 1, .icon = NULL, .key = "5", .shift_key = "%", .value = HID_KEYBOARD_5},
  68. {.width = 1, .icon = NULL, .key = "6", .shift_key = "^", .value = HID_KEYBOARD_6},
  69. {.width = 1, .icon = NULL, .key = "7", .shift_key = "&", .value = HID_KEYBOARD_7},
  70. {.width = 1, .icon = NULL, .key = "8", .shift_key = "*", .value = HID_KEYBOARD_8},
  71. {.width = 1, .icon = NULL, .key = "9", .shift_key = "(", .value = HID_KEYBOARD_9},
  72. {.width = 1, .icon = NULL, .key = "0", .shift_key = ")", .value = HID_KEYBOARD_0},
  73. {.width = 2, .icon = &I_Pin_arrow_left_9x7, .value = HID_KEYBOARD_DELETE},
  74. {.width = 0, .value = HID_KEYBOARD_DELETE},
  75. },
  76. {
  77. {.width = 1, .icon = NULL, .key = "q", .shift_key = "Q", .value = HID_KEYBOARD_Q},
  78. {.width = 1, .icon = NULL, .key = "w", .shift_key = "W", .value = HID_KEYBOARD_W},
  79. {.width = 1, .icon = NULL, .key = "e", .shift_key = "E", .value = HID_KEYBOARD_E},
  80. {.width = 1, .icon = NULL, .key = "r", .shift_key = "R", .value = HID_KEYBOARD_R},
  81. {.width = 1, .icon = NULL, .key = "t", .shift_key = "T", .value = HID_KEYBOARD_T},
  82. {.width = 1, .icon = NULL, .key = "y", .shift_key = "Y", .value = HID_KEYBOARD_Y},
  83. {.width = 1, .icon = NULL, .key = "u", .shift_key = "U", .value = HID_KEYBOARD_U},
  84. {.width = 1, .icon = NULL, .key = "i", .shift_key = "I", .value = HID_KEYBOARD_I},
  85. {.width = 1, .icon = NULL, .key = "o", .shift_key = "O", .value = HID_KEYBOARD_O},
  86. {.width = 1, .icon = NULL, .key = "p", .shift_key = "P", .value = HID_KEYBOARD_P},
  87. {.width = 1, .icon = NULL, .key = "[", .shift_key = "{", .value = HID_KEYBOARD_OPEN_BRACKET},
  88. {.width = 1,
  89. .icon = NULL,
  90. .key = "]",
  91. .shift_key = "}",
  92. .value = HID_KEYBOARD_CLOSE_BRACKET},
  93. },
  94. {
  95. {.width = 1, .icon = NULL, .key = "a", .shift_key = "A", .value = HID_KEYBOARD_A},
  96. {.width = 1, .icon = NULL, .key = "s", .shift_key = "S", .value = HID_KEYBOARD_S},
  97. {.width = 1, .icon = NULL, .key = "d", .shift_key = "D", .value = HID_KEYBOARD_D},
  98. {.width = 1, .icon = NULL, .key = "f", .shift_key = "F", .value = HID_KEYBOARD_F},
  99. {.width = 1, .icon = NULL, .key = "g", .shift_key = "G", .value = HID_KEYBOARD_G},
  100. {.width = 1, .icon = NULL, .key = "h", .shift_key = "H", .value = HID_KEYBOARD_H},
  101. {.width = 1, .icon = NULL, .key = "j", .shift_key = "J", .value = HID_KEYBOARD_J},
  102. {.width = 1, .icon = NULL, .key = "k", .shift_key = "K", .value = HID_KEYBOARD_K},
  103. {.width = 1, .icon = NULL, .key = "l", .shift_key = "L", .value = HID_KEYBOARD_L},
  104. {.width = 1, .icon = NULL, .key = ";", .shift_key = ":", .value = HID_KEYBOARD_SEMICOLON},
  105. {.width = 2, .icon = &I_Pin_arrow_right_9x7, .value = HID_KEYBOARD_RETURN},
  106. {.width = 0, .value = HID_KEYBOARD_RETURN},
  107. },
  108. {
  109. {.width = 1, .icon = NULL, .key = "z", .shift_key = "Z", .value = HID_KEYBOARD_Z},
  110. {.width = 1, .icon = NULL, .key = "x", .shift_key = "X", .value = HID_KEYBOARD_X},
  111. {.width = 1, .icon = NULL, .key = "c", .shift_key = "C", .value = HID_KEYBOARD_C},
  112. {.width = 1, .icon = NULL, .key = "v", .shift_key = "V", .value = HID_KEYBOARD_V},
  113. {.width = 1, .icon = NULL, .key = "b", .shift_key = "B", .value = HID_KEYBOARD_B},
  114. {.width = 1, .icon = NULL, .key = "n", .shift_key = "N", .value = HID_KEYBOARD_N},
  115. {.width = 1, .icon = NULL, .key = "m", .shift_key = "M", .value = HID_KEYBOARD_M},
  116. {.width = 1, .icon = NULL, .key = "/", .shift_key = "?", .value = HID_KEYBOARD_SLASH},
  117. {.width = 1, .icon = NULL, .key = "\\", .shift_key = "|", .value = HID_KEYBOARD_BACKSLASH},
  118. {.width = 1, .icon = NULL, .key = "`", .shift_key = "~", .value = HID_KEYBOARD_GRAVE_ACCENT},
  119. {.width = 1, .icon = &I_ButtonUp_7x4, .value = HID_KEYBOARD_UP_ARROW},
  120. {.width = 1, .icon = NULL, .key = "-", .shift_key = "_", .value = HID_KEYBOARD_MINUS},
  121. },
  122. {
  123. {.width = 1, .icon = &I_Pin_arrow_up_7x9, .value = HID_KEYBOARD_L_SHIFT},
  124. {.width = 1, .icon = NULL, .key = ",", .shift_key = "<", .value = HID_KEYBOARD_COMMA},
  125. {.width = 1, .icon = NULL, .key = ".", .shift_key = ">", .value = HID_KEYBOARD_DOT},
  126. {.width = 4, .icon = NULL, .key = " ", .value = HID_KEYBOARD_SPACEBAR},
  127. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  128. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  129. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  130. {.width = 1, .icon = NULL, .key = "'", .shift_key = "\"", .value = HID_KEYBOARD_APOSTROPHE},
  131. {.width = 1, .icon = NULL, .key = "=", .shift_key = "+", .value = HID_KEYBOARD_EQUAL_SIGN},
  132. {.width = 1, .icon = &I_ButtonLeft_4x7, .value = HID_KEYBOARD_LEFT_ARROW},
  133. {.width = 1, .icon = &I_ButtonDown_7x4, .value = HID_KEYBOARD_DOWN_ARROW},
  134. {.width = 1, .icon = &I_ButtonRight_4x7, .value = HID_KEYBOARD_RIGHT_ARROW},
  135. },
  136. {
  137. {.width = 2, .icon = &I_KB_key_Ctl_17x10, .value = HID_KEYBOARD_L_CTRL},
  138. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL},
  139. {.width = 2, .icon = &I_KB_key_Alt_17x10, .value = HID_KEYBOARD_L_ALT},
  140. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT},
  141. {.width = 2, .icon = &I_KB_key_Cmd_17x10, .value = HID_KEYBOARD_L_GUI},
  142. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI},
  143. {.width = 2, .icon = &I_KB_key_Tab_17x10, .value = HID_KEYBOARD_TAB},
  144. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB},
  145. {.width = 2, .icon = &I_KB_key_Esc_17x10, .value = HID_KEYBOARD_ESCAPE},
  146. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_ESCAPE},
  147. {.width = 2, .icon = &I_KB_key_Del_17x10, .value = HID_KEYBOARD_DELETE_FORWARD},
  148. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_DELETE_FORWARD},
  149. },
  150. };
  151. static void hid_keyboard_to_upper(char* str) {
  152. while(*str) {
  153. *str = toupper((unsigned char)*str);
  154. str++;
  155. }
  156. }
  157. static void hid_keyboard_draw_key(
  158. Canvas* canvas,
  159. HidKeyboardModel* model,
  160. uint8_t x,
  161. uint8_t y,
  162. HidKeyboardKey key,
  163. bool selected) {
  164. if(!key.width) return;
  165. canvas_set_color(canvas, ColorBlack);
  166. uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1);
  167. if(selected) {
  168. // Draw a filled box
  169. elements_slightly_rounded_box(
  170. canvas,
  171. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
  172. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
  173. keyWidth,
  174. KEY_HEIGHT);
  175. canvas_set_color(canvas, ColorWhite);
  176. } else {
  177. // Draw a framed box
  178. elements_slightly_rounded_frame(
  179. canvas,
  180. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
  181. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
  182. keyWidth,
  183. KEY_HEIGHT);
  184. }
  185. if(key.icon != NULL) {
  186. // Draw the icon centered on the button
  187. canvas_draw_icon(
  188. canvas,
  189. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2,
  190. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2 - key.icon->height / 2,
  191. key.icon);
  192. } else {
  193. // If shift is toggled use the shift key when available
  194. strcpy(model->key_string, (model->shift && key.shift_key != 0) ? key.shift_key : key.key);
  195. // Upper case if ctrl or alt was toggled true
  196. if((model->ctrl && key.value == HID_KEYBOARD_L_CTRL) ||
  197. (model->alt && key.value == HID_KEYBOARD_L_ALT) ||
  198. (model->gui && key.value == HID_KEYBOARD_L_GUI)) {
  199. hid_keyboard_to_upper(model->key_string);
  200. }
  201. canvas_draw_str_aligned(
  202. canvas,
  203. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1,
  204. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2,
  205. AlignCenter,
  206. AlignCenter,
  207. model->key_string);
  208. }
  209. }
  210. static void hid_keyboard_draw_callback(Canvas* canvas, void* context) {
  211. furi_assert(context);
  212. HidKeyboardModel* model = context;
  213. // Header
  214. if((!model->connected) && (model->transport == HidTransportBle)) {
  215. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  216. canvas_set_font(canvas, FontPrimary);
  217. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Keyboard");
  218. canvas_draw_icon(canvas, 68, 3, &I_Pin_back_arrow_10x8);
  219. canvas_set_font(canvas, FontSecondary);
  220. elements_multiline_text_aligned(canvas, 127, 4, AlignRight, AlignTop, "Hold to exit");
  221. elements_multiline_text_aligned(
  222. canvas, 4, 60, AlignLeft, AlignBottom, "Waiting for Connection...");
  223. return; // Dont render the keyboard if we are not yet connected
  224. }
  225. canvas_set_font(canvas, FontKeyboard);
  226. // Start shifting the all keys up if on the next row (Scrolling)
  227. uint8_t initY = model->y == 0 ? 0 : 1;
  228. if(model->y > 5) {
  229. initY = model->y - 4;
  230. }
  231. for(uint8_t y = initY; y < ROW_COUNT; y++) {
  232. const HidKeyboardKey* keyboardKeyRow = hid_keyboard_keyset[y];
  233. uint8_t x = 0;
  234. for(uint8_t i = 0; i < COLUMN_COUNT; i++) {
  235. HidKeyboardKey key = keyboardKeyRow[i];
  236. // Select when the button is hovered
  237. // Select if the button is hovered within its width
  238. // Select if back is clicked and its the backspace key
  239. // Deselect when the button clicked or not hovered
  240. bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y;
  241. bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE;
  242. hid_keyboard_draw_key(
  243. canvas,
  244. model,
  245. x,
  246. y - initY,
  247. key,
  248. (!model->ok_pressed && keySelected) || backSelected);
  249. x += key.width;
  250. }
  251. }
  252. }
  253. static uint8_t hid_keyboard_get_selected_key(HidKeyboardModel* model) {
  254. HidKeyboardKey key = hid_keyboard_keyset[model->y][model->x];
  255. return key.value;
  256. }
  257. static void hid_keyboard_get_select_key(HidKeyboardModel* model, HidKeyboardPoint delta) {
  258. // Keep going until a valid spot is found, this allows for nulls and zero width keys in the map
  259. do {
  260. const int delta_sum = model->y + delta.y;
  261. model->y = delta_sum < 0 ? ROW_COUNT - 1 : delta_sum % ROW_COUNT;
  262. } while(delta.y != 0 && hid_keyboard_keyset[model->y][model->x].value == 0);
  263. do {
  264. const int delta_sum = model->x + delta.x;
  265. model->x = delta_sum < 0 ? COLUMN_COUNT - 1 : delta_sum % COLUMN_COUNT;
  266. } while(delta.x != 0 && hid_keyboard_keyset[model->y][model->x].width ==
  267. 0); // Skip zero width keys, pretend they are one key
  268. }
  269. static void hid_keyboard_process(HidKeyboard* hid_keyboard, InputEvent* event) {
  270. with_view_model(
  271. hid_keyboard->view,
  272. HidKeyboardModel * model,
  273. {
  274. if(event->key == InputKeyOk) {
  275. if(event->type == InputTypePress) {
  276. model->ok_pressed = true;
  277. } else if(event->type == InputTypeLong || event->type == InputTypeShort) {
  278. model->last_key_code = hid_keyboard_get_selected_key(model);
  279. // Toggle the modifier key when clicked, and click the key
  280. if(model->last_key_code == HID_KEYBOARD_L_SHIFT) {
  281. model->shift = !model->shift;
  282. if(model->shift)
  283. model->modifier_code |= KEY_MOD_LEFT_SHIFT;
  284. else
  285. model->modifier_code &= ~KEY_MOD_LEFT_SHIFT;
  286. } else if(model->last_key_code == HID_KEYBOARD_L_ALT) {
  287. model->alt = !model->alt;
  288. if(model->alt)
  289. model->modifier_code |= KEY_MOD_LEFT_ALT;
  290. else
  291. model->modifier_code &= ~KEY_MOD_LEFT_ALT;
  292. } else if(model->last_key_code == HID_KEYBOARD_L_CTRL) {
  293. model->ctrl = !model->ctrl;
  294. if(model->ctrl)
  295. model->modifier_code |= KEY_MOD_LEFT_CTRL;
  296. else
  297. model->modifier_code &= ~KEY_MOD_LEFT_CTRL;
  298. } else if(model->last_key_code == HID_KEYBOARD_L_GUI) {
  299. model->gui = !model->gui;
  300. if(model->gui)
  301. model->modifier_code |= KEY_MOD_LEFT_GUI;
  302. else
  303. model->modifier_code &= ~KEY_MOD_LEFT_GUI;
  304. }
  305. hid_hal_keyboard_press(
  306. hid_keyboard->hid, model->modifier_code | model->last_key_code);
  307. } else if(event->type == InputTypeRelease) {
  308. // Release happens after short and long presses
  309. hid_hal_keyboard_release(
  310. hid_keyboard->hid, model->modifier_code | model->last_key_code);
  311. model->ok_pressed = false;
  312. }
  313. } else if(event->key == InputKeyBack) {
  314. // If back is pressed for a short time, backspace
  315. if(event->type == InputTypePress) {
  316. model->back_pressed = true;
  317. } else if(event->type == InputTypeShort) {
  318. hid_hal_keyboard_press(hid_keyboard->hid, HID_KEYBOARD_DELETE);
  319. hid_hal_keyboard_release(hid_keyboard->hid, HID_KEYBOARD_DELETE);
  320. } else if(event->type == InputTypeRelease) {
  321. model->back_pressed = false;
  322. }
  323. } else if(event->type == InputTypePress || event->type == InputTypeRepeat) {
  324. // Cycle the selected keys
  325. if(event->key == InputKeyUp) {
  326. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = -1});
  327. } else if(event->key == InputKeyDown) {
  328. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = 1});
  329. } else if(event->key == InputKeyLeft) {
  330. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = -1, .y = 0});
  331. } else if(event->key == InputKeyRight) {
  332. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 1, .y = 0});
  333. }
  334. }
  335. },
  336. true);
  337. }
  338. static bool hid_keyboard_input_callback(InputEvent* event, void* context) {
  339. furi_assert(context);
  340. HidKeyboard* hid_keyboard = context;
  341. bool consumed = false;
  342. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  343. hid_hal_keyboard_release_all(hid_keyboard->hid);
  344. } else {
  345. hid_keyboard_process(hid_keyboard, event);
  346. consumed = true;
  347. }
  348. return consumed;
  349. }
  350. HidKeyboard* hid_keyboard_alloc(Hid* bt_hid) {
  351. HidKeyboard* hid_keyboard = malloc(sizeof(HidKeyboard));
  352. hid_keyboard->view = view_alloc();
  353. hid_keyboard->hid = bt_hid;
  354. view_set_context(hid_keyboard->view, hid_keyboard);
  355. view_allocate_model(hid_keyboard->view, ViewModelTypeLocking, sizeof(HidKeyboardModel));
  356. view_set_draw_callback(hid_keyboard->view, hid_keyboard_draw_callback);
  357. view_set_input_callback(hid_keyboard->view, hid_keyboard_input_callback);
  358. with_view_model(
  359. hid_keyboard->view,
  360. HidKeyboardModel * model,
  361. {
  362. model->transport = bt_hid->transport;
  363. model->y = 1;
  364. },
  365. true);
  366. return hid_keyboard;
  367. }
  368. void hid_keyboard_free(HidKeyboard* hid_keyboard) {
  369. furi_assert(hid_keyboard);
  370. view_free(hid_keyboard->view);
  371. free(hid_keyboard);
  372. }
  373. View* hid_keyboard_get_view(HidKeyboard* hid_keyboard) {
  374. furi_assert(hid_keyboard);
  375. return hid_keyboard->view;
  376. }
  377. void hid_keyboard_set_connected_status(HidKeyboard* hid_keyboard, bool connected) {
  378. furi_assert(hid_keyboard);
  379. with_view_model(
  380. hid_keyboard->view, HidKeyboardModel * model, { model->connected = connected; }, true);
  381. }