desktop_settings_scene_start.c 1.7 KB

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  1. #include "../desktop_settings_app.h"
  2. #include "applications.h"
  3. enum DesktopSettingsStartSubmenuIndex {
  4. DesktopSettingsStartSubmenuIndexFavorite,
  5. DesktopSettingsStartSubmenuIndexPinSetup,
  6. };
  7. static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) {
  8. DesktopSettingsApp* app = context;
  9. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  10. }
  11. void desktop_settings_scene_start_on_enter(void* context) {
  12. DesktopSettingsApp* app = context;
  13. Submenu* submenu = app->submenu;
  14. submenu_add_item(
  15. submenu,
  16. "Favorite App",
  17. DesktopSettingsStartSubmenuIndexFavorite,
  18. desktop_settings_scene_start_submenu_callback,
  19. app);
  20. submenu_add_item(
  21. submenu,
  22. "PIN Setup",
  23. DesktopSettingsStartSubmenuIndexPinSetup,
  24. desktop_settings_scene_start_submenu_callback,
  25. app);
  26. view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
  27. }
  28. bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
  29. DesktopSettingsApp* app = context;
  30. bool consumed = false;
  31. if(event.type == SceneManagerEventTypeCustom) {
  32. switch(event.event) {
  33. case DesktopSettingsStartSubmenuIndexFavorite:
  34. scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
  35. consumed = true;
  36. break;
  37. case DesktopSettingsStartSubmenuIndexPinSetup:
  38. scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeMenu);
  39. consumed = true;
  40. break;
  41. }
  42. }
  43. return consumed;
  44. }
  45. void desktop_settings_scene_start_on_exit(void* context) {
  46. DesktopSettingsApp* app = context;
  47. submenu_clean(app->submenu);
  48. }