gui.c 11 KB

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  1. #include "gui_i.h"
  2. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  3. // Iterating backward
  4. ViewPortArray_it_t it;
  5. ViewPortArray_it_last(it, array);
  6. while(!ViewPortArray_end_p(it)) {
  7. ViewPort* view_port = *ViewPortArray_ref(it);
  8. if(view_port_is_enabled(view_port)) {
  9. return view_port;
  10. }
  11. ViewPortArray_previous(it);
  12. }
  13. return NULL;
  14. }
  15. void gui_update(Gui* gui) {
  16. furi_assert(gui);
  17. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  18. }
  19. void gui_input_events_callback(const void* value, void* ctx) {
  20. furi_assert(value);
  21. furi_assert(ctx);
  22. Gui* gui = ctx;
  23. osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
  24. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  25. }
  26. bool gui_redraw_fs(Gui* gui) {
  27. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  28. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  29. if(view_port) {
  30. view_port_draw(view_port, gui->canvas);
  31. return true;
  32. } else {
  33. return false;
  34. }
  35. }
  36. void gui_redraw_status_bar(Gui* gui) {
  37. ViewPortArray_it_t it;
  38. uint8_t x;
  39. uint8_t x_used = 0;
  40. uint8_t width;
  41. ViewPort* view_port;
  42. canvas_frame_set(
  43. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  44. canvas_draw_icon_name(gui->canvas, 0, 0, I_Background_128x11);
  45. // Right side
  46. x = GUI_DISPLAY_WIDTH;
  47. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  48. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  49. // Render view_port;
  50. view_port = *ViewPortArray_ref(it);
  51. if(view_port_is_enabled(view_port)) {
  52. width = view_port_get_width(view_port);
  53. if(!width) width = 8;
  54. x_used += width;
  55. x -= (width + 2);
  56. canvas_frame_set(gui->canvas, x - 3, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  57. canvas_set_color(gui->canvas, ColorWhite);
  58. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  59. canvas_set_color(gui->canvas, ColorBlack);
  60. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  61. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  62. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  63. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  64. canvas_draw_box(gui->canvas, width + 4, 1, 1, 11);
  65. canvas_set_color(gui->canvas, ColorWhite);
  66. canvas_draw_dot(gui->canvas, width + 4, 0);
  67. canvas_draw_dot(gui->canvas, width + 4, 12);
  68. canvas_set_color(gui->canvas, ColorBlack);
  69. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
  70. view_port_draw(view_port, gui->canvas);
  71. }
  72. ViewPortArray_next(it);
  73. }
  74. // Left side
  75. x = 0;
  76. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  77. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  78. // Render view_port;
  79. view_port = *ViewPortArray_ref(it);
  80. if(view_port_is_enabled(view_port)) {
  81. width = view_port_get_width(view_port);
  82. if(!width) width = 8;
  83. x_used += width;
  84. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  85. canvas_set_color(gui->canvas, ColorWhite);
  86. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  87. canvas_set_color(gui->canvas, ColorBlack);
  88. if(x == 0) { // Frame start
  89. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  90. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  91. }
  92. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  93. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  94. canvas_draw_box(gui->canvas, width + 4, 0, 1, 12);
  95. canvas_set_color(gui->canvas, ColorWhite);
  96. canvas_draw_dot(gui->canvas, width + 4, 0);
  97. canvas_draw_dot(gui->canvas, width + 4, 12);
  98. canvas_set_color(gui->canvas, ColorBlack);
  99. canvas_frame_set(
  100. gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
  101. view_port_draw(view_port, gui->canvas);
  102. x += (width + 2);
  103. }
  104. ViewPortArray_next(it);
  105. }
  106. }
  107. bool gui_redraw_normal(Gui* gui) {
  108. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  109. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  110. if(view_port) {
  111. view_port_draw(view_port, gui->canvas);
  112. return true;
  113. }
  114. return false;
  115. }
  116. bool gui_redraw_none(Gui* gui) {
  117. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  118. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  119. if(view_port) {
  120. view_port_draw(view_port, gui->canvas);
  121. return true;
  122. }
  123. return false;
  124. }
  125. void gui_redraw(Gui* gui) {
  126. furi_assert(gui);
  127. gui_lock(gui);
  128. canvas_reset(gui->canvas);
  129. if(!gui_redraw_fs(gui)) {
  130. if(!gui_redraw_normal(gui)) {
  131. gui_redraw_none(gui);
  132. }
  133. gui_redraw_status_bar(gui);
  134. }
  135. canvas_commit(gui->canvas);
  136. if(gui->canvas_callback) {
  137. gui->canvas_callback(
  138. canvas_get_buffer(gui->canvas),
  139. canvas_get_buffer_size(gui->canvas),
  140. gui->canvas_callback_context);
  141. }
  142. gui_unlock(gui);
  143. }
  144. void gui_input(Gui* gui, InputEvent* input_event) {
  145. furi_assert(gui);
  146. furi_assert(input_event);
  147. gui_lock(gui);
  148. ViewPort* view_port;
  149. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  150. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  151. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  152. if(view_port) {
  153. view_port_input(view_port, input_event);
  154. }
  155. gui_unlock(gui);
  156. }
  157. void gui_lock(Gui* gui) {
  158. furi_assert(gui);
  159. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  160. }
  161. void gui_unlock(Gui* gui) {
  162. furi_assert(gui);
  163. furi_check(osMutexRelease(gui->mutex) == osOK);
  164. }
  165. void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
  166. furi_assert(data);
  167. furi_assert(size == 1024);
  168. furi_assert(context);
  169. Gui* gui = context;
  170. uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
  171. cli_write(gui->cli, magic, sizeof(magic));
  172. cli_write(gui->cli, data, size);
  173. }
  174. void gui_cli_screen_stream(Cli* cli, string_t args, void* context) {
  175. furi_assert(context);
  176. Gui* gui = context;
  177. gui_set_framebuffer_callback_context(gui, gui);
  178. gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback);
  179. gui_redraw(gui);
  180. cli_getc(gui->cli);
  181. gui_set_framebuffer_callback(gui, NULL);
  182. gui_set_framebuffer_callback_context(gui, NULL);
  183. }
  184. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  185. furi_assert(gui);
  186. furi_assert(view_port);
  187. furi_check(layer < GuiLayerMAX);
  188. gui_lock(gui);
  189. // Verify that view port is not yet added
  190. ViewPortArray_it_t it;
  191. for(size_t i = 0; i < GuiLayerMAX; i++) {
  192. ViewPortArray_it(it, gui->layers[i]);
  193. while(!ViewPortArray_end_p(it)) {
  194. furi_assert(*ViewPortArray_ref(it) != view_port);
  195. ViewPortArray_next(it);
  196. }
  197. }
  198. // Add view port and link with gui
  199. ViewPortArray_push_back(gui->layers[layer], view_port);
  200. view_port_gui_set(view_port, gui);
  201. gui_unlock(gui);
  202. gui_update(gui);
  203. }
  204. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  205. furi_assert(gui);
  206. furi_assert(view_port);
  207. gui_lock(gui);
  208. view_port_gui_set(view_port, NULL);
  209. ViewPortArray_it_t it;
  210. for(size_t i = 0; i < GuiLayerMAX; i++) {
  211. ViewPortArray_it(it, gui->layers[i]);
  212. while(!ViewPortArray_end_p(it)) {
  213. if(*ViewPortArray_ref(it) == view_port) {
  214. ViewPortArray_remove(gui->layers[i], it);
  215. } else {
  216. ViewPortArray_next(it);
  217. }
  218. }
  219. }
  220. gui_unlock(gui);
  221. }
  222. void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
  223. furi_assert(gui);
  224. furi_assert(view_port);
  225. gui_lock(gui);
  226. // Remove
  227. GuiLayer layer = GuiLayerMAX;
  228. ViewPortArray_it_t it;
  229. for(size_t i = 0; i < GuiLayerMAX; i++) {
  230. ViewPortArray_it(it, gui->layers[i]);
  231. while(!ViewPortArray_end_p(it)) {
  232. if(*ViewPortArray_ref(it) == view_port) {
  233. ViewPortArray_remove(gui->layers[i], it);
  234. furi_assert(layer == GuiLayerMAX);
  235. layer = i;
  236. } else {
  237. ViewPortArray_next(it);
  238. }
  239. }
  240. }
  241. furi_assert(layer != GuiLayerMAX);
  242. // Return to the top
  243. ViewPortArray_push_back(gui->layers[layer], view_port);
  244. gui_unlock(gui);
  245. }
  246. void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
  247. furi_assert(gui);
  248. furi_assert(view_port);
  249. gui_lock(gui);
  250. // Remove
  251. GuiLayer layer = GuiLayerMAX;
  252. ViewPortArray_it_t it;
  253. for(size_t i = 0; i < GuiLayerMAX; i++) {
  254. ViewPortArray_it(it, gui->layers[i]);
  255. while(!ViewPortArray_end_p(it)) {
  256. if(*ViewPortArray_ref(it) == view_port) {
  257. ViewPortArray_remove(gui->layers[i], it);
  258. furi_assert(layer == GuiLayerMAX);
  259. layer = i;
  260. } else {
  261. ViewPortArray_next(it);
  262. }
  263. }
  264. }
  265. furi_assert(layer != GuiLayerMAX);
  266. // Return to the top
  267. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  268. gui_unlock(gui);
  269. }
  270. void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback) {
  271. furi_assert(gui);
  272. gui->canvas_callback = callback;
  273. }
  274. void gui_set_framebuffer_callback_context(Gui* gui, void* context) {
  275. furi_assert(gui);
  276. gui->canvas_callback_context = context;
  277. }
  278. Gui* gui_alloc() {
  279. Gui* gui = furi_alloc(sizeof(Gui));
  280. // Thread ID
  281. gui->thread = osThreadGetId();
  282. // Allocate mutex
  283. gui->mutex = osMutexNew(NULL);
  284. furi_check(gui->mutex);
  285. // Layers
  286. for(size_t i = 0; i < GuiLayerMAX; i++) {
  287. ViewPortArray_init(gui->layers[i]);
  288. }
  289. // Drawing canvas
  290. gui->canvas = canvas_init();
  291. // Input
  292. gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
  293. gui->input_events = furi_record_open("input_events");
  294. furi_check(gui->input_events);
  295. subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
  296. // Cli
  297. gui->cli = furi_record_open("cli");
  298. cli_add_command(gui->cli, "screen_stream", gui_cli_screen_stream, gui);
  299. return gui;
  300. }
  301. int32_t gui_task(void* p) {
  302. Gui* gui = gui_alloc();
  303. furi_record_create("gui", gui);
  304. while(1) {
  305. uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
  306. // Process and dispatch input
  307. if(flags & GUI_THREAD_FLAG_INPUT) {
  308. // Process till queue become empty
  309. InputEvent input_event;
  310. while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
  311. gui_input(gui, &input_event);
  312. }
  313. }
  314. // Process and dispatch draw call
  315. if(flags & GUI_THREAD_FLAG_DRAW) {
  316. // Clear flags that arrived on input step
  317. osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
  318. gui_redraw(gui);
  319. }
  320. }
  321. return 0;
  322. }