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- #include "../brainfuck_i.h"
- void set_input_text_input_callback(void* context) {
- BFApp* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, brainfuckCustomEventTextInputDone);
- }
- void brainfuck_scene_set_input_on_enter(void* context) {
- BFApp* app = context;
- TextInput* text_input = app->text_input;
- text_input_set_header_text(text_input, "Edit input buffer");
- text_input_set_result_callback(
- text_input, set_input_text_input_callback, app, app->inputBuffer, 64, true);
- view_dispatcher_switch_to_view(app->view_dispatcher, brainfuckViewTextInput);
- }
- bool brainfuck_scene_set_input_on_event(void* context, SceneManagerEvent event) {
- BFApp* app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- if(event.event == brainfuckCustomEventTextInputDone) {
- scene_manager_search_and_switch_to_previous_scene(
- app->scene_manager, brainfuckSceneDevEnv);
- }
- }
- return consumed;
- }
- void brainfuck_scene_set_input_on_exit(void* context) {
- BFApp* app = context;
- scene_manager_search_and_switch_to_previous_scene(app->scene_manager, brainfuckSceneDevEnv);
- }
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