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- #include "hid_keyboard.h"
- #include <furi.h>
- #include <gui/elements.h>
- #include <gui/icon_i.h>
- #include "../hid.h"
- #include "hid_icons.h"
- #define TAG "HidKeyboard"
- struct HidKeyboard {
- View* view;
- Hid* hid;
- };
- typedef struct {
- bool shift;
- bool alt;
- bool ctrl;
- bool gui;
- uint8_t x;
- uint8_t y;
- uint8_t last_key_code;
- uint16_t modifier_code;
- bool ok_pressed;
- bool back_pressed;
- bool connected;
- char key_string[5];
- HidTransport transport;
- } HidKeyboardModel;
- typedef struct {
- uint8_t width;
- char* key;
- const Icon* icon;
- char* shift_key;
- uint8_t value;
- } HidKeyboardKey;
- typedef struct {
- int8_t x;
- int8_t y;
- } HidKeyboardPoint;
- // 4 BY 12
- #define MARGIN_TOP 0
- #define MARGIN_LEFT 4
- #define KEY_WIDTH 9
- #define KEY_HEIGHT 12
- #define KEY_PADDING 1
- #define ROW_COUNT 7
- #define COLUMN_COUNT 12
- // 0 width items are not drawn, but there value is used
- const HidKeyboardKey hid_keyboard_keyset[ROW_COUNT][COLUMN_COUNT] = {
- {
- {.width = 1, .icon = &I_ButtonF1_5x8, .value = HID_KEYBOARD_F1},
- {.width = 1, .icon = &I_ButtonF2_5x8, .value = HID_KEYBOARD_F2},
- {.width = 1, .icon = &I_ButtonF3_5x8, .value = HID_KEYBOARD_F3},
- {.width = 1, .icon = &I_ButtonF4_5x8, .value = HID_KEYBOARD_F4},
- {.width = 1, .icon = &I_ButtonF5_5x8, .value = HID_KEYBOARD_F5},
- {.width = 1, .icon = &I_ButtonF6_5x8, .value = HID_KEYBOARD_F6},
- {.width = 1, .icon = &I_ButtonF7_5x8, .value = HID_KEYBOARD_F7},
- {.width = 1, .icon = &I_ButtonF8_5x8, .value = HID_KEYBOARD_F8},
- {.width = 1, .icon = &I_ButtonF9_5x8, .value = HID_KEYBOARD_F9},
- {.width = 1, .icon = &I_ButtonF10_5x8, .value = HID_KEYBOARD_F10},
- {.width = 1, .icon = &I_ButtonF11_5x8, .value = HID_KEYBOARD_F11},
- {.width = 1, .icon = &I_ButtonF12_5x8, .value = HID_KEYBOARD_F12},
- },
- {
- {.width = 1, .icon = NULL, .key = "1", .shift_key = "!", .value = HID_KEYBOARD_1},
- {.width = 1, .icon = NULL, .key = "2", .shift_key = "@", .value = HID_KEYBOARD_2},
- {.width = 1, .icon = NULL, .key = "3", .shift_key = "#", .value = HID_KEYBOARD_3},
- {.width = 1, .icon = NULL, .key = "4", .shift_key = "$", .value = HID_KEYBOARD_4},
- {.width = 1, .icon = NULL, .key = "5", .shift_key = "%", .value = HID_KEYBOARD_5},
- {.width = 1, .icon = NULL, .key = "6", .shift_key = "^", .value = HID_KEYBOARD_6},
- {.width = 1, .icon = NULL, .key = "7", .shift_key = "&", .value = HID_KEYBOARD_7},
- {.width = 1, .icon = NULL, .key = "8", .shift_key = "*", .value = HID_KEYBOARD_8},
- {.width = 1, .icon = NULL, .key = "9", .shift_key = "(", .value = HID_KEYBOARD_9},
- {.width = 1, .icon = NULL, .key = "0", .shift_key = ")", .value = HID_KEYBOARD_0},
- {.width = 2, .icon = &I_Pin_arrow_left_9x7, .value = HID_KEYBOARD_DELETE},
- {.width = 0, .value = HID_KEYBOARD_DELETE},
- },
- {
- {.width = 1, .icon = NULL, .key = "q", .shift_key = "Q", .value = HID_KEYBOARD_Q},
- {.width = 1, .icon = NULL, .key = "w", .shift_key = "W", .value = HID_KEYBOARD_W},
- {.width = 1, .icon = NULL, .key = "e", .shift_key = "E", .value = HID_KEYBOARD_E},
- {.width = 1, .icon = NULL, .key = "r", .shift_key = "R", .value = HID_KEYBOARD_R},
- {.width = 1, .icon = NULL, .key = "t", .shift_key = "T", .value = HID_KEYBOARD_T},
- {.width = 1, .icon = NULL, .key = "y", .shift_key = "Y", .value = HID_KEYBOARD_Y},
- {.width = 1, .icon = NULL, .key = "u", .shift_key = "U", .value = HID_KEYBOARD_U},
- {.width = 1, .icon = NULL, .key = "i", .shift_key = "I", .value = HID_KEYBOARD_I},
- {.width = 1, .icon = NULL, .key = "o", .shift_key = "O", .value = HID_KEYBOARD_O},
- {.width = 1, .icon = NULL, .key = "p", .shift_key = "P", .value = HID_KEYBOARD_P},
- {.width = 1, .icon = NULL, .key = "[", .shift_key = "{", .value = HID_KEYBOARD_OPEN_BRACKET},
- {.width = 1,
- .icon = NULL,
- .key = "]",
- .shift_key = "}",
- .value = HID_KEYBOARD_CLOSE_BRACKET},
- },
- {
- {.width = 1, .icon = NULL, .key = "a", .shift_key = "A", .value = HID_KEYBOARD_A},
- {.width = 1, .icon = NULL, .key = "s", .shift_key = "S", .value = HID_KEYBOARD_S},
- {.width = 1, .icon = NULL, .key = "d", .shift_key = "D", .value = HID_KEYBOARD_D},
- {.width = 1, .icon = NULL, .key = "f", .shift_key = "F", .value = HID_KEYBOARD_F},
- {.width = 1, .icon = NULL, .key = "g", .shift_key = "G", .value = HID_KEYBOARD_G},
- {.width = 1, .icon = NULL, .key = "h", .shift_key = "H", .value = HID_KEYBOARD_H},
- {.width = 1, .icon = NULL, .key = "j", .shift_key = "J", .value = HID_KEYBOARD_J},
- {.width = 1, .icon = NULL, .key = "k", .shift_key = "K", .value = HID_KEYBOARD_K},
- {.width = 1, .icon = NULL, .key = "l", .shift_key = "L", .value = HID_KEYBOARD_L},
- {.width = 1, .icon = NULL, .key = ";", .shift_key = ":", .value = HID_KEYBOARD_SEMICOLON},
- {.width = 2, .icon = &I_Pin_arrow_right_9x7, .value = HID_KEYBOARD_RETURN},
- {.width = 0, .value = HID_KEYBOARD_RETURN},
- },
- {
- {.width = 1, .icon = NULL, .key = "z", .shift_key = "Z", .value = HID_KEYBOARD_Z},
- {.width = 1, .icon = NULL, .key = "x", .shift_key = "X", .value = HID_KEYBOARD_X},
- {.width = 1, .icon = NULL, .key = "c", .shift_key = "C", .value = HID_KEYBOARD_C},
- {.width = 1, .icon = NULL, .key = "v", .shift_key = "V", .value = HID_KEYBOARD_V},
- {.width = 1, .icon = NULL, .key = "b", .shift_key = "B", .value = HID_KEYBOARD_B},
- {.width = 1, .icon = NULL, .key = "n", .shift_key = "N", .value = HID_KEYBOARD_N},
- {.width = 1, .icon = NULL, .key = "m", .shift_key = "M", .value = HID_KEYBOARD_M},
- {.width = 1, .icon = NULL, .key = "/", .shift_key = "?", .value = HID_KEYBOARD_SLASH},
- {.width = 1, .icon = NULL, .key = "\\", .shift_key = "|", .value = HID_KEYBOARD_BACKSLASH},
- {.width = 1, .icon = NULL, .key = "`", .shift_key = "~", .value = HID_KEYBOARD_GRAVE_ACCENT},
- {.width = 1, .icon = &I_ButtonUp_7x4, .value = HID_KEYBOARD_UP_ARROW},
- {.width = 1, .icon = NULL, .key = "-", .shift_key = "_", .value = HID_KEYBOARD_MINUS},
- },
- {
- {.width = 1, .icon = &I_Pin_arrow_up_7x9, .value = HID_KEYBOARD_L_SHIFT},
- {.width = 1, .icon = NULL, .key = ",", .shift_key = "<", .value = HID_KEYBOARD_COMMA},
- {.width = 1, .icon = NULL, .key = ".", .shift_key = ">", .value = HID_KEYBOARD_DOT},
- {.width = 4, .icon = NULL, .key = " ", .value = HID_KEYBOARD_SPACEBAR},
- {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
- {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
- {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
- {.width = 1, .icon = NULL, .key = "'", .shift_key = "\"", .value = HID_KEYBOARD_APOSTROPHE},
- {.width = 1, .icon = NULL, .key = "=", .shift_key = "+", .value = HID_KEYBOARD_EQUAL_SIGN},
- {.width = 1, .icon = &I_ButtonLeft_4x7, .value = HID_KEYBOARD_LEFT_ARROW},
- {.width = 1, .icon = &I_ButtonDown_7x4, .value = HID_KEYBOARD_DOWN_ARROW},
- {.width = 1, .icon = &I_ButtonRight_4x7, .value = HID_KEYBOARD_RIGHT_ARROW},
- },
- {
- {.width = 2, .icon = &I_KB_key_Ctl_17x10, .value = HID_KEYBOARD_L_CTRL},
- {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL},
- {.width = 2, .icon = &I_KB_key_Alt_17x10, .value = HID_KEYBOARD_L_ALT},
- {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT},
- {.width = 2, .icon = &I_KB_key_Cmd_17x10, .value = HID_KEYBOARD_L_GUI},
- {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI},
- {.width = 2, .icon = &I_KB_key_Tab_17x10, .value = HID_KEYBOARD_TAB},
- {.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB},
- {.width = 2, .icon = &I_KB_key_Esc_17x10, .value = HID_KEYBOARD_ESCAPE},
- {.width = 0, .icon = NULL, .value = HID_KEYBOARD_ESCAPE},
- {.width = 2, .icon = &I_KB_key_Del_17x10, .value = HID_KEYBOARD_DELETE_FORWARD},
- {.width = 0, .icon = NULL, .value = HID_KEYBOARD_DELETE_FORWARD},
- },
- };
- static void hid_keyboard_to_upper(char* str) {
- while(*str) {
- *str = toupper((unsigned char)*str);
- str++;
- }
- }
- static void hid_keyboard_draw_key(
- Canvas* canvas,
- HidKeyboardModel* model,
- uint8_t x,
- uint8_t y,
- HidKeyboardKey key,
- bool selected) {
- if(!key.width) return;
- canvas_set_color(canvas, ColorBlack);
- uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1);
- if(selected) {
- // Draw a filled box
- elements_slightly_rounded_box(
- canvas,
- MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
- MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
- keyWidth,
- KEY_HEIGHT);
- canvas_set_color(canvas, ColorWhite);
- } else {
- // Draw a framed box
- elements_slightly_rounded_frame(
- canvas,
- MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
- MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
- keyWidth,
- KEY_HEIGHT);
- }
- if(key.icon != NULL) {
- // Draw the icon centered on the button
- canvas_draw_icon(
- canvas,
- MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2,
- MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2 - key.icon->height / 2,
- key.icon);
- } else {
- // If shift is toggled use the shift key when available
- strcpy(model->key_string, (model->shift && key.shift_key != 0) ? key.shift_key : key.key);
- // Upper case if ctrl or alt was toggled true
- if((model->ctrl && key.value == HID_KEYBOARD_L_CTRL) ||
- (model->alt && key.value == HID_KEYBOARD_L_ALT) ||
- (model->gui && key.value == HID_KEYBOARD_L_GUI)) {
- hid_keyboard_to_upper(model->key_string);
- }
- canvas_draw_str_aligned(
- canvas,
- MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1,
- MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2,
- AlignCenter,
- AlignCenter,
- model->key_string);
- }
- }
- static void hid_keyboard_draw_callback(Canvas* canvas, void* context) {
- furi_assert(context);
- HidKeyboardModel* model = context;
- // Header
- if((!model->connected) && (model->transport == HidTransportBle)) {
- canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
- canvas_set_font(canvas, FontPrimary);
- elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Keyboard");
- canvas_draw_icon(canvas, 68, 3, &I_Pin_back_arrow_10x8);
- canvas_set_font(canvas, FontSecondary);
- elements_multiline_text_aligned(canvas, 127, 4, AlignRight, AlignTop, "Hold to exit");
- elements_multiline_text_aligned(
- canvas, 4, 60, AlignLeft, AlignBottom, "Waiting for Connection...");
- return; // Dont render the keyboard if we are not yet connected
- }
- canvas_set_font(canvas, FontKeyboard);
- // Start shifting the all keys up if on the next row (Scrolling)
- uint8_t initY = model->y == 0 ? 0 : 1;
- if(model->y > 5) {
- initY = model->y - 4;
- }
- for(uint8_t y = initY; y < ROW_COUNT; y++) {
- const HidKeyboardKey* keyboardKeyRow = hid_keyboard_keyset[y];
- uint8_t x = 0;
- for(uint8_t i = 0; i < COLUMN_COUNT; i++) {
- HidKeyboardKey key = keyboardKeyRow[i];
- // Select when the button is hovered
- // Select if the button is hovered within its width
- // Select if back is clicked and its the backspace key
- // Deselect when the button clicked or not hovered
- bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y;
- bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE;
- hid_keyboard_draw_key(
- canvas,
- model,
- x,
- y - initY,
- key,
- (!model->ok_pressed && keySelected) || backSelected);
- x += key.width;
- }
- }
- }
- static uint8_t hid_keyboard_get_selected_key(HidKeyboardModel* model) {
- HidKeyboardKey key = hid_keyboard_keyset[model->y][model->x];
- return key.value;
- }
- static void hid_keyboard_get_select_key(HidKeyboardModel* model, HidKeyboardPoint delta) {
- // Keep going until a valid spot is found, this allows for nulls and zero width keys in the map
- do {
- const int delta_sum = model->y + delta.y;
- model->y = delta_sum < 0 ? ROW_COUNT - 1 : delta_sum % ROW_COUNT;
- } while(delta.y != 0 && hid_keyboard_keyset[model->y][model->x].value == 0);
- do {
- const int delta_sum = model->x + delta.x;
- model->x = delta_sum < 0 ? COLUMN_COUNT - 1 : delta_sum % COLUMN_COUNT;
- } while(delta.x != 0 && hid_keyboard_keyset[model->y][model->x].width ==
- 0); // Skip zero width keys, pretend they are one key
- }
- static void hid_keyboard_process(HidKeyboard* hid_keyboard, InputEvent* event) {
- with_view_model(
- hid_keyboard->view,
- HidKeyboardModel * model,
- {
- if(event->key == InputKeyOk) {
- if(event->type == InputTypePress) {
- model->ok_pressed = true;
- } else if(event->type == InputTypeLong || event->type == InputTypeShort) {
- model->last_key_code = hid_keyboard_get_selected_key(model);
- // Toggle the modifier key when clicked, and click the key
- if(model->last_key_code == HID_KEYBOARD_L_SHIFT) {
- model->shift = !model->shift;
- if(model->shift)
- model->modifier_code |= KEY_MOD_LEFT_SHIFT;
- else
- model->modifier_code &= ~KEY_MOD_LEFT_SHIFT;
- } else if(model->last_key_code == HID_KEYBOARD_L_ALT) {
- model->alt = !model->alt;
- if(model->alt)
- model->modifier_code |= KEY_MOD_LEFT_ALT;
- else
- model->modifier_code &= ~KEY_MOD_LEFT_ALT;
- } else if(model->last_key_code == HID_KEYBOARD_L_CTRL) {
- model->ctrl = !model->ctrl;
- if(model->ctrl)
- model->modifier_code |= KEY_MOD_LEFT_CTRL;
- else
- model->modifier_code &= ~KEY_MOD_LEFT_CTRL;
- } else if(model->last_key_code == HID_KEYBOARD_L_GUI) {
- model->gui = !model->gui;
- if(model->gui)
- model->modifier_code |= KEY_MOD_LEFT_GUI;
- else
- model->modifier_code &= ~KEY_MOD_LEFT_GUI;
- }
- hid_hal_keyboard_press(
- hid_keyboard->hid, model->modifier_code | model->last_key_code);
- } else if(event->type == InputTypeRelease) {
- // Release happens after short and long presses
- hid_hal_keyboard_release(
- hid_keyboard->hid, model->modifier_code | model->last_key_code);
- model->ok_pressed = false;
- }
- } else if(event->key == InputKeyBack) {
- // If back is pressed for a short time, backspace
- if(event->type == InputTypePress) {
- model->back_pressed = true;
- } else if(event->type == InputTypeShort) {
- hid_hal_keyboard_press(hid_keyboard->hid, HID_KEYBOARD_DELETE);
- hid_hal_keyboard_release(hid_keyboard->hid, HID_KEYBOARD_DELETE);
- } else if(event->type == InputTypeRelease) {
- model->back_pressed = false;
- }
- } else if(event->type == InputTypePress || event->type == InputTypeRepeat) {
- // Cycle the selected keys
- if(event->key == InputKeyUp) {
- hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = -1});
- } else if(event->key == InputKeyDown) {
- hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = 1});
- } else if(event->key == InputKeyLeft) {
- hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = -1, .y = 0});
- } else if(event->key == InputKeyRight) {
- hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 1, .y = 0});
- }
- }
- },
- true);
- }
- static bool hid_keyboard_input_callback(InputEvent* event, void* context) {
- furi_assert(context);
- HidKeyboard* hid_keyboard = context;
- bool consumed = false;
- if(event->type == InputTypeLong && event->key == InputKeyBack) {
- hid_hal_keyboard_release_all(hid_keyboard->hid);
- } else {
- hid_keyboard_process(hid_keyboard, event);
- consumed = true;
- }
- return consumed;
- }
- HidKeyboard* hid_keyboard_alloc(Hid* bt_hid) {
- HidKeyboard* hid_keyboard = malloc(sizeof(HidKeyboard));
- hid_keyboard->view = view_alloc();
- hid_keyboard->hid = bt_hid;
- view_set_context(hid_keyboard->view, hid_keyboard);
- view_allocate_model(hid_keyboard->view, ViewModelTypeLocking, sizeof(HidKeyboardModel));
- view_set_draw_callback(hid_keyboard->view, hid_keyboard_draw_callback);
- view_set_input_callback(hid_keyboard->view, hid_keyboard_input_callback);
- with_view_model(
- hid_keyboard->view,
- HidKeyboardModel * model,
- {
- model->transport = bt_hid->transport;
- model->y = 1;
- },
- true);
- return hid_keyboard;
- }
- void hid_keyboard_free(HidKeyboard* hid_keyboard) {
- furi_assert(hid_keyboard);
- view_free(hid_keyboard->view);
- free(hid_keyboard);
- }
- View* hid_keyboard_get_view(HidKeyboard* hid_keyboard) {
- furi_assert(hid_keyboard);
- return hid_keyboard->view;
- }
- void hid_keyboard_set_connected_status(HidKeyboard* hid_keyboard, bool connected) {
- furi_assert(hid_keyboard);
- with_view_model(
- hid_keyboard->view, HidKeyboardModel * model, { model->connected = connected; }, true);
- }
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