bad_bt_view.c 8.6 KB

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  1. #include "bad_bt_view.h"
  2. #include "../helpers/ducky_script.h"
  3. #include "../bad_bt_app.h"
  4. #include <toolbox/path.h>
  5. #include <gui/elements.h>
  6. #include <assets_icons.h>
  7. #define MAX_NAME_LEN 64
  8. typedef struct {
  9. char file_name[MAX_NAME_LEN];
  10. char layout[MAX_NAME_LEN];
  11. BadBtState state;
  12. uint8_t anim_frame;
  13. } BadBtModel;
  14. static void bad_bt_draw_callback(Canvas* canvas, void* _model) {
  15. BadBtModel* model = _model;
  16. FuriString* disp_str;
  17. disp_str = furi_string_alloc_set("(BT) ");
  18. furi_string_cat_str(disp_str, model->file_name);
  19. elements_string_fit_width(canvas, disp_str, 128 - 2);
  20. canvas_set_font(canvas, FontSecondary);
  21. canvas_draw_str(canvas, 2, 8, furi_string_get_cstr(disp_str));
  22. if(strlen(model->layout) == 0) {
  23. furi_string_set(disp_str, "(default)");
  24. } else {
  25. furi_string_reset(disp_str);
  26. furi_string_push_back(disp_str, '(');
  27. for(size_t i = 0; i < strlen(model->layout); i++)
  28. furi_string_push_back(disp_str, model->layout[i]);
  29. furi_string_push_back(disp_str, ')');
  30. }
  31. if(model->state.pin) {
  32. furi_string_cat_printf(disp_str, " PIN: %ld", model->state.pin);
  33. }
  34. elements_string_fit_width(canvas, disp_str, 128 - 2);
  35. canvas_draw_str(
  36. canvas, 2, 8 + canvas_current_font_height(canvas), furi_string_get_cstr(disp_str));
  37. furi_string_reset(disp_str);
  38. if((model->state.state == BadBtStateIdle) || (model->state.state == BadBtStateDone) ||
  39. (model->state.state == BadBtStateNotConnected)) {
  40. elements_button_center(canvas, "Run");
  41. elements_button_left(canvas, "Config");
  42. } else if((model->state.state == BadBtStateRunning) || (model->state.state == BadBtStateDelay)) {
  43. elements_button_center(canvas, "Stop");
  44. } else if(model->state.state == BadBtStateWaitForBtn) {
  45. elements_button_center(canvas, "Press to continue");
  46. } else if(model->state.state == BadBtStateWillRun) {
  47. elements_button_center(canvas, "Cancel");
  48. }
  49. if(model->state.state == BadBtStateNotConnected) {
  50. canvas_draw_icon(canvas, 4, 26, &I_Clock_18x18);
  51. canvas_set_font(canvas, FontPrimary);
  52. canvas_draw_str_aligned(canvas, 127, 31, AlignRight, AlignBottom, "Connect to");
  53. canvas_draw_str_aligned(canvas, 127, 43, AlignRight, AlignBottom, "a device");
  54. } else if(model->state.state == BadBtStateWillRun) {
  55. canvas_draw_icon(canvas, 4, 26, &I_Clock_18x18);
  56. canvas_set_font(canvas, FontPrimary);
  57. canvas_draw_str_aligned(canvas, 127, 31, AlignRight, AlignBottom, "Will run");
  58. canvas_draw_str_aligned(canvas, 127, 43, AlignRight, AlignBottom, "on connect");
  59. } else if(model->state.state == BadBtStateFileError) {
  60. canvas_draw_icon(canvas, 4, 26, &I_Error_18x18);
  61. canvas_set_font(canvas, FontPrimary);
  62. canvas_draw_str_aligned(canvas, 127, 31, AlignRight, AlignBottom, "File");
  63. canvas_draw_str_aligned(canvas, 127, 43, AlignRight, AlignBottom, "ERROR");
  64. } else if(model->state.state == BadBtStateScriptError) {
  65. canvas_draw_icon(canvas, 4, 26, &I_Error_18x18);
  66. canvas_set_font(canvas, FontPrimary);
  67. canvas_draw_str_aligned(canvas, 127, 33, AlignRight, AlignBottom, "ERROR:");
  68. canvas_set_font(canvas, FontSecondary);
  69. furi_string_printf(disp_str, "line %u", model->state.error_line);
  70. canvas_draw_str_aligned(
  71. canvas, 127, 46, AlignRight, AlignBottom, furi_string_get_cstr(disp_str));
  72. furi_string_reset(disp_str);
  73. furi_string_set_str(disp_str, model->state.error);
  74. elements_string_fit_width(canvas, disp_str, canvas_width(canvas));
  75. canvas_draw_str_aligned(
  76. canvas, 127, 56, AlignRight, AlignBottom, furi_string_get_cstr(disp_str));
  77. furi_string_reset(disp_str);
  78. } else if(model->state.state == BadBtStateIdle) {
  79. canvas_draw_icon(canvas, 4, 26, &I_Smile_18x18);
  80. canvas_set_font(canvas, FontBigNumbers);
  81. canvas_draw_str_aligned(canvas, 114, 40, AlignRight, AlignBottom, "0");
  82. canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14);
  83. } else if(model->state.state == BadBtStateRunning) {
  84. if(model->anim_frame == 0) {
  85. canvas_draw_icon(canvas, 4, 23, &I_EviSmile1_18x21);
  86. } else {
  87. canvas_draw_icon(canvas, 4, 23, &I_EviSmile2_18x21);
  88. }
  89. canvas_set_font(canvas, FontBigNumbers);
  90. furi_string_printf(
  91. disp_str, "%u", ((model->state.line_cur - 1) * 100) / model->state.line_nb);
  92. canvas_draw_str_aligned(
  93. canvas, 114, 40, AlignRight, AlignBottom, furi_string_get_cstr(disp_str));
  94. furi_string_reset(disp_str);
  95. canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14);
  96. } else if(model->state.state == BadBtStateDone) {
  97. canvas_draw_icon(canvas, 4, 23, &I_EviSmile1_18x21);
  98. canvas_set_font(canvas, FontBigNumbers);
  99. canvas_draw_str_aligned(canvas, 114, 40, AlignRight, AlignBottom, "100");
  100. furi_string_reset(disp_str);
  101. canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14);
  102. } else if(model->state.state == BadBtStateDelay) {
  103. if(model->anim_frame == 0) {
  104. canvas_draw_icon(canvas, 4, 23, &I_EviWaiting1_18x21);
  105. } else {
  106. canvas_draw_icon(canvas, 4, 23, &I_EviWaiting2_18x21);
  107. }
  108. canvas_set_font(canvas, FontBigNumbers);
  109. furi_string_printf(
  110. disp_str, "%u", ((model->state.line_cur - 1) * 100) / model->state.line_nb);
  111. canvas_draw_str_aligned(
  112. canvas, 114, 40, AlignRight, AlignBottom, furi_string_get_cstr(disp_str));
  113. furi_string_reset(disp_str);
  114. canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14);
  115. canvas_set_font(canvas, FontSecondary);
  116. furi_string_printf(disp_str, "delay %lus", model->state.delay_remain);
  117. canvas_draw_str_aligned(
  118. canvas, 127, 50, AlignRight, AlignBottom, furi_string_get_cstr(disp_str));
  119. furi_string_reset(disp_str);
  120. } else {
  121. canvas_draw_icon(canvas, 4, 26, &I_Clock_18x18);
  122. }
  123. furi_string_free(disp_str);
  124. }
  125. static bool bad_bt_input_callback(InputEvent* event, void* context) {
  126. furi_assert(context);
  127. BadBt* bad_bt = context;
  128. bool consumed = false;
  129. if(event->type == InputTypeShort) {
  130. if((event->key == InputKeyLeft) || (event->key == InputKeyOk)) {
  131. consumed = true;
  132. furi_assert(bad_bt->callback);
  133. bad_bt->callback(event->key, bad_bt->context);
  134. }
  135. }
  136. return consumed;
  137. }
  138. BadBt* bad_bt_alloc() {
  139. BadBt* bad_bt = malloc(sizeof(BadBt));
  140. bad_bt->view = view_alloc();
  141. view_allocate_model(bad_bt->view, ViewModelTypeLocking, sizeof(BadBtModel));
  142. view_set_context(bad_bt->view, bad_bt);
  143. view_set_draw_callback(bad_bt->view, bad_bt_draw_callback);
  144. view_set_input_callback(bad_bt->view, bad_bt_input_callback);
  145. return bad_bt;
  146. }
  147. void bad_bt_free(BadBt* bad_bt) {
  148. furi_assert(bad_bt);
  149. view_free(bad_bt->view);
  150. free(bad_bt);
  151. }
  152. View* bad_bt_get_view(BadBt* bad_bt) {
  153. furi_assert(bad_bt);
  154. return bad_bt->view;
  155. }
  156. void bad_bt_set_button_callback(BadBt* bad_bt, BadBtButtonCallback callback, void* context) {
  157. furi_assert(bad_bt);
  158. furi_assert(callback);
  159. with_view_model(
  160. bad_bt->view,
  161. BadBtModel * model,
  162. {
  163. UNUSED(model);
  164. bad_bt->callback = callback;
  165. bad_bt->context = context;
  166. },
  167. true);
  168. }
  169. void bad_bt_set_file_name(BadBt* bad_bt, const char* name) {
  170. furi_assert(name);
  171. with_view_model(
  172. bad_bt->view, BadBtModel * model, { strlcpy(model->file_name, name, MAX_NAME_LEN); }, true);
  173. }
  174. void bad_bt_set_layout(BadBt* bad_bt, const char* layout) {
  175. furi_assert(layout);
  176. with_view_model(
  177. bad_bt->view, BadBtModel * model, { strlcpy(model->layout, layout, MAX_NAME_LEN); }, true);
  178. }
  179. void bad_bt_set_state(BadBt* bad_bt, BadBtState* st) {
  180. furi_assert(st);
  181. uint32_t pin = 0;
  182. if(bad_bt->context != NULL) {
  183. BadBtApp* app = bad_bt->context;
  184. if(app->bt != NULL) {
  185. pin = app->bt->pin;
  186. }
  187. }
  188. st->pin = pin;
  189. with_view_model(
  190. bad_bt->view,
  191. BadBtModel * model,
  192. {
  193. memcpy(&(model->state), st, sizeof(BadBtState));
  194. model->anim_frame ^= 1;
  195. },
  196. true);
  197. }
  198. bool bad_bt_is_idle_state(BadBt* bad_bt) {
  199. bool is_idle = false;
  200. with_view_model(
  201. bad_bt->view,
  202. BadBtModel * model,
  203. {
  204. if((model->state.state == BadBtStateIdle) || (model->state.state == BadBtStateDone) ||
  205. (model->state.state == BadBtStateNotConnected)) {
  206. is_idle = true;
  207. }
  208. },
  209. false);
  210. return is_idle;
  211. }