brainfuck.c 4.6 KB

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  1. #include "brainfuck_i.h"
  2. /*
  3. Due to the lack of documentation on the flipper i copied the picopass app,
  4. ripped its insides out and used its hollow corpse to build this app inside of.
  5. i dont know how this stuff works and after 6 hours of trying to learn it, i dont
  6. */
  7. bool brainfuck_custom_event_callback(void* context, uint32_t event) {
  8. furi_assert(context);
  9. BFApp* brainfuck = context;
  10. return scene_manager_handle_custom_event(brainfuck->scene_manager, event);
  11. }
  12. bool brainfuck_back_event_callback(void* context) {
  13. furi_assert(context);
  14. BFApp* brainfuck = context;
  15. return scene_manager_handle_back_event(brainfuck->scene_manager);
  16. }
  17. BFApp* brainfuck_alloc() {
  18. BFApp* brainfuck = malloc(sizeof(BFApp));
  19. brainfuck->dataSize = 0;
  20. brainfuck->bfStack = 0;
  21. brainfuck->view_dispatcher = view_dispatcher_alloc();
  22. brainfuck->scene_manager = scene_manager_alloc(&brainfuck_scene_handlers, brainfuck);
  23. view_dispatcher_enable_queue(brainfuck->view_dispatcher);
  24. view_dispatcher_set_event_callback_context(brainfuck->view_dispatcher, brainfuck);
  25. view_dispatcher_set_custom_event_callback(brainfuck->view_dispatcher, brainfuck_custom_event_callback);
  26. view_dispatcher_set_navigation_event_callback(brainfuck->view_dispatcher, brainfuck_back_event_callback);
  27. // Open GUI record
  28. brainfuck->gui = furi_record_open(RECORD_GUI);
  29. view_dispatcher_attach_to_gui(brainfuck->view_dispatcher, brainfuck->gui, ViewDispatcherTypeFullscreen);
  30. // Open Notification record
  31. brainfuck->notifications = furi_record_open(RECORD_NOTIFICATION);
  32. // Submenu
  33. brainfuck->submenu = submenu_alloc();
  34. view_dispatcher_add_view(brainfuck->view_dispatcher, brainfuckViewMenu, submenu_get_view(brainfuck->submenu));
  35. // Popup
  36. brainfuck->popup = popup_alloc();
  37. view_dispatcher_add_view(brainfuck->view_dispatcher, brainfuckViewPopup, popup_get_view(brainfuck->popup));
  38. // Text Input
  39. brainfuck->text_input = text_input_alloc();
  40. view_dispatcher_add_view(brainfuck->view_dispatcher, brainfuckViewTextInput, text_input_get_view(brainfuck->text_input));
  41. // Dev environment
  42. brainfuck->BF_dev_env = bf_dev_env_alloc(brainfuck);
  43. view_dispatcher_add_view(brainfuck->view_dispatcher, brainfuckViewDev, bf_dev_env_get_view(brainfuck->BF_dev_env));
  44. // Exec environment
  45. brainfuck->BF_exec_env = bf_exec_env_alloc(brainfuck);
  46. view_dispatcher_add_view(brainfuck->view_dispatcher, brainfuckViewExec, bf_exec_env_get_view(brainfuck->BF_exec_env));
  47. // File path
  48. brainfuck->BF_file_path = furi_string_alloc();
  49. // Worker
  50. initWorker();
  51. return brainfuck;
  52. }
  53. void brainfuck_free(BFApp* brainfuck) {
  54. furi_assert(brainfuck);
  55. // Submenu
  56. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewMenu);
  57. submenu_free(brainfuck->submenu);
  58. // Popup
  59. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewPopup);
  60. popup_free(brainfuck->popup);
  61. // TextInput
  62. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewTextInput);
  63. text_input_free(brainfuck->text_input);
  64. //dev env
  65. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewDev);
  66. bf_dev_env_free(brainfuck->BF_dev_env);
  67. //exec env
  68. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewExec);
  69. bf_exec_env_free(brainfuck->BF_exec_env);
  70. // View Dispatcher
  71. view_dispatcher_free(brainfuck->view_dispatcher);
  72. // Scene Manager
  73. scene_manager_free(brainfuck->scene_manager);
  74. // GUI
  75. furi_record_close(RECORD_GUI);
  76. brainfuck->gui = NULL;
  77. // Notifications
  78. furi_record_close(RECORD_NOTIFICATION);
  79. brainfuck->notifications = NULL;
  80. free(brainfuck);
  81. }
  82. void brainfuck_show_loading_popup(void* context, bool show) {
  83. BFApp* brainfuck = context;
  84. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  85. if(show) {
  86. // Raise timer priority so that animations can play
  87. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  88. view_dispatcher_switch_to_view(brainfuck->view_dispatcher, brainfuckViewLoading);
  89. } else {
  90. // Restore default timer priority
  91. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  92. }
  93. }
  94. int32_t brainfuck_app(void* p) {
  95. UNUSED(p);
  96. BFApp* brainfuck = brainfuck_alloc();
  97. if(!brainfuck){ return 0; }
  98. Storage* storage = furi_record_open(RECORD_STORAGE);
  99. storage_simply_mkdir(storage, "/ext/brainfuck");
  100. scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneStart);
  101. view_dispatcher_run(brainfuck->view_dispatcher);
  102. brainfuck_free(brainfuck);
  103. return 0;
  104. }