canvas.c 6.6 KB

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  1. #include "canvas_i.h"
  2. #include "icon_i.h"
  3. #include <furi.h>
  4. #include <api-hal.h>
  5. uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
  6. uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
  7. Canvas* canvas_init() {
  8. Canvas* canvas = furi_alloc(sizeof(Canvas));
  9. api_hal_power_insomnia_enter();
  10. u8g2_Setup_st7565_erc12864_alt_f(
  11. &canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
  12. // send init sequence to the display, display is in sleep mode after this
  13. u8g2_InitDisplay(&canvas->fb);
  14. u8g2_SetContrast(&canvas->fb, 36);
  15. // wake up display
  16. u8g2_SetPowerSave(&canvas->fb, 0);
  17. u8g2_SendBuffer(&canvas->fb);
  18. api_hal_power_insomnia_exit();
  19. return canvas;
  20. }
  21. void canvas_free(Canvas* canvas) {
  22. furi_assert(canvas);
  23. free(canvas);
  24. }
  25. void canvas_reset(Canvas* canvas) {
  26. furi_assert(canvas);
  27. canvas_clear(canvas);
  28. canvas_set_color(canvas, ColorBlack);
  29. canvas_set_font(canvas, FontSecondary);
  30. }
  31. void canvas_commit(Canvas* canvas) {
  32. furi_assert(canvas);
  33. u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
  34. u8g2_SendBuffer(&canvas->fb);
  35. }
  36. uint8_t* canvas_get_buffer(Canvas* canvas) {
  37. furi_assert(canvas);
  38. return u8g2_GetBufferPtr(&canvas->fb);
  39. }
  40. size_t canvas_get_buffer_size(Canvas* canvas) {
  41. furi_assert(canvas);
  42. return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
  43. }
  44. void canvas_frame_set(
  45. Canvas* canvas,
  46. uint8_t offset_x,
  47. uint8_t offset_y,
  48. uint8_t width,
  49. uint8_t height) {
  50. furi_assert(canvas);
  51. canvas->offset_x = offset_x;
  52. canvas->offset_y = offset_y;
  53. canvas->width = width;
  54. canvas->height = height;
  55. }
  56. uint8_t canvas_width(Canvas* canvas) {
  57. furi_assert(canvas);
  58. return canvas->width;
  59. }
  60. uint8_t canvas_height(Canvas* canvas) {
  61. furi_assert(canvas);
  62. return canvas->height;
  63. }
  64. uint8_t canvas_current_font_height(Canvas* canvas) {
  65. furi_assert(canvas);
  66. return u8g2_GetMaxCharHeight(&canvas->fb);
  67. }
  68. void canvas_clear(Canvas* canvas) {
  69. furi_assert(canvas);
  70. u8g2_ClearBuffer(&canvas->fb);
  71. }
  72. void canvas_set_color(Canvas* canvas, Color color) {
  73. furi_assert(canvas);
  74. u8g2_SetDrawColor(&canvas->fb, color);
  75. }
  76. void canvas_invert_color(Canvas* canvas) {
  77. canvas->fb.draw_color = !canvas->fb.draw_color;
  78. }
  79. void canvas_set_font(Canvas* canvas, Font font) {
  80. furi_assert(canvas);
  81. u8g2_SetFontMode(&canvas->fb, 1);
  82. if(font == FontPrimary) {
  83. u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
  84. } else if(font == FontSecondary) {
  85. u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
  86. } else if(font == FontGlyph) {
  87. u8g2_SetFont(&canvas->fb, u8g2_font_unifont_t_symbols);
  88. } else if(font == FontKeyboard) {
  89. u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mf);
  90. } else {
  91. furi_check(0);
  92. }
  93. }
  94. void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
  95. furi_assert(canvas);
  96. if(!str) return;
  97. x += canvas->offset_x;
  98. y += canvas->offset_y;
  99. u8g2_DrawStr(&canvas->fb, x, y, str);
  100. }
  101. void canvas_draw_str_aligned(
  102. Canvas* canvas,
  103. uint8_t x,
  104. uint8_t y,
  105. Align horizontal,
  106. Align vertical,
  107. const char* str) {
  108. furi_assert(canvas);
  109. if(!str) return;
  110. x += canvas->offset_x;
  111. y += canvas->offset_y;
  112. switch(horizontal) {
  113. case AlignLeft:
  114. break;
  115. case AlignRight:
  116. x -= u8g2_GetStrWidth(&canvas->fb, str);
  117. break;
  118. case AlignCenter:
  119. x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
  120. break;
  121. default:
  122. furi_check(0);
  123. break;
  124. }
  125. switch(vertical) {
  126. case AlignTop:
  127. y += u8g2_GetAscent(&canvas->fb);
  128. break;
  129. case AlignBottom:
  130. break;
  131. case AlignCenter:
  132. y += (u8g2_GetAscent(&canvas->fb) / 2);
  133. break;
  134. default:
  135. furi_check(0);
  136. break;
  137. }
  138. u8g2_DrawStr(&canvas->fb, x, y, str);
  139. }
  140. uint16_t canvas_string_width(Canvas* canvas, const char* str) {
  141. furi_assert(canvas);
  142. if(!str) return 0;
  143. return u8g2_GetStrWidth(&canvas->fb, str);
  144. }
  145. void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon) {
  146. furi_assert(canvas);
  147. if(!icon) return;
  148. x += canvas->offset_x;
  149. y += canvas->offset_y;
  150. u8g2_DrawXBM(
  151. &canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
  152. }
  153. void canvas_draw_icon_name(Canvas* canvas, uint8_t x, uint8_t y, IconName name) {
  154. furi_assert(canvas);
  155. const IconData* data = assets_icons_get_data(name);
  156. x += canvas->offset_x;
  157. y += canvas->offset_y;
  158. u8g2_DrawXBM(&canvas->fb, x, y, data->width, data->height, data->frames[0]);
  159. }
  160. void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
  161. furi_assert(canvas);
  162. x += canvas->offset_x;
  163. y += canvas->offset_y;
  164. u8g2_DrawPixel(&canvas->fb, x, y);
  165. }
  166. void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  167. furi_assert(canvas);
  168. x += canvas->offset_x;
  169. y += canvas->offset_y;
  170. u8g2_DrawBox(&canvas->fb, x, y, width, height);
  171. }
  172. void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  173. furi_assert(canvas);
  174. x += canvas->offset_x;
  175. y += canvas->offset_y;
  176. u8g2_DrawFrame(&canvas->fb, x, y, width, height);
  177. }
  178. void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
  179. furi_assert(canvas);
  180. x1 += canvas->offset_x;
  181. y1 += canvas->offset_y;
  182. x2 += canvas->offset_x;
  183. y2 += canvas->offset_y;
  184. u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
  185. }
  186. void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  187. furi_assert(canvas);
  188. x += canvas->offset_x;
  189. y += canvas->offset_y;
  190. u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  191. }
  192. void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  193. furi_assert(canvas);
  194. x += canvas->offset_x;
  195. y += canvas->offset_y;
  196. u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  197. }
  198. void canvas_draw_xbm(
  199. Canvas* canvas,
  200. uint8_t x,
  201. uint8_t y,
  202. uint8_t w,
  203. uint8_t h,
  204. const uint8_t* bitmap) {
  205. furi_assert(canvas);
  206. x += canvas->offset_x;
  207. y += canvas->offset_y;
  208. u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
  209. }
  210. void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
  211. furi_assert(canvas);
  212. x += canvas->offset_x;
  213. y += canvas->offset_y;
  214. u8g2_DrawGlyph(&canvas->fb, x, y, ch);
  215. }
  216. void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
  217. u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
  218. }