desktop_locked.c 7.4 KB

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  1. #include <furi.h>
  2. #include "../desktop_i.h"
  3. #include "desktop_locked.h"
  4. void desktop_locked_set_callback(
  5. DesktopLockedView* locked_view,
  6. DesktopLockedViewCallback callback,
  7. void* context) {
  8. furi_assert(locked_view);
  9. furi_assert(callback);
  10. locked_view->callback = callback;
  11. locked_view->context = context;
  12. }
  13. void locked_view_timer_callback(void* context) {
  14. DesktopLockedView* locked_view = context;
  15. locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
  16. }
  17. void desktop_locked_set_dolphin_animation(
  18. DesktopLockedView* locked_view,
  19. const Icon* icon,
  20. bool status_bar_background_black) {
  21. with_view_model(
  22. locked_view->view, (DesktopLockedViewModel * model) {
  23. if(model->animation) icon_animation_free(model->animation);
  24. model->animation = icon_animation_alloc(icon);
  25. view_tie_icon_animation(locked_view->view, model->animation);
  26. icon_animation_start(model->animation);
  27. model->status_bar_background_black = status_bar_background_black;
  28. return true;
  29. });
  30. }
  31. void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
  32. with_view_model(
  33. locked_view->view, (DesktopLockedViewModel * model) {
  34. model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
  35. return true;
  36. });
  37. }
  38. void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
  39. with_view_model(
  40. locked_view->view, (DesktopLockedViewModel * model) {
  41. model->animation_seq_end = false;
  42. model->door_left_x = DOOR_L_POS;
  43. model->door_right_x = DOOR_R_POS;
  44. return true;
  45. });
  46. }
  47. void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
  48. bool animation_seq_end;
  49. with_view_model(
  50. locked_view->view, (DesktopLockedViewModel * model) {
  51. model->animation_seq_end = !model->door_left_x;
  52. animation_seq_end = model->animation_seq_end;
  53. if(!model->animation_seq_end) {
  54. model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
  55. model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
  56. } else {
  57. model->hint_expire_at = !model->hint_expire_at;
  58. }
  59. return true;
  60. });
  61. if(animation_seq_end) {
  62. osTimerStop(locked_view->timer);
  63. }
  64. }
  65. void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
  66. locked_view->lock_count = 0;
  67. locked_view->lock_lastpress = 0;
  68. with_view_model(
  69. locked_view->view, (DesktopLockedViewModel * model) {
  70. model->hint_expire_at = 0;
  71. return true;
  72. });
  73. }
  74. void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
  75. with_view_model(
  76. locked_view->view, (DesktopLockedViewModel * model) {
  77. model->pin_lock = locked;
  78. return true;
  79. });
  80. }
  81. void desktop_locked_render(Canvas* canvas, void* model) {
  82. DesktopLockedViewModel* m = model;
  83. uint32_t now = osKernelGetTickCount();
  84. canvas_clear(canvas);
  85. canvas_set_color(canvas, ColorBlack);
  86. if(!m->animation_seq_end) {
  87. canvas_draw_icon(canvas, m->door_left_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
  88. canvas_draw_icon(canvas, m->door_right_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
  89. }
  90. if(m->animation && m->animation_seq_end) {
  91. if(m->status_bar_background_black) {
  92. canvas_draw_box(canvas, 0, 0, GUI_STATUS_BAR_WIDTH, GUI_STATUS_BAR_HEIGHT);
  93. }
  94. canvas_draw_icon_animation(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->animation);
  95. }
  96. if(now < m->hint_expire_at) {
  97. if(!m->animation_seq_end) {
  98. canvas_set_font(canvas, FontPrimary);
  99. elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
  100. } else if(!m->pin_lock) {
  101. canvas_set_font(canvas, FontSecondary);
  102. canvas_draw_icon(canvas, 13, 2 + STATUS_BAR_Y_SHIFT, &I_LockPopup_100x49);
  103. elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
  104. }
  105. }
  106. }
  107. View* desktop_locked_get_view(DesktopLockedView* locked_view) {
  108. furi_assert(locked_view);
  109. return locked_view->view;
  110. }
  111. bool desktop_locked_input(InputEvent* event, void* context) {
  112. furi_assert(event);
  113. furi_assert(context);
  114. DesktopLockedView* locked_view = context;
  115. uint32_t press_time = 0;
  116. bool locked_with_pin = false;
  117. with_view_model(
  118. locked_view->view, (DesktopLockedViewModel * model) {
  119. locked_with_pin = model->pin_lock;
  120. return false;
  121. });
  122. if(event->type == InputTypeShort) {
  123. if(locked_with_pin) {
  124. press_time = osKernelGetTickCount();
  125. if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT * 3) {
  126. locked_view->lock_lastpress = press_time;
  127. locked_view->callback(DesktopLockedEventInputReset, locked_view->context);
  128. }
  129. locked_view->callback(event->key, locked_view->context);
  130. } else {
  131. desktop_locked_update_hint_timeout(locked_view);
  132. if(event->key == InputKeyBack) {
  133. press_time = osKernelGetTickCount();
  134. // check if pressed sequentially
  135. if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
  136. locked_view->lock_lastpress = press_time;
  137. locked_view->lock_count++;
  138. }
  139. if(locked_view->lock_count == UNLOCK_CNT) {
  140. locked_view->lock_count = 0;
  141. locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
  142. }
  143. }
  144. }
  145. if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
  146. locked_view->lock_lastpress = press_time;
  147. locked_view->lock_count = 0;
  148. }
  149. }
  150. // All events consumed
  151. return true;
  152. }
  153. void desktop_locked_enter(void* context) {
  154. DesktopLockedView* locked_view = context;
  155. with_view_model(
  156. locked_view->view, (DesktopLockedViewModel * model) {
  157. if(model->animation) icon_animation_start(model->animation);
  158. return false;
  159. });
  160. }
  161. void desktop_locked_exit(void* context) {
  162. DesktopLockedView* locked_view = context;
  163. with_view_model(
  164. locked_view->view, (DesktopLockedViewModel * model) {
  165. if(model->animation) icon_animation_stop(model->animation);
  166. return false;
  167. });
  168. }
  169. DesktopLockedView* desktop_locked_alloc() {
  170. DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
  171. locked_view->view = view_alloc();
  172. locked_view->timer =
  173. osTimerNew(locked_view_timer_callback, osTimerPeriodic, locked_view, NULL);
  174. view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
  175. view_set_context(locked_view->view, locked_view);
  176. view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_render);
  177. view_set_input_callback(locked_view->view, desktop_locked_input);
  178. view_set_enter_callback(locked_view->view, desktop_locked_enter);
  179. view_set_exit_callback(locked_view->view, desktop_locked_exit);
  180. return locked_view;
  181. }
  182. void desktop_locked_free(DesktopLockedView* locked_view) {
  183. furi_assert(locked_view);
  184. osTimerDelete(locked_view->timer);
  185. view_free(locked_view->view);
  186. free(locked_view);
  187. }