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- #include <furi.h>
- #include <furi_hal.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <stdlib.h>
- #include <notification/notification_messages.h>
- #include <dialogs/dialogs.h>
- #include <dolphin/dolphin.h>
- #include "assets.h"
- #define PLAYFIELD_WIDTH 16
- #define PLAYFIELD_HEIGHT 7
- #define TILE_WIDTH 8
- #define TILE_HEIGHT 8
- #define MINECOUNT 20
- typedef enum {
- EventTypeTick,
- EventTypeKey,
- } EventType;
- typedef struct {
- EventType type;
- InputEvent input;
- } PluginEvent;
- typedef enum {
- TileType0, // this HAS to be in order, for hint assignment to be ez pz
- TileType1,
- TileType2,
- TileType3,
- TileType4,
- TileType5,
- TileType6,
- TileType7,
- TileType8,
- TileTypeUncleared,
- TileTypeFlag,
- TileTypeMine
- } TileType;
- typedef enum { FieldEmpty, FieldMine } Field;
- typedef struct {
- FuriMutex* mutex;
- DialogsApp* dialogs;
- NotificationApp* notifications;
- Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
- TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
- int cursor_x;
- int cursor_y;
- int mines_left;
- int fields_cleared;
- int flags_set;
- bool game_started;
- uint32_t game_started_tick;
- } Minesweeper;
- static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
- furi_assert(event_queue);
- PluginEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- static void render_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- const Minesweeper* minesweeper_state = ctx;
- furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
- FuriString* mineStr;
- FuriString* timeStr;
- mineStr = furi_string_alloc();
- timeStr = furi_string_alloc();
- furi_string_printf(mineStr, "Mines: %d", MINECOUNT - minesweeper_state->flags_set);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, furi_string_get_cstr(mineStr));
- int seconds = 0;
- int minutes = 0;
- if(minesweeper_state->game_started) {
- uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
- seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
- minutes = (int)seconds / 60;
- seconds = seconds % 60;
- }
- furi_string_printf(timeStr, "%01d:%02d", minutes, seconds);
- canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr));
- uint8_t* tile_to_draw;
- for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
- for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
- if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
- canvas_invert_color(canvas);
- }
- switch(minesweeper_state->playfield[x][y]) {
- case TileType0:
- tile_to_draw = tile_0_bits;
- break;
- case TileType1:
- tile_to_draw = tile_1_bits;
- break;
- case TileType2:
- tile_to_draw = tile_2_bits;
- break;
- case TileType3:
- tile_to_draw = tile_3_bits;
- break;
- case TileType4:
- tile_to_draw = tile_4_bits;
- break;
- case TileType5:
- tile_to_draw = tile_5_bits;
- break;
- case TileType6:
- tile_to_draw = tile_6_bits;
- break;
- case TileType7:
- tile_to_draw = tile_7_bits;
- break;
- case TileType8:
- tile_to_draw = tile_8_bits;
- break;
- case TileTypeFlag:
- tile_to_draw = tile_flag_bits;
- break;
- case TileTypeUncleared:
- tile_to_draw = tile_uncleared_bits;
- break;
- case TileTypeMine:
- tile_to_draw = tile_mine_bits;
- break;
- default:
- // this should never happen
- tile_to_draw = tile_mine_bits;
- break;
- }
- canvas_draw_xbm(
- canvas,
- x * TILE_HEIGHT, // x
- 8 + (y * TILE_WIDTH), // y
- TILE_WIDTH,
- TILE_HEIGHT,
- tile_to_draw);
- if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
- canvas_invert_color(canvas);
- }
- }
- }
- furi_string_free(mineStr);
- furi_string_free(timeStr);
- furi_mutex_release(minesweeper_state->mutex);
- }
- static void setup_playfield(Minesweeper* minesweeper_state) {
- int mines_left = MINECOUNT;
- for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
- for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
- minesweeper_state->minefield[x][y] = FieldEmpty;
- minesweeper_state->playfield[x][y] = TileTypeUncleared;
- }
- }
- while(mines_left > 0) {
- int rand_x = rand() % PLAYFIELD_WIDTH;
- int rand_y = rand() % PLAYFIELD_HEIGHT;
- // make sure first guess isn't a mine
- if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
- (minesweeper_state->cursor_x != rand_x || minesweeper_state->cursor_y != rand_y)) {
- minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
- mines_left--;
- }
- }
- minesweeper_state->mines_left = MINECOUNT;
- minesweeper_state->fields_cleared = 0;
- minesweeper_state->flags_set = 0;
- minesweeper_state->game_started_tick = furi_get_tick();
- minesweeper_state->game_started = false;
- }
- static void place_flag(Minesweeper* minesweeper_state) {
- if(minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
- TileTypeUncleared) {
- minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
- TileTypeFlag;
- minesweeper_state->flags_set++;
- } else if(
- minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
- TileTypeFlag) {
- minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
- TileTypeUncleared;
- minesweeper_state->flags_set--;
- }
- }
- static bool game_lost(Minesweeper* minesweeper_state) {
- // returns true if the player wants to restart, otherwise false
- DialogMessage* message = dialog_message_alloc();
- dialog_message_set_header(message, "Game Over", 64, 3, AlignCenter, AlignTop);
- dialog_message_set_text(message, "You hit a mine!", 64, 32, AlignCenter, AlignCenter);
- dialog_message_set_buttons(message, NULL, "Play again", NULL);
- // Set cursor to initial position
- minesweeper_state->cursor_x = 0;
- minesweeper_state->cursor_y = 0;
- notification_message(minesweeper_state->notifications, &sequence_single_vibro);
- DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
- dialog_message_free(message);
- return choice == DialogMessageButtonCenter;
- }
- static bool game_won(Minesweeper* minesweeper_state) {
- FuriString* tempStr;
- tempStr = furi_string_alloc();
- int seconds = 0;
- int minutes = 0;
- uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
- seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
- minutes = (int)seconds / 60;
- seconds = seconds % 60;
- DialogMessage* message = dialog_message_alloc();
- const char* header_text = "Game won!";
- furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
- dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
- dialog_message_set_text(
- message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
- dialog_message_set_buttons(message, NULL, "Play again", NULL);
- // Call dolphin deed when we win the game
- dolphin_deed(DolphinDeedPluginGameWin);
- DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
- dialog_message_free(message);
- furi_string_free(tempStr);
- return choice == DialogMessageButtonCenter;
- }
- // returns false if the move loses the game - otherwise true
- static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
- if(minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
- // we're on a flagged field, do nothing
- return true;
- }
- if(minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
- // player loses - draw mine
- minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
- return false;
- }
- if(minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 &&
- minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
- // click on a cleared cell with a number
- // count the flags around
- int flags = 0;
- for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
- for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
- if(x == cursor_x && y == cursor_y) {
- // we're on the cell the user selected, so ignore.
- continue;
- }
- // make sure we don't go OOB
- if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
- if(minesweeper_state->playfield[x][y] == TileTypeFlag) {
- flags++;
- }
- }
- }
- }
- int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
- if(flags == mines) {
- // auto uncover all non-flags around (to win faster ;)
- for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
- for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
- if(auto_x == cursor_x && auto_y == cursor_y) {
- continue;
- }
- if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
- auto_y < PLAYFIELD_HEIGHT) {
- if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
- if(!play_move(minesweeper_state, auto_x, auto_y)) {
- // flags were wrong, we got a mine!
- return false;
- }
- }
- }
- }
- }
- // we're done without hitting a mine - so return
- return true;
- }
- }
- // calculate number of surrounding mines.
- int hint = 0;
- for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
- for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
- if(x == cursor_x && y == cursor_y) {
- // we're on the cell the user selected, so ignore.
- continue;
- }
- // make sure we don't go OOB
- if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
- if(minesweeper_state->minefield[x][y] == FieldMine) {
- hint++;
- }
- }
- }
- }
- // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
- minesweeper_state->playfield[cursor_x][cursor_y] = hint;
- minesweeper_state->fields_cleared++;
- FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
- if(hint == 0) {
- // the field is "empty"
- // auto open surrounding fields.
- for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
- for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
- if(auto_x == cursor_x && auto_y == cursor_y) {
- continue;
- }
- if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
- auto_y < PLAYFIELD_HEIGHT) {
- if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
- play_move(minesweeper_state, auto_x, auto_y);
- }
- }
- }
- }
- }
- return true;
- }
- static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
- minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
- minesweeper_state->game_started = false;
- for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
- for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
- minesweeper_state->playfield[x][y] = TileTypeUncleared;
- }
- }
- }
- int32_t minesweeper_app(void* p) {
- UNUSED(p);
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
- Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
- // setup
- minesweeper_state_init(minesweeper_state);
- minesweeper_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!minesweeper_state->mutex) {
- FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
- free(minesweeper_state);
- return 255;
- }
- // BEGIN IMPLEMENTATION
- minesweeper_state->dialogs = furi_record_open(RECORD_DIALOGS);
- minesweeper_state->notifications = furi_record_open(RECORD_NOTIFICATION);
- DialogMessage* message = dialog_message_alloc();
- dialog_message_set_header(message, "Minesweeper", 64, 3, AlignCenter, AlignTop);
- dialog_message_set_text(
- message,
- "Hold OK pressed to toggle flags.\ngithub.com/panki27",
- 64,
- 32,
- AlignCenter,
- AlignCenter);
- dialog_message_set_buttons(message, NULL, "Play", NULL);
- dialog_message_show(minesweeper_state->dialogs, message);
- dialog_message_free(message);
- // Set system callbacks
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, render_callback, minesweeper_state);
- view_port_input_callback_set(view_port, input_callback, event_queue);
- // Open GUI and register view_port
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- // Call dolphin deed on game start
- dolphin_deed(DolphinDeedPluginGameStart);
- PluginEvent event;
- for(bool processing = true; processing;) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
- if(event_status == FuriStatusOk) {
- // press events
- if(event.type == EventTypeKey) {
- if(event.input.type == InputTypeShort) {
- switch(event.input.key) {
- case InputKeyUp:
- furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
- minesweeper_state->cursor_y--;
- if(minesweeper_state->cursor_y < 0) {
- minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
- }
- furi_mutex_release(minesweeper_state->mutex);
- break;
- case InputKeyDown:
- furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
- minesweeper_state->cursor_y++;
- if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
- minesweeper_state->cursor_y = 0;
- }
- furi_mutex_release(minesweeper_state->mutex);
- break;
- case InputKeyRight:
- furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
- minesweeper_state->cursor_x++;
- if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
- minesweeper_state->cursor_x = 0;
- }
- furi_mutex_release(minesweeper_state->mutex);
- break;
- case InputKeyLeft:
- furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
- minesweeper_state->cursor_x--;
- if(minesweeper_state->cursor_x < 0) {
- minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1;
- }
- furi_mutex_release(minesweeper_state->mutex);
- break;
- case InputKeyOk:
- if(!minesweeper_state->game_started) {
- setup_playfield(minesweeper_state);
- minesweeper_state->game_started = true;
- }
- if(!play_move(
- minesweeper_state,
- minesweeper_state->cursor_x,
- minesweeper_state->cursor_y)) {
- // ooops. looks like we hit a mine!
- if(game_lost(minesweeper_state)) {
- // player wants to restart.
- setup_playfield(minesweeper_state);
- } else {
- // player wants to exit :(
- processing = false;
- }
- } else {
- // check win condition.
- if(minesweeper_state->fields_cleared ==
- (PLAYFIELD_HEIGHT * PLAYFIELD_WIDTH) - MINECOUNT) {
- if(game_won(minesweeper_state)) {
- //player wants to restart
- setup_playfield(minesweeper_state);
- } else {
- processing = false;
- }
- }
- }
- break;
- case InputKeyBack:
- // Exit the plugin
- processing = false;
- break;
- default:
- break;
- }
- } else if(event.input.type == InputTypeLong) {
- // hold events
- FURI_LOG_D("Minesweeper", "Got a long press!");
- switch(event.input.key) {
- case InputKeyUp:
- case InputKeyDown:
- case InputKeyRight:
- case InputKeyLeft:
- break;
- case InputKeyOk:
- FURI_LOG_D("Minesweeper", "Toggling flag");
- furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
- place_flag(minesweeper_state);
- furi_mutex_release(minesweeper_state->mutex);
- break;
- case InputKeyBack:
- processing = false;
- break;
- default:
- break;
- }
- }
- }
- }
- view_port_update(view_port);
- }
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- furi_record_close(RECORD_DIALOGS);
- furi_record_close(RECORD_NOTIFICATION);
- view_port_free(view_port);
- furi_message_queue_free(event_queue);
- furi_mutex_free(minesweeper_state->mutex);
- free(minesweeper_state);
- return 0;
- }
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