ui.c 6.7 KB

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  1. #include "ui.h"
  2. #include <gui/canvas_i.h>
  3. #include <u8g2_glue.h>
  4. #include <gui/icon_animation_i.h>
  5. #include <gui/icon.h>
  6. #include <gui/icon_i.h>
  7. #include <furi_hal.h>
  8. TileMap* tileMap;
  9. uint8_t tileMapCount = 0;
  10. void ui_cleanup() {
  11. if(tileMap != NULL) {
  12. for(uint8_t i = 0; i < tileMapCount; i++) {
  13. if(tileMap[i].data != NULL) free(tileMap[i].data);
  14. }
  15. free(tileMap);
  16. }
  17. }
  18. void add_new_tilemap(uint8_t* data, unsigned long iconId) {
  19. TileMap* old = tileMap;
  20. tileMapCount++;
  21. tileMap = malloc(sizeof(TileMap) * tileMapCount);
  22. if(tileMapCount > 1) {
  23. for(uint8_t i = 0; i < tileMapCount; i++) tileMap[i] = old[i];
  24. }
  25. tileMap[tileMapCount - 1] = (TileMap){data, iconId};
  26. }
  27. uint8_t* get_tilemap(unsigned long icon_id) {
  28. for(uint8_t i = 0; i < tileMapCount; i++) {
  29. if(tileMap[i].iconId == icon_id) return tileMap[i].data;
  30. }
  31. return NULL;
  32. }
  33. uint32_t pixel_index(uint8_t x, uint8_t y) {
  34. return y * SCREEN_WIDTH + x;
  35. }
  36. bool in_screen(int16_t x, int16_t y) {
  37. return x >= 0 && x < SCREEN_WIDTH && y >= 0 && y < SCREEN_HEIGHT;
  38. }
  39. unsigned flipBit(uint8_t x, uint8_t bit) {
  40. return x ^ (1 << bit);
  41. }
  42. unsigned setBit(uint8_t x, uint8_t bit) {
  43. return x | (1 << bit);
  44. }
  45. unsigned unsetBit(uint8_t x, uint8_t bit) {
  46. return x & ~(1 << bit);
  47. }
  48. bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w) {
  49. uint8_t current_bit = (y % 8);
  50. uint8_t current_row = ((y - current_bit) / 8);
  51. uint8_t current_value = data[current_row * w + x];
  52. return current_value & (1 << current_bit);
  53. }
  54. uint8_t* get_buffer(Canvas* const canvas) {
  55. return canvas->fb.tile_buf_ptr;
  56. // return canvas_get_buffer(canvas);
  57. }
  58. uint8_t* make_buffer() {
  59. return malloc(sizeof(uint8_t) * 8 * 128);
  60. }
  61. void clone_buffer(uint8_t* canvas, uint8_t* data) {
  62. for(int i = 0; i < 1024; i++) {
  63. data[i] = canvas[i];
  64. }
  65. }
  66. bool read_pixel(Canvas* const canvas, int16_t x, int16_t y) {
  67. if(in_screen(x, y)) {
  68. return test_pixel(get_buffer(canvas), x, y, SCREEN_WIDTH);
  69. }
  70. return false;
  71. }
  72. void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode) {
  73. if(in_screen(x, y)) {
  74. uint8_t current_bit = (y % 8);
  75. uint8_t current_row = ((y - current_bit) / 8);
  76. uint32_t i = pixel_index(x, current_row);
  77. uint8_t* buffer = get_buffer(canvas);
  78. uint8_t current_value = buffer[i];
  79. if(draw_mode == Inverse) {
  80. buffer[i] = flipBit(current_value, current_bit);
  81. } else {
  82. if(draw_mode == White) {
  83. buffer[i] = unsetBit(current_value, current_bit);
  84. } else {
  85. buffer[i] = setBit(current_value, current_bit);
  86. }
  87. }
  88. }
  89. }
  90. void draw_line(
  91. Canvas* const canvas,
  92. int16_t x1,
  93. int16_t y1,
  94. int16_t x2,
  95. int16_t y2,
  96. DrawMode draw_mode) {
  97. for(int16_t x = x2; x >= x1; x--) {
  98. for(int16_t y = y2; y >= y1; y--) {
  99. set_pixel(canvas, x, y, draw_mode);
  100. }
  101. }
  102. }
  103. void draw_rounded_box_frame(
  104. Canvas* const canvas,
  105. int16_t x,
  106. int16_t y,
  107. uint8_t w,
  108. uint8_t h,
  109. DrawMode draw_mode) {
  110. int16_t xMinCorner = x + 1;
  111. int16_t xMax = x + w - 1;
  112. int16_t xMaxCorner = x + w - 2;
  113. int16_t yMinCorner = y + 1;
  114. int16_t yMax = y + h - 1;
  115. int16_t yMaxCorner = y + h - 2;
  116. draw_line(canvas, xMinCorner, y, xMaxCorner, y, draw_mode);
  117. draw_line(canvas, xMinCorner, yMax, xMaxCorner, yMax, draw_mode);
  118. draw_line(canvas, x, yMinCorner, x, yMaxCorner, draw_mode);
  119. draw_line(canvas, xMax, yMinCorner, xMax, yMaxCorner, draw_mode);
  120. }
  121. void draw_rounded_box(
  122. Canvas* const canvas,
  123. int16_t x,
  124. int16_t y,
  125. uint8_t w,
  126. uint8_t h,
  127. DrawMode draw_mode) {
  128. for(int16_t o = w - 2; o >= 1; o--) {
  129. for(int16_t p = h - 2; p >= 1; p--) {
  130. set_pixel(canvas, x + o, y + p, draw_mode);
  131. }
  132. }
  133. draw_rounded_box_frame(canvas, x, y, w, h, draw_mode);
  134. }
  135. void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h) {
  136. draw_pixels(canvas, data, x, y, w, h, Inverse);
  137. }
  138. void draw_pixels(
  139. Canvas* const canvas,
  140. uint8_t* data,
  141. int16_t x,
  142. int16_t y,
  143. uint8_t w,
  144. uint8_t h,
  145. DrawMode drawMode) {
  146. for(int8_t o = 0; o < w; o++) {
  147. for(int8_t p = 0; p < h; p++) {
  148. if(in_screen(o + x, p + y) && data[p * w + o] == 1)
  149. set_pixel(canvas, o + x, p + y, drawMode);
  150. }
  151. }
  152. }
  153. void draw_rectangle(
  154. Canvas* const canvas,
  155. int16_t x,
  156. int16_t y,
  157. uint8_t w,
  158. uint8_t h,
  159. DrawMode drawMode) {
  160. for(int8_t o = 0; o < w; o++) {
  161. for(int8_t p = 0; p < h; p++) {
  162. if(in_screen(o + x, p + y)) {
  163. set_pixel(canvas, o + x, p + y, drawMode);
  164. }
  165. }
  166. }
  167. }
  168. void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h) {
  169. draw_rectangle(canvas, x, y, w, h, Inverse);
  170. }
  171. uint8_t* image_data(Canvas* const canvas, const Icon* icon) {
  172. uint8_t* data = malloc(sizeof(uint8_t) * 8 * 128);
  173. uint8_t* screen = canvas->fb.tile_buf_ptr;
  174. canvas->fb.tile_buf_ptr = data;
  175. canvas_draw_icon(canvas, 0, 0, icon);
  176. canvas->fb.tile_buf_ptr = screen;
  177. return data;
  178. }
  179. uint8_t* getOrAddIconData(Canvas* const canvas, const Icon* icon) {
  180. uint8_t* icon_data = get_tilemap((unsigned long)icon);
  181. if(icon_data == NULL) {
  182. icon_data = image_data(canvas, icon);
  183. add_new_tilemap(icon_data, (unsigned long)icon);
  184. }
  185. return icon_data;
  186. }
  187. void draw_icon_clip(
  188. Canvas* const canvas,
  189. const Icon* icon,
  190. int16_t x,
  191. int16_t y,
  192. uint8_t left,
  193. uint8_t top,
  194. uint8_t w,
  195. uint8_t h,
  196. DrawMode drawMode) {
  197. uint8_t* icon_data = getOrAddIconData(canvas, icon);
  198. for(int i = 0; i < w; i++) {
  199. for(int j = 0; j < h; j++) {
  200. bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
  201. if(drawMode == Filled) {
  202. set_pixel(canvas, x + i, y + j, on ? Black : White);
  203. } else if(on)
  204. set_pixel(canvas, x + i, y + j, drawMode);
  205. }
  206. }
  207. }
  208. void draw_icon_clip_flipped(
  209. Canvas* const canvas,
  210. const Icon* icon,
  211. int16_t x,
  212. int16_t y,
  213. uint8_t left,
  214. uint8_t top,
  215. uint8_t w,
  216. uint8_t h,
  217. DrawMode drawMode) {
  218. uint8_t* icon_data = getOrAddIconData(canvas, icon);
  219. for(int i = 0; i < w; i++) {
  220. for(int j = 0; j < h; j++) {
  221. bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
  222. if(drawMode == Filled) {
  223. set_pixel(canvas, x + w - i - 1, y + h - j - 1, on ? Black : White);
  224. } else if(on)
  225. set_pixel(canvas, x + w - i - 1, y + h - j - 1, drawMode);
  226. }
  227. }
  228. }