dolphin_state.h 1.1 KB

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  1. #pragma once
  2. #include "dolphin_deed.h"
  3. #include <stdbool.h>
  4. #include <stdint.h>
  5. #include <time.h>
  6. typedef struct DolphinState DolphinState;
  7. typedef struct {
  8. uint32_t limit_ibutton;
  9. uint32_t limit_nfc;
  10. uint32_t limit_ir;
  11. uint32_t limit_rfid;
  12. uint32_t flags;
  13. uint32_t icounter;
  14. uint32_t butthurt;
  15. uint64_t timestamp;
  16. } DolphinStoreData;
  17. struct DolphinState {
  18. DolphinStoreData data;
  19. bool dirty;
  20. };
  21. DolphinState* dolphin_state_alloc();
  22. void dolphin_state_free(DolphinState* dolphin_state);
  23. bool dolphin_state_save(DolphinState* dolphin_state);
  24. bool dolphin_state_load(DolphinState* dolphin_state);
  25. void dolphin_state_clear(DolphinState* dolphin_state);
  26. uint64_t dolphin_state_timestamp();
  27. bool dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
  28. void dolphin_state_butthurted(DolphinState* dolphin_state);
  29. uint32_t dolphin_state_xp_to_levelup(uint32_t icounter);
  30. uint32_t dolphin_state_xp_above_last_levelup(uint32_t icounter);
  31. bool dolphin_state_is_levelup(uint32_t icounter);
  32. void dolphin_state_increase_level(DolphinState* dolphin_state);
  33. uint8_t dolphin_get_level(uint32_t icounter);