dolphin.c 16 KB

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  1. #include "dolphin_i.h"
  2. #include <stdlib.h>
  3. #include "applications.h"
  4. static void dolphin_switch_to_app(Dolphin* dolphin, const FlipperApplication* flipper_app) {
  5. furi_assert(dolphin);
  6. furi_assert(flipper_app);
  7. furi_assert(flipper_app->app);
  8. furi_assert(flipper_app->name);
  9. furi_thread_set_name(dolphin->scene_thread, flipper_app->name);
  10. furi_thread_set_stack_size(dolphin->scene_thread, flipper_app->stack_size);
  11. furi_thread_set_callback(dolphin->scene_thread, flipper_app->app);
  12. furi_thread_start(dolphin->scene_thread);
  13. }
  14. // temporary main screen animation managment
  15. void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
  16. with_view_model(
  17. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  18. model->animation = assets_icons_get(icon);
  19. icon_start_animation(model->animation);
  20. return true;
  21. });
  22. }
  23. void dolphin_scene_handler_switch_scene(Dolphin* dolphin) {
  24. with_view_model(
  25. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  26. if(icon_is_last_frame(model->animation)) {
  27. model->animation = assets_icons_get(idle_scenes[model->scene_num]);
  28. icon_start_animation(model->animation);
  29. model->scene_num = random() % sizeof(idle_scenes);
  30. }
  31. return true;
  32. });
  33. }
  34. bool dolphin_view_first_start_input(InputEvent* event, void* context) {
  35. furi_assert(event);
  36. furi_assert(context);
  37. Dolphin* dolphin = context;
  38. if(event->type == InputTypeShort) {
  39. DolphinViewFirstStartModel* model = view_get_model(dolphin->idle_view_first_start);
  40. if(event->key == InputKeyLeft) {
  41. if(model->page > 0) model->page--;
  42. } else if(event->key == InputKeyRight) {
  43. uint32_t page = ++model->page;
  44. if(page > 8) {
  45. dolphin_save(dolphin);
  46. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  47. }
  48. }
  49. view_commit_model(dolphin->idle_view_first_start, true);
  50. }
  51. // All evennts cosumed
  52. return true;
  53. }
  54. void dolphin_lock_handler(InputEvent* event, Dolphin* dolphin) {
  55. furi_assert(event);
  56. furi_assert(dolphin);
  57. with_view_model(
  58. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  59. model->hint_timeout = HINT_TIMEOUT_L;
  60. return true;
  61. });
  62. if(event->key == InputKeyBack && event->type == InputTypeShort) {
  63. uint32_t press_time = HAL_GetTick();
  64. // check if pressed sequentially
  65. if(press_time - dolphin->lock_lastpress > UNLOCK_RST_TIMEOUT) {
  66. dolphin->lock_lastpress = press_time;
  67. dolphin->lock_count = 0;
  68. } else if(press_time - dolphin->lock_lastpress < UNLOCK_RST_TIMEOUT) {
  69. dolphin->lock_lastpress = press_time;
  70. dolphin->lock_count++;
  71. }
  72. if(dolphin->lock_count == 2) {
  73. dolphin->locked = false;
  74. dolphin->lock_count = 0;
  75. with_view_model(
  76. dolphin->view_lockmenu, (DolphinViewLockMenuModel * model) {
  77. model->locked = false;
  78. model->door_left_x = -57; // move doors to default pos
  79. model->door_right_x = 115;
  80. return true;
  81. });
  82. with_view_model(
  83. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  84. model->hint_timeout = HINT_TIMEOUT_L; // "unlocked" hint timeout
  85. model->locked = false;
  86. return true;
  87. });
  88. view_port_enabled_set(dolphin->lock_viewport, false);
  89. }
  90. }
  91. }
  92. bool dolphin_view_idle_main_input(InputEvent* event, void* context) {
  93. furi_assert(event);
  94. furi_assert(context);
  95. Dolphin* dolphin = context;
  96. // unlocked
  97. if(!dolphin->locked) {
  98. if(event->key == InputKeyOk && event->type == InputTypeShort) {
  99. with_value_mutex(
  100. dolphin->menu_vm, (Menu * menu) { menu_ok(menu); });
  101. } else if(event->key == InputKeyUp && event->type == InputTypeShort) {
  102. osTimerStart(dolphin->timeout_timer, 40);
  103. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewLockMenu);
  104. } else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
  105. #if 0
  106. dolphin_switch_to_app(dolphin, &FAV_APP);
  107. #endif
  108. } else if(event->key == InputKeyRight && event->type == InputTypeShort) {
  109. dolphin_switch_to_app(dolphin, &FLIPPER_SCENE);
  110. } else if(event->key == InputKeyDown && event->type == InputTypeShort) {
  111. dolphin_switch_to_app(dolphin, &FLIPPER_ARCHIVE);
  112. } else if(event->key == InputKeyDown && event->type == InputTypeLong) {
  113. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewStats);
  114. } else if(event->key == InputKeyBack && event->type == InputTypeShort) {
  115. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  116. }
  117. } else {
  118. // locked
  119. dolphin_lock_handler(event, dolphin);
  120. dolphin_scene_handler_switch_scene(dolphin);
  121. }
  122. // All events consumed
  123. return true;
  124. }
  125. void lock_menu_refresh_handler(void* p) {
  126. osMessageQueueId_t event_queue = p;
  127. DolphinEvent event;
  128. event.type = DolphinEventTypeTick;
  129. // Some tick events may lost and we don't care.
  130. osMessageQueuePut(event_queue, &event, 0, 0);
  131. }
  132. static void lock_menu_callback(void* context, uint8_t index) {
  133. furi_assert(context);
  134. Dolphin* dolphin = context;
  135. switch(index) {
  136. // lock
  137. case 0:
  138. dolphin->locked = true;
  139. with_view_model(
  140. dolphin->view_lockmenu, (DolphinViewLockMenuModel * model) {
  141. model->locked = true;
  142. model->exit_timeout = HINT_TIMEOUT_H;
  143. return true;
  144. });
  145. with_view_model(
  146. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  147. model->locked = true;
  148. return true;
  149. });
  150. break;
  151. default:
  152. break;
  153. }
  154. }
  155. static void lock_icon_callback(Canvas* canvas, void* context) {
  156. furi_assert(context);
  157. Dolphin* dolphin = context;
  158. canvas_draw_icon(canvas, 0, 0, dolphin->lock_icon);
  159. }
  160. bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
  161. furi_assert(event);
  162. furi_assert(context);
  163. Dolphin* dolphin = context;
  164. if(event->type != InputTypeShort) return false;
  165. DolphinViewLockMenuModel* model = view_get_model(dolphin->view_lockmenu);
  166. if(event->key == InputKeyUp) {
  167. model->idx = CLAMP(model->idx - 1, 2, 0);
  168. } else if(event->key == InputKeyDown) {
  169. model->idx = CLAMP(model->idx + 1, 2, 0);
  170. } else if(event->key == InputKeyOk) {
  171. lock_menu_callback(context, model->idx);
  172. } else if(event->key == InputKeyBack) {
  173. model->idx = 0;
  174. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  175. if(random() % 100 > 50)
  176. dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
  177. }
  178. view_commit_model(dolphin->view_lockmenu, true);
  179. return true;
  180. }
  181. bool dolphin_view_idle_down_input(InputEvent* event, void* context) {
  182. furi_assert(event);
  183. furi_assert(context);
  184. Dolphin* dolphin = context;
  185. DolphinViewStatsScreens current;
  186. if(event->type != InputTypeShort) return false;
  187. DolphinViewStatsModel* model = view_get_model(dolphin->idle_view_dolphin_stats);
  188. current = model->screen;
  189. if(event->key == InputKeyDown) {
  190. model->screen = (model->screen + 1) % DolphinViewStatsTotalCount;
  191. } else if(event->key == InputKeyUp) {
  192. model->screen =
  193. ((model->screen - 1) + DolphinViewStatsTotalCount) % DolphinViewStatsTotalCount;
  194. }
  195. view_commit_model(dolphin->idle_view_dolphin_stats, true);
  196. if(current == DolphinViewStatsMeta) {
  197. if(event->key == InputKeyLeft) {
  198. dolphin_deed(dolphin, DolphinDeedWrong);
  199. } else if(event->key == InputKeyRight) {
  200. dolphin_deed(dolphin, DolphinDeedIButtonRead);
  201. } else if(event->key == InputKeyOk) {
  202. dolphin_save(dolphin);
  203. } else {
  204. return false;
  205. }
  206. }
  207. if(event->key == InputKeyBack) {
  208. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  209. }
  210. return true;
  211. }
  212. Dolphin* dolphin_alloc() {
  213. Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
  214. // Message queue
  215. dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
  216. furi_check(dolphin->event_queue);
  217. // State
  218. dolphin->state = dolphin_state_alloc();
  219. // Menu
  220. dolphin->menu_vm = furi_record_open("menu");
  221. // Scene thread
  222. dolphin->scene_thread = furi_thread_alloc();
  223. // GUI
  224. dolphin->gui = furi_record_open("gui");
  225. // Dispatcher
  226. dolphin->idle_view_dispatcher = view_dispatcher_alloc();
  227. // First start View
  228. dolphin->idle_view_first_start = view_alloc();
  229. view_allocate_model(
  230. dolphin->idle_view_first_start, ViewModelTypeLockFree, sizeof(DolphinViewFirstStartModel));
  231. view_set_context(dolphin->idle_view_first_start, dolphin);
  232. view_set_draw_callback(dolphin->idle_view_first_start, dolphin_view_first_start_draw);
  233. view_set_input_callback(dolphin->idle_view_first_start, dolphin_view_first_start_input);
  234. view_dispatcher_add_view(
  235. dolphin->idle_view_dispatcher, DolphinViewFirstStart, dolphin->idle_view_first_start);
  236. // Main Idle View
  237. dolphin->idle_view_main = view_alloc();
  238. view_set_context(dolphin->idle_view_main, dolphin);
  239. view_allocate_model(
  240. dolphin->idle_view_main, ViewModelTypeLockFree, sizeof(DolphinViewMainModel));
  241. view_set_draw_callback(dolphin->idle_view_main, dolphin_view_idle_main_draw);
  242. view_set_input_callback(dolphin->idle_view_main, dolphin_view_idle_main_input);
  243. view_dispatcher_add_view(
  244. dolphin->idle_view_dispatcher, DolphinViewIdleMain, dolphin->idle_view_main);
  245. // Lock Menu View
  246. dolphin->view_lockmenu = view_alloc();
  247. view_set_context(dolphin->view_lockmenu, dolphin);
  248. view_allocate_model(
  249. dolphin->view_lockmenu, ViewModelTypeLockFree, sizeof(DolphinViewLockMenuModel));
  250. view_set_draw_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_draw);
  251. view_set_input_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_input);
  252. view_set_previous_callback(dolphin->view_lockmenu, dolphin_view_idle_back);
  253. view_dispatcher_add_view(
  254. dolphin->idle_view_dispatcher, DolphinViewLockMenu, dolphin->view_lockmenu);
  255. // default doors xpos
  256. with_view_model(
  257. dolphin->view_lockmenu, (DolphinViewLockMenuModel * model) {
  258. model->door_left_x = -57; // defaults
  259. model->door_right_x = 115; // defaults
  260. return true;
  261. });
  262. dolphin->timeout_timer =
  263. osTimerNew(lock_menu_refresh_handler, osTimerPeriodic, dolphin->event_queue, NULL);
  264. // Stats Idle View
  265. dolphin->idle_view_dolphin_stats = view_alloc();
  266. view_set_context(dolphin->idle_view_dolphin_stats, dolphin);
  267. view_allocate_model(
  268. dolphin->idle_view_dolphin_stats, ViewModelTypeLockFree, sizeof(DolphinViewStatsModel));
  269. view_set_draw_callback(dolphin->idle_view_dolphin_stats, dolphin_view_idle_down_draw);
  270. view_set_input_callback(dolphin->idle_view_dolphin_stats, dolphin_view_idle_down_input);
  271. view_set_previous_callback(dolphin->idle_view_dolphin_stats, dolphin_view_idle_back);
  272. view_dispatcher_add_view(
  273. dolphin->idle_view_dispatcher, DolphinViewStats, dolphin->idle_view_dolphin_stats);
  274. // HW Mismatch
  275. dolphin->view_hw_mismatch = view_alloc();
  276. view_set_draw_callback(dolphin->view_hw_mismatch, dolphin_view_hw_mismatch_draw);
  277. view_set_previous_callback(dolphin->view_hw_mismatch, dolphin_view_idle_back);
  278. view_dispatcher_add_view(
  279. dolphin->idle_view_dispatcher, DolphinViewHwMismatch, dolphin->view_hw_mismatch);
  280. // Lock icon
  281. dolphin->lock_icon = assets_icons_get(I_Lock_8x8);
  282. dolphin->lock_viewport = view_port_alloc();
  283. view_port_set_width(dolphin->lock_viewport, icon_get_width(dolphin->lock_icon));
  284. view_port_draw_callback_set(dolphin->lock_viewport, lock_icon_callback, dolphin);
  285. view_port_enabled_set(dolphin->lock_viewport, false);
  286. // Main screen animation
  287. dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
  288. view_dispatcher_attach_to_gui(
  289. dolphin->idle_view_dispatcher, dolphin->gui, ViewDispatcherTypeWindow);
  290. gui_add_view_port(dolphin->gui, dolphin->lock_viewport, GuiLayerStatusBarLeft);
  291. return dolphin;
  292. }
  293. void dolphin_free(Dolphin* dolphin) {
  294. furi_assert(dolphin);
  295. gui_remove_view_port(dolphin->gui, dolphin->lock_viewport);
  296. view_port_free(dolphin->lock_viewport);
  297. icon_free(dolphin->lock_icon);
  298. osTimerDelete(dolphin->timeout_timer);
  299. view_dispatcher_free(dolphin->idle_view_dispatcher);
  300. furi_record_close("gui");
  301. dolphin->gui = NULL;
  302. furi_thread_free(dolphin->scene_thread);
  303. furi_record_close("menu");
  304. dolphin->menu_vm = NULL;
  305. dolphin_state_free(dolphin->state);
  306. osMessageQueueDelete(dolphin->event_queue);
  307. free(dolphin);
  308. }
  309. void dolphin_save(Dolphin* dolphin) {
  310. furi_assert(dolphin);
  311. DolphinEvent event;
  312. event.type = DolphinEventTypeSave;
  313. furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
  314. }
  315. void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
  316. furi_assert(dolphin);
  317. DolphinEvent event;
  318. event.type = DolphinEventTypeDeed;
  319. event.deed = deed;
  320. furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
  321. }
  322. int32_t dolphin_task() {
  323. Dolphin* dolphin = dolphin_alloc();
  324. if(dolphin_state_load(dolphin->state)) {
  325. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  326. } else {
  327. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewFirstStart);
  328. }
  329. with_view_model(
  330. dolphin->idle_view_dolphin_stats, (DolphinViewStatsModel * model) {
  331. model->icounter = dolphin_state_get_icounter(dolphin->state);
  332. model->butthurt = dolphin_state_get_butthurt(dolphin->state);
  333. return true;
  334. });
  335. furi_record_create("dolphin", dolphin);
  336. if(!api_hal_version_do_i_belong_here()) {
  337. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewHwMismatch);
  338. }
  339. DolphinEvent event;
  340. while(1) {
  341. furi_check(osMessageQueueGet(dolphin->event_queue, &event, NULL, osWaitForever) == osOK);
  342. DolphinViewLockMenuModel* lock_model = view_get_model(dolphin->view_lockmenu);
  343. if(lock_model->locked && lock_model->exit_timeout == 0 &&
  344. osTimerIsRunning(dolphin->timeout_timer)) {
  345. osTimerStop(dolphin->timeout_timer);
  346. osDelay(1); // smol enterprise delay
  347. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  348. }
  349. if(event.type == DolphinEventTypeTick) {
  350. view_commit_model(dolphin->view_lockmenu, true);
  351. } else if(event.type == DolphinEventTypeDeed) {
  352. dolphin_state_on_deed(dolphin->state, event.deed);
  353. with_view_model(
  354. dolphin->idle_view_dolphin_stats, (DolphinViewStatsModel * model) {
  355. model->icounter = dolphin_state_get_icounter(dolphin->state);
  356. model->butthurt = dolphin_state_get_butthurt(dolphin->state);
  357. return true;
  358. });
  359. } else if(event.type == DolphinEventTypeSave) {
  360. dolphin_state_save(dolphin->state);
  361. }
  362. }
  363. dolphin_free(dolphin);
  364. return 0;
  365. }