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- #include <furi.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <stdlib.h>
- #include <gui/view.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- #include <dolphin/dolphin.h>
- #define TAG "Arkanoid"
- #define FLIPPER_LCD_WIDTH 128
- #define FLIPPER_LCD_HEIGHT 64
- #define MAX_SPEED 3
- typedef enum { EventTypeTick, EventTypeKey } EventType;
- typedef struct {
- //Brick Bounds used in collision detection
- int leftBrick;
- int rightBrick;
- int topBrick;
- int bottomBrick;
- bool isHit[4][13]; //Array of if bricks are hit or not
- } BrickState;
- typedef struct {
- int dx; //Initial movement of ball
- int dy; //Initial movement of ball
- int xb; //Balls starting possition
- int yb; //Balls starting possition
- bool released; //If the ball has been released by the player
- //Ball Bounds used in collision detection
- int leftBall;
- int rightBall;
- int topBall;
- int bottomBall;
- } BallState;
- typedef struct {
- FuriMutex* mutex;
- BallState ball_state;
- BrickState brick_state;
- NotificationApp* notify;
- unsigned int COLUMNS; //Columns of bricks
- unsigned int ROWS; //Rows of bricks
- bool initialDraw; //If the inital draw has happened
- int xPaddle; //X position of paddle
- char text[16]; //General string buffer
- bool bounced; //Used to fix double bounce glitch
- int lives; //Amount of lives
- int level; //Current level
- unsigned int score; //Score for the game
- unsigned int brickCount; //Amount of bricks hit
- int tick; //Tick counter
- bool gameStarted; // Did the game start?
- int speed; // Ball speed
- } ArkanoidState;
- typedef struct {
- EventType type;
- InputEvent input;
- } GameEvent;
- static const NotificationSequence sequence_short_sound = {
- &message_note_c5,
- &message_delay_50,
- &message_sound_off,
- NULL,
- };
- // generate number in range [min,max)
- int rand_range(int min, int max) {
- return min + rand() % (max - min);
- }
- void move_ball(Canvas* canvas, ArkanoidState* st) {
- st->tick++;
- int current_speed = abs(st->speed - 1 - MAX_SPEED);
- if(st->tick % current_speed != 0 && st->tick % (current_speed + 1) != 0) {
- return;
- }
- if(st->ball_state.released) {
- //Move ball
- if(abs(st->ball_state.dx) == 2) {
- st->ball_state.xb += st->ball_state.dx / 2;
- // 2x speed is really 1.5 speed
- if((st->tick / current_speed) % 2 == 0) st->ball_state.xb += st->ball_state.dx / 2;
- } else {
- st->ball_state.xb += st->ball_state.dx;
- }
- st->ball_state.yb = st->ball_state.yb + st->ball_state.dy;
- //Set bounds
- st->ball_state.leftBall = st->ball_state.xb;
- st->ball_state.rightBall = st->ball_state.xb + 2;
- st->ball_state.topBall = st->ball_state.yb;
- st->ball_state.bottomBall = st->ball_state.yb + 2;
- //Bounce off top edge
- if(st->ball_state.yb <= 0) {
- st->ball_state.yb = 2;
- st->ball_state.dy = -st->ball_state.dy;
- }
- //Lose a life if bottom edge hit
- if(st->ball_state.yb >= FLIPPER_LCD_HEIGHT) {
- canvas_draw_frame(canvas, st->xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
- st->xPaddle = 54;
- st->ball_state.yb = 60;
- st->ball_state.released = false;
- st->lives--;
- st->gameStarted = false;
- if(rand_range(0, 2) == 0) {
- st->ball_state.dx = 1;
- } else {
- st->ball_state.dx = -1;
- }
- }
- //Bounce off left side
- if(st->ball_state.xb <= 0) {
- st->ball_state.xb = 2;
- st->ball_state.dx = -st->ball_state.dx;
- }
- //Bounce off right side
- if(st->ball_state.xb >= FLIPPER_LCD_WIDTH - 2) {
- st->ball_state.xb = FLIPPER_LCD_WIDTH - 4;
- st->ball_state.dx = -st->ball_state.dx;
- // arduboy.tunes.tone(523, 250);
- }
- //Bounce off paddle
- if(st->ball_state.xb + 1 >= st->xPaddle && st->ball_state.xb <= st->xPaddle + 12 &&
- st->ball_state.yb + 2 >= FLIPPER_LCD_HEIGHT - 1 &&
- st->ball_state.yb <= FLIPPER_LCD_HEIGHT) {
- st->ball_state.dy = -st->ball_state.dy;
- st->ball_state.dx =
- ((st->ball_state.xb - (st->xPaddle + 6)) / 3); //Applies spin on the ball
- // prevent straight bounce, but not prevent roguuemaster from stealing
- if(st->ball_state.dx == 0) {
- st->ball_state.dx = (rand_range(0, 2) == 1) ? 1 : -1;
- }
- }
- //Bounce off Bricks
- for(unsigned int row = 0; row < st->ROWS; row++) {
- for(unsigned int column = 0; column < st->COLUMNS; column++) {
- if(!st->brick_state.isHit[row][column]) {
- //Sets Brick bounds
- st->brick_state.leftBrick = 10 * column;
- st->brick_state.rightBrick = 10 * column + 10;
- st->brick_state.topBrick = 6 * row + 1;
- st->brick_state.bottomBrick = 6 * row + 7;
- //If A collison has occured
- if(st->ball_state.topBall <= st->brick_state.bottomBrick &&
- st->ball_state.bottomBall >= st->brick_state.topBrick &&
- st->ball_state.leftBall <= st->brick_state.rightBrick &&
- st->ball_state.rightBall >= st->brick_state.leftBrick) {
- st->score += st->level;
- // Blink led when we hit some brick
- notification_message(st->notify, &sequence_short_sound);
- //notification_message(st->notify, &sequence_blink_white_100);
- st->brickCount++;
- st->brick_state.isHit[row][column] = true;
- canvas_draw_frame(canvas, 10 * column, 2 + 6 * row, 8, 4);
- //Vertical collision
- if(st->ball_state.bottomBall > st->brick_state.bottomBrick ||
- st->ball_state.topBall < st->brick_state.topBrick) {
- //Only bounce once each ball move
- if(!st->bounced) {
- st->ball_state.dy = -st->ball_state.dy;
- st->ball_state.yb += st->ball_state.dy;
- st->bounced = true;
- }
- }
- //Hoizontal collision
- if(st->ball_state.leftBall < st->brick_state.leftBrick ||
- st->ball_state.rightBall > st->brick_state.rightBrick) {
- //Only bounce once brick each ball move
- if(!st->bounced) {
- st->ball_state.dx = -st->ball_state.dx;
- st->ball_state.xb += st->ball_state.dx;
- st->bounced = true;
- }
- }
- }
- }
- }
- }
- //Reset Bounce
- st->bounced = false;
- } else {
- //Ball follows paddle
- st->ball_state.xb = st->xPaddle + 5;
- }
- }
- void draw_lives(Canvas* canvas, ArkanoidState* arkanoid_state) {
- if(arkanoid_state->lives == 3) {
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 7);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 7);
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 8);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 8);
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 11);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 11);
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 12);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 12);
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 15);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 15);
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 16);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 16);
- } else if(arkanoid_state->lives == 2) {
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 7);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 7);
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 8);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 8);
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 11);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 11);
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 12);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 12);
- } else {
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 7);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 7);
- canvas_draw_dot(canvas, 4, FLIPPER_LCD_HEIGHT - 8);
- canvas_draw_dot(canvas, 3, FLIPPER_LCD_HEIGHT - 8);
- }
- }
- void draw_score(Canvas* canvas, ArkanoidState* arkanoid_state) {
- snprintf(arkanoid_state->text, sizeof(arkanoid_state->text), "%u", arkanoid_state->score);
- canvas_draw_str_aligned(
- canvas,
- FLIPPER_LCD_WIDTH - 2,
- FLIPPER_LCD_HEIGHT - 6,
- AlignRight,
- AlignBottom,
- arkanoid_state->text);
- }
- void draw_ball(Canvas* canvas, ArkanoidState* ast) {
- canvas_draw_dot(canvas, ast->ball_state.xb, ast->ball_state.yb);
- canvas_draw_dot(canvas, ast->ball_state.xb + 1, ast->ball_state.yb);
- canvas_draw_dot(canvas, ast->ball_state.xb, ast->ball_state.yb + 1);
- canvas_draw_dot(canvas, ast->ball_state.xb + 1, ast->ball_state.yb + 1);
- move_ball(canvas, ast);
- }
- void draw_paddle(Canvas* canvas, ArkanoidState* arkanoid_state) {
- canvas_draw_frame(canvas, arkanoid_state->xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
- }
- void reset_level(Canvas* canvas, ArkanoidState* arkanoid_state) {
- //Undraw paddle
- canvas_draw_frame(canvas, arkanoid_state->xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
- //Undraw ball
- canvas_draw_dot(canvas, arkanoid_state->ball_state.xb, arkanoid_state->ball_state.yb);
- canvas_draw_dot(canvas, arkanoid_state->ball_state.xb + 1, arkanoid_state->ball_state.yb);
- canvas_draw_dot(canvas, arkanoid_state->ball_state.xb, arkanoid_state->ball_state.yb + 1);
- canvas_draw_dot(canvas, arkanoid_state->ball_state.xb + 1, arkanoid_state->ball_state.yb + 1);
- //Alter various variables to reset the game
- arkanoid_state->xPaddle = 54;
- arkanoid_state->ball_state.yb = 60;
- arkanoid_state->brickCount = 0;
- arkanoid_state->ball_state.released = false;
- arkanoid_state->gameStarted = false;
- // Reset all brick hit states
- for(unsigned int row = 0; row < arkanoid_state->ROWS; row++) {
- for(unsigned int column = 0; column < arkanoid_state->COLUMNS; column++) {
- arkanoid_state->brick_state.isHit[row][column] = false;
- }
- }
- }
- static void arkanoid_state_init(ArkanoidState* arkanoid_state) {
- // Init notification
- arkanoid_state->notify = furi_record_open(RECORD_NOTIFICATION);
- // Set the initial game state
- arkanoid_state->COLUMNS = 13;
- arkanoid_state->ROWS = 4;
- arkanoid_state->ball_state.dx = -1;
- arkanoid_state->ball_state.dy = -1;
- arkanoid_state->speed = 2;
- arkanoid_state->bounced = false;
- arkanoid_state->lives = 3;
- arkanoid_state->level = 1;
- arkanoid_state->score = 0;
- arkanoid_state->COLUMNS = 13;
- arkanoid_state->COLUMNS = 13;
- // Reset initial state
- arkanoid_state->initialDraw = false;
- arkanoid_state->gameStarted = false;
- }
- static void arkanoid_draw_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- ArkanoidState* arkanoid_state = ctx;
- furi_mutex_acquire(arkanoid_state->mutex, FuriWaitForever);
- //Initial level draw
- if(!arkanoid_state->initialDraw) {
- arkanoid_state->initialDraw = true;
- // Set default font for text
- canvas_set_font(canvas, FontSecondary);
- //Draws the new level
- reset_level(canvas, arkanoid_state);
- }
- //Draws new bricks and resets their values
- for(unsigned int row = 0; row < arkanoid_state->ROWS; row++) {
- for(unsigned int column = 0; column < arkanoid_state->COLUMNS; column++) {
- if(!arkanoid_state->brick_state.isHit[row][column]) {
- canvas_draw_frame(canvas, 10 * column, 2 + 6 * row, 8, 4);
- }
- }
- }
- if(arkanoid_state->lives > 0) {
- draw_paddle(canvas, arkanoid_state);
- draw_ball(canvas, arkanoid_state);
- draw_score(canvas, arkanoid_state);
- draw_lives(canvas, arkanoid_state);
- if(arkanoid_state->brickCount == arkanoid_state->ROWS * arkanoid_state->COLUMNS) {
- arkanoid_state->level++;
- reset_level(canvas, arkanoid_state);
- }
- } else {
- reset_level(canvas, arkanoid_state);
- arkanoid_state->initialDraw = false;
- arkanoid_state->lives = 3;
- arkanoid_state->score = 0;
- }
- furi_mutex_release(arkanoid_state->mutex);
- }
- static void arkanoid_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
- furi_assert(event_queue);
- GameEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- static void arkanoid_update_timer_callback(FuriMessageQueue* event_queue) {
- furi_assert(event_queue);
- GameEvent event = {.type = EventTypeTick};
- furi_message_queue_put(event_queue, &event, 0);
- }
- int32_t arkanoid_game_app(void* p) {
- UNUSED(p);
- int32_t return_code = 0;
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
- ArkanoidState* arkanoid_state = malloc(sizeof(ArkanoidState));
- arkanoid_state_init(arkanoid_state);
- arkanoid_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!arkanoid_state->mutex) {
- FURI_LOG_E(TAG, "Cannot create mutex\r\n");
- return_code = 255;
- goto free_and_exit;
- }
- // Set system callbacks
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, arkanoid_draw_callback, arkanoid_state);
- view_port_input_callback_set(view_port, arkanoid_input_callback, event_queue);
- FuriTimer* timer =
- furi_timer_alloc(arkanoid_update_timer_callback, FuriTimerTypePeriodic, event_queue);
- furi_timer_start(timer, furi_kernel_get_tick_frequency() / 22);
- // Open GUI and register view_port
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- // Call dolphin deed on game start
- dolphin_deed(DolphinDeedPluginGameStart);
- GameEvent event;
- for(bool processing = true; processing;) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
- furi_mutex_acquire(arkanoid_state->mutex, FuriWaitForever);
- if(event_status == FuriStatusOk) {
- // Key events
- if(event.type == EventTypeKey) {
- if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
- event.input.type == InputTypeRepeat) {
- switch(event.input.key) {
- case InputKeyBack:
- processing = false;
- break;
- case InputKeyRight:
- if(arkanoid_state->xPaddle < FLIPPER_LCD_WIDTH - 12) {
- arkanoid_state->xPaddle += 8;
- }
- break;
- case InputKeyLeft:
- if(arkanoid_state->xPaddle > 0) {
- arkanoid_state->xPaddle -= 8;
- }
- break;
- case InputKeyUp:
- if(arkanoid_state->speed < MAX_SPEED) {
- arkanoid_state->speed++;
- }
- break;
- case InputKeyDown:
- if(arkanoid_state->speed > 1) {
- arkanoid_state->speed--;
- }
- break;
- case InputKeyOk:
- if(arkanoid_state->gameStarted == false) {
- //Release ball if FIRE pressed
- arkanoid_state->ball_state.released = true;
- //Apply random direction to ball on release
- if(rand_range(0, 2) == 0) {
- arkanoid_state->ball_state.dx = 1;
- } else {
- arkanoid_state->ball_state.dx = -1;
- }
- //Makes sure the ball heads upwards
- arkanoid_state->ball_state.dy = -1;
- //start the game flag
- arkanoid_state->gameStarted = true;
- }
- break;
- default:
- break;
- }
- }
- }
- }
- furi_mutex_release(arkanoid_state->mutex);
- view_port_update(view_port);
- }
- furi_timer_free(timer);
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- furi_record_close(RECORD_NOTIFICATION);
- view_port_free(view_port);
- furi_mutex_free(arkanoid_state->mutex);
- free_and_exit:
- free(arkanoid_state);
- furi_message_queue_free(event_queue);
- return return_code;
- }
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