subbrute_scene_load_select.c 2.1 KB

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  1. #include "../subbrute_i.h"
  2. #include "../subbrute_custom_event.h"
  3. #include "../views/subbrute_main_view.h"
  4. #define TAG "SubBruteSceneStart"
  5. void subbrute_scene_load_select_callback(SubBruteCustomEvent event, void* context) {
  6. furi_assert(context);
  7. SubBruteState* instance = (SubBruteState*)context;
  8. #ifdef FURI_DEBUG
  9. FURI_LOG_D(TAG, "subbrute_scene_load_select_callback");
  10. #endif
  11. view_dispatcher_send_custom_event(instance->view_dispatcher, event);
  12. }
  13. void subbrute_scene_load_select_on_enter(void* context) {
  14. furi_assert(context);
  15. #ifdef FURI_DEBUG
  16. FURI_LOG_I(TAG, "subbrute_scene_load_select_on_enter");
  17. #endif
  18. SubBruteState* instance = (SubBruteState*)context;
  19. SubBruteMainView* view = instance->view_main;
  20. instance->current_view = SubBruteViewMain;
  21. subbrute_main_view_set_callback(view, subbrute_scene_load_select_callback, instance);
  22. subbrute_main_view_set_index(view, 7, true, instance->device->file_key);
  23. view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
  24. }
  25. void subbrute_scene_load_select_on_exit(void* context) {
  26. UNUSED(context);
  27. #ifdef FURI_DEBUG
  28. FURI_LOG_I(TAG, "subbrute_scene_load_select_on_exit");
  29. #endif
  30. }
  31. bool subbrute_scene_load_select_on_event(void* context, SceneManagerEvent event) {
  32. SubBruteState* instance = (SubBruteState*)context;
  33. bool consumed = false;
  34. if(event.type == SceneManagerEventTypeCustom) {
  35. if(event.event == SubBruteCustomEventTypeIndexSelected) {
  36. instance->device->load_index = subbrute_main_view_get_index(instance->view_main);
  37. #ifdef FURI_DEBUG
  38. FURI_LOG_D(TAG, "load_index: %d", instance->device->load_index);
  39. #endif
  40. scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
  41. consumed = true;
  42. }
  43. } else if(event.type == SceneManagerEventTypeBack) {
  44. if(!scene_manager_search_and_switch_to_previous_scene(
  45. instance->scene_manager, SubBruteSceneStart)) {
  46. scene_manager_next_scene(instance->scene_manager, SubBruteSceneStart);
  47. }
  48. consumed = true;
  49. }
  50. return consumed;
  51. }