gui.c 13 KB

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  1. #include "gui/canvas.h"
  2. #include "gui_i.h"
  3. #define TAG "GuiSrv"
  4. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  5. // Iterating backward
  6. ViewPortArray_it_t it;
  7. ViewPortArray_it_last(it, array);
  8. while(!ViewPortArray_end_p(it)) {
  9. ViewPort* view_port = *ViewPortArray_ref(it);
  10. if(view_port_is_enabled(view_port)) {
  11. return view_port;
  12. }
  13. ViewPortArray_previous(it);
  14. }
  15. return NULL;
  16. }
  17. void gui_update(Gui* gui) {
  18. furi_assert(gui);
  19. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  20. }
  21. void gui_input_events_callback(const void* value, void* ctx) {
  22. furi_assert(value);
  23. furi_assert(ctx);
  24. Gui* gui = ctx;
  25. osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
  26. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  27. }
  28. // Only Fullscreen supports vertical display for now
  29. bool gui_redraw_fs(Gui* gui) {
  30. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  31. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  32. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  33. if(view_port) {
  34. view_port_draw(view_port, gui->canvas);
  35. return true;
  36. } else {
  37. return false;
  38. }
  39. }
  40. void gui_redraw_status_bar(Gui* gui) {
  41. ViewPortArray_it_t it;
  42. uint8_t x;
  43. uint8_t x_used = 0;
  44. uint8_t width;
  45. ViewPort* view_port;
  46. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  47. canvas_frame_set(
  48. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  49. /* for support black theme - paint white area and
  50. * draw icon with transparent white color
  51. */
  52. canvas_set_color(gui->canvas, ColorWhite);
  53. canvas_draw_box(gui->canvas, 1, 1, 9, 7);
  54. canvas_draw_box(gui->canvas, 7, 3, 58, 6);
  55. canvas_draw_box(gui->canvas, 61, 1, 32, 7);
  56. canvas_draw_box(gui->canvas, 89, 3, 38, 6);
  57. canvas_set_color(gui->canvas, ColorBlack);
  58. canvas_set_bitmap_mode(gui->canvas, 1);
  59. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  60. canvas_set_bitmap_mode(gui->canvas, 0);
  61. // Right side
  62. x = GUI_DISPLAY_WIDTH;
  63. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  64. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  65. // Render view_port;
  66. view_port = *ViewPortArray_ref(it);
  67. if(view_port_is_enabled(view_port)) {
  68. width = view_port_get_width(view_port);
  69. if(!width) width = 8;
  70. x_used += width;
  71. x -= (width + 2);
  72. canvas_frame_set(
  73. gui->canvas, x - 3, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
  74. canvas_set_color(gui->canvas, ColorWhite);
  75. canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
  76. canvas_set_color(gui->canvas, ColorBlack);
  77. canvas_draw_rframe(
  78. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  79. canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
  80. canvas_draw_line(
  81. gui->canvas,
  82. 2,
  83. canvas_height(gui->canvas) - 2,
  84. canvas_width(gui->canvas) - 2,
  85. canvas_height(gui->canvas) - 2);
  86. canvas_frame_set(
  87. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  88. view_port_draw(view_port, gui->canvas);
  89. }
  90. ViewPortArray_next(it);
  91. }
  92. // Left side
  93. x = 0;
  94. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  95. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  96. // Render view_port;
  97. view_port = *ViewPortArray_ref(it);
  98. if(view_port_is_enabled(view_port)) {
  99. width = view_port_get_width(view_port);
  100. if(!width) width = 8;
  101. x_used += width;
  102. canvas_frame_set(
  103. gui->canvas, 0, GUI_STATUS_BAR_Y, x + width + 5, GUI_STATUS_BAR_HEIGHT);
  104. canvas_draw_rframe(
  105. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  106. canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
  107. canvas_draw_line(
  108. gui->canvas,
  109. 2,
  110. canvas_height(gui->canvas) - 2,
  111. canvas_width(gui->canvas) - 2,
  112. canvas_height(gui->canvas) - 2);
  113. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
  114. canvas_set_color(gui->canvas, ColorWhite);
  115. canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
  116. canvas_set_color(gui->canvas, ColorBlack);
  117. canvas_frame_set(
  118. gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  119. view_port_draw(view_port, gui->canvas);
  120. x += (width + 2);
  121. }
  122. ViewPortArray_next(it);
  123. }
  124. }
  125. bool gui_redraw_window(Gui* gui) {
  126. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  127. canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
  128. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  129. if(view_port) {
  130. view_port_draw(view_port, gui->canvas);
  131. return true;
  132. }
  133. return false;
  134. }
  135. bool gui_redraw_desktop(Gui* gui) {
  136. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  137. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  138. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  139. if(view_port) {
  140. view_port_draw(view_port, gui->canvas);
  141. return true;
  142. }
  143. return false;
  144. }
  145. void gui_redraw(Gui* gui) {
  146. furi_assert(gui);
  147. gui_lock(gui);
  148. canvas_reset(gui->canvas);
  149. if(!gui_redraw_fs(gui)) {
  150. if(!gui_redraw_window(gui)) {
  151. gui_redraw_desktop(gui);
  152. }
  153. gui_redraw_status_bar(gui);
  154. }
  155. canvas_commit(gui->canvas);
  156. if(gui->canvas_callback) {
  157. gui->canvas_callback(
  158. canvas_get_buffer(gui->canvas),
  159. canvas_get_buffer_size(gui->canvas),
  160. gui->canvas_callback_context);
  161. }
  162. gui_unlock(gui);
  163. }
  164. void gui_input(Gui* gui, InputEvent* input_event) {
  165. furi_assert(gui);
  166. furi_assert(input_event);
  167. // Check input complementarity
  168. uint8_t key_bit = (1 << input_event->key);
  169. if(input_event->type == InputTypeRelease) {
  170. gui->ongoing_input &= ~key_bit;
  171. } else if(input_event->type == InputTypePress) {
  172. gui->ongoing_input |= key_bit;
  173. } else if(!(gui->ongoing_input & key_bit)) {
  174. FURI_LOG_D(
  175. TAG,
  176. "non-complementary input, discarding key: %s type: %s, sequence: %p",
  177. input_get_key_name(input_event->key),
  178. input_get_type_name(input_event->type),
  179. input_event->sequence);
  180. return;
  181. }
  182. gui_lock(gui);
  183. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  184. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  185. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  186. if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
  187. gui->ongoing_input_view_port = view_port;
  188. }
  189. if(view_port && view_port == gui->ongoing_input_view_port) {
  190. view_port_input(view_port, input_event);
  191. } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
  192. FURI_LOG_D(
  193. TAG,
  194. "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  195. gui->ongoing_input_view_port,
  196. view_port,
  197. input_get_key_name(input_event->key),
  198. input_get_type_name(input_event->type),
  199. input_event->sequence);
  200. view_port_input(gui->ongoing_input_view_port, input_event);
  201. } else {
  202. FURI_LOG_D(
  203. TAG,
  204. "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
  205. gui->ongoing_input_view_port,
  206. view_port,
  207. input_get_key_name(input_event->key),
  208. input_get_type_name(input_event->type),
  209. input_event->sequence);
  210. }
  211. gui_unlock(gui);
  212. }
  213. void gui_lock(Gui* gui) {
  214. furi_assert(gui);
  215. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  216. }
  217. void gui_unlock(Gui* gui) {
  218. furi_assert(gui);
  219. furi_check(osMutexRelease(gui->mutex) == osOK);
  220. }
  221. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  222. furi_assert(gui);
  223. furi_assert(view_port);
  224. furi_check(layer < GuiLayerMAX);
  225. // Only fullscreen supports Vertical orientation for now
  226. furi_assert(
  227. (layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
  228. gui_lock(gui);
  229. // Verify that view port is not yet added
  230. ViewPortArray_it_t it;
  231. for(size_t i = 0; i < GuiLayerMAX; i++) {
  232. ViewPortArray_it(it, gui->layers[i]);
  233. while(!ViewPortArray_end_p(it)) {
  234. furi_assert(*ViewPortArray_ref(it) != view_port);
  235. ViewPortArray_next(it);
  236. }
  237. }
  238. // Add view port and link with gui
  239. ViewPortArray_push_back(gui->layers[layer], view_port);
  240. view_port_gui_set(view_port, gui);
  241. gui_unlock(gui);
  242. gui_update(gui);
  243. }
  244. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  245. furi_assert(gui);
  246. furi_assert(view_port);
  247. gui_lock(gui);
  248. view_port_gui_set(view_port, NULL);
  249. ViewPortArray_it_t it;
  250. for(size_t i = 0; i < GuiLayerMAX; i++) {
  251. ViewPortArray_it(it, gui->layers[i]);
  252. while(!ViewPortArray_end_p(it)) {
  253. if(*ViewPortArray_ref(it) == view_port) {
  254. ViewPortArray_remove(gui->layers[i], it);
  255. } else {
  256. ViewPortArray_next(it);
  257. }
  258. }
  259. }
  260. if(gui->ongoing_input_view_port == view_port) {
  261. gui->ongoing_input_view_port = NULL;
  262. }
  263. gui_unlock(gui);
  264. }
  265. void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
  266. furi_assert(gui);
  267. furi_assert(view_port);
  268. gui_lock(gui);
  269. // Remove
  270. GuiLayer layer = GuiLayerMAX;
  271. ViewPortArray_it_t it;
  272. for(size_t i = 0; i < GuiLayerMAX; i++) {
  273. ViewPortArray_it(it, gui->layers[i]);
  274. while(!ViewPortArray_end_p(it)) {
  275. if(*ViewPortArray_ref(it) == view_port) {
  276. ViewPortArray_remove(gui->layers[i], it);
  277. furi_assert(layer == GuiLayerMAX);
  278. layer = i;
  279. } else {
  280. ViewPortArray_next(it);
  281. }
  282. }
  283. }
  284. furi_assert(layer != GuiLayerMAX);
  285. // Return to the top
  286. ViewPortArray_push_back(gui->layers[layer], view_port);
  287. gui_unlock(gui);
  288. }
  289. void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
  290. furi_assert(gui);
  291. furi_assert(view_port);
  292. gui_lock(gui);
  293. // Remove
  294. GuiLayer layer = GuiLayerMAX;
  295. ViewPortArray_it_t it;
  296. for(size_t i = 0; i < GuiLayerMAX; i++) {
  297. ViewPortArray_it(it, gui->layers[i]);
  298. while(!ViewPortArray_end_p(it)) {
  299. if(*ViewPortArray_ref(it) == view_port) {
  300. ViewPortArray_remove(gui->layers[i], it);
  301. furi_assert(layer == GuiLayerMAX);
  302. layer = i;
  303. } else {
  304. ViewPortArray_next(it);
  305. }
  306. }
  307. }
  308. furi_assert(layer != GuiLayerMAX);
  309. // Return to the top
  310. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  311. gui_unlock(gui);
  312. }
  313. void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  314. furi_assert(gui);
  315. gui_lock(gui);
  316. gui->canvas_callback = callback;
  317. gui->canvas_callback_context = context;
  318. gui_unlock(gui);
  319. if(callback != NULL) {
  320. gui_redraw(gui);
  321. }
  322. }
  323. Gui* gui_alloc() {
  324. Gui* gui = furi_alloc(sizeof(Gui));
  325. // Thread ID
  326. gui->thread = osThreadGetId();
  327. // Allocate mutex
  328. gui->mutex = osMutexNew(NULL);
  329. furi_check(gui->mutex);
  330. // Layers
  331. for(size_t i = 0; i < GuiLayerMAX; i++) {
  332. ViewPortArray_init(gui->layers[i]);
  333. }
  334. // Drawing canvas
  335. gui->canvas = canvas_init();
  336. // Input
  337. gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
  338. gui->input_events = furi_record_open("input_events");
  339. furi_check(gui->input_events);
  340. furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
  341. return gui;
  342. }
  343. int32_t gui_srv(void* p) {
  344. Gui* gui = gui_alloc();
  345. furi_record_create("gui", gui);
  346. while(1) {
  347. uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
  348. // Process and dispatch input
  349. if(flags & GUI_THREAD_FLAG_INPUT) {
  350. // Process till queue become empty
  351. InputEvent input_event;
  352. while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
  353. gui_input(gui, &input_event);
  354. }
  355. }
  356. // Process and dispatch draw call
  357. if(flags & GUI_THREAD_FLAG_DRAW) {
  358. // Clear flags that arrived on input step
  359. osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
  360. gui_redraw(gui);
  361. }
  362. }
  363. return 0;
  364. }