canvas.c 7.8 KB

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  1. #include "canvas_i.h"
  2. #include "icon_i.h"
  3. #include <furi.h>
  4. #include <api-hal.h>
  5. uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
  6. uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
  7. Canvas* canvas_init() {
  8. Canvas* canvas = furi_alloc(sizeof(Canvas));
  9. api_hal_power_insomnia_enter();
  10. canvas->orientation = CanvasOrientationHorizontal;
  11. u8g2_Setup_st7565_erc12864_alt_f(
  12. &canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
  13. // send init sequence to the display, display is in sleep mode after this
  14. u8g2_InitDisplay(&canvas->fb);
  15. u8g2_SetContrast(&canvas->fb, 36);
  16. // wake up display
  17. u8g2_SetPowerSave(&canvas->fb, 0);
  18. u8g2_SendBuffer(&canvas->fb);
  19. api_hal_power_insomnia_exit();
  20. return canvas;
  21. }
  22. void canvas_free(Canvas* canvas) {
  23. furi_assert(canvas);
  24. free(canvas);
  25. }
  26. void canvas_reset(Canvas* canvas) {
  27. furi_assert(canvas);
  28. canvas_clear(canvas);
  29. canvas_set_color(canvas, ColorBlack);
  30. canvas_set_font(canvas, FontSecondary);
  31. }
  32. void canvas_commit(Canvas* canvas) {
  33. furi_assert(canvas);
  34. u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
  35. u8g2_SendBuffer(&canvas->fb);
  36. }
  37. uint8_t* canvas_get_buffer(Canvas* canvas) {
  38. furi_assert(canvas);
  39. return u8g2_GetBufferPtr(&canvas->fb);
  40. }
  41. size_t canvas_get_buffer_size(Canvas* canvas) {
  42. furi_assert(canvas);
  43. return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
  44. }
  45. void canvas_frame_set(
  46. Canvas* canvas,
  47. uint8_t offset_x,
  48. uint8_t offset_y,
  49. uint8_t width,
  50. uint8_t height) {
  51. furi_assert(canvas);
  52. canvas->offset_x = offset_x;
  53. canvas->offset_y = offset_y;
  54. canvas->width = width;
  55. canvas->height = height;
  56. }
  57. uint8_t canvas_width(Canvas* canvas) {
  58. furi_assert(canvas);
  59. return canvas->width;
  60. }
  61. uint8_t canvas_height(Canvas* canvas) {
  62. furi_assert(canvas);
  63. return canvas->height;
  64. }
  65. uint8_t canvas_current_font_height(Canvas* canvas) {
  66. furi_assert(canvas);
  67. uint8_t font_height = u8g2_GetMaxCharHeight(&canvas->fb);
  68. if(canvas->fb.font == u8g2_font_haxrcorp4089_tr) {
  69. font_height += 1;
  70. }
  71. return font_height;
  72. }
  73. void canvas_clear(Canvas* canvas) {
  74. furi_assert(canvas);
  75. u8g2_ClearBuffer(&canvas->fb);
  76. }
  77. void canvas_set_color(Canvas* canvas, Color color) {
  78. furi_assert(canvas);
  79. u8g2_SetDrawColor(&canvas->fb, color);
  80. }
  81. void canvas_invert_color(Canvas* canvas) {
  82. canvas->fb.draw_color = !canvas->fb.draw_color;
  83. }
  84. void canvas_set_font(Canvas* canvas, Font font) {
  85. furi_assert(canvas);
  86. u8g2_SetFontMode(&canvas->fb, 1);
  87. if(font == FontPrimary) {
  88. u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
  89. } else if(font == FontSecondary) {
  90. u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
  91. } else if(font == FontKeyboard) {
  92. u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mf);
  93. } else {
  94. furi_check(0);
  95. }
  96. }
  97. void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
  98. furi_assert(canvas);
  99. if(!str) return;
  100. x += canvas->offset_x;
  101. y += canvas->offset_y;
  102. u8g2_DrawStr(&canvas->fb, x, y, str);
  103. }
  104. void canvas_draw_str_aligned(
  105. Canvas* canvas,
  106. uint8_t x,
  107. uint8_t y,
  108. Align horizontal,
  109. Align vertical,
  110. const char* str) {
  111. furi_assert(canvas);
  112. if(!str) return;
  113. x += canvas->offset_x;
  114. y += canvas->offset_y;
  115. switch(horizontal) {
  116. case AlignLeft:
  117. break;
  118. case AlignRight:
  119. x -= u8g2_GetStrWidth(&canvas->fb, str);
  120. break;
  121. case AlignCenter:
  122. x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
  123. break;
  124. default:
  125. furi_check(0);
  126. break;
  127. }
  128. switch(vertical) {
  129. case AlignTop:
  130. y += u8g2_GetAscent(&canvas->fb);
  131. break;
  132. case AlignBottom:
  133. break;
  134. case AlignCenter:
  135. y += (u8g2_GetAscent(&canvas->fb) / 2);
  136. break;
  137. default:
  138. furi_check(0);
  139. break;
  140. }
  141. u8g2_DrawStr(&canvas->fb, x, y, str);
  142. }
  143. uint16_t canvas_string_width(Canvas* canvas, const char* str) {
  144. furi_assert(canvas);
  145. if(!str) return 0;
  146. return u8g2_GetStrWidth(&canvas->fb, str);
  147. }
  148. void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon) {
  149. furi_assert(canvas);
  150. if(!icon) return;
  151. x += canvas->offset_x;
  152. y += canvas->offset_y;
  153. u8g2_DrawXBM(
  154. &canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
  155. }
  156. void canvas_draw_icon_name(Canvas* canvas, uint8_t x, uint8_t y, IconName name) {
  157. furi_assert(canvas);
  158. const IconData* data = assets_icons_get_data(name);
  159. x += canvas->offset_x;
  160. y += canvas->offset_y;
  161. u8g2_DrawXBM(&canvas->fb, x, y, data->width, data->height, data->frames[0]);
  162. }
  163. void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
  164. furi_assert(canvas);
  165. x += canvas->offset_x;
  166. y += canvas->offset_y;
  167. u8g2_DrawPixel(&canvas->fb, x, y);
  168. }
  169. void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  170. furi_assert(canvas);
  171. x += canvas->offset_x;
  172. y += canvas->offset_y;
  173. u8g2_DrawBox(&canvas->fb, x, y, width, height);
  174. }
  175. void canvas_draw_rbox(
  176. Canvas* canvas,
  177. uint8_t x,
  178. uint8_t y,
  179. uint8_t width,
  180. uint8_t height,
  181. uint8_t radius) {
  182. furi_assert(canvas);
  183. x += canvas->offset_x;
  184. y += canvas->offset_y;
  185. u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius);
  186. }
  187. void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  188. furi_assert(canvas);
  189. x += canvas->offset_x;
  190. y += canvas->offset_y;
  191. u8g2_DrawFrame(&canvas->fb, x, y, width, height);
  192. }
  193. void canvas_draw_rframe(
  194. Canvas* canvas,
  195. uint8_t x,
  196. uint8_t y,
  197. uint8_t width,
  198. uint8_t height,
  199. uint8_t radius) {
  200. furi_assert(canvas);
  201. x += canvas->offset_x;
  202. y += canvas->offset_y;
  203. u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius);
  204. }
  205. void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
  206. furi_assert(canvas);
  207. x1 += canvas->offset_x;
  208. y1 += canvas->offset_y;
  209. x2 += canvas->offset_x;
  210. y2 += canvas->offset_y;
  211. u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
  212. }
  213. void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  214. furi_assert(canvas);
  215. x += canvas->offset_x;
  216. y += canvas->offset_y;
  217. u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  218. }
  219. void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  220. furi_assert(canvas);
  221. x += canvas->offset_x;
  222. y += canvas->offset_y;
  223. u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  224. }
  225. void canvas_draw_xbm(
  226. Canvas* canvas,
  227. uint8_t x,
  228. uint8_t y,
  229. uint8_t w,
  230. uint8_t h,
  231. const uint8_t* bitmap) {
  232. furi_assert(canvas);
  233. x += canvas->offset_x;
  234. y += canvas->offset_y;
  235. u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
  236. }
  237. void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
  238. furi_assert(canvas);
  239. x += canvas->offset_x;
  240. y += canvas->offset_y;
  241. u8g2_DrawGlyph(&canvas->fb, x, y, ch);
  242. }
  243. void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
  244. u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
  245. }
  246. void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
  247. furi_assert(canvas);
  248. if(canvas->orientation != orientation) {
  249. canvas->orientation = orientation;
  250. if(canvas->orientation == CanvasOrientationHorizontal)
  251. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
  252. else if(canvas->orientation == CanvasOrientationVertical)
  253. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
  254. else
  255. furi_assert(0);
  256. }
  257. }
  258. CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
  259. return canvas->orientation;
  260. }