alloc.c 3.6 KB

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  1. #include <alloc/alloc.h>
  2. #include <callback/callback.h>
  3. /**
  4. * @brief Navigation callback for exiting the application
  5. * @param context The context - unused
  6. * @return next view id (VIEW_NONE to exit the app)
  7. */
  8. static uint32_t callback_exit_app(void *context)
  9. {
  10. UNUSED(context);
  11. return VIEW_NONE; // Return VIEW_NONE to exit the app
  12. }
  13. void *global_app;
  14. void flip_world_show_submenu()
  15. {
  16. FlipWorldApp *app = (FlipWorldApp *)global_app;
  17. if (app->submenu)
  18. {
  19. view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
  20. }
  21. }
  22. // Function to allocate resources for the FlipWorldApp
  23. FlipWorldApp *flip_world_app_alloc()
  24. {
  25. FlipWorldApp *app = (FlipWorldApp *)malloc(sizeof(FlipWorldApp));
  26. global_app = app;
  27. Gui *gui = furi_record_open(RECORD_GUI);
  28. // Allocate ViewDispatcher
  29. if (!easy_flipper_set_view_dispatcher(&app->view_dispatcher, gui, app))
  30. {
  31. return NULL;
  32. }
  33. view_dispatcher_set_custom_event_callback(app->view_dispatcher, custom_event_callback);
  34. // Main view
  35. if (!easy_flipper_set_view(&app->view_loader, FlipWorldViewLoader, loader_draw_callback, NULL, callback_to_submenu, &app->view_dispatcher, app))
  36. {
  37. return NULL;
  38. }
  39. loader_init(app->view_loader);
  40. if (!easy_flipper_set_widget(&app->widget_result, FlipWorldViewWidgetResult, "", callback_to_submenu, &app->view_dispatcher))
  41. {
  42. return NULL;
  43. }
  44. // Submenu
  45. if (!easy_flipper_set_submenu(&app->submenu, FlipWorldViewSubmenu, VERSION_TAG, callback_exit_app, &app->view_dispatcher))
  46. {
  47. return NULL;
  48. }
  49. if (!easy_flipper_set_submenu(&app->submenu_game, FlipWorldViewGameSubmenu, "Play", callback_to_submenu, &app->view_dispatcher))
  50. {
  51. return NULL;
  52. }
  53. submenu_add_item(app->submenu, "Play", FlipWorldSubmenuIndexGameSubmenu, callback_submenu_choices, app);
  54. submenu_add_item(app->submenu, "About", FlipWorldSubmenuIndexMessage, callback_submenu_choices, app);
  55. submenu_add_item(app->submenu, "Settings", FlipWorldSubmenuIndexSettings, callback_submenu_choices, app);
  56. //
  57. submenu_add_item(app->submenu_game, "Tutorial", FlipWorldSubmenuIndexStory, callback_submenu_choices, app);
  58. submenu_add_item(app->submenu_game, "PvP", FlipWorldSubmenuIndexPvP, callback_submenu_choices, app);
  59. submenu_add_item(app->submenu_game, "PvE", FlipWorldSubmenuIndexPvE, callback_submenu_choices, app);
  60. // Switch to the main view
  61. view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
  62. return app;
  63. }
  64. // Function to free the resources used by FlipWorldApp
  65. void flip_world_app_free(FlipWorldApp *app)
  66. {
  67. if (!app)
  68. {
  69. FURI_LOG_E(TAG, "FlipWorldApp is NULL");
  70. return;
  71. }
  72. // Free Submenu(s)
  73. if (app->submenu)
  74. {
  75. view_dispatcher_remove_view(app->view_dispatcher, FlipWorldViewSubmenu);
  76. submenu_free(app->submenu);
  77. }
  78. if (app->submenu_game)
  79. {
  80. view_dispatcher_remove_view(app->view_dispatcher, FlipWorldViewGameSubmenu);
  81. submenu_free(app->submenu_game);
  82. }
  83. // Free Widget(s)
  84. if (app->widget_result)
  85. {
  86. view_dispatcher_remove_view(app->view_dispatcher, FlipWorldViewWidgetResult);
  87. widget_free(app->widget_result);
  88. }
  89. // Free View(s)
  90. if (app->view_loader)
  91. {
  92. view_dispatcher_remove_view(app->view_dispatcher, FlipWorldViewLoader);
  93. loader_free_model(app->view_loader);
  94. view_free(app->view_loader);
  95. }
  96. free_all_views(app, true, true);
  97. // free the view dispatcher
  98. view_dispatcher_free(app->view_dispatcher);
  99. // close the gui
  100. furi_record_close(RECORD_GUI);
  101. // free the app
  102. if (app)
  103. free(app);
  104. }