ibutton-scene-cli-emulate.cpp 3.3 KB

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  1. #include "ibutton-scene-cli-emulate.h"
  2. #include "../ibutton-app.h"
  3. #include "../ibutton-view-manager.h"
  4. #include "../ibutton-event.h"
  5. #include "../ibutton-key.h"
  6. #include <callback-connector.h>
  7. void iButtonSceneCliEmulate::on_enter(iButtonApp* app) {
  8. iButtonAppViewManager* view_manager = app->get_view_manager();
  9. Popup* popup = view_manager->get_popup();
  10. iButtonKey* key = app->get_key();
  11. uint8_t* key_data = key->get_data();
  12. const char* key_name = key->get_name();
  13. uint8_t line_count = 2;
  14. timeout = 50; // 5s timeout
  15. // check that stored key has name
  16. if(strcmp(key_name, "") != 0) {
  17. app->set_text_store("emulating\n%s", key_name);
  18. line_count = 2;
  19. } else {
  20. // if not, show key data
  21. switch(key->get_key_type()) {
  22. case iButtonKeyType::KeyDallas:
  23. app->set_text_store(
  24. "emulating\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
  25. key_data[0],
  26. key_data[1],
  27. key_data[2],
  28. key_data[3],
  29. key_data[4],
  30. key_data[5],
  31. key_data[6],
  32. key_data[7]);
  33. line_count = 3;
  34. break;
  35. case iButtonKeyType::KeyCyfral:
  36. app->set_text_store("emulating\n%02X %02X", key_data[0], key_data[1]);
  37. line_count = 2;
  38. break;
  39. case iButtonKeyType::KeyMetakom:
  40. app->set_text_store(
  41. "emulating\n%02X %02X %02X %02X",
  42. key_data[0],
  43. key_data[1],
  44. key_data[2],
  45. key_data[3]);
  46. line_count = 2;
  47. break;
  48. }
  49. }
  50. switch(line_count) {
  51. case 3:
  52. popup_set_header(popup, "iButton", 92, 18, AlignCenter, AlignBottom);
  53. popup_set_text(popup, app->get_text_store(), 92, 22, AlignCenter, AlignTop);
  54. break;
  55. default:
  56. popup_set_header(popup, "iButton", 92, 24, AlignCenter, AlignBottom);
  57. popup_set_text(popup, app->get_text_store(), 92, 28, AlignCenter, AlignTop);
  58. break;
  59. }
  60. popup_set_icon(popup, 10, 10, I_iButtonKey_49x44);
  61. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
  62. app->get_key_worker()->start_emulate(app->get_key());
  63. }
  64. bool iButtonSceneCliEmulate::on_event(iButtonApp* app, iButtonEvent* event) {
  65. bool consumed = false;
  66. if(event->type == iButtonEvent::Type::EventTypeTick) {
  67. consumed = true;
  68. if(!timeout--) {
  69. app->cli_send_event(iButtonApp::CliEvent::CliTimeout);
  70. app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart});
  71. } else {
  72. if(app->get_key_worker()->emulated()) {
  73. app->notify_yellow_blink();
  74. } else {
  75. app->notify_red_blink();
  76. }
  77. }
  78. } else if(event->type == iButtonEvent::Type::EventTypeBack) {
  79. consumed = false;
  80. app->cli_send_event(iButtonApp::CliEvent::CliInterrupt);
  81. }
  82. return consumed;
  83. }
  84. void iButtonSceneCliEmulate::on_exit(iButtonApp* app) {
  85. app->get_key_worker()->stop_emulate();
  86. Popup* popup = app->get_view_manager()->get_popup();
  87. popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
  88. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
  89. popup_set_icon(popup, -1, -1, I_DolphinWait_61x59);
  90. }