trade.c 13 KB

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  1. #include <furi_hal_light.h>
  2. #include <gui/view.h>
  3. #include <pokemon_icons.h>
  4. #include "../pokemon_app.h"
  5. #define GAME_BOY_CLK gpio_ext_pb2
  6. #define GAME_BOY_SI gpio_ext_pc3
  7. #define GAME_BOY_SO gpio_ext_pb3
  8. #define DELAY_MICROSECONDS 15
  9. #define PKMN_BLANK 0x00
  10. #define ITEM_1_HIGHLIGHTED 0xD0
  11. #define ITEM_2_HIGHLIGHTED 0xD1
  12. #define ITEM_3_HIGHLIGHTED 0xD2
  13. #define ITEM_1_SELECTED 0xD4
  14. #define ITEM_2_SELECTED 0xD5
  15. #define ITEM_3_SELECTED 0xD6
  16. #define PKMN_MASTER 0x01
  17. #define PKMN_SLAVE 0x02
  18. #define PKMN_CONNECTED 0x60
  19. #define PKMN_WAIT 0x7F
  20. #define PKMN_ACTION 0x60
  21. #define PKMN_TRADE_CENTRE ITEM_1_SELECTED
  22. #define PKMN_COLOSSEUM ITEM_2_SELECTED
  23. #define PKMN_BREAK_LINK ITEM_3_SELECTED
  24. #define TRADE_CENTRE_WAIT 0xFD
  25. typedef unsigned char byte;
  26. typedef enum { NOT_CONNECTED, CONNECTED, TRADE_CENTRE, COLOSSEUM } connection_state_t;
  27. typedef enum {
  28. INIT,
  29. READY_TO_GO,
  30. SEEN_FIRST_WAIT,
  31. SENDING_RANDOM_DATA,
  32. WAITING_TO_SEND_DATA,
  33. START_SENDING_DATA,
  34. SENDING_DATA,
  35. DATA_SENT,
  36. SENDING_PATCH_DATA,
  37. TRADE_PENDING,
  38. TRADE_CONFIRMATION,
  39. DONE
  40. } trade_centre_state_t;
  41. /* TODO: Convert all of these to be maintained in a struct in the Trade context */
  42. uint8_t out_data = 0;
  43. uint8_t in_data = 0;
  44. uint8_t shift = 0;
  45. uint32_t time = 0;
  46. volatile int counter = 0;
  47. volatile bool procesing = true;
  48. volatile connection_state_t connection_state = NOT_CONNECTED;
  49. volatile trade_centre_state_t trade_centre_state = INIT;
  50. unsigned char INPUT_BLOCK[405];
  51. void screen_gameboy_connect(Canvas* const canvas) {
  52. canvas_draw_frame(canvas, 0, 0, 128, 64);
  53. canvas_draw_icon(canvas, 1, 21, &I_Connect_me_62x31);
  54. canvas_draw_icon(canvas, 0, 53, &I_Background_128x11);
  55. canvas_draw_icon(canvas, 80, 0, &I_game_boy);
  56. canvas_draw_icon(canvas, 8, 2, &I_Space_65x18);
  57. canvas_draw_str(canvas, 18, 13, "Connect GB");
  58. }
  59. void screen_gameboy_connected(Canvas* const canvas) {
  60. canvas_draw_frame(canvas, 0, 0, 128, 64);
  61. canvas_draw_icon(canvas, 1, 21, &I_Connected_62x31);
  62. canvas_draw_icon(canvas, 0, 53, &I_Background_128x11);
  63. canvas_draw_icon(canvas, 80, 0, &I_game_boy);
  64. canvas_draw_icon(canvas, 8, 2, &I_Space_65x18);
  65. canvas_draw_str(canvas, 18, 13, "Connected!");
  66. }
  67. int time_in_seconds = 0;
  68. static void trade_draw_callback(Canvas* canvas, void* model) {
  69. const char* gameboy_status_text = NULL;
  70. PokemonFap* pokemon_fap = *(PokemonFap**)model;
  71. canvas_clear(canvas);
  72. if(!pokemon_fap->trading) {
  73. if(!pokemon_fap->connected) {
  74. furi_hal_light_set(LightGreen, 0x00);
  75. furi_hal_light_set(LightBlue, 0x00);
  76. furi_hal_light_set(LightRed, 0xff);
  77. screen_gameboy_connect(canvas);
  78. } else {
  79. furi_hal_light_set(LightGreen, 0xff);
  80. furi_hal_light_set(LightBlue, 0x00);
  81. furi_hal_light_set(LightRed, 0x00);
  82. screen_gameboy_connected(canvas);
  83. }
  84. } else {
  85. switch(pokemon_fap->gameboy_status) {
  86. case GAMEBOY_TRADING:
  87. furi_hal_light_set(LightGreen, 0x00);
  88. furi_hal_light_set(LightRed, 0x00);
  89. if(time_in_seconds % 2 == 1) {
  90. furi_hal_light_set(LightBlue, 0xff);
  91. canvas_draw_icon(canvas, 0, 0, &I_gb_step_1);
  92. } else {
  93. furi_hal_light_set(LightBlue, 0x00);
  94. canvas_draw_icon(canvas, 0, 0, &I_gb_step_2);
  95. }
  96. break;
  97. case GAMEBOY_READY:
  98. case GAMEBOY_WAITING:
  99. case GAMEBOY_SEND:
  100. canvas_draw_icon(
  101. canvas, 38, 11, pokemon_fap->pokemon_table[pokemon_fap->curr_pokemon].icon);
  102. break;
  103. default:
  104. // Default state added to eliminated enum warning
  105. break;
  106. }
  107. canvas_draw_icon(canvas, 0, 53, &I_Background_128x11);
  108. canvas_draw_frame(canvas, 0, 0, 128, 64);
  109. canvas_draw_icon(canvas, 24, 0, &I_Space_80x18);
  110. switch(pokemon_fap->gameboy_status) {
  111. case GAMEBOY_READY:
  112. gameboy_status_text = "READY";
  113. break;
  114. case GAMEBOY_WAITING:
  115. gameboy_status_text = "WAITING";
  116. break;
  117. case GAMEBOY_TRADE_READY:
  118. gameboy_status_text = "READY";
  119. break;
  120. case GAMEBOY_SEND:
  121. gameboy_status_text = "DEAL...";
  122. break;
  123. case GAMEBOY_PENDING:
  124. gameboy_status_text = "PENDING...";
  125. break;
  126. case GAMEBOY_TRADING:
  127. gameboy_status_text = "TRADING...";
  128. break;
  129. default:
  130. gameboy_status_text = "INITIAL";
  131. break;
  132. }
  133. canvas_draw_str(canvas, 48, 12, gameboy_status_text);
  134. canvas_draw_icon(canvas, 27, 1, &I_red_16x15);
  135. time_in_seconds = (int)DWT->CYCCNT / (72000000.0f / 4); // 250ms
  136. }
  137. }
  138. uint32_t micros() {
  139. return DWT->CYCCNT / 64;
  140. }
  141. /* Get the response byte from the link partner, updating the connection
  142. * state if needed.
  143. */
  144. byte getConnectResponse(byte in) {
  145. byte ret;
  146. switch(in) {
  147. case PKMN_CONNECTED:
  148. connection_state = CONNECTED;
  149. ret = PKMN_CONNECTED;
  150. break;
  151. case PKMN_MASTER:
  152. ret = PKMN_SLAVE;
  153. break;
  154. case PKMN_BLANK:
  155. ret = PKMN_BLANK;
  156. break;
  157. default:
  158. connection_state = NOT_CONNECTED;
  159. ret = PKMN_BREAK_LINK;
  160. break;
  161. }
  162. return ret;
  163. }
  164. /* Figure out what the pokemon game is requesting and move to that mode.
  165. */
  166. byte getMenuResponse(byte in) {
  167. /* TODO: Find out what this byte means */
  168. byte response = 0x00;
  169. switch(in) {
  170. case PKMN_CONNECTED:
  171. response = PKMN_CONNECTED;
  172. break;
  173. case PKMN_TRADE_CENTRE:
  174. connection_state = TRADE_CENTRE;
  175. break;
  176. case PKMN_COLOSSEUM:
  177. connection_state = COLOSSEUM;
  178. break;
  179. case PKMN_BREAK_LINK:
  180. case PKMN_MASTER:
  181. connection_state = NOT_CONNECTED;
  182. response = PKMN_BREAK_LINK;
  183. break;
  184. default:
  185. response = in;
  186. break;
  187. }
  188. return response;
  189. }
  190. byte getTradeCentreResponse(byte in, void* context) {
  191. PokemonFap* pokemon_fap = (PokemonFap*)context;
  192. uint8_t* trade_block_flat = (uint8_t*)pokemon_fap->trade_block;
  193. byte send = in;
  194. furi_assert(context);
  195. switch(trade_centre_state) {
  196. case INIT:
  197. // TODO: What does this value of in mean?
  198. if(in == 0x00) {
  199. // TODO: What does counter signify here?
  200. if(counter == 5) {
  201. trade_centre_state = READY_TO_GO;
  202. // CLICK EN LA MESA
  203. pokemon_fap->gameboy_status = GAMEBOY_READY;
  204. }
  205. counter++;
  206. }
  207. break;
  208. case READY_TO_GO:
  209. if((in & 0xF0) == 0xF0) trade_centre_state = SEEN_FIRST_WAIT;
  210. break;
  211. case SEEN_FIRST_WAIT:
  212. if((in & 0xF0) != 0xF0) {
  213. counter = 0;
  214. trade_centre_state = SENDING_RANDOM_DATA;
  215. }
  216. break;
  217. case SENDING_RANDOM_DATA:
  218. if((in & 0xF0) == 0xF0) {
  219. if(counter == 5) {
  220. trade_centre_state = WAITING_TO_SEND_DATA;
  221. pokemon_fap->gameboy_status = GAMEBOY_WAITING;
  222. }
  223. counter++;
  224. }
  225. break;
  226. case WAITING_TO_SEND_DATA:
  227. if((in & 0xF0) != 0xF0) {
  228. counter = 0;
  229. INPUT_BLOCK[counter] = in;
  230. send = trade_block_flat[counter];
  231. counter++;
  232. trade_centre_state = SENDING_DATA;
  233. }
  234. break;
  235. case SENDING_DATA:
  236. INPUT_BLOCK[counter] = in;
  237. send = trade_block_flat[counter];
  238. counter++;
  239. if(counter == 405) //TODO: replace with sizeof struct rather than static number
  240. trade_centre_state = SENDING_PATCH_DATA;
  241. break;
  242. case SENDING_PATCH_DATA:
  243. if(in == 0xFD) {
  244. counter = 0;
  245. send = 0xFD;
  246. } else {
  247. counter++;
  248. if(counter == 197) // TODO: What is this magic value?
  249. trade_centre_state = TRADE_PENDING;
  250. }
  251. break;
  252. case TRADE_PENDING:
  253. /* TODO: What are these states */
  254. if(in == 0x6F) {
  255. trade_centre_state = READY_TO_GO;
  256. send = 0x6F;
  257. pokemon_fap->gameboy_status = GAMEBOY_TRADE_READY;
  258. } else if((in & 0x60) == 0x60) {
  259. send = 0x60; // first pokemon
  260. pokemon_fap->gameboy_status = GAMEBOY_SEND;
  261. } else if(in == 0x00) {
  262. send = 0;
  263. trade_centre_state = TRADE_CONFIRMATION;
  264. }
  265. break;
  266. case TRADE_CONFIRMATION:
  267. if(in == 0x61) {
  268. trade_centre_state = TRADE_PENDING;
  269. pokemon_fap->gameboy_status = GAMEBOY_PENDING;
  270. } else if((in & 0x60) == 0x60) {
  271. trade_centre_state = DONE;
  272. }
  273. break;
  274. case DONE:
  275. if(in == 0x00) {
  276. send = 0;
  277. trade_centre_state = INIT;
  278. pokemon_fap->gameboy_status = GAMEBOY_TRADING;
  279. }
  280. break;
  281. default:
  282. // Do Nothing
  283. break;
  284. }
  285. return send;
  286. }
  287. void transferBit(void* context) {
  288. PokemonFap* pokemon_fap = (PokemonFap*)context;
  289. furi_assert(context);
  290. byte raw_data = furi_hal_gpio_read(&GAME_BOY_SI);
  291. in_data |= raw_data << (7 - shift);
  292. if(++shift > 7) {
  293. shift = 0;
  294. switch(connection_state) {
  295. case NOT_CONNECTED:
  296. pokemon_fap->connected = false;
  297. out_data = getConnectResponse(in_data);
  298. break;
  299. case CONNECTED:
  300. pokemon_fap->connected = true;
  301. out_data = getMenuResponse(in_data);
  302. break;
  303. case TRADE_CENTRE:
  304. out_data = getTradeCentreResponse(in_data, pokemon_fap);
  305. break;
  306. default:
  307. out_data = in_data;
  308. break;
  309. }
  310. in_data = 0; // TODO: I don't think this is necessary?
  311. }
  312. while(procesing && !furi_hal_gpio_read(&GAME_BOY_CLK))
  313. ;
  314. furi_hal_gpio_write(&GAME_BOY_SO, out_data & 0x80 ? true : false);
  315. furi_delay_us(
  316. DELAY_MICROSECONDS); // Wait 20-60us ... 120us max (in slave mode is not necessary)
  317. // TODO: The above comment doesn't make sense as DELAY_MICROSECONDS is defined as 15
  318. if(trade_centre_state == READY_TO_GO) pokemon_fap->trading = true;
  319. out_data = out_data << 1;
  320. }
  321. void input_clk_gameboy(void* context) {
  322. furi_assert(context);
  323. if(time > 0) {
  324. // if there is no response from the master in 120 microseconds, the counters are reset
  325. if(micros() - time > 120) {
  326. // IDLE & Reset
  327. in_data = 0;
  328. shift = 0;
  329. }
  330. }
  331. transferBit(context);
  332. time = micros();
  333. }
  334. void trade_enter_callback(void* context) {
  335. PokemonFap* pokemon_fap = (PokemonFap*)context;
  336. furi_assert(context);
  337. pokemon_fap->trading = false;
  338. pokemon_fap->connected = false;
  339. pokemon_fap->gameboy_status = GAMEBOY_INITIAL;
  340. // B3 (Pin6) / SO (2)
  341. furi_hal_gpio_write(&GAME_BOY_SO, false);
  342. furi_hal_gpio_init(&GAME_BOY_SO, GpioModeOutputPushPull, GpioPullNo, GpioSpeedVeryHigh);
  343. // B2 (Pin5) / SI (3)
  344. furi_hal_gpio_write(&GAME_BOY_SI, false);
  345. furi_hal_gpio_init(&GAME_BOY_SI, GpioModeInput, GpioPullNo, GpioSpeedVeryHigh);
  346. // // C3 (Pin7) / CLK (5)
  347. furi_hal_gpio_init(
  348. &GAME_BOY_CLK,
  349. GpioModeInterruptRise,
  350. GpioPullNo,
  351. GpioSpeedVeryHigh); // <-- This line causes the "OK" to stop functioning when exiting the application, so a reboot of the Flipper Zero is required.
  352. furi_hal_gpio_remove_int_callback(&GAME_BOY_CLK);
  353. furi_hal_gpio_add_int_callback(&GAME_BOY_CLK, input_clk_gameboy, pokemon_fap);
  354. // furi_hal_gpio_disable_int_callback(&GAME_BOY_CLK);
  355. // furi_hal_gpio_remove_int_callback(&GAME_BOY_CLK);
  356. // Reset GPIO pins to default state
  357. // furi_hal_gpio_init(&GAME_BOY_CLK, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
  358. }
  359. void disconnect_pin(const GpioPin* pin) {
  360. furi_hal_gpio_init(pin, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
  361. furi_hal_gpio_write(pin, true);
  362. }
  363. void trade_exit_callback(void* context) {
  364. furi_assert(context);
  365. procesing = false;
  366. furi_hal_light_set(LightGreen, 0x00);
  367. furi_hal_light_set(LightBlue, 0x00);
  368. furi_hal_light_set(LightRed, 0x00);
  369. }
  370. View* trade_alloc(PokemonFap* pokemon_fap) {
  371. View* view;
  372. view = view_alloc();
  373. procesing = true;
  374. view_set_context(view, pokemon_fap);
  375. view_allocate_model(view, ViewModelTypeLockFree, sizeof(PokemonFap**));
  376. with_view_model(
  377. view, PokemonFap** model_fap, { *model_fap = pokemon_fap; }, false);
  378. view_set_draw_callback(view, trade_draw_callback);
  379. view_set_enter_callback(view, trade_enter_callback);
  380. view_set_exit_callback(view, trade_exit_callback);
  381. return view;
  382. }
  383. void trade_free(PokemonFap* pokemon_fap) {
  384. furi_assert(pokemon_fap);
  385. // Free resources
  386. procesing = false;
  387. furi_hal_gpio_remove_int_callback(&GAME_BOY_CLK);
  388. disconnect_pin(&GAME_BOY_CLK);
  389. view_free_model(pokemon_fap->trade_view);
  390. view_free(pokemon_fap->trade_view);
  391. }