desktop_scene_first_start.c 1.5 KB

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  1. #include "../desktop_i.h"
  2. #include "../views/desktop_first_start.h"
  3. void desktop_scene_first_start_callback(DesktopFirstStartEvent event, void* context) {
  4. Desktop* desktop = (Desktop*)context;
  5. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  6. }
  7. void desktop_scene_first_start_on_enter(void* context) {
  8. Desktop* desktop = (Desktop*)context;
  9. DesktopFirstStartView* first_start_view = desktop->first_start_view;
  10. desktop_first_start_set_callback(
  11. first_start_view, desktop_scene_first_start_callback, desktop);
  12. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
  13. }
  14. bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
  15. Desktop* desktop = (Desktop*)context;
  16. bool consumed = false;
  17. Storage* storage = NULL;
  18. Power* power = NULL;
  19. if(event.type == SceneManagerEventTypeCustom) {
  20. switch(event.event) {
  21. case DesktopFirstStartCompleted:
  22. storage = furi_record_open("storage");
  23. storage_common_remove(storage, "/int/first_start");
  24. furi_record_close("storage");
  25. scene_manager_previous_scene(desktop->scene_manager);
  26. consumed = true;
  27. break;
  28. case DesktopFirstStartPoweroff:
  29. power = furi_record_open("power");
  30. power_off(power);
  31. furi_record_close("power");
  32. consumed = true;
  33. break;
  34. default:
  35. break;
  36. }
  37. }
  38. return consumed;
  39. }
  40. void desktop_scene_first_start_on_exit(void* context) {
  41. }