keypad_test.c 5.1 KB

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  1. #include <furi.h>
  2. #include <gui/gui.h>
  3. #include <input/input.h>
  4. #define TAG "KeypadTest"
  5. typedef struct {
  6. bool press[5];
  7. uint16_t up;
  8. uint16_t down;
  9. uint16_t left;
  10. uint16_t right;
  11. uint16_t ok;
  12. } KeypadTestState;
  13. static void keypad_test_reset_state(KeypadTestState* state) {
  14. state->left = 0;
  15. state->right = 0;
  16. state->up = 0;
  17. state->down = 0;
  18. state->ok = 0;
  19. }
  20. static void keypad_test_render_callback(Canvas* canvas, void* ctx) {
  21. KeypadTestState* state = (KeypadTestState*)acquire_mutex((ValueMutex*)ctx, 25);
  22. canvas_clear(canvas);
  23. char strings[5][20];
  24. sprintf(strings[0], "Ok: %d", state->ok);
  25. sprintf(strings[1], "L: %d", state->left);
  26. sprintf(strings[2], "R: %d", state->right);
  27. sprintf(strings[3], "U: %d", state->up);
  28. sprintf(strings[4], "D: %d", state->down);
  29. canvas_set_font(canvas, FontPrimary);
  30. canvas_draw_str(canvas, 0, 10, "Keypad test");
  31. canvas_set_font(canvas, FontSecondary);
  32. canvas_draw_str(canvas, 0, 24, strings[1]);
  33. canvas_draw_str(canvas, 35, 24, strings[2]);
  34. canvas_draw_str(canvas, 0, 36, strings[3]);
  35. canvas_draw_str(canvas, 35, 36, strings[4]);
  36. canvas_draw_str(canvas, 0, 48, strings[0]);
  37. canvas_draw_circle(canvas, 100, 26, 25);
  38. if(state->press[0]) canvas_draw_disc(canvas, 118, 26, 5);
  39. if(state->press[1]) canvas_draw_disc(canvas, 82, 26, 5);
  40. if(state->press[2]) canvas_draw_disc(canvas, 100, 8, 5);
  41. if(state->press[3]) canvas_draw_disc(canvas, 100, 44, 5);
  42. if(state->press[4]) canvas_draw_disc(canvas, 100, 26, 5);
  43. canvas_draw_str(canvas, 10, 63, "[back] - reset, hold to exit");
  44. release_mutex((ValueMutex*)ctx, state);
  45. }
  46. static void keypad_test_input_callback(InputEvent* input_event, void* ctx) {
  47. osMessageQueueId_t event_queue = ctx;
  48. osMessageQueuePut(event_queue, input_event, 0, osWaitForever);
  49. }
  50. int32_t keypad_test_app(void* p) {
  51. UNUSED(p);
  52. osMessageQueueId_t event_queue = osMessageQueueNew(32, sizeof(InputEvent), NULL);
  53. furi_check(event_queue);
  54. KeypadTestState _state = {{false, false, false, false, false}, 0, 0, 0, 0, 0};
  55. ValueMutex state_mutex;
  56. if(!init_mutex(&state_mutex, &_state, sizeof(KeypadTestState))) {
  57. FURI_LOG_E(TAG, "cannot create mutex");
  58. return 0;
  59. }
  60. ViewPort* view_port = view_port_alloc();
  61. view_port_draw_callback_set(view_port, keypad_test_render_callback, &state_mutex);
  62. view_port_input_callback_set(view_port, keypad_test_input_callback, event_queue);
  63. // Open GUI and register view_port
  64. Gui* gui = furi_record_open("gui");
  65. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  66. InputEvent event;
  67. while(osMessageQueueGet(event_queue, &event, NULL, osWaitForever) == osOK) {
  68. KeypadTestState* state = (KeypadTestState*)acquire_mutex_block(&state_mutex);
  69. FURI_LOG_I(
  70. TAG,
  71. "key: %s type: %s",
  72. input_get_key_name(event.key),
  73. input_get_type_name(event.type));
  74. if(event.key == InputKeyRight) {
  75. if(event.type == InputTypePress) {
  76. state->press[0] = true;
  77. } else if(event.type == InputTypeRelease) {
  78. state->press[0] = false;
  79. } else if(event.type == InputTypeShort) {
  80. ++state->right;
  81. }
  82. } else if(event.key == InputKeyLeft) {
  83. if(event.type == InputTypePress) {
  84. state->press[1] = true;
  85. } else if(event.type == InputTypeRelease) {
  86. state->press[1] = false;
  87. } else if(event.type == InputTypeShort) {
  88. ++state->left;
  89. }
  90. } else if(event.key == InputKeyUp) {
  91. if(event.type == InputTypePress) {
  92. state->press[2] = true;
  93. } else if(event.type == InputTypeRelease) {
  94. state->press[2] = false;
  95. } else if(event.type == InputTypeShort) {
  96. ++state->up;
  97. }
  98. } else if(event.key == InputKeyDown) {
  99. if(event.type == InputTypePress) {
  100. state->press[3] = true;
  101. } else if(event.type == InputTypeRelease) {
  102. state->press[3] = false;
  103. } else if(event.type == InputTypeShort) {
  104. ++state->down;
  105. }
  106. } else if(event.key == InputKeyOk) {
  107. if(event.type == InputTypePress) {
  108. state->press[4] = true;
  109. } else if(event.type == InputTypeRelease) {
  110. state->press[4] = false;
  111. } else if(event.type == InputTypeShort) {
  112. ++state->ok;
  113. }
  114. } else if(event.key == InputKeyBack) {
  115. if(event.type == InputTypeLong) {
  116. release_mutex(&state_mutex, state);
  117. break;
  118. } else if(event.type == InputTypeShort) {
  119. keypad_test_reset_state(state);
  120. }
  121. }
  122. release_mutex(&state_mutex, state);
  123. view_port_update(view_port);
  124. }
  125. // remove & free all stuff created by app
  126. gui_remove_view_port(gui, view_port);
  127. view_port_free(view_port);
  128. osMessageQueueDelete(event_queue);
  129. delete_mutex(&state_mutex);
  130. furi_record_close("gui");
  131. return 0;
  132. }