desktop_main.c 4.9 KB

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  1. #include "gui/canvas.h"
  2. #include "input/input.h"
  3. #include <furi.h>
  4. #include "../desktop_i.h"
  5. #include "desktop_main.h"
  6. void desktop_main_set_callback(
  7. DesktopMainView* main_view,
  8. DesktopMainViewCallback callback,
  9. void* context) {
  10. furi_assert(main_view);
  11. furi_assert(callback);
  12. main_view->callback = callback;
  13. main_view->context = context;
  14. }
  15. void desktop_main_reset_hint(DesktopMainView* main_view) {
  16. with_view_model(
  17. main_view->view, (DesktopMainViewModel * model) {
  18. model->hint_expire_at = 0;
  19. return true;
  20. });
  21. }
  22. void desktop_main_switch_dolphin_animation(
  23. DesktopMainView* main_view,
  24. const Icon* icon,
  25. bool status_bar_background_black) {
  26. with_view_model(
  27. main_view->view, (DesktopMainViewModel * model) {
  28. if(model->animation) icon_animation_free(model->animation);
  29. model->animation = icon_animation_alloc(icon);
  30. view_tie_icon_animation(main_view->view, model->animation);
  31. icon_animation_start(model->animation);
  32. model->icon = NULL;
  33. model->status_bar_background_black = status_bar_background_black;
  34. return true;
  35. });
  36. }
  37. void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon) {
  38. with_view_model(
  39. main_view->view, (DesktopMainViewModel * model) {
  40. if(model->animation) icon_animation_free(model->animation);
  41. model->animation = NULL;
  42. model->icon = icon;
  43. return true;
  44. });
  45. }
  46. void desktop_main_render(Canvas* canvas, void* model) {
  47. canvas_clear(canvas);
  48. DesktopMainViewModel* m = model;
  49. uint32_t now = osKernelGetTickCount();
  50. if(m->status_bar_background_black) {
  51. canvas_draw_box(canvas, 0, 0, GUI_STATUS_BAR_WIDTH, GUI_STATUS_BAR_HEIGHT);
  52. }
  53. if(m->icon) {
  54. canvas_draw_icon(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->icon);
  55. } else if(m->animation) {
  56. canvas_draw_icon_animation(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->animation);
  57. }
  58. if(now < m->hint_expire_at) {
  59. canvas_set_font(canvas, FontPrimary);
  60. elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
  61. }
  62. }
  63. View* desktop_main_get_view(DesktopMainView* main_view) {
  64. furi_assert(main_view);
  65. return main_view->view;
  66. }
  67. bool desktop_main_input(InputEvent* event, void* context) {
  68. furi_assert(event);
  69. furi_assert(context);
  70. DesktopMainView* main_view = context;
  71. if(event->key == InputKeyOk && event->type == InputTypeShort) {
  72. main_view->callback(DesktopMainEventOpenMenu, main_view->context);
  73. } else if(event->key == InputKeyDown && event->type == InputTypeLong) {
  74. main_view->callback(DesktopMainEventOpenDebug, main_view->context);
  75. } else if(event->key == InputKeyUp && event->type == InputTypeShort) {
  76. main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
  77. } else if(event->key == InputKeyDown && event->type == InputTypeShort) {
  78. main_view->callback(DesktopMainEventOpenArchive, main_view->context);
  79. } else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
  80. main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
  81. } else if(event->key == InputKeyRight && event->type == InputTypeShort) {
  82. main_view->callback(DesktopMainEventRightShort, main_view->context);
  83. }
  84. desktop_main_reset_hint(main_view);
  85. return true;
  86. }
  87. void desktop_main_enter(void* context) {
  88. DesktopMainView* main_view = context;
  89. with_view_model(
  90. main_view->view, (DesktopMainViewModel * model) {
  91. if(model->animation) icon_animation_start(model->animation);
  92. return false;
  93. });
  94. }
  95. void desktop_main_exit(void* context) {
  96. DesktopMainView* main_view = context;
  97. with_view_model(
  98. main_view->view, (DesktopMainViewModel * model) {
  99. if(model->animation) icon_animation_stop(model->animation);
  100. return false;
  101. });
  102. }
  103. DesktopMainView* desktop_main_alloc() {
  104. DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
  105. main_view->view = view_alloc();
  106. view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
  107. view_set_context(main_view->view, main_view);
  108. view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render);
  109. view_set_input_callback(main_view->view, desktop_main_input);
  110. view_set_enter_callback(main_view->view, desktop_main_enter);
  111. view_set_exit_callback(main_view->view, desktop_main_exit);
  112. return main_view;
  113. }
  114. void desktop_main_free(DesktopMainView* main_view) {
  115. furi_assert(main_view);
  116. view_free(main_view->view);
  117. free(main_view);
  118. }
  119. void desktop_main_unlocked(DesktopMainView* main_view) {
  120. with_view_model(
  121. main_view->view, (DesktopMainViewModel * model) {
  122. model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
  123. return true;
  124. });
  125. }