mag_scene_saved_info.c 1.5 KB

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  1. #include "../mag_i.h"
  2. #include "mag_icons.h"
  3. void mag_scene_saved_info_on_enter(void* context) {
  4. Mag* mag = context;
  5. Widget* widget = mag->widget;
  6. FuriString* tmp_str;
  7. tmp_str = furi_string_alloc();
  8. // Use strlcpy instead perhaps, to truncate to screen width, then add ellipses if needed?
  9. furi_string_printf(tmp_str, "%s\r\n", mag->mag_dev->dev_name);
  10. widget_add_icon_element(widget, 1, 1, &I_mag_10px);
  11. widget_add_string_element(
  12. widget, 13, 2, AlignLeft, AlignTop, FontPrimary, furi_string_get_cstr(tmp_str));
  13. furi_string_reset(tmp_str);
  14. furi_string_printf(tmp_str, furi_string_get_cstr(mag->mag_dev->dev_data));
  15. widget_add_string_multiline_element(
  16. widget, 0, 15, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp_str));
  17. widget_add_button_element(widget, GuiButtonTypeLeft, "Back", mag_widget_callback, mag);
  18. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewWidget);
  19. furi_string_free(tmp_str);
  20. }
  21. bool mag_scene_saved_info_on_event(void* context, SceneManagerEvent event) {
  22. Mag* mag = context;
  23. SceneManager* scene_manager = mag->scene_manager;
  24. bool consumed = false;
  25. if(event.type == SceneManagerEventTypeCustom) {
  26. if(event.event == GuiButtonTypeLeft) {
  27. consumed = true;
  28. scene_manager_previous_scene(scene_manager);
  29. }
  30. }
  31. return consumed;
  32. }
  33. void mag_scene_saved_info_on_exit(void* context) {
  34. Mag* mag = context;
  35. widget_reset(mag->widget);
  36. }