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- #include "../desktop_i.h"
- #include "../views/desktop_main.h"
- #include "applications.h"
- #include "assets_icons.h"
- #include "desktop/desktop.h"
- #include "desktop/helpers/desktop_animation.h"
- #include "dolphin/dolphin.h"
- #include "furi/pubsub.h"
- #include "furi/record.h"
- #include "storage/storage-glue.h"
- #include <loader/loader.h>
- #include <m-list.h>
- #define LEVELUP_SCENE_PLAYING 0
- #define LEVELUP_SCENE_STOPPED 1
- static void desktop_scene_levelup_callback(DesktopMainEvent event, void* context) {
- Desktop* desktop = (Desktop*)context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
- }
- static void desktop_scene_levelup_animation_changed_callback(void* context) {
- furi_assert(context);
- Desktop* desktop = context;
- view_dispatcher_send_custom_event(
- desktop->view_dispatcher, DesktopMainEventUpdateOneShotAnimation);
- }
- void desktop_scene_levelup_on_enter(void* context) {
- Desktop* desktop = (Desktop*)context;
- DesktopMainView* main_view = desktop->main_view;
- desktop_main_set_callback(main_view, desktop_scene_levelup_callback, desktop);
- desktop_animation_set_animation_changed_callback(
- desktop->animation, desktop_scene_levelup_animation_changed_callback, desktop);
- desktop_animation_start_oneshot_levelup(desktop->animation);
- const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
- desktop_main_switch_dolphin_icon(desktop->main_view, icon);
- view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
- scene_manager_set_scene_state(
- desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_PLAYING);
- }
- bool desktop_scene_levelup_on_event(void* context, SceneManagerEvent event) {
- Desktop* desktop = (Desktop*)context;
- bool consumed = false;
- DesktopMainEvent main_event = event.event;
- if(event.type == SceneManagerEventTypeCustom) {
- if(main_event == DesktopMainEventUpdateOneShotAnimation) {
- const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
- if(icon) {
- desktop_main_switch_dolphin_icon(desktop->main_view, icon);
- } else {
- scene_manager_set_scene_state(
- desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_STOPPED);
- }
- consumed = true;
- } else {
- if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLevelUp) ==
- LEVELUP_SCENE_STOPPED) {
- scene_manager_previous_scene(desktop->scene_manager);
- }
- }
- }
- return consumed;
- }
- void desktop_scene_levelup_on_exit(void* context) {
- Desktop* desktop = (Desktop*)context;
- Dolphin* dolphin = furi_record_open("dolphin");
- dolphin_upgrade_level(dolphin);
- furi_record_close("dolphin");
- desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
- desktop_start_new_idle_animation(desktop->animation);
- }
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