seader_scene_saved_menu.c 2.1 KB

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  1. #include "../seader_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexDelete,
  4. SubmenuIndexInfo,
  5. SubmenuIndexVirtual,
  6. };
  7. void seader_scene_saved_menu_submenu_callback(void* context, uint32_t index) {
  8. Seader* seader = context;
  9. view_dispatcher_send_custom_event(seader->view_dispatcher, index);
  10. }
  11. void seader_scene_saved_menu_on_enter(void* context) {
  12. Seader* seader = context;
  13. SeaderCredential* credential = seader->credential;
  14. Submenu* submenu = seader->submenu;
  15. submenu_add_item(
  16. submenu, "Delete", SubmenuIndexDelete, seader_scene_saved_menu_submenu_callback, seader);
  17. submenu_add_item(
  18. submenu, "Info", SubmenuIndexInfo, seader_scene_saved_menu_submenu_callback, seader);
  19. if(credential->sio[0] == 0x30) {
  20. submenu_add_item(
  21. submenu,
  22. "Virtual",
  23. SubmenuIndexVirtual,
  24. seader_scene_saved_menu_submenu_callback,
  25. seader);
  26. }
  27. submenu_set_selected_item(
  28. seader->submenu,
  29. scene_manager_get_scene_state(seader->scene_manager, SeaderSceneSavedMenu));
  30. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu);
  31. }
  32. bool seader_scene_saved_menu_on_event(void* context, SceneManagerEvent event) {
  33. Seader* seader = context;
  34. bool consumed = false;
  35. if(event.type == SceneManagerEventTypeCustom) {
  36. scene_manager_set_scene_state(seader->scene_manager, SeaderSceneSavedMenu, event.event);
  37. if(event.event == SubmenuIndexDelete) {
  38. scene_manager_next_scene(seader->scene_manager, SeaderSceneDelete);
  39. consumed = true;
  40. } else if(event.event == SubmenuIndexInfo) {
  41. scene_manager_next_scene(seader->scene_manager, SeaderSceneCredentialInfo);
  42. consumed = true;
  43. } else if(event.event == SubmenuIndexVirtual) {
  44. scene_manager_next_scene(seader->scene_manager, SeaderSceneVirtualCredential);
  45. consumed = true;
  46. }
  47. }
  48. return consumed;
  49. }
  50. void seader_scene_saved_menu_on_exit(void* context) {
  51. Seader* seader = context;
  52. submenu_reset(seader->submenu);
  53. }