desktop.c 5.5 KB

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  1. #include "desktop_i.h"
  2. #include <furi-hal-lock.h>
  3. static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
  4. furi_assert(canvas);
  5. canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
  6. }
  7. bool desktop_custom_event_callback(void* context, uint32_t event) {
  8. furi_assert(context);
  9. Desktop* desktop = (Desktop*)context;
  10. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  11. }
  12. bool desktop_back_event_callback(void* context) {
  13. furi_assert(context);
  14. Desktop* desktop = (Desktop*)context;
  15. return scene_manager_handle_back_event(desktop->scene_manager);
  16. }
  17. Desktop* desktop_alloc() {
  18. Desktop* desktop = furi_alloc(sizeof(Desktop));
  19. desktop->gui = furi_record_open("gui");
  20. desktop->scene_thread = furi_thread_alloc();
  21. desktop->view_dispatcher = view_dispatcher_alloc();
  22. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  23. view_dispatcher_enable_queue(desktop->view_dispatcher);
  24. view_dispatcher_attach_to_gui(
  25. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeWindow);
  26. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  27. view_dispatcher_set_custom_event_callback(
  28. desktop->view_dispatcher, desktop_custom_event_callback);
  29. view_dispatcher_set_navigation_event_callback(
  30. desktop->view_dispatcher, desktop_back_event_callback);
  31. desktop->main_view = desktop_main_alloc();
  32. desktop->lock_menu = desktop_lock_menu_alloc();
  33. desktop->locked_view = desktop_locked_alloc();
  34. desktop->debug_view = desktop_debug_alloc();
  35. desktop->first_start_view = desktop_first_start_alloc();
  36. desktop->hw_mismatch_popup = popup_alloc();
  37. desktop->code_input = code_input_alloc();
  38. view_dispatcher_add_view(
  39. desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view));
  40. view_dispatcher_add_view(
  41. desktop->view_dispatcher,
  42. DesktopViewLockMenu,
  43. desktop_lock_menu_get_view(desktop->lock_menu));
  44. view_dispatcher_add_view(
  45. desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
  46. view_dispatcher_add_view(
  47. desktop->view_dispatcher,
  48. DesktopViewLocked,
  49. desktop_locked_get_view(desktop->locked_view));
  50. view_dispatcher_add_view(
  51. desktop->view_dispatcher,
  52. DesktopViewFirstStart,
  53. desktop_first_start_get_view(desktop->first_start_view));
  54. view_dispatcher_add_view(
  55. desktop->view_dispatcher,
  56. DesktopViewHwMismatch,
  57. popup_get_view(desktop->hw_mismatch_popup));
  58. view_dispatcher_add_view(
  59. desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input));
  60. // Lock icon
  61. desktop->lock_viewport = view_port_alloc();
  62. view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
  63. view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
  64. view_port_enabled_set(desktop->lock_viewport, false);
  65. gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
  66. return desktop;
  67. }
  68. void desktop_free(Desktop* desktop) {
  69. furi_assert(desktop);
  70. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
  71. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
  72. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
  73. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
  74. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
  75. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
  76. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup);
  77. view_dispatcher_free(desktop->view_dispatcher);
  78. scene_manager_free(desktop->scene_manager);
  79. desktop_main_free(desktop->main_view);
  80. desktop_lock_menu_free(desktop->lock_menu);
  81. desktop_locked_free(desktop->locked_view);
  82. desktop_debug_free(desktop->debug_view);
  83. desktop_first_start_free(desktop->first_start_view);
  84. popup_free(desktop->hw_mismatch_popup);
  85. code_input_free(desktop->code_input);
  86. furi_record_close("gui");
  87. desktop->gui = NULL;
  88. furi_thread_free(desktop->scene_thread);
  89. furi_record_close("menu");
  90. free(desktop);
  91. }
  92. static bool desktop_is_first_start() {
  93. Storage* storage = furi_record_open("storage");
  94. bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
  95. furi_record_close("storage");
  96. return exists;
  97. }
  98. int32_t desktop_srv(void* p) {
  99. Desktop* desktop = desktop_alloc();
  100. bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
  101. if(!loaded) {
  102. furi_hal_lock_set(false);
  103. memset(&desktop->settings, 0, sizeof(desktop->settings));
  104. SAVE_DESKTOP_SETTINGS(&desktop->settings);
  105. }
  106. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  107. if(furi_hal_lock_get()) {
  108. furi_hal_usb_disable();
  109. scene_manager_set_scene_state(
  110. desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
  111. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  112. }
  113. if(desktop_is_first_start()) {
  114. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
  115. }
  116. if(!furi_hal_version_do_i_belong_here()) {
  117. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  118. }
  119. view_dispatcher_run(desktop->view_dispatcher);
  120. desktop_free(desktop);
  121. return 0;
  122. }