color_guess_play.c 12 KB

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  1. #include "../color_guess.h"
  2. #include "color_guess_icons.h"
  3. #include "../helpers/color_guess_colors.h"
  4. #include "../helpers/color_guess_haptic.h"
  5. #include "../helpers/color_guess_led.h"
  6. #include <furi.h>
  7. #include <furi_hal.h>
  8. #include <input/input.h>
  9. #include <gui/elements.h>
  10. #include <dolphin/dolphin.h>
  11. #include <lib/datetime/datetime.h>
  12. struct ColorGuessPlay {
  13. View* view;
  14. ColorGuessPlayCallback callback;
  15. void* context;
  16. };
  17. typedef struct {
  18. ColorGuessPlayStatus status;
  19. int cursorpos;
  20. int digit[6];
  21. int color;
  22. int time_spent;
  23. int timestamp_start;
  24. int prev_closeness;
  25. int closeness;
  26. int difficulty;
  27. int success;
  28. } ColorGuessPlayModel;
  29. void color_guess_play_set_callback(
  30. ColorGuessPlay* instance,
  31. ColorGuessPlayCallback callback,
  32. void* context) {
  33. furi_assert(instance);
  34. furi_assert(callback);
  35. instance->callback = callback;
  36. instance->context = context;
  37. }
  38. void play_haptic(void* context, ColorGuessPlayModel* model) {
  39. ColorGuess* app = context;
  40. if(model->success == 1) {
  41. color_guess_play_long_bump(app);
  42. } else if(model->closeness > model->prev_closeness) {
  43. color_guess_play_happy_bump(app);
  44. } else if(model->closeness < model->prev_closeness) {
  45. color_guess_play_bad_bump(app);
  46. }
  47. }
  48. void color_guess_play_new_round(void* context, ColorGuessPlayModel* model) {
  49. furi_assert(context);
  50. ColorGuess* app = context;
  51. //Reset timer
  52. DateTime date_time;
  53. furi_hal_rtc_get_datetime(&date_time);
  54. model->timestamp_start = datetime_datetime_to_timestamp(&date_time);
  55. model->success = 0;
  56. model->closeness = 0;
  57. model->prev_closeness = 0;
  58. if(model->difficulty == 0) {
  59. model->color = colorsEasy[rand() % ARR_SIZE(colorsEasy)];
  60. } else if(model->difficulty == 1) {
  61. model->color = colorsNormal[rand() % ARR_SIZE(colorsNormal)];
  62. } else if(model->difficulty == 2) {
  63. model->color = colorsHard[rand() % ARR_SIZE(colorsHard)];
  64. }
  65. color_guess_led_set_rgb(
  66. app, ((model->color >> 16) & 0xFF), ((model->color >> 8) & 0xFF), ((model->color) & 0xFF));
  67. }
  68. void color_guess_play_calculate_closeness(void* context, ColorGuessPlayModel* model) {
  69. furi_assert(context);
  70. ColorGuess* app = context;
  71. UNUSED(app);
  72. int userRed = (model->digit[0] * 16) + model->digit[1];
  73. int userGreen = (model->digit[2] * 16) + model->digit[3];
  74. int userBlue = (model->digit[4] * 16) + model->digit[5];
  75. int ledRed = ((model->color >> 16) & 0xFF);
  76. int ledGreen = ((model->color >> 8) & 0xFF);
  77. int ledBlue = ((model->color) & 0xFF);
  78. int distanceRed = abs(ledRed - userRed);
  79. int distanceGreen = abs(ledGreen - userGreen);
  80. int distanceBlue = abs(ledBlue - userBlue);
  81. float percentageRed = 100 - ((distanceRed / 255.0) *
  82. 100); //make sure one number is float, otherwise C will calc wrong
  83. float percentageGreen = 100 - ((distanceGreen / 255.0) * 100);
  84. float percentageBlue = 100 - ((distanceBlue / 255.0) * 100);
  85. if(percentageRed == 100 && percentageGreen == 100 && percentageBlue == 100) {
  86. model->success = 1;
  87. dolphin_deed(DolphinDeedPluginGameWin);
  88. }
  89. float fullPercentage = (percentageRed + percentageGreen + percentageBlue) / 3;
  90. model->prev_closeness = model->closeness;
  91. model->closeness = round(fullPercentage);
  92. }
  93. void parse_time_str(char* buffer, int32_t sec) {
  94. snprintf(
  95. buffer,
  96. TIMER_LENGHT,
  97. TIMER_FORMAT,
  98. (sec % (60 * 60)) / 60, // minute
  99. sec % 60); // second
  100. }
  101. void drawDifficulty(Canvas* canvas, ColorGuessPlayModel* model) {
  102. UNUSED(model);
  103. char* strDifficulty = malloc(7);
  104. if(model->difficulty == 0) {
  105. strcpy(strDifficulty, "Easy");
  106. } else if(model->difficulty == 1) {
  107. strcpy(strDifficulty, "Medium");
  108. } else if(model->difficulty == 2) {
  109. strcpy(strDifficulty, "Hard");
  110. }
  111. canvas_draw_box(canvas, 0, 52, 47, 12);
  112. canvas_invert_color(canvas);
  113. canvas_draw_icon(canvas, 2, 54, &I_ButtonCenter_7x7);
  114. canvas_draw_str_aligned(canvas, 11, 54, AlignLeft, AlignTop, strDifficulty);
  115. canvas_invert_color(canvas);
  116. free(strDifficulty);
  117. furi_thread_flags_wait(0, FuriFlagWaitAny, 10);
  118. }
  119. void color_guess_play_draw(Canvas* canvas, ColorGuessPlayModel* model) {
  120. char timer_string[TIMER_LENGHT];
  121. if(model->success == 1) {
  122. parse_time_str(timer_string, model->time_spent);
  123. canvas_clear(canvas);
  124. canvas_set_color(canvas, ColorBlack);
  125. canvas_set_font(canvas, FontPrimary);
  126. canvas_draw_str_aligned(canvas, 64, 2, AlignCenter, AlignTop, "You won!!");
  127. canvas_set_font(canvas, FontSecondary);
  128. elements_button_center(canvas, "New Round");
  129. canvas_set_font(canvas, FontBigNumbers);
  130. canvas_draw_str_aligned(canvas, 64, 16, AlignCenter, AlignTop, timer_string);
  131. canvas_draw_icon(canvas, 18, 32, digits[16]);
  132. canvas_draw_icon(canvas, 30, 32, digits[model->digit[0]]);
  133. canvas_draw_icon(canvas, 42, 32, digits[model->digit[1]]);
  134. canvas_draw_icon(canvas, 54, 32, digits[model->digit[2]]);
  135. canvas_draw_icon(canvas, 66, 32, digits[model->digit[3]]);
  136. canvas_draw_icon(canvas, 78, 32, digits[model->digit[4]]);
  137. canvas_draw_icon(canvas, 90, 32, digits[model->digit[5]]);
  138. return;
  139. }
  140. const int cursorOffset = 30;
  141. const int newCursorPos = (model->cursorpos * 12) + cursorOffset;
  142. DateTime date_time;
  143. furi_hal_rtc_get_datetime(&date_time);
  144. uint32_t timestamp = datetime_datetime_to_timestamp(&date_time);
  145. uint32_t time_elapsed = timestamp - model->timestamp_start;
  146. model->time_spent = time_elapsed;
  147. char closeness_string[4];
  148. parse_time_str(timer_string, time_elapsed);
  149. snprintf(closeness_string, CLOSENESS_LENGTH, CLOSENESS_FORMAT, model->closeness);
  150. canvas_clear(canvas);
  151. canvas_set_color(canvas, ColorBlack);
  152. canvas_set_font(canvas, FontSecondary);
  153. canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, "Time spent:");
  154. canvas_draw_str_aligned(canvas, 55, 0, AlignLeft, AlignTop, timer_string); // DRAW TIMER
  155. canvas_draw_str_aligned(canvas, 0, 9, AlignLeft, AlignTop, "You are this close:");
  156. canvas_draw_str_aligned(canvas, 105, 9, AlignLeft, AlignTop, closeness_string);
  157. canvas_draw_icon(canvas, newCursorPos, 20, &I_ButtonUp_10x5);
  158. canvas_draw_icon(canvas, newCursorPos, 43, &I_ButtonDown_10x5);
  159. canvas_draw_icon(canvas, 18, 27, digits[16]);
  160. canvas_draw_icon(canvas, 30, 27, digits[model->digit[0]]);
  161. canvas_draw_icon(canvas, 42, 27, digits[model->digit[1]]);
  162. canvas_draw_icon(canvas, 54, 27, digits[model->digit[2]]);
  163. canvas_draw_icon(canvas, 66, 27, digits[model->digit[3]]);
  164. canvas_draw_icon(canvas, 78, 27, digits[model->digit[4]]);
  165. canvas_draw_icon(canvas, 90, 27, digits[model->digit[5]]);
  166. elements_button_right(canvas, "Guess this color");
  167. drawDifficulty(canvas, model);
  168. }
  169. static void color_guess_play_model_init(ColorGuessPlayModel* const model) {
  170. model->cursorpos = 0;
  171. for(int i = 0; i < 6; i++) {
  172. model->digit[i] = 0;
  173. }
  174. model->closeness = 0;
  175. model->difficulty = 1;
  176. }
  177. bool color_guess_play_input(InputEvent* event, void* context) {
  178. furi_assert(context);
  179. ColorGuessPlay* instance = context;
  180. if(event->type == InputTypeRelease) {
  181. switch(event->key) {
  182. case InputKeyBack:
  183. with_view_model(
  184. instance->view,
  185. ColorGuessPlayModel * model,
  186. {
  187. UNUSED(model);
  188. instance->callback(ColorGuessCustomEventPlayBack, instance->context);
  189. },
  190. true);
  191. break;
  192. case InputKeyLeft:
  193. with_view_model(
  194. instance->view,
  195. ColorGuessPlayModel * model,
  196. {
  197. if(model->success != 1) {
  198. model->cursorpos--;
  199. if(model->cursorpos < 0) {
  200. model->cursorpos = 5;
  201. }
  202. }
  203. },
  204. true);
  205. break;
  206. case InputKeyRight:
  207. with_view_model(
  208. instance->view,
  209. ColorGuessPlayModel * model,
  210. {
  211. if(model->success != 1) {
  212. model->cursorpos++;
  213. if(model->cursorpos > 5) {
  214. model->cursorpos = 0;
  215. }
  216. }
  217. },
  218. true);
  219. break;
  220. case InputKeyUp:
  221. with_view_model(
  222. instance->view,
  223. ColorGuessPlayModel * model,
  224. {
  225. if(model->success != 1) {
  226. model->digit[model->cursorpos]++;
  227. if(model->digit[model->cursorpos] > 15) {
  228. model->digit[model->cursorpos] = 0;
  229. }
  230. color_guess_play_calculate_closeness(instance, model);
  231. play_haptic(instance->context, model);
  232. }
  233. },
  234. true);
  235. break;
  236. case InputKeyDown:
  237. with_view_model(
  238. instance->view,
  239. ColorGuessPlayModel * model,
  240. {
  241. if(model->success != 1) {
  242. model->digit[model->cursorpos]--;
  243. if(model->digit[model->cursorpos] < 0) {
  244. model->digit[model->cursorpos] = 15;
  245. }
  246. color_guess_play_calculate_closeness(instance, model);
  247. play_haptic(instance->context, model);
  248. }
  249. },
  250. true);
  251. break;
  252. case InputKeyOk:
  253. with_view_model(
  254. instance->view,
  255. ColorGuessPlayModel * model,
  256. {
  257. if(model->success == 1) {
  258. model->success = 0;
  259. } else {
  260. model->difficulty++;
  261. if(model->difficulty > 2) {
  262. model->difficulty = 0;
  263. }
  264. }
  265. color_guess_play_new_round(instance->context, model);
  266. },
  267. true);
  268. break;
  269. case InputKeyMAX:
  270. break;
  271. }
  272. }
  273. return true;
  274. }
  275. void color_guess_play_exit(void* context) {
  276. furi_assert(context);
  277. }
  278. void color_guess_play_enter(void* context) {
  279. furi_assert(context);
  280. ColorGuessPlay* instance = (ColorGuessPlay*)context;
  281. dolphin_deed(DolphinDeedPluginGameStart);
  282. with_view_model(
  283. instance->view,
  284. ColorGuessPlayModel * model,
  285. {
  286. color_guess_play_model_init(model);
  287. color_guess_play_new_round(instance->context, model);
  288. },
  289. true);
  290. }
  291. ColorGuessPlay* color_guess_play_alloc() {
  292. ColorGuessPlay* instance = malloc(sizeof(ColorGuessPlay));
  293. instance->view = view_alloc();
  294. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(ColorGuessPlayModel));
  295. view_set_context(instance->view, instance); // furi_assert crashes in events without this
  296. view_set_draw_callback(instance->view, (ViewDrawCallback)color_guess_play_draw);
  297. view_set_input_callback(instance->view, color_guess_play_input);
  298. view_set_enter_callback(instance->view, color_guess_play_enter);
  299. //view_set_exit_callback(instance->view, color_guess_play_exit);
  300. with_view_model(
  301. instance->view, ColorGuessPlayModel * model, { color_guess_play_model_init(model); }, true);
  302. return instance;
  303. }
  304. void color_guess_play_free(ColorGuessPlay* instance) {
  305. furi_assert(instance);
  306. with_view_model(
  307. instance->view, ColorGuessPlayModel * model, { free(model); }, true);
  308. view_free(instance->view);
  309. free(instance);
  310. }
  311. View* color_guess_play_get_view(ColorGuessPlay* instance) {
  312. furi_assert(instance);
  313. return instance->view;
  314. }