bad_bt_scene_config.c 4.1 KB

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  1. #include "../bad_bt_app.h"
  2. #include "../helpers/ducky_script.h"
  3. #include "furi_hal_power.h"
  4. enum VarItemListIndex {
  5. VarItemListIndexKeyboardLayout,
  6. VarItemListIndexBtRemember,
  7. VarItemListIndexBtDeviceName,
  8. VarItemListIndexBtMacAddress,
  9. VarItemListIndexRandomizeBtMac,
  10. };
  11. void bad_bt_scene_config_bt_remember_callback(VariableItem* item) {
  12. BadBtApp* bad_bt = variable_item_get_context(item);
  13. bad_bt->bt_remember = variable_item_get_current_value_index(item);
  14. variable_item_set_current_value_text(item, bad_bt->bt_remember ? "ON" : "OFF");
  15. view_dispatcher_send_custom_event(bad_bt->view_dispatcher, VarItemListIndexBtRemember);
  16. }
  17. void bad_bt_scene_config_var_item_list_callback(void* context, uint32_t index) {
  18. BadBtApp* bad_bt = context;
  19. view_dispatcher_send_custom_event(bad_bt->view_dispatcher, index);
  20. }
  21. void bad_bt_scene_config_on_enter(void* context) {
  22. BadBtApp* bad_bt = context;
  23. VariableItemList* var_item_list = bad_bt->var_item_list;
  24. VariableItem* item;
  25. item = variable_item_list_add(var_item_list, "Keyboard layout", 0, NULL, bad_bt);
  26. item = variable_item_list_add(
  27. var_item_list, "BT Remember", 2, bad_bt_scene_config_bt_remember_callback, bad_bt);
  28. variable_item_set_current_value_index(item, bad_bt->bt_remember);
  29. variable_item_set_current_value_text(item, bad_bt->bt_remember ? "ON" : "OFF");
  30. item = variable_item_list_add(var_item_list, "BT Device Name", 0, NULL, bad_bt);
  31. if(bad_bt->bad_bt_script->set_bt_id) {
  32. variable_item_set_locked(item, true, "Script has\nBT_ID cmd!\nLocked to\nset Name!");
  33. }
  34. item = variable_item_list_add(var_item_list, "BT MAC Address", 0, NULL, bad_bt);
  35. if(bad_bt->bt_remember) {
  36. variable_item_set_locked(item, true, "Remember\nmust be Off!");
  37. } else if(bad_bt->bad_bt_script->set_bt_id) {
  38. variable_item_set_locked(item, true, "Script has\nBT_ID cmd!\nLocked to\nset MAC!");
  39. }
  40. item = variable_item_list_add(var_item_list, "Randomize BT MAC", 0, NULL, bad_bt);
  41. if(bad_bt->bt_remember) {
  42. variable_item_set_locked(item, true, "Remember\nmust be Off!");
  43. } else if(bad_bt->bad_bt_script->set_bt_id) {
  44. variable_item_set_locked(item, true, "Script has\nBT_ID cmd!\nLocked to\nset MAC!");
  45. }
  46. variable_item_list_set_enter_callback(
  47. var_item_list, bad_bt_scene_config_var_item_list_callback, bad_bt);
  48. variable_item_list_set_selected_item(
  49. var_item_list, scene_manager_get_scene_state(bad_bt->scene_manager, BadBtSceneConfig));
  50. view_dispatcher_switch_to_view(bad_bt->view_dispatcher, BadBtAppViewConfig);
  51. }
  52. bool bad_bt_scene_config_on_event(void* context, SceneManagerEvent event) {
  53. BadBtApp* bad_bt = context;
  54. bool consumed = false;
  55. if(event.type == SceneManagerEventTypeCustom) {
  56. scene_manager_set_scene_state(bad_bt->scene_manager, BadBtSceneConfig, event.event);
  57. consumed = true;
  58. switch(event.event) {
  59. case VarItemListIndexKeyboardLayout:
  60. scene_manager_next_scene(bad_bt->scene_manager, BadBtSceneConfigLayout);
  61. break;
  62. case VarItemListIndexBtRemember:
  63. bad_bt_config_switch_remember_mode(bad_bt);
  64. scene_manager_previous_scene(bad_bt->scene_manager);
  65. scene_manager_next_scene(bad_bt->scene_manager, BadBtSceneConfig);
  66. break;
  67. case VarItemListIndexBtDeviceName:
  68. scene_manager_next_scene(bad_bt->scene_manager, BadBtSceneConfigName);
  69. break;
  70. case VarItemListIndexBtMacAddress:
  71. scene_manager_next_scene(bad_bt->scene_manager, BadBtSceneConfigMac);
  72. break;
  73. case VarItemListIndexRandomizeBtMac:
  74. furi_hal_random_fill_buf(bad_bt->config.bt_mac, BAD_BT_MAC_ADDRESS_LEN);
  75. bt_set_profile_mac_address(bad_bt->bt, bad_bt->config.bt_mac);
  76. break;
  77. default:
  78. break;
  79. }
  80. }
  81. return consumed;
  82. }
  83. void bad_bt_scene_config_on_exit(void* context) {
  84. BadBtApp* bad_bt = context;
  85. VariableItemList* var_item_list = bad_bt->var_item_list;
  86. variable_item_list_reset(var_item_list);
  87. }