desktop_scene_pinsetup.c 1.3 KB

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  1. #include "../desktop_i.h"
  2. #define SCENE_EXIT_EVENT (0U)
  3. void desktop_scene_ok_callback(void* context) {
  4. Desktop* app = context;
  5. desktop_settings_save(&app->settings);
  6. view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
  7. }
  8. void desktop_scene_pinsetup_on_enter(void* context) {
  9. Desktop* app = context;
  10. CodeInput* code_input = app->code_input;
  11. code_input_set_result_callback(
  12. code_input,
  13. desktop_scene_ok_callback,
  14. NULL,
  15. app,
  16. app->settings.pincode.data,
  17. &app->settings.pincode.length,
  18. true);
  19. view_dispatcher_switch_to_view(app->view_dispatcher, DesktopViewPinSetup);
  20. }
  21. bool desktop_scene_pinsetup_on_event(void* context, SceneManagerEvent event) {
  22. Desktop* app = context;
  23. bool consumed = false;
  24. if(event.type == SceneManagerEventTypeCustom) {
  25. switch(event.event) {
  26. case SCENE_EXIT_EVENT:
  27. scene_manager_previous_scene(app->scene_manager);
  28. consumed = true;
  29. break;
  30. default:
  31. consumed = true;
  32. break;
  33. }
  34. }
  35. return consumed;
  36. }
  37. void desktop_scene_pinsetup_on_exit(void* context) {
  38. Desktop* app = context;
  39. code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
  40. code_input_set_header_text(app->code_input, "");
  41. }