menu.c 7.2 KB

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  1. #include "menu.h"
  2. #include <m-array.h>
  3. #include <gui/elements.h>
  4. #include <furi.h>
  5. struct Menu {
  6. View* view;
  7. };
  8. typedef struct {
  9. const char* label;
  10. IconAnimation* icon;
  11. uint32_t index;
  12. MenuItemCallback callback;
  13. void* callback_context;
  14. } MenuItem;
  15. ARRAY_DEF(MenuItemArray, MenuItem, M_POD_OPLIST);
  16. typedef struct {
  17. MenuItemArray_t items;
  18. size_t position;
  19. } MenuModel;
  20. static void menu_process_up(Menu* menu);
  21. static void menu_process_down(Menu* menu);
  22. static void menu_process_ok(Menu* menu);
  23. static void menu_draw_callback(Canvas* canvas, void* _model) {
  24. MenuModel* model = _model;
  25. canvas_clear(canvas);
  26. size_t position = model->position;
  27. size_t items_count = MenuItemArray_size(model->items);
  28. if(items_count) {
  29. MenuItem* item;
  30. size_t shift_position;
  31. // First line
  32. canvas_set_font(canvas, FontSecondary);
  33. shift_position = (0 + position + items_count - 1) % items_count;
  34. item = MenuItemArray_get(model->items, shift_position);
  35. if(item->icon) {
  36. canvas_draw_icon_animation(canvas, 4, 3, item->icon);
  37. }
  38. canvas_draw_str(canvas, 22, 14, item->label);
  39. // Second line main
  40. canvas_set_font(canvas, FontPrimary);
  41. shift_position = (1 + position + items_count - 1) % items_count;
  42. item = MenuItemArray_get(model->items, shift_position);
  43. if(item->icon) {
  44. canvas_draw_icon_animation(canvas, 4, 25, item->icon);
  45. }
  46. canvas_draw_str(canvas, 22, 36, item->label);
  47. // Third line
  48. canvas_set_font(canvas, FontSecondary);
  49. shift_position = (2 + position + items_count - 1) % items_count;
  50. item = MenuItemArray_get(model->items, shift_position);
  51. if(item->icon) {
  52. canvas_draw_icon_animation(canvas, 4, 47, item->icon);
  53. }
  54. canvas_draw_str(canvas, 22, 58, item->label);
  55. // Frame and scrollbar
  56. elements_frame(canvas, 0, 21, 128 - 5, 21);
  57. elements_scrollbar(canvas, position, items_count);
  58. } else {
  59. canvas_draw_str(canvas, 2, 32, "Empty");
  60. elements_scrollbar(canvas, 0, 0);
  61. }
  62. }
  63. static bool menu_input_callback(InputEvent* event, void* context) {
  64. Menu* menu = context;
  65. bool consumed = false;
  66. if(event->type == InputTypeShort) {
  67. if(event->key == InputKeyUp) {
  68. consumed = true;
  69. menu_process_up(menu);
  70. } else if(event->key == InputKeyDown) {
  71. consumed = true;
  72. menu_process_down(menu);
  73. } else if(event->key == InputKeyOk) {
  74. consumed = true;
  75. menu_process_ok(menu);
  76. }
  77. }
  78. return consumed;
  79. }
  80. static void menu_enter(void* context) {
  81. Menu* menu = context;
  82. with_view_model(
  83. menu->view, (MenuModel * model) {
  84. MenuItem* item = MenuItemArray_get(model->items, model->position);
  85. if(item && item->icon) {
  86. icon_animation_start(item->icon);
  87. }
  88. return false;
  89. });
  90. }
  91. static void menu_exit(void* context) {
  92. Menu* menu = context;
  93. with_view_model(
  94. menu->view, (MenuModel * model) {
  95. MenuItem* item = MenuItemArray_get(model->items, model->position);
  96. if(item && item->icon) {
  97. icon_animation_stop(item->icon);
  98. }
  99. return false;
  100. });
  101. }
  102. Menu* menu_alloc() {
  103. Menu* menu = furi_alloc(sizeof(Menu));
  104. menu->view = view_alloc(menu->view);
  105. view_set_context(menu->view, menu);
  106. view_allocate_model(menu->view, ViewModelTypeLocking, sizeof(MenuModel));
  107. view_set_draw_callback(menu->view, menu_draw_callback);
  108. view_set_input_callback(menu->view, menu_input_callback);
  109. view_set_enter_callback(menu->view, menu_enter);
  110. view_set_exit_callback(menu->view, menu_exit);
  111. with_view_model(
  112. menu->view, (MenuModel * model) {
  113. MenuItemArray_init(model->items);
  114. model->position = 0;
  115. return true;
  116. });
  117. return menu;
  118. }
  119. void menu_free(Menu* menu) {
  120. furi_assert(menu);
  121. with_view_model(
  122. menu->view, (MenuModel * model) {
  123. MenuItemArray_clear(model->items);
  124. return true;
  125. });
  126. view_free(menu->view);
  127. free(menu);
  128. }
  129. View* menu_get_view(Menu* menu) {
  130. furi_assert(menu);
  131. return (menu->view);
  132. }
  133. void menu_add_item(
  134. Menu* menu,
  135. const char* label,
  136. IconAnimation* icon,
  137. uint32_t index,
  138. MenuItemCallback callback,
  139. void* context) {
  140. furi_assert(menu);
  141. furi_assert(label);
  142. MenuItem* item = NULL;
  143. with_view_model(
  144. menu->view, (MenuModel * model) {
  145. item = MenuItemArray_push_new(model->items);
  146. item->label = label;
  147. item->icon = icon;
  148. view_tie_icon_animation(menu->view, item->icon);
  149. item->index = index;
  150. item->callback = callback;
  151. item->callback_context = context;
  152. return true;
  153. });
  154. }
  155. void menu_clean(Menu* menu) {
  156. furi_assert(menu);
  157. with_view_model(
  158. menu->view, (MenuModel * model) {
  159. MenuItemArray_reset(model->items);
  160. model->position = 0;
  161. return true;
  162. });
  163. }
  164. void menu_set_selected_item(Menu* menu, uint32_t index) {
  165. with_view_model(
  166. menu->view, (MenuModel * model) {
  167. if(index >= MenuItemArray_size(model->items)) {
  168. return false;
  169. }
  170. model->position = index;
  171. return true;
  172. });
  173. }
  174. static void menu_process_up(Menu* menu) {
  175. with_view_model(
  176. menu->view, (MenuModel * model) {
  177. MenuItem* item = MenuItemArray_get(model->items, model->position);
  178. if(item && item->icon) {
  179. icon_animation_stop(item->icon);
  180. }
  181. if(model->position > 0) {
  182. model->position--;
  183. } else {
  184. model->position = MenuItemArray_size(model->items) - 1;
  185. }
  186. item = MenuItemArray_get(model->items, model->position);
  187. if(item && item->icon) {
  188. icon_animation_start(item->icon);
  189. }
  190. return true;
  191. });
  192. }
  193. static void menu_process_down(Menu* menu) {
  194. with_view_model(
  195. menu->view, (MenuModel * model) {
  196. MenuItem* item = MenuItemArray_get(model->items, model->position);
  197. if(item && item->icon) {
  198. icon_animation_stop(item->icon);
  199. }
  200. if(model->position < MenuItemArray_size(model->items) - 1) {
  201. model->position++;
  202. } else {
  203. model->position = 0;
  204. }
  205. item = MenuItemArray_get(model->items, model->position);
  206. if(item && item->icon) {
  207. icon_animation_start(item->icon);
  208. }
  209. return true;
  210. });
  211. }
  212. static void menu_process_ok(Menu* menu) {
  213. MenuItem* item = NULL;
  214. with_view_model(
  215. menu->view, (MenuModel * model) {
  216. if(model->position < MenuItemArray_size(model->items)) {
  217. item = MenuItemArray_get(model->items, model->position);
  218. }
  219. return true;
  220. });
  221. if(item && item->callback) {
  222. item->callback(item->callback_context, item->index);
  223. }
  224. }