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- #include <gui/modules/variable_item_list.h>
- #include <furi.h>
- #include <src/include/pokemon_app.h>
- #include <src/scenes/include/pokemon_scene.h>
- /* This is a bit of a hack to save some space and not have to refactor this scene.
- * We re-use the name and pin from the global gpio pin definition, but need to
- * skip the two debug pins in the row of header pins.
- *
- * This is hard-coded, not really portable, but saves a couple hundred bytes :D
- *
- * In the future, the right way to do this would be to build our own table of
- * non-debug pins from whatever the current platforms gpio pin definition is.
- */
- #define NUM_PINS 8
- static const GpioPinRecord* named_pins[NUM_PINS] = {
- &gpio_pins[0],
- &gpio_pins[1],
- &gpio_pins[2],
- &gpio_pins[3],
- &gpio_pins[4],
- &gpio_pins[5],
- &gpio_pins[10],
- &gpio_pins[11]};
- /* This must match gblink's enum order */
- static const char* named_groups[] = {
- "Original",
- "MLVK2.5",
- "Custom",
- "",
- };
- struct itemlist_builder {
- VariableItem* named;
- VariableItem* serin;
- VariableItem* serout;
- VariableItem* clk;
- uint8_t named_index;
- uint8_t serin_index;
- uint8_t serout_index;
- uint8_t clk_index;
- };
- /* Just make it a global, whatever */
- static struct itemlist_builder builder = {0};
- static void select_pins_rebuild_list(PokemonFap* pokemon_fap);
- static void select_pins_set(PokemonFap* pokemon_fap) {
- pokemon_fap->pins.serin = named_pins[builder.serin_index]->pin;
- pokemon_fap->pins.serout = named_pins[builder.serout_index]->pin;
- pokemon_fap->pins.clk = named_pins[builder.clk_index]->pin;
- }
- static void select_named_group_callback(VariableItem* item) {
- uint8_t index = variable_item_get_current_value_index(item);
- PokemonFap* pokemon_fap = variable_item_get_context(item);
- variable_item_set_current_value_text(item, named_groups[index]);
- builder.named_index = index;
- select_pins_rebuild_list(pokemon_fap);
- variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 0);
- }
- static void select_pins_serin_callback(VariableItem* item) {
- uint8_t index = variable_item_get_current_value_index(item);
- PokemonFap* pokemon_fap = variable_item_get_context(item);
- variable_item_set_current_value_text(item, named_pins[index]->name);
- builder.serin_index = index;
- select_pins_rebuild_list(pokemon_fap);
- variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 1);
- }
- static void select_pins_serout_callback(VariableItem* item) {
- uint8_t index = variable_item_get_current_value_index(item);
- PokemonFap* pokemon_fap = variable_item_get_context(item);
- variable_item_set_current_value_text(item, named_pins[index]->name);
- builder.serout_index = index;
- select_pins_rebuild_list(pokemon_fap);
- variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 2);
- }
- static void select_pins_clk_callback(VariableItem* item) {
- uint8_t index = variable_item_get_current_value_index(item);
- PokemonFap* pokemon_fap = variable_item_get_context(item);
- variable_item_set_current_value_text(item, named_pins[index]->name);
- builder.clk_index = index;
- select_pins_rebuild_list(pokemon_fap);
- variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 3);
- }
- static void select_pins_rebuild_list(PokemonFap* pokemon_fap) {
- int num;
- /* HACK: TODO: It would be better to do this programmatically, but, I'm kind
- * of done working on this feature so its going to be hardcoded for now.
- */
- switch(builder.named_index) {
- case 0: // Original
- num = 1;
- builder.serin_index = 5;
- builder.serout_index = 3;
- builder.clk_index = 4;
- break;
- case 1: // MALVEKE
- num = 1;
- builder.serin_index = 1;
- builder.serout_index = 0;
- builder.clk_index = 3;
- break;
- default:
- num = NUM_PINS;
- break;
- }
- select_pins_set(pokemon_fap);
- variable_item_list_reset(pokemon_fap->variable_item_list);
- builder.named = variable_item_list_add(
- pokemon_fap->variable_item_list, "Mode", 3, select_named_group_callback, pokemon_fap);
- builder.serin = variable_item_list_add(
- pokemon_fap->variable_item_list, "SI:", num, select_pins_serin_callback, pokemon_fap);
- builder.serout = variable_item_list_add(
- pokemon_fap->variable_item_list, "SO:", num, select_pins_serout_callback, pokemon_fap);
- builder.clk = variable_item_list_add(
- pokemon_fap->variable_item_list, "CLK:", num, select_pins_clk_callback, pokemon_fap);
- variable_item_set_current_value_index(builder.named, builder.named_index);
- variable_item_set_current_value_text(builder.named, named_groups[builder.named_index]);
- variable_item_set_current_value_index(builder.serin, (num == 1 ? 0 : builder.serin_index));
- variable_item_set_current_value_text(builder.serin, named_pins[builder.serin_index]->name);
- variable_item_set_current_value_index(builder.serout, (num == 1 ? 0 : builder.serout_index));
- variable_item_set_current_value_text(builder.serout, named_pins[builder.serout_index]->name);
- variable_item_set_current_value_index(builder.clk, (num == 1 ? 0 : builder.clk_index));
- variable_item_set_current_value_text(builder.clk, named_pins[builder.clk_index]->name);
- }
- void pokemon_scene_select_pins_on_enter(void* context) {
- PokemonFap* pokemon_fap = (PokemonFap*)context;
- select_pins_rebuild_list(pokemon_fap);
- view_dispatcher_switch_to_view(pokemon_fap->view_dispatcher, AppViewVariableItem);
- }
- bool pokemon_scene_select_pins_on_event(void* context, SceneManagerEvent event) {
- UNUSED(context);
- UNUSED(event);
- return false;
- }
- void pokemon_scene_select_pins_on_exit(void* context) {
- UNUSED(context);
- }
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