mag_scene_start.c 2.0 KB

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  1. #include "../mag_i.h"
  2. typedef enum {
  3. SubmenuIndexEmulateTest,
  4. SubmenuIndexSaved,
  5. SubmenuIndexAddManually,
  6. } SubmenuIndex;
  7. static void mag_scene_start_submenu_callback(void* context, uint32_t index) {
  8. Mag* mag = context;
  9. view_dispatcher_send_custom_event(mag->view_dispatcher, index);
  10. }
  11. void mag_scene_start_on_enter(void* context) {
  12. Mag* mag = context;
  13. Submenu* submenu = mag->submenu;
  14. submenu_add_item(
  15. submenu,
  16. "Emulate (Hardcoded)",
  17. SubmenuIndexEmulateTest,
  18. mag_scene_start_submenu_callback,
  19. mag);
  20. submenu_add_item(submenu, "Saved", SubmenuIndexSaved, mag_scene_start_submenu_callback, mag);
  21. submenu_add_item(
  22. submenu, "Add Manually", SubmenuIndexAddManually, mag_scene_start_submenu_callback, mag);
  23. submenu_set_selected_item(
  24. submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneStart));
  25. // clear key
  26. furi_string_reset(mag->file_name);
  27. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
  28. }
  29. bool mag_scene_start_on_event(void* context, SceneManagerEvent event) {
  30. Mag* mag = context;
  31. bool consumed = false;
  32. if(event.type == SceneManagerEventTypeCustom) {
  33. if(event.event == SubmenuIndexEmulateTest) {
  34. scene_manager_next_scene(mag->scene_manager, MagSceneEmulateTest);
  35. consumed = true;
  36. } else if(event.event == SubmenuIndexSaved) {
  37. furi_string_set(mag->file_path, MAG_APP_FOLDER);
  38. scene_manager_next_scene(mag->scene_manager, MagSceneSelectKey);
  39. consumed = true;
  40. } else if(event.event == SubmenuIndexAddManually) {
  41. scene_manager_next_scene(mag->scene_manager, MagSceneSaveData);
  42. consumed = true;
  43. }
  44. scene_manager_set_scene_state(mag->scene_manager, MagSceneStart, event.event);
  45. }
  46. return consumed;
  47. }
  48. void mag_scene_start_on_exit(void* context) {
  49. Mag* mag = context;
  50. submenu_reset(mag->submenu);
  51. }