desktop_scene_lock_menu.c 2.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. #include "../desktop_i.h"
  2. #include "../views/desktop_lock_menu.h"
  3. #include <toolbox/saved_struct.h>
  4. #include <stdbool.h>
  5. void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) {
  6. Desktop* desktop = (Desktop*)context;
  7. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  8. }
  9. void desktop_scene_lock_menu_on_enter(void* context) {
  10. Desktop* desktop = (Desktop*)context;
  11. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  12. desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
  13. desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
  14. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
  15. }
  16. bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
  17. Desktop* desktop = (Desktop*)context;
  18. bool consumed = false;
  19. if(event.type == SceneManagerEventTypeCustom) {
  20. switch(event.event) {
  21. case DesktopLockMenuEventLock:
  22. scene_manager_set_scene_state(
  23. desktop->scene_manager, DesktopSceneLocked, DesktopLockedNoPin);
  24. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  25. consumed = true;
  26. break;
  27. case DesktopLockMenuEventPinLock:
  28. if(desktop->settings.pincode.length > 0) {
  29. furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
  30. furi_hal_usb_disable();
  31. scene_manager_set_scene_state(
  32. desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
  33. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  34. } else {
  35. scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
  36. }
  37. consumed = true;
  38. break;
  39. case DesktopLockMenuEventExit:
  40. scene_manager_search_and_switch_to_previous_scene(
  41. desktop->scene_manager, DesktopSceneMain);
  42. consumed = true;
  43. break;
  44. default:
  45. break;
  46. }
  47. }
  48. return consumed;
  49. }
  50. void desktop_scene_lock_menu_on_exit(void* context) {
  51. Desktop* desktop = (Desktop*)context;
  52. desktop_lock_menu_reset_idx(desktop->lock_menu);
  53. }