brainfuck_scene_start.c 1.6 KB

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  1. #include "../brainfuck_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexNew,
  4. SubmenuIndexOpen,
  5. };
  6. void brainfuck_scene_start_submenu_callback(void* context, uint32_t index) {
  7. BFApp* brainfuck = context;
  8. view_dispatcher_send_custom_event(brainfuck->view_dispatcher, index);
  9. }
  10. void brainfuck_scene_start_on_enter(void* context) {
  11. BFApp* brainfuck = context;
  12. Submenu* submenu = brainfuck->submenu;
  13. submenu_add_item(submenu, "New", SubmenuIndexNew, brainfuck_scene_start_submenu_callback, brainfuck);
  14. submenu_add_item(submenu, "Open", SubmenuIndexOpen, brainfuck_scene_start_submenu_callback, brainfuck);
  15. submenu_set_selected_item(submenu, scene_manager_get_scene_state(brainfuck->scene_manager, brainfuckSceneStart));
  16. view_dispatcher_switch_to_view(brainfuck->view_dispatcher, brainfuckViewMenu);
  17. }
  18. bool brainfuck_scene_start_on_event(void* context, SceneManagerEvent event) {
  19. BFApp* brainfuck = context;
  20. bool consumed = false;
  21. if(event.type == SceneManagerEventTypeCustom) {
  22. if(event.event == SubmenuIndexNew) {
  23. scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneFileCreate);
  24. consumed = true;
  25. } else if(event.event == SubmenuIndexOpen) {
  26. scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneFileSelect);
  27. consumed = true;
  28. }
  29. scene_manager_set_scene_state(brainfuck->scene_manager, brainfuckSceneStart, event.event);
  30. }
  31. return consumed;
  32. }
  33. void brainfuck_scene_start_on_exit(void* context) {
  34. BFApp* brainfuck = context;
  35. submenu_reset(brainfuck->submenu);
  36. }