u2f_app.c 2.2 KB

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  1. #include "u2f_app_i.h"
  2. #include <furi.h>
  3. #include <furi-hal.h>
  4. static bool u2f_app_custom_event_callback(void* context, uint32_t event) {
  5. furi_assert(context);
  6. U2fApp* app = context;
  7. return scene_manager_handle_custom_event(app->scene_manager, event);
  8. }
  9. static bool u2f_app_back_event_callback(void* context) {
  10. furi_assert(context);
  11. U2fApp* app = context;
  12. return scene_manager_handle_back_event(app->scene_manager);
  13. }
  14. static void u2f_app_tick_event_callback(void* context) {
  15. furi_assert(context);
  16. U2fApp* app = context;
  17. scene_manager_handle_tick_event(app->scene_manager);
  18. }
  19. U2fApp* u2f_app_alloc() {
  20. U2fApp* app = furi_alloc(sizeof(U2fApp));
  21. app->gui = furi_record_open("gui");
  22. app->notifications = furi_record_open("notification");
  23. app->view_dispatcher = view_dispatcher_alloc();
  24. app->scene_manager = scene_manager_alloc(&u2f_scene_handlers, app);
  25. view_dispatcher_enable_queue(app->view_dispatcher);
  26. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  27. view_dispatcher_set_tick_event_callback(
  28. app->view_dispatcher, u2f_app_tick_event_callback, 500);
  29. view_dispatcher_set_custom_event_callback(app->view_dispatcher, u2f_app_custom_event_callback);
  30. view_dispatcher_set_navigation_event_callback(
  31. app->view_dispatcher, u2f_app_back_event_callback);
  32. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  33. app->u2f_view = u2f_view_alloc();
  34. view_dispatcher_add_view(
  35. app->view_dispatcher, U2fAppViewMain, u2f_view_get_view(app->u2f_view));
  36. scene_manager_next_scene(app->scene_manager, U2fAppViewMain);
  37. return app;
  38. }
  39. void u2f_app_free(U2fApp* app) {
  40. furi_assert(app);
  41. // Views
  42. view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewMain);
  43. u2f_view_free(app->u2f_view);
  44. // View dispatcher
  45. view_dispatcher_free(app->view_dispatcher);
  46. scene_manager_free(app->scene_manager);
  47. // Close records
  48. furi_record_close("gui");
  49. furi_record_close("notification");
  50. free(app);
  51. }
  52. int32_t u2f_app(void* p) {
  53. U2fApp* u2f_app = u2f_app_alloc();
  54. view_dispatcher_run(u2f_app->view_dispatcher);
  55. u2f_app_free(u2f_app);
  56. return 0;
  57. }