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|
- #include "stm32_sam.h"
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // All
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- char input[256 + 1] = {0}; //tab39445
- //standard sam sound
- unsigned char wait1 = 7;
- unsigned char wait2 = 6;
- unsigned char A, X, Y;
- unsigned char mem44;
- unsigned char mem47;
- unsigned char mem49;
- unsigned char mem39;
- unsigned char mem50;
- unsigned char mem51;
- unsigned char mem53;
- unsigned char mem56;
- unsigned char mem59 = 0;
- unsigned char phonemeIndexOutput[60]; //tab47296
- unsigned char stressOutput[60]; //tab47365
- unsigned char phonemeLengthOutput[60]; //tab47416
- // contains the soundbuffer position
- int bufferpos;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // Sam Tabs
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- //tab40672
- const unsigned char stressInputTable[] = {'*', '1', '2', '3', '4', '5', '6', '7', '8'};
- //tab40682
- const unsigned char signInputTable1[] = {
- ' ', '.', '?', ',', '-', 'I', 'I', 'E', 'A', 'A', 'A', 'A', 'U', 'A', 'I', 'E', 'U',
- 'O', 'R', 'L', 'W', 'Y', 'W', 'R', 'L', 'W', 'Y', 'M', 'N', 'N', 'D', 'Q', 'S', 'S',
- 'F', 'T', '/', '/', 'Z', 'Z', 'V', 'D', 'C', '*', 'J', '*', '*', '*', 'E', 'A', 'O',
- 'A', 'O', 'U', 'B', '*', '*', 'D', '*', '*', 'G', '*', '*', 'G', '*', '*', 'P', '*',
- '*', 'T', '*', '*', 'K', '*', '*', 'K', '*', '*', 'U', 'U', 'U'};
- //tab40763
- const unsigned char signInputTable2[] = {
- '*', '*', '*', '*', '*', 'Y', 'H', 'H', 'E', 'A', 'H', 'O', 'H', 'X', 'X', 'R', 'X',
- 'H', 'X', 'X', 'X', 'X', 'H', '*', '*', '*', '*', '*', '*', 'X', 'X', '*', '*', 'H',
- '*', 'H', 'H', 'X', '*', 'H', '*', 'H', 'H', '*', '*', '*', '*', '*', 'Y', 'Y', 'Y',
- 'W', 'W', 'W', '*', '*', '*', '*', '*', '*', '*', '*', '*', 'X', '*', '*', '*', '*',
- '*', '*', '*', '*', '*', '*', '*', 'X', '*', '*', 'L', 'M', 'N'};
- //loc_9F8C
- const unsigned char flags[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x84, 0x84, 0xA4,
- 0xA4, 0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x44, 0x44, 0x44, 0x44, 0x44, 0x4C,
- 0x4C, 0x4C, 0x48, 0x4C, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x44, 0x44, 0x44, 0x44,
- 0x48, 0x40, 0x4C, 0x44, 0x00, 0x00, 0xB4, 0xB4, 0xB4, 0x94, 0x94, 0x94, 0x4E, 0x4E,
- 0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4E, 0x4B, 0x4B, 0x4B, 0x4B,
- 0x4B, 0x4B, 0x4B, 0x4B, 0x4B, 0x4B, 0x4B, 0x4B, 0x80, 0xC1, 0xC1
- };
- //??? flags overlap flags2
- //loc_9FDA
- const unsigned char flags2[] = {
- 0x80, 0xC1, 0xC1, 0xC1, 0xC1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x08, 0x0C, 0x08, 0x04, 0x40,
- 0x24, 0x20, 0x20, 0x24, 0x00, 0x00, 0x24, 0x20, 0x20, 0x24, 0x20, 0x20, 0x00, 0x20, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
- //tab45616???
- const unsigned char phonemeStressedLengthTable[] = {
- 0x00, 0x12, 0x12, 0x12, 8, 0xB, 9, 0xB, 0xE, 0xF, 0xB, 0x10, 0xC, 6, 6, 0xE,
- 0xC, 0xE, 0xC, 0xB, 8, 8, 0xB, 0xA, 9, 8, 8, 8, 8, 8, 3, 5,
- 2, 2, 2, 2, 2, 2, 6, 6, 8, 6, 6, 2, 9, 4, 2, 1,
- 0xE, 0xF, 0xF, 0xF, 0xE, 0xE, 8, 2, 2, 7, 2, 1, 7, 2, 2, 7,
- 2, 2, 8, 2, 2, 6, 2, 2, 7, 2, 4, 7, 1, 4, 5, 5};
- //tab45536???
- const unsigned char phonemeLengthTable[] = {
- 0, 0x12, 0x12, 0x12, 8, 8, 8, 8, 8, 0xB, 6, 0xC, 0xA, 5, 5, 0xB, 0xA, 0xA, 0xA, 9,
- 8, 7, 9, 7, 6, 8, 6, 7, 7, 7, 2, 5, 2, 2, 2, 2, 2, 2, 6, 6,
- 7, 6, 6, 2, 8, 3, 1, 0x1E, 0xD, 0xC, 0xC, 0xC, 0xE, 9, 6, 1, 2, 5, 1, 1,
- 6, 1, 2, 6, 1, 2, 8, 2, 2, 4, 2, 2, 6, 1, 4, 6, 1, 4, 0xC7, 0xFF};
- /*
- Ind | phoneme | flags |
- -----|---------|----------|
- 0 | * | 00000000 |
- 1 | .* | 00000000 |
- 2 | ?* | 00000000 |
- 3 | ,* | 00000000 |
- 4 | -* | 00000000 |
- VOWELS
- 5 | IY | 10100100 |
- 6 | IH | 10100100 |
- 7 | EH | 10100100 |
- 8 | AE | 10100100 |
- 9 | AA | 10100100 |
- 10 | AH | 10100100 |
- 11 | AO | 10000100 |
- 17 | OH | 10000100 |
- 12 | UH | 10000100 |
- 16 | UX | 10000100 |
- 15 | ER | 10000100 |
- 13 | AX | 10100100 |
- 14 | IX | 10100100 |
- DIPHTONGS
- 48 | EY | 10110100 |
- 49 | AY | 10110100 |
- 50 | OY | 10110100 |
- 51 | AW | 10010100 |
- 52 | OW | 10010100 |
- 53 | UW | 10010100 |
- 21 | YX | 10000100 |
- 20 | WX | 10000100 |
- 18 | RX | 10000100 |
- 19 | LX | 10000100 |
- 37 | /X | 01000000 |
- 30 | DX | 01001000 |
- 22 | WH | 01000100 |
- VOICED CONSONANTS
- 23 | R* | 01000100 |
- 24 | L* | 01000100 |
- 25 | W* | 01000100 |
- 26 | Y* | 01000100 |
- 27 | M* | 01001100 |
- 28 | N* | 01001100 |
- 29 | NX | 01001100 |
- 54 | B* | 01001110 |
- 57 | D* | 01001110 |
- 60 | G* | 01001110 |
- 44 | J* | 01001100 |
- 38 | Z* | 01000100 |
- 39 | ZH | 01000100 |
- 40 | V* | 01000100 |
- 41 | DH | 01000100 |
- unvoiced CONSONANTS
- 32 | S* | 01000000 |
- 33 | SH | 01000000 |
- 34 | F* | 01000000 |
- 35 | TH | 01000000 |
- 66 | P* | 01001011 |
- 69 | T* | 01001011 |
- 72 | K* | 01001011 |
- 42 | CH | 01001000 |
- 36 | /H | 01000000 |
- 43 | ** | 01000000 |
- 45 | ** | 01000100 |
- 46 | ** | 00000000 |
- 47 | ** | 00000000 |
- 55 | ** | 01001110 |
- 56 | ** | 01001110 |
- 58 | ** | 01001110 |
- 59 | ** | 01001110 |
- 61 | ** | 01001110 |
- 62 | ** | 01001110 |
- 63 | GX | 01001110 |
- 64 | ** | 01001110 |
- 65 | ** | 01001110 |
- 67 | ** | 01001011 |
- 68 | ** | 01001011 |
- 70 | ** | 01001011 |
- 71 | ** | 01001011 |
- 73 | ** | 01001011 |
- 74 | ** | 01001011 |
- 75 | KX | 01001011 |
- 76 | ** | 01001011 |
- 77 | ** | 01001011 |
- SPECIAL
- 78 | UL | 10000000 |
- 79 | UM | 11000001 |
- 80 | UN | 11000001 |
- 31 | Q* | 01001100 |
- */
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // RenderTabs
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- const unsigned char tab48426[5] = {0x18, 0x1A, 0x17, 0x17, 0x17};
- const unsigned char tab47492[] = {0, 0, 0xE0, 0xE6, 0xEC, 0xF3, 0xF9, 0, 6, 0xC, 6};
- const unsigned char amplitudeRescale[] = {
- 0,
- 1,
- 2,
- 2,
- 2,
- 3,
- 3,
- 4,
- 4,
- 5,
- 6,
- 8,
- 9,
- 0xB,
- 0xD,
- 0xF,
- 0 //17 elements?
- };
- // Used to decide which phoneme's blend lengths. The candidate with the lower score is selected.
- // tab45856
- const unsigned char blendRank[] = {0, 0x1F, 0x1F, 0x1F, 0x1F, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 5, 5, 2, 0xA, 2, 8,
- 5, 5, 0xB, 0xA, 9, 8, 8, 0xA0, 8, 8,
- 0x17, 0x1F, 0x12, 0x12, 0x12, 0x12, 0x1E, 0x1E, 0x14, 0x14,
- 0x14, 0x14, 0x17, 0x17, 0x1A, 0x1A, 0x1D, 0x1D, 2, 2,
- 2, 2, 2, 2, 0x1A, 0x1D, 0x1B, 0x1A, 0x1D, 0x1B,
- 0x1A, 0x1D, 0x1B, 0x1A, 0x1D, 0x1B, 0x17, 0x1D, 0x17, 0x17,
- 0x1D, 0x17, 0x17, 0x1D, 0x17, 0x17, 0x1D, 0x17, 0x17, 0x17};
- // Number of frames at the end of a phoneme devoted to interpolating to next phoneme's final value
- //tab45696
- const unsigned char outBlendLength[] = {0, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
- 4, 4, 3, 2, 4, 4, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 1, 0, 1, 0, 5,
- 5, 5, 5, 5, 4, 4, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2,
- 0, 1, 2, 0, 2, 2, 0, 1, 3, 0, 2, 3, 0, 2, 0xA0, 0xA0};
- // Number of frames at beginning of a phoneme devoted to interpolating to phoneme's final value
- // tab45776
- const unsigned char inBlendLength[] = {0, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
- 4, 4, 3, 3, 4, 4, 3, 3, 3, 3, 3, 1, 2, 3, 2, 1,
- 3, 3, 3, 3, 1, 1, 3, 3, 3, 2, 2, 3, 2, 3, 0, 0,
- 5, 5, 5, 5, 4, 4, 2, 0, 2, 2, 0, 3, 2, 0, 4, 2,
- 0, 3, 2, 0, 2, 2, 0, 2, 3, 0, 3, 3, 0, 3, 0xB0, 0xA0};
- // Looks like it's used as bit flags
- // High bits masked by 248 (11111000)
- //
- // 32: S* 241 11110001
- // 33: SH 226 11100010
- // 34: F* 211 11010011
- // 35: TH 187 10111011
- // 36: /H 124 01111100
- // 37: /X 149 10010101
- // 38: Z* 1 00000001
- // 39: ZH 2 00000010
- // 40: V* 3 00000011
- // 41: DH 3 00000011
- // 43: ** 114 01110010
- // 45: ** 2 00000010
- // 67: ** 27 00011011
- // 70: ** 25 00011001
- // tab45936
- const unsigned char sampledConsonantFlags[] = {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xF1, 0xE2, 0xD3, 0xBB, 0x7C, 0x95, 1, 2,
- 3, 3, 0, 0x72, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0x1B, 0, 0, 0x19, 0, 0, 0, 0, 0, 0, 0, 0, 0};
- //tab45056
- unsigned char freq1data[] = {
- 0x00, 0x13, 0x13, 0x13, 0x13, 0xA, 0xE, 0x12, 0x18, 0x1A, 0x16, 0x14, 0x10, 0x14, 0xE, 0x12,
- 0xE, 0x12, 0x12, 0x10, 0xC, 0xE, 0xA, 0x12, 0xE, 0xA, 8, 6, 6, 6, 6, 0x11,
- 6, 6, 6, 6, 0xE, 0x10, 9, 0xA, 8, 0xA, 6, 6, 6, 5, 6, 0,
- 0x12, 0x1A, 0x14, 0x1A, 0x12, 0xC, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
- 6, 6, 6, 6, 6, 6, 6, 6, 6, 0xA, 0xA, 6, 6, 6, 0x2C, 0x13};
- //tab451356
- unsigned char freq2data[] = {0x00, 0x43, 0x43, 0x43, 0x43, 0x54, 0x48, 0x42, 0x3E, 0x28,
- 0x2C, 0x1E, 0x24, 0x2C, 0x48, 0x30, 0x24, 0x1E, 0x32, 0x24,
- 0x1C, 0x44, 0x18, 0x32, 0x1E, 0x18, 0x52, 0x2E, 0x36, 0x56,
- 0x36, 0x43, 0x49, 0x4F, 0x1A, 0x42, 0x49, 0x25, 0x33, 0x42,
- 0x28, 0x2F, 0x4F, 0x4F, 0x42, 0x4F, 0x6E, 0x00, 0x48, 0x26,
- 0x1E, 0x2A, 0x1E, 0x22, 0x1A, 0x1A, 0x1A, 0x42, 0x42, 0x42,
- 0x6E, 0x6E, 0x6E, 0x54, 0x54, 0x54, 0x1A, 0x1A, 0x1A, 0x42,
- 0x42, 0x42, 0x6D, 0x56, 0x6D, 0x54, 0x54, 0x54, 0x7F, 0x7F};
- //tab45216
- unsigned char freq3data[] = {0x00, 0x5B, 0x5B, 0x5B, 0x5B, 0x6E, 0x5D, 0x5B, 0x58, 0x59,
- 0x57, 0x58, 0x52, 0x59, 0x5D, 0x3E, 0x52, 0x58, 0x3E, 0x6E,
- 0x50, 0x5D, 0x5A, 0x3C, 0x6E, 0x5A, 0x6E, 0x51, 0x79, 0x65,
- 0x79, 0x5B, 0x63, 0x6A, 0x51, 0x79, 0x5D, 0x52, 0x5D, 0x67,
- 0x4C, 0x5D, 0x65, 0x65, 0x79, 0x65, 0x79, 0x00, 0x5A, 0x58,
- 0x58, 0x58, 0x58, 0x52, 0x51, 0x51, 0x51, 0x79, 0x79, 0x79,
- 0x70, 0x6E, 0x6E, 0x5E, 0x5E, 0x5E, 0x51, 0x51, 0x51, 0x79,
- 0x79, 0x79, 0x65, 0x65, 0x70, 0x5E, 0x5E, 0x5E, 0x08, 0x01};
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // Reciter
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- unsigned char inputtemp[256]; // secure copy of input tab36096
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // Render
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- //timetable for more accurate c64 simulation
- int timetable[5][5] = {
- {162, 167, 167, 127, 128},
- {226, 60, 60, 0, 0},
- {225, 60, 59, 0, 0},
- {200, 0, 0, 54, 55},
- {199, 0, 0, 54, 54}};
- unsigned oldtimetableindex;
- const unsigned char ampl1data[] = {0, 0, 0, 0, 0, 0xD, 0xD, 0xE, 0xF, 0xF, 0xF, 0xF,
- 0xF, 0xC, 0xD, 0xC, 0xF, 0xF, 0xD, 0xD, 0xD, 0xE, 0xD, 0xC,
- 0xD, 0xD, 0xD, 0xC, 9, 9, 0, 0, 0, 0, 0, 0,
- 0, 0, 0xB, 0xB, 0xB, 0xB, 0, 0, 1, 0xB, 0, 2,
- 0xE, 0xF, 0xF, 0xF, 0xF, 0xD, 2, 4, 0, 2, 4, 0,
- 1, 4, 0, 1, 4, 0, 0, 0, 0, 0, 0, 0,
- 0, 0xC, 0, 0, 0, 0, 0xF, 0xF};
- const unsigned char ampl2data[] = {
- 0, 0, 0, 0, 0, 0xA, 0xB, 0xD, 0xE, 0xD, 0xC, 0xC, 0xB, 9, 0xB, 0xB, 0xC, 0xC, 0xC, 8,
- 8, 0xC, 8, 0xA, 8, 8, 0xA, 3, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 3, 5,
- 3, 4, 0, 0, 0, 5, 0xA, 2, 0xE, 0xD, 0xC, 0xD, 0xC, 8, 0, 1, 0, 0, 1, 0,
- 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0xA, 0, 0, 0xA, 0, 0, 0};
- const unsigned char ampl3data[] = {0, 0, 0, 0, 0, 8, 7, 8, 8, 1, 1, 0, 1, 0, 7, 5,
- 1, 0, 6, 1, 0, 7, 0, 5, 1, 0, 8, 0, 0, 3, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0xE, 1,
- 9, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 5, 0, 0x13, 0x10};
- //tab42240
- const signed char sinus[256] = {
- 0, 3, 6, 9, 12, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43, 46,
- 49, 51, 54, 57, 60, 63, 65, 68, 71, 73, 76, 78, 81, 83, 85, 88,
- 90, 92, 94, 96, 98, 100, 102, 104, 106, 107, 109, 111, 112, 113, 115, 116,
- 117, 118, 120, 121, 122, 122, 123, 124, 125, 125, 126, 126, 126, 127, 127, 127,
- 127, 127, 127, 127, 126, 126, 126, 125, 125, 124, 123, 122, 122, 121, 120, 118,
- 117, 116, 115, 113, 112, 111, 109, 107, 106, 104, 102, 100, 98, 96, 94, 92,
- 90, 88, 85, 83, 81, 78, 76, 73, 71, 68, 65, 63, 60, 57, 54, 51,
- 49, 46, 43, 40, 37, 34, 31, 28, 25, 22, 19, 16, 12, 9, 6, 3,
- 0, -3, -6, -9, -12, -16, -19, -22, -25, -28, -31, -34, -37, -40, -43, -46,
- -49, -51, -54, -57, -60, -63, -65, -68, -71, -73, -76, -78, -81, -83, -85, -88,
- -90, -92, -94, -96, -98, -100, -102, -104, -106, -107, -109, -111, -112, -113, -115, -116,
- -117, -118, -120, -121, -122, -122, -123, -124, -125, -125, -126, -126, -126, -127, -127, -127,
- -127, -127, -127, -127, -126, -126, -126, -125, -125, -124, -123, -122, -122, -121, -120, -118,
- -117, -116, -115, -113, -112, -111, -109, -107, -106, -104, -102, -100, -98, -96, -94, -92,
- -90, -88, -85, -83, -81, -78, -76, -73, -71, -68, -65, -63, -60, -57, -54, -51,
- -49, -46, -43, -40, -37, -34, -31, -28, -25, -22, -19, -16, -12, -9, -6, -3};
- //tab42496
- const unsigned char rectangle[] = {
- 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
- 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
- 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
- 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
- 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
- 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
- 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
- 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
- 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
- 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
- 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
- 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
- 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
- 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
- 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
- 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
- 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70,
- 0x70};
- //random data ?
- const unsigned char sampleTable[0x500] = {
- //00
- 0x38,
- 0x84,
- 0x6B,
- 0x19,
- 0xC6,
- 0x63,
- 0x18,
- 0x86,
- 0x73,
- 0x98,
- 0xC6,
- 0xB1,
- 0x1C,
- 0xCA,
- 0x31,
- 0x8C,
- 0xC7,
- 0x31,
- 0x88,
- 0xC2,
- 0x30,
- 0x98,
- 0x46,
- 0x31,
- 0x18,
- 0xC6,
- 0x35,
- 0xC,
- 0xCA,
- 0x31,
- 0xC,
- 0xC6
- //20
- ,
- 0x21,
- 0x10,
- 0x24,
- 0x69,
- 0x12,
- 0xC2,
- 0x31,
- 0x14,
- 0xC4,
- 0x71,
- 8,
- 0x4A,
- 0x22,
- 0x49,
- 0xAB,
- 0x6A,
- 0xA8,
- 0xAC,
- 0x49,
- 0x51,
- 0x32,
- 0xD5,
- 0x52,
- 0x88,
- 0x93,
- 0x6C,
- 0x94,
- 0x22,
- 0x15,
- 0x54,
- 0xD2,
- 0x25
- //40
- ,
- 0x96,
- 0xD4,
- 0x50,
- 0xA5,
- 0x46,
- 0x21,
- 8,
- 0x85,
- 0x6B,
- 0x18,
- 0xC4,
- 0x63,
- 0x10,
- 0xCE,
- 0x6B,
- 0x18,
- 0x8C,
- 0x71,
- 0x19,
- 0x8C,
- 0x63,
- 0x35,
- 0xC,
- 0xC6,
- 0x33,
- 0x99,
- 0xCC,
- 0x6C,
- 0xB5,
- 0x4E,
- 0xA2,
- 0x99
- //60
- ,
- 0x46,
- 0x21,
- 0x28,
- 0x82,
- 0x95,
- 0x2E,
- 0xE3,
- 0x30,
- 0x9C,
- 0xC5,
- 0x30,
- 0x9C,
- 0xA2,
- 0xB1,
- 0x9C,
- 0x67,
- 0x31,
- 0x88,
- 0x66,
- 0x59,
- 0x2C,
- 0x53,
- 0x18,
- 0x84,
- 0x67,
- 0x50,
- 0xCA,
- 0xE3,
- 0xA,
- 0xAC,
- 0xAB,
- 0x30
- //80
- ,
- 0xAC,
- 0x62,
- 0x30,
- 0x8C,
- 0x63,
- 0x10,
- 0x94,
- 0x62,
- 0xB1,
- 0x8C,
- 0x82,
- 0x28,
- 0x96,
- 0x33,
- 0x98,
- 0xD6,
- 0xB5,
- 0x4C,
- 0x62,
- 0x29,
- 0xA5,
- 0x4A,
- 0xB5,
- 0x9C,
- 0xC6,
- 0x31,
- 0x14,
- 0xD6,
- 0x38,
- 0x9C,
- 0x4B,
- 0xB4
- //A0
- ,
- 0x86,
- 0x65,
- 0x18,
- 0xAE,
- 0x67,
- 0x1C,
- 0xA6,
- 0x63,
- 0x19,
- 0x96,
- 0x23,
- 0x19,
- 0x84,
- 0x13,
- 8,
- 0xA6,
- 0x52,
- 0xAC,
- 0xCA,
- 0x22,
- 0x89,
- 0x6E,
- 0xAB,
- 0x19,
- 0x8C,
- 0x62,
- 0x34,
- 0xC4,
- 0x62,
- 0x19,
- 0x86,
- 0x63
- //C0
- ,
- 0x18,
- 0xC4,
- 0x23,
- 0x58,
- 0xD6,
- 0xA3,
- 0x50,
- 0x42,
- 0x54,
- 0x4A,
- 0xAD,
- 0x4A,
- 0x25,
- 0x11,
- 0x6B,
- 0x64,
- 0x89,
- 0x4A,
- 0x63,
- 0x39,
- 0x8A,
- 0x23,
- 0x31,
- 0x2A,
- 0xEA,
- 0xA2,
- 0xA9,
- 0x44,
- 0xC5,
- 0x12,
- 0xCD,
- 0x42
- //E0
- ,
- 0x34,
- 0x8C,
- 0x62,
- 0x18,
- 0x8C,
- 0x63,
- 0x11,
- 0x48,
- 0x66,
- 0x31,
- 0x9D,
- 0x44,
- 0x33,
- 0x1D,
- 0x46,
- 0x31,
- 0x9C,
- 0xC6,
- 0xB1,
- 0xC,
- 0xCD,
- 0x32,
- 0x88,
- 0xC4,
- 0x73,
- 0x18,
- 0x86,
- 0x73,
- 8,
- 0xD6,
- 0x63,
- 0x58
- //100
- ,
- 7,
- 0x81,
- 0xE0,
- 0xF0,
- 0x3C,
- 7,
- 0x87,
- 0x90,
- 0x3C,
- 0x7C,
- 0xF,
- 0xC7,
- 0xC0,
- 0xC0,
- 0xF0,
- 0x7C,
- 0x1E,
- 7,
- 0x80,
- 0x80,
- 0,
- 0x1C,
- 0x78,
- 0x70,
- 0xF1,
- 0xC7,
- 0x1F,
- 0xC0,
- 0xC,
- 0xFE,
- 0x1C,
- 0x1F
- //120
- ,
- 0x1F,
- 0xE,
- 0xA,
- 0x7A,
- 0xC0,
- 0x71,
- 0xF2,
- 0x83,
- 0x8F,
- 3,
- 0xF,
- 0xF,
- 0xC,
- 0,
- 0x79,
- 0xF8,
- 0x61,
- 0xE0,
- 0x43,
- 0xF,
- 0x83,
- 0xE7,
- 0x18,
- 0xF9,
- 0xC1,
- 0x13,
- 0xDA,
- 0xE9,
- 0x63,
- 0x8F,
- 0xF,
- 0x83
- //140
- ,
- 0x83,
- 0x87,
- 0xC3,
- 0x1F,
- 0x3C,
- 0x70,
- 0xF0,
- 0xE1,
- 0xE1,
- 0xE3,
- 0x87,
- 0xB8,
- 0x71,
- 0xE,
- 0x20,
- 0xE3,
- 0x8D,
- 0x48,
- 0x78,
- 0x1C,
- 0x93,
- 0x87,
- 0x30,
- 0xE1,
- 0xC1,
- 0xC1,
- 0xE4,
- 0x78,
- 0x21,
- 0x83,
- 0x83,
- 0xC3
- //160
- ,
- 0x87,
- 6,
- 0x39,
- 0xE5,
- 0xC3,
- 0x87,
- 7,
- 0xE,
- 0x1C,
- 0x1C,
- 0x70,
- 0xF4,
- 0x71,
- 0x9C,
- 0x60,
- 0x36,
- 0x32,
- 0xC3,
- 0x1E,
- 0x3C,
- 0xF3,
- 0x8F,
- 0xE,
- 0x3C,
- 0x70,
- 0xE3,
- 0xC7,
- 0x8F,
- 0xF,
- 0xF,
- 0xE,
- 0x3C
- //180
- ,
- 0x78,
- 0xF0,
- 0xE3,
- 0x87,
- 6,
- 0xF0,
- 0xE3,
- 7,
- 0xC1,
- 0x99,
- 0x87,
- 0xF,
- 0x18,
- 0x78,
- 0x70,
- 0x70,
- 0xFC,
- 0xF3,
- 0x10,
- 0xB1,
- 0x8C,
- 0x8C,
- 0x31,
- 0x7C,
- 0x70,
- 0xE1,
- 0x86,
- 0x3C,
- 0x64,
- 0x6C,
- 0xB0,
- 0xE1
- //1A0
- ,
- 0xE3,
- 0xF,
- 0x23,
- 0x8F,
- 0xF,
- 0x1E,
- 0x3E,
- 0x38,
- 0x3C,
- 0x38,
- 0x7B,
- 0x8F,
- 7,
- 0xE,
- 0x3C,
- 0xF4,
- 0x17,
- 0x1E,
- 0x3C,
- 0x78,
- 0xF2,
- 0x9E,
- 0x72,
- 0x49,
- 0xE3,
- 0x25,
- 0x36,
- 0x38,
- 0x58,
- 0x39,
- 0xE2,
- 0xDE
- //1C0
- ,
- 0x3C,
- 0x78,
- 0x78,
- 0xE1,
- 0xC7,
- 0x61,
- 0xE1,
- 0xE1,
- 0xB0,
- 0xF0,
- 0xF0,
- 0xC3,
- 0xC7,
- 0xE,
- 0x38,
- 0xC0,
- 0xF0,
- 0xCE,
- 0x73,
- 0x73,
- 0x18,
- 0x34,
- 0xB0,
- 0xE1,
- 0xC7,
- 0x8E,
- 0x1C,
- 0x3C,
- 0xF8,
- 0x38,
- 0xF0,
- 0xE1
- //1E0
- ,
- 0xC1,
- 0x8B,
- 0x86,
- 0x8F,
- 0x1C,
- 0x78,
- 0x70,
- 0xF0,
- 0x78,
- 0xAC,
- 0xB1,
- 0x8F,
- 0x39,
- 0x31,
- 0xDB,
- 0x38,
- 0x61,
- 0xC3,
- 0xE,
- 0xE,
- 0x38,
- 0x78,
- 0x73,
- 0x17,
- 0x1E,
- 0x39,
- 0x1E,
- 0x38,
- 0x64,
- 0xE1,
- 0xF1,
- 0xC1
- //200
- ,
- 0x4E,
- 0xF,
- 0x40,
- 0xA2,
- 2,
- 0xC5,
- 0x8F,
- 0x81,
- 0xA1,
- 0xFC,
- 0x12,
- 8,
- 0x64,
- 0xE0,
- 0x3C,
- 0x22,
- 0xE0,
- 0x45,
- 7,
- 0x8E,
- 0xC,
- 0x32,
- 0x90,
- 0xF0,
- 0x1F,
- 0x20,
- 0x49,
- 0xE0,
- 0xF8,
- 0xC,
- 0x60,
- 0xF0
- //220
- ,
- 0x17,
- 0x1A,
- 0x41,
- 0xAA,
- 0xA4,
- 0xD0,
- 0x8D,
- 0x12,
- 0x82,
- 0x1E,
- 0x1E,
- 3,
- 0xF8,
- 0x3E,
- 3,
- 0xC,
- 0x73,
- 0x80,
- 0x70,
- 0x44,
- 0x26,
- 3,
- 0x24,
- 0xE1,
- 0x3E,
- 4,
- 0x4E,
- 4,
- 0x1C,
- 0xC1,
- 9,
- 0xCC
- //240
- ,
- 0x9E,
- 0x90,
- 0x21,
- 7,
- 0x90,
- 0x43,
- 0x64,
- 0xC0,
- 0xF,
- 0xC6,
- 0x90,
- 0x9C,
- 0xC1,
- 0x5B,
- 3,
- 0xE2,
- 0x1D,
- 0x81,
- 0xE0,
- 0x5E,
- 0x1D,
- 3,
- 0x84,
- 0xB8,
- 0x2C,
- 0xF,
- 0x80,
- 0xB1,
- 0x83,
- 0xE0,
- 0x30,
- 0x41
- //260
- ,
- 0x1E,
- 0x43,
- 0x89,
- 0x83,
- 0x50,
- 0xFC,
- 0x24,
- 0x2E,
- 0x13,
- 0x83,
- 0xF1,
- 0x7C,
- 0x4C,
- 0x2C,
- 0xC9,
- 0xD,
- 0x83,
- 0xB0,
- 0xB5,
- 0x82,
- 0xE4,
- 0xE8,
- 6,
- 0x9C,
- 7,
- 0xA0,
- 0x99,
- 0x1D,
- 7,
- 0x3E,
- 0x82,
- 0x8F
- //280
- ,
- 0x70,
- 0x30,
- 0x74,
- 0x40,
- 0xCA,
- 0x10,
- 0xE4,
- 0xE8,
- 0xF,
- 0x92,
- 0x14,
- 0x3F,
- 6,
- 0xF8,
- 0x84,
- 0x88,
- 0x43,
- 0x81,
- 0xA,
- 0x34,
- 0x39,
- 0x41,
- 0xC6,
- 0xE3,
- 0x1C,
- 0x47,
- 3,
- 0xB0,
- 0xB8,
- 0x13,
- 0xA,
- 0xC2
- //2A0
- ,
- 0x64,
- 0xF8,
- 0x18,
- 0xF9,
- 0x60,
- 0xB3,
- 0xC0,
- 0x65,
- 0x20,
- 0x60,
- 0xA6,
- 0x8C,
- 0xC3,
- 0x81,
- 0x20,
- 0x30,
- 0x26,
- 0x1E,
- 0x1C,
- 0x38,
- 0xD3,
- 1,
- 0xB0,
- 0x26,
- 0x40,
- 0xF4,
- 0xB,
- 0xC3,
- 0x42,
- 0x1F,
- 0x85,
- 0x32
- //2C0
- ,
- 0x26,
- 0x60,
- 0x40,
- 0xC9,
- 0xCB,
- 1,
- 0xEC,
- 0x11,
- 0x28,
- 0x40,
- 0xFA,
- 4,
- 0x34,
- 0xE0,
- 0x70,
- 0x4C,
- 0x8C,
- 0x1D,
- 7,
- 0x69,
- 3,
- 0x16,
- 0xC8,
- 4,
- 0x23,
- 0xE8,
- 0xC6,
- 0x9A,
- 0xB,
- 0x1A,
- 3,
- 0xE0
- //2E0
- ,
- 0x76,
- 6,
- 5,
- 0xCF,
- 0x1E,
- 0xBC,
- 0x58,
- 0x31,
- 0x71,
- 0x66,
- 0,
- 0xF8,
- 0x3F,
- 4,
- 0xFC,
- 0xC,
- 0x74,
- 0x27,
- 0x8A,
- 0x80,
- 0x71,
- 0xC2,
- 0x3A,
- 0x26,
- 6,
- 0xC0,
- 0x1F,
- 5,
- 0xF,
- 0x98,
- 0x40,
- 0xAE
- //300
- ,
- 1,
- 0x7F,
- 0xC0,
- 7,
- 0xFF,
- 0,
- 0xE,
- 0xFE,
- 0,
- 3,
- 0xDF,
- 0x80,
- 3,
- 0xEF,
- 0x80,
- 0x1B,
- 0xF1,
- 0xC2,
- 0,
- 0xE7,
- 0xE0,
- 0x18,
- 0xFC,
- 0xE0,
- 0x21,
- 0xFC,
- 0x80,
- 0x3C,
- 0xFC,
- 0x40,
- 0xE,
- 0x7E
- //320
- ,
- 0,
- 0x3F,
- 0x3E,
- 0,
- 0xF,
- 0xFE,
- 0,
- 0x1F,
- 0xFF,
- 0,
- 0x3E,
- 0xF0,
- 7,
- 0xFC,
- 0,
- 0x7E,
- 0x10,
- 0x3F,
- 0xFF,
- 0,
- 0x3F,
- 0x38,
- 0xE,
- 0x7C,
- 1,
- 0x87,
- 0xC,
- 0xFC,
- 0xC7,
- 0,
- 0x3E,
- 4
- //340
- ,
- 0xF,
- 0x3E,
- 0x1F,
- 0xF,
- 0xF,
- 0x1F,
- 0xF,
- 2,
- 0x83,
- 0x87,
- 0xCF,
- 3,
- 0x87,
- 0xF,
- 0x3F,
- 0xC0,
- 7,
- 0x9E,
- 0x60,
- 0x3F,
- 0xC0,
- 3,
- 0xFE,
- 0,
- 0x3F,
- 0xE0,
- 0x77,
- 0xE1,
- 0xC0,
- 0xFE,
- 0xE0,
- 0xC3
- //360
- ,
- 0xE0,
- 1,
- 0xDF,
- 0xF8,
- 3,
- 7,
- 0,
- 0x7E,
- 0x70,
- 0,
- 0x7C,
- 0x38,
- 0x18,
- 0xFE,
- 0xC,
- 0x1E,
- 0x78,
- 0x1C,
- 0x7C,
- 0x3E,
- 0xE,
- 0x1F,
- 0x1E,
- 0x1E,
- 0x3E,
- 0,
- 0x7F,
- 0x83,
- 7,
- 0xDB,
- 0x87,
- 0x83
- //380
- ,
- 7,
- 0xC7,
- 7,
- 0x10,
- 0x71,
- 0xFF,
- 0,
- 0x3F,
- 0xE2,
- 1,
- 0xE0,
- 0xC1,
- 0xC3,
- 0xE1,
- 0,
- 0x7F,
- 0xC0,
- 5,
- 0xF0,
- 0x20,
- 0xF8,
- 0xF0,
- 0x70,
- 0xFE,
- 0x78,
- 0x79,
- 0xF8,
- 2,
- 0x3F,
- 0xC,
- 0x8F,
- 3
- //3a0
- ,
- 0xF,
- 0x9F,
- 0xE0,
- 0xC1,
- 0xC7,
- 0x87,
- 3,
- 0xC3,
- 0xC3,
- 0xB0,
- 0xE1,
- 0xE1,
- 0xC1,
- 0xE3,
- 0xE0,
- 0x71,
- 0xF0,
- 0,
- 0xFC,
- 0x70,
- 0x7C,
- 0xC,
- 0x3E,
- 0x38,
- 0xE,
- 0x1C,
- 0x70,
- 0xC3,
- 0xC7,
- 3,
- 0x81,
- 0xC1
- //3c0
- ,
- 0xC7,
- 0xE7,
- 0,
- 0xF,
- 0xC7,
- 0x87,
- 0x19,
- 9,
- 0xEF,
- 0xC4,
- 0x33,
- 0xE0,
- 0xC1,
- 0xFC,
- 0xF8,
- 0x70,
- 0xF0,
- 0x78,
- 0xF8,
- 0xF0,
- 0x61,
- 0xC7,
- 0,
- 0x1F,
- 0xF8,
- 1,
- 0x7C,
- 0xF8,
- 0xF0,
- 0x78,
- 0x70,
- 0x3C
- //3e0
- ,
- 0x7C,
- 0xCE,
- 0xE,
- 0x21,
- 0x83,
- 0xCF,
- 8,
- 7,
- 0x8F,
- 8,
- 0xC1,
- 0x87,
- 0x8F,
- 0x80,
- 0xC7,
- 0xE3,
- 0,
- 7,
- 0xF8,
- 0xE0,
- 0xEF,
- 0,
- 0x39,
- 0xF7,
- 0x80,
- 0xE,
- 0xF8,
- 0xE1,
- 0xE3,
- 0xF8,
- 0x21,
- 0x9F
- //400
- ,
- 0xC0,
- 0xFF,
- 3,
- 0xF8,
- 7,
- 0xC0,
- 0x1F,
- 0xF8,
- 0xC4,
- 4,
- 0xFC,
- 0xC4,
- 0xC1,
- 0xBC,
- 0x87,
- 0xF0,
- 0xF,
- 0xC0,
- 0x7F,
- 5,
- 0xE0,
- 0x25,
- 0xEC,
- 0xC0,
- 0x3E,
- 0x84,
- 0x47,
- 0xF0,
- 0x8E,
- 3,
- 0xF8,
- 3
- //420
- ,
- 0xFB,
- 0xC0,
- 0x19,
- 0xF8,
- 7,
- 0x9C,
- 0xC,
- 0x17,
- 0xF8,
- 7,
- 0xE0,
- 0x1F,
- 0xA1,
- 0xFC,
- 0xF,
- 0xFC,
- 1,
- 0xF0,
- 0x3F,
- 0,
- 0xFE,
- 3,
- 0xF0,
- 0x1F,
- 0,
- 0xFD,
- 0,
- 0xFF,
- 0x88,
- 0xD,
- 0xF9,
- 1
- //440
- ,
- 0xFF,
- 0,
- 0x70,
- 7,
- 0xC0,
- 0x3E,
- 0x42,
- 0xF3,
- 0xD,
- 0xC4,
- 0x7F,
- 0x80,
- 0xFC,
- 7,
- 0xF0,
- 0x5E,
- 0xC0,
- 0x3F,
- 0,
- 0x78,
- 0x3F,
- 0x81,
- 0xFF,
- 1,
- 0xF8,
- 1,
- 0xC3,
- 0xE8,
- 0xC,
- 0xE4,
- 0x64,
- 0x8F
- ////460
- ,
- 0xE4,
- 0xF,
- 0xF0,
- 7,
- 0xF0,
- 0xC2,
- 0x1F,
- 0,
- 0x7F,
- 0xC0,
- 0x6F,
- 0x80,
- 0x7E,
- 3,
- 0xF8,
- 7,
- 0xF0,
- 0x3F,
- 0xC0,
- 0x78,
- 0xF,
- 0x82,
- 7,
- 0xFE,
- 0x22,
- 0x77,
- 0x70,
- 2,
- 0x76,
- 3,
- 0xFE,
- 0
- //480
- ,
- 0xFE,
- 0x67,
- 0,
- 0x7C,
- 0xC7,
- 0xF1,
- 0x8E,
- 0xC6,
- 0x3B,
- 0xE0,
- 0x3F,
- 0x84,
- 0xF3,
- 0x19,
- 0xD8,
- 3,
- 0x99,
- 0xFC,
- 9,
- 0xB8,
- 0xF,
- 0xF8,
- 0,
- 0x9D,
- 0x24,
- 0x61,
- 0xF9,
- 0xD,
- 0,
- 0xFD,
- 3,
- 0xF0
- //4a0
- ,
- 0x1F,
- 0x90,
- 0x3F,
- 1,
- 0xF8,
- 0x1F,
- 0xD0,
- 0xF,
- 0xF8,
- 0x37,
- 1,
- 0xF8,
- 7,
- 0xF0,
- 0xF,
- 0xC0,
- 0x3F,
- 0,
- 0xFE,
- 3,
- 0xF8,
- 0xF,
- 0xC0,
- 0x3F,
- 0,
- 0xFA,
- 3,
- 0xF0,
- 0xF,
- 0x80,
- 0xFF,
- 1
- //4c0
- ,
- 0xB8,
- 7,
- 0xF0,
- 1,
- 0xFC,
- 1,
- 0xBC,
- 0x80,
- 0x13,
- 0x1E,
- 0,
- 0x7F,
- 0xE1,
- 0x40,
- 0x7F,
- 0xA0,
- 0x7F,
- 0xB0,
- 0,
- 0x3F,
- 0xC0,
- 0x1F,
- 0xC0,
- 0x38,
- 0xF,
- 0xF0,
- 0x1F,
- 0x80,
- 0xFF,
- 1,
- 0xFC,
- 3
- //4e0
- ,
- 0xF1,
- 0x7E,
- 1,
- 0xFE,
- 1,
- 0xF0,
- 0xFF,
- 0,
- 0x7F,
- 0xC0,
- 0x1D,
- 7,
- 0xF0,
- 0xF,
- 0xC0,
- 0x7E,
- 6,
- 0xE0,
- 7,
- 0xE0,
- 0xF,
- 0xF8,
- 6,
- 0xC1,
- 0xFE,
- 1,
- 0xFC,
- 3,
- 0xE0,
- 0xF,
- 0,
- 0xFC};
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // Render
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- unsigned char pitches[256]; // tab43008
- unsigned char frequency1[256];
- unsigned char frequency2[256];
- unsigned char frequency3[256];
- unsigned char amplitude1[256];
- unsigned char amplitude2[256];
- unsigned char amplitude3[256];
- unsigned char sampledConsonantFlag[256]; // tab44800
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // Sam
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- unsigned char stress[256]; //numbers from 0 to 8
- unsigned char phonemeLength[256]; //tab40160
- unsigned char phonemeindex[256];
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // ReciterTabs
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- //some flags
- const unsigned char tab36376[] = {
- 0, 0, 0, 0, 0, 0, 0, 0, // 0-7
- 0, 0, 0, 0, 0, 0, 0, 0, // 8-15
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 2, 2, 2, 2, 2, 2, 130, // ' ', '!'
- 0, 0, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 2, 2, 2, 2, 2, 2, 2, 192, 168, 176, 172, 192, 160, 184, // '@', 'A'
- 160, 192, 188, 160, 172, 168, 172, 192, 160, 160, 172, 180, 164, 192, 168, 168,
- 176, 192, 188, 0, 0, 0, 2, 0, // 'X', 'Y', 'Z', '[',
- 32, 32, 155, 32, 192, 185, 32, 205, 163, 76, 138, 142};
- const unsigned char rules[] = {
- ']', 'A' | 0x80, ' ', '(', 'A', '.', ')', '=',
- 'E', 'H', '4', 'Y', '.', ' ' | 0x80, '(', 'A',
- ')', ' ', '=', 'A', 'H' | 0x80, ' ', '(', 'A',
- 'R', 'E', ')', ' ', '=', 'A', 'A', 'R' | 0x80,
- ' ', '(', 'A', 'R', ')', 'O', '=', 'A',
- 'X', 'R' | 0x80, '(', 'A', 'R', ')', '#', '=',
- 'E', 'H', '4', 'R' | 0x80, ' ', '^', '(', 'A',
- 'S', ')', '#', '=', 'E', 'Y', '4', 'S' | 0x80,
- '(', 'A', ')', 'W', 'A', '=', 'A', 'X' | 0x80,
- '(', 'A', 'W', ')', '=', 'A', 'O', '5' | 0x80,
- ' ', ':', '(', 'A', 'N', 'Y', ')', '=',
- 'E', 'H', '4', 'N', 'I', 'Y' | 0x80, '(', 'A',
- ')', '^', '+', '#', '=', 'E', 'Y', '5' | 0x80,
- '#', ':', '(', 'A', 'L', 'L', 'Y', ')',
- '=', 'U', 'L', 'I', 'Y' | 0x80, ' ', '(', 'A',
- 'L', ')', '#', '=', 'U', 'L' | 0x80, '(', 'A',
- 'G', 'A', 'I', 'N', ')', '=', 'A', 'X',
- 'G', 'E', 'H', '4', 'N' | 0x80, '#', ':', '(',
- 'A', 'G', ')', 'E', '=', 'I', 'H', 'J' | 0x80,
- '(', 'A', ')', '^', '%', '=', 'E', 'Y' | 0x80,
- '(', 'A', ')', '^', '+', ':', '#', '=',
- 'A', 'E' | 0x80, ' ', ':', '(', 'A', ')', '^',
- '+', ' ', '=', 'E', 'Y', '4' | 0x80, ' ', '(',
- 'A', 'R', 'R', ')', '=', 'A', 'X', 'R' | 0x80,
- '(', 'A', 'R', 'R', ')', '=', 'A', 'E',
- '4', 'R' | 0x80, ' ', '^', '(', 'A', 'R', ')',
- ' ', '=', 'A', 'A', '5', 'R' | 0x80, '(', 'A',
- 'R', ')', '=', 'A', 'A', '5', 'R' | 0x80, '(',
- 'A', 'I', 'R', ')', '=', 'E', 'H', '4',
- 'R' | 0x80, '(', 'A', 'I', ')', '=', 'E', 'Y',
- '4' | 0x80, '(', 'A', 'Y', ')', '=', 'E', 'Y',
- '5' | 0x80, '(', 'A', 'U', ')', '=', 'A', 'O',
- '4' | 0x80, '#', ':', '(', 'A', 'L', ')', ' ',
- '=', 'U', 'L' | 0x80, '#', ':', '(', 'A', 'L',
- 'S', ')', ' ', '=', 'U', 'L', 'Z' | 0x80, '(',
- 'A', 'L', 'K', ')', '=', 'A', 'O', '4',
- 'K' | 0x80, '(', 'A', 'L', ')', '^', '=', 'A',
- 'O', 'L' | 0x80, ' ', ':', '(', 'A', 'B', 'L',
- 'E', ')', '=', 'E', 'Y', '4', 'B', 'U',
- 'L' | 0x80, '(', 'A', 'B', 'L', 'E', ')', '=',
- 'A', 'X', 'B', 'U', 'L' | 0x80, '(', 'A', ')',
- 'V', 'O', '=', 'E', 'Y', '4' | 0x80, '(', 'A',
- 'N', 'G', ')', '+', '=', 'E', 'Y', '4',
- 'N', 'J' | 0x80, '(', 'A', 'T', 'A', 'R', 'I',
- ')', '=', 'A', 'H', 'T', 'A', 'A', '4',
- 'R', 'I', 'Y' | 0x80, '(', 'A', ')', 'T', 'O',
- 'M', '=', 'A', 'E' | 0x80, '(', 'A', ')', 'T',
- 'T', 'I', '=', 'A', 'E' | 0x80, ' ', '(', 'A',
- 'T', ')', ' ', '=', 'A', 'E', 'T' | 0x80, ' ',
- '(', 'A', ')', 'T', '=', 'A', 'H' | 0x80, '(',
- 'A', ')', '=', 'A', 'E' | 0x80,
- ']', 'B' | 0x80, ' ', '(', 'B', ')', ' ', '=',
- 'B', 'I', 'Y', '4' | 0x80, ' ', '(', 'B', 'E',
- ')', '^', '#', '=', 'B', 'I', 'H' | 0x80, '(',
- 'B', 'E', 'I', 'N', 'G', ')', '=', 'B',
- 'I', 'Y', '4', 'I', 'H', 'N', 'X' | 0x80, ' ',
- '(', 'B', 'O', 'T', 'H', ')', ' ', '=',
- 'B', 'O', 'W', '4', 'T', 'H' | 0x80, ' ', '(',
- 'B', 'U', 'S', ')', '#', '=', 'B', 'I',
- 'H', '4', 'Z' | 0x80, '(', 'B', 'R', 'E', 'A',
- 'K', ')', '=', 'B', 'R', 'E', 'Y', '5',
- 'K' | 0x80, '(', 'B', 'U', 'I', 'L', ')', '=',
- 'B', 'I', 'H', '4', 'L' | 0x80, '(', 'B', ')',
- '=', 'B' | 0x80,
- ']', 'C' | 0x80, ' ', '(', 'C', ')', ' ', '=',
- 'S', 'I', 'Y', '4' | 0x80, ' ', '(', 'C', 'H',
- ')', '^', '=', 'K' | 0x80, '^', 'E', '(', 'C',
- 'H', ')', '=', 'K' | 0x80, '(', 'C', 'H', 'A',
- ')', 'R', '#', '=', 'K', 'E', 'H', '5' | 0x80,
- '(', 'C', 'H', ')', '=', 'C', 'H' | 0x80, ' ',
- 'S', '(', 'C', 'I', ')', '#', '=', 'S',
- 'A', 'Y', '4' | 0x80, '(', 'C', 'I', ')', 'A',
- '=', 'S', 'H' | 0x80, '(', 'C', 'I', ')', 'O',
- '=', 'S', 'H' | 0x80, '(', 'C', 'I', ')', 'E',
- 'N', '=', 'S', 'H' | 0x80, '(', 'C', 'I', 'T',
- 'Y', ')', '=', 'S', 'I', 'H', 'T', 'I',
- 'Y' | 0x80, '(', 'C', ')', '+', '=', 'S' | 0x80, '(',
- 'C', 'K', ')', '=', 'K' | 0x80, '(', 'C', 'O',
- 'M', 'M', 'O', 'D', 'O', 'R', 'E', ')',
- '=', 'K', 'A', 'A', '4', 'M', 'A', 'H',
- 'D', 'O', 'H', 'R' | 0x80, '(', 'C', 'O', 'M',
- ')', '=', 'K', 'A', 'H', 'M' | 0x80, '(', 'C',
- 'U', 'I', 'T', ')', '=', 'K', 'I', 'H',
- 'T' | 0x80, '(', 'C', 'R', 'E', 'A', ')', '=',
- 'K', 'R', 'I', 'Y', 'E', 'Y' | 0x80, '(', 'C',
- ')', '=', 'K' | 0x80,
- ']', 'D' | 0x80, ' ', '(', 'D', ')', ' ', '=',
- 'D', 'I', 'Y', '4' | 0x80, ' ', '(', 'D', 'R',
- '.', ')', ' ', '=', 'D', 'A', 'A', '4',
- 'K', 'T', 'E', 'R' | 0x80, '#', ':', '(', 'D',
- 'E', 'D', ')', ' ', '=', 'D', 'I', 'H',
- 'D' | 0x80, '.', 'E', '(', 'D', ')', ' ', '=',
- 'D' | 0x80, '#', ':', '^', 'E', '(', 'D', ')',
- ' ', '=', 'T' | 0x80, ' ', '(', 'D', 'E', ')',
- '^', '#', '=', 'D', 'I', 'H' | 0x80, ' ', '(',
- 'D', 'O', ')', ' ', '=', 'D', 'U', 'W' | 0x80,
- ' ', '(', 'D', 'O', 'E', 'S', ')', '=',
- 'D', 'A', 'H', 'Z' | 0x80, '(', 'D', 'O', 'N',
- 'E', ')', ' ', '=', 'D', 'A', 'H', '5',
- 'N' | 0x80, '(', 'D', 'O', 'I', 'N', 'G', ')',
- '=', 'D', 'U', 'W', '4', 'I', 'H', 'N',
- 'X' | 0x80, ' ', '(', 'D', 'O', 'W', ')', '=',
- 'D', 'A', 'W' | 0x80, '#', '(', 'D', 'U', ')',
- 'A', '=', 'J', 'U', 'W' | 0x80, '#', '(', 'D',
- 'U', ')', '^', '#', '=', 'J', 'A', 'X' | 0x80,
- '(', 'D', ')', '=', 'D' | 0x80,
- ']', 'E' | 0x80, ' ', '(', 'E', ')', ' ', '=',
- 'I', 'Y', 'I', 'Y', '4' | 0x80, '#', ':', '(',
- 'E', ')', ' ', '=' | 0x80, '\'', ':', '^', '(',
- 'E', ')', ' ', '=' | 0x80, ' ', ':', '(', 'E',
- ')', ' ', '=', 'I', 'Y' | 0x80, '#', '(', 'E',
- 'D', ')', ' ', '=', 'D' | 0x80, '#', ':', '(',
- 'E', ')', 'D', ' ', '=' | 0x80, '(', 'E', 'V',
- ')', 'E', 'R', '=', 'E', 'H', '4', 'V' | 0x80,
- '(', 'E', ')', '^', '%', '=', 'I', 'Y',
- '4' | 0x80, '(', 'E', 'R', 'I', ')', '#', '=',
- 'I', 'Y', '4', 'R', 'I', 'Y' | 0x80, '(', 'E',
- 'R', 'I', ')', '=', 'E', 'H', '4', 'R',
- 'I', 'H' | 0x80, '#', ':', '(', 'E', 'R', ')',
- '#', '=', 'E', 'R' | 0x80, '(', 'E', 'R', 'R',
- 'O', 'R', ')', '=', 'E', 'H', '4', 'R',
- 'O', 'H', 'R' | 0x80, '(', 'E', 'R', 'A', 'S',
- 'E', ')', '=', 'I', 'H', 'R', 'E', 'Y',
- '5', 'S' | 0x80, '(', 'E', 'R', ')', '#', '=',
- 'E', 'H', 'R' | 0x80, '(', 'E', 'R', ')', '=',
- 'E', 'R' | 0x80, ' ', '(', 'E', 'V', 'E', 'N',
- ')', '=', 'I', 'Y', 'V', 'E', 'H', 'N' | 0x80,
- '#', ':', '(', 'E', ')', 'W', '=' | 0x80, '@',
- '(', 'E', 'W', ')', '=', 'U', 'W' | 0x80, '(',
- 'E', 'W', ')', '=', 'Y', 'U', 'W' | 0x80, '(',
- 'E', ')', 'O', '=', 'I', 'Y' | 0x80, '#', ':',
- '&', '(', 'E', 'S', ')', ' ', '=', 'I',
- 'H', 'Z' | 0x80, '#', ':', '(', 'E', ')', 'S',
- ' ', '=' | 0x80, '#', ':', '(', 'E', 'L', 'Y',
- ')', ' ', '=', 'L', 'I', 'Y' | 0x80, '#', ':',
- '(', 'E', 'M', 'E', 'N', 'T', ')', '=',
- 'M', 'E', 'H', 'N', 'T' | 0x80, '(', 'E', 'F',
- 'U', 'L', ')', '=', 'F', 'U', 'H', 'L' | 0x80,
- '(', 'E', 'E', ')', '=', 'I', 'Y', '4' | 0x80,
- '(', 'E', 'A', 'R', 'N', ')', '=', 'E',
- 'R', '5', 'N' | 0x80, ' ', '(', 'E', 'A', 'R',
- ')', '^', '=', 'E', 'R', '5' | 0x80, '(', 'E',
- 'A', 'D', ')', '=', 'E', 'H', 'D' | 0x80, '#',
- ':', '(', 'E', 'A', ')', ' ', '=', 'I',
- 'Y', 'A', 'X' | 0x80, '(', 'E', 'A', ')', 'S',
- 'U', '=', 'E', 'H', '5' | 0x80, '(', 'E', 'A',
- ')', '=', 'I', 'Y', '5' | 0x80, '(', 'E', 'I',
- 'G', 'H', ')', '=', 'E', 'Y', '4' | 0x80, '(',
- 'E', 'I', ')', '=', 'I', 'Y', '4' | 0x80, ' ',
- '(', 'E', 'Y', 'E', ')', '=', 'A', 'Y',
- '4' | 0x80, '(', 'E', 'Y', ')', '=', 'I', 'Y' | 0x80,
- '(', 'E', 'U', ')', '=', 'Y', 'U', 'W',
- '5' | 0x80, '(', 'E', 'Q', 'U', 'A', 'L', ')',
- '=', 'I', 'Y', '4', 'K', 'W', 'U', 'L' | 0x80,
- '(', 'E', ')', '=', 'E', 'H' | 0x80,
- ']', 'F' | 0x80, ' ', '(', 'F', ')', ' ', '=',
- 'E', 'H', '4', 'F' | 0x80, '(', 'F', 'U', 'L',
- ')', '=', 'F', 'U', 'H', 'L' | 0x80, '(', 'F',
- 'R', 'I', 'E', 'N', 'D', ')', '=', 'F',
- 'R', 'E', 'H', '5', 'N', 'D' | 0x80, '(', 'F',
- 'A', 'T', 'H', 'E', 'R', ')', '=', 'F',
- 'A', 'A', '4', 'D', 'H', 'E', 'R' | 0x80, '(',
- 'F', ')', 'F', '=' | 0x80, '(', 'F', ')', '=',
- 'F' | 0x80,
- ']', 'G' | 0x80, ' ', '(', 'G', ')', ' ', '=',
- 'J', 'I', 'Y', '4' | 0x80, '(', 'G', 'I', 'V',
- ')', '=', 'G', 'I', 'H', '5', 'V' | 0x80, ' ',
- '(', 'G', ')', 'I', '^', '=', 'G' | 0x80, '(',
- 'G', 'E', ')', 'T', '=', 'G', 'E', 'H',
- '5' | 0x80, 'S', 'U', '(', 'G', 'G', 'E', 'S',
- ')', '=', 'G', 'J', 'E', 'H', '4', 'S' | 0x80,
- '(', 'G', 'G', ')', '=', 'G' | 0x80, ' ', 'B',
- '#', '(', 'G', ')', '=', 'G' | 0x80, '(', 'G',
- ')', '+', '=', 'J' | 0x80, '(', 'G', 'R', 'E',
- 'A', 'T', ')', '=', 'G', 'R', 'E', 'Y',
- '4', 'T' | 0x80, '(', 'G', 'O', 'N', ')', 'E',
- '=', 'G', 'A', 'O', '5', 'N' | 0x80, '#', '(',
- 'G', 'H', ')', '=' | 0x80, ' ', '(', 'G', 'N',
- ')', '=', 'N' | 0x80, '(', 'G', ')', '=', 'G' | 0x80,
- ']', 'H' | 0x80, ' ', '(', 'H', ')', ' ', '=',
- 'E', 'Y', '4', 'C', 'H' | 0x80, ' ', '(', 'H',
- 'A', 'V', ')', '=', '/', 'H', 'A', 'E',
- '6', 'V' | 0x80, ' ', '(', 'H', 'E', 'R', 'E',
- ')', '=', '/', 'H', 'I', 'Y', 'R' | 0x80, ' ',
- '(', 'H', 'O', 'U', 'R', ')', '=', 'A',
- 'W', '5', 'E', 'R' | 0x80, '(', 'H', 'O', 'W',
- ')', '=', '/', 'H', 'A', 'W' | 0x80, '(', 'H',
- ')', '#', '=', '/', 'H' | 0x80, '(', 'H', ')',
- '=' | 0x80,
- ']', 'I' | 0x80, ' ', '(', 'I', 'N', ')', '=',
- 'I', 'H', 'N' | 0x80, ' ', '(', 'I', ')', ' ',
- '=', 'A', 'Y', '4' | 0x80, '(', 'I', ')', ' ',
- '=', 'A', 'Y' | 0x80, '(', 'I', 'N', ')', 'D',
- '=', 'A', 'Y', '5', 'N' | 0x80, 'S', 'E', 'M',
- '(', 'I', ')', '=', 'I', 'Y' | 0x80, ' ', 'A',
- 'N', 'T', '(', 'I', ')', '=', 'A', 'Y' | 0x80,
- '(', 'I', 'E', 'R', ')', '=', 'I', 'Y',
- 'E', 'R' | 0x80, '#', ':', 'R', '(', 'I', 'E',
- 'D', ')', ' ', '=', 'I', 'Y', 'D' | 0x80, '(',
- 'I', 'E', 'D', ')', ' ', '=', 'A', 'Y',
- '5', 'D' | 0x80, '(', 'I', 'E', 'N', ')', '=',
- 'I', 'Y', 'E', 'H', 'N' | 0x80, '(', 'I', 'E',
- ')', 'T', '=', 'A', 'Y', '4', 'E', 'H' | 0x80,
- '(', 'I', '\'', ')', '=', 'A', 'Y', '5' | 0x80,
- ' ', ':', '(', 'I', ')', '^', '%', '=',
- 'A', 'Y', '5' | 0x80, ' ', ':', '(', 'I', 'E',
- ')', ' ', '=', 'A', 'Y', '4' | 0x80, '(', 'I',
- ')', '%', '=', 'I', 'Y' | 0x80, '(', 'I', 'E',
- ')', '=', 'I', 'Y', '4' | 0x80, ' ', '(', 'I',
- 'D', 'E', 'A', ')', '=', 'A', 'Y', 'D',
- 'I', 'Y', '5', 'A', 'H' | 0x80, '(', 'I', ')',
- '^', '+', ':', '#', '=', 'I', 'H' | 0x80, '(',
- 'I', 'R', ')', '#', '=', 'A', 'Y', 'R' | 0x80,
- '(', 'I', 'Z', ')', '%', '=', 'A', 'Y',
- 'Z' | 0x80, '(', 'I', 'S', ')', '%', '=', 'A',
- 'Y', 'Z' | 0x80, 'I', '^', '(', 'I', ')', '^',
- '#', '=', 'I', 'H' | 0x80, '+', '^', '(', 'I',
- ')', '^', '+', '=', 'A', 'Y' | 0x80, '#', ':',
- '^', '(', 'I', ')', '^', '+', '=', 'I',
- 'H' | 0x80, '(', 'I', ')', '^', '+', '=', 'A',
- 'Y' | 0x80, '(', 'I', 'R', ')', '=', 'E', 'R' | 0x80,
- '(', 'I', 'G', 'H', ')', '=', 'A', 'Y',
- '4' | 0x80, '(', 'I', 'L', 'D', ')', '=', 'A',
- 'Y', '5', 'L', 'D' | 0x80, ' ', '(', 'I', 'G',
- 'N', ')', '=', 'I', 'H', 'G', 'N' | 0x80, '(',
- 'I', 'G', 'N', ')', ' ', '=', 'A', 'Y',
- '4', 'N' | 0x80, '(', 'I', 'G', 'N', ')', '^',
- '=', 'A', 'Y', '4', 'N' | 0x80, '(', 'I', 'G',
- 'N', ')', '%', '=', 'A', 'Y', '4', 'N' | 0x80,
- '(', 'I', 'C', 'R', 'O', ')', '=', 'A',
- 'Y', '4', 'K', 'R', 'O', 'H' | 0x80, '(', 'I',
- 'Q', 'U', 'E', ')', '=', 'I', 'Y', '4',
- 'K' | 0x80, '(', 'I', ')', '=', 'I', 'H' | 0x80,
- ']', 'J' | 0x80, ' ', '(', 'J', ')', ' ', '=',
- 'J', 'E', 'Y', '4' | 0x80, '(', 'J', ')', '=',
- 'J' | 0x80,
- ']', 'K' | 0x80, ' ', '(', 'K', ')', ' ', '=',
- 'K', 'E', 'Y', '4' | 0x80, ' ', '(', 'K', ')',
- 'N', '=' | 0x80, '(', 'K', ')', '=', 'K' | 0x80,
- ']', 'L' | 0x80, ' ', '(', 'L', ')', ' ', '=',
- 'E', 'H', '4', 'L' | 0x80, '(', 'L', 'O', ')',
- 'C', '#', '=', 'L', 'O', 'W' | 0x80, 'L', '(',
- 'L', ')', '=' | 0x80, '#', ':', '^', '(', 'L',
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- '(', 'A', ')', '=' | 0x80, '(', '!', ')', '=',
- '.' | 0x80, '(', '"', ')', ' ', '=', '-', 'A',
- 'H', '5', 'N', 'K', 'W', 'O', 'W', 'T',
- '-' | 0x80, '(', '"', ')', '=', 'K', 'W', 'O',
- 'W', '4', 'T', '-' | 0x80, '(', '#', ')', '=',
- ' ', 'N', 'A', 'H', '4', 'M', 'B', 'E',
- 'R' | 0x80, '(', '$', ')', '=', ' ', 'D', 'A',
- 'A', '4', 'L', 'E', 'R' | 0x80, '(', '%', ')',
- '=', ' ', 'P', 'E', 'R', 'S', 'E', 'H',
- '4', 'N', 'T' | 0x80, '(', '&', ')', '=', ' ',
- 'A', 'E', 'N', 'D' | 0x80, '(', '\'', ')', '=' | 0x80,
- '(', '*', ')', '=', ' ', 'A', 'E', '4',
- 'S', 'T', 'E', 'R', 'I', 'H', 'S', 'K' | 0x80,
- '(', '+', ')', '=', ' ', 'P', 'L', 'A',
- 'H', '4', 'S' | 0x80, '(', ',', ')', '=', ',' | 0x80,
- ' ', '(', '-', ')', ' ', '=', '-' | 0x80, '(',
- '-', ')', '=' | 0x80, '(', '.', ')', '=', ' ',
- 'P', 'O', 'Y', 'N', 'T' | 0x80, '(', '/', ')',
- '=', ' ', 'S', 'L', 'A', 'E', '4', 'S',
- 'H' | 0x80, '(', '0', ')', '=', ' ', 'Z', 'I',
- 'Y', '4', 'R', 'O', 'W' | 0x80, ' ', '(', '1',
- 'S', 'T', ')', '=', 'F', 'E', 'R', '4',
- 'S', 'T' | 0x80, ' ', '(', '1', '0', 'T', 'H',
- ')', '=', 'T', 'E', 'H', '4', 'N', 'T',
- 'H' | 0x80, '(', '1', ')', '=', ' ', 'W', 'A',
- 'H', '4', 'N' | 0x80, ' ', '(', '2', 'N', 'D',
- ')', '=', 'S', 'E', 'H', '4', 'K', 'U',
- 'N', 'D' | 0x80, '(', '2', ')', '=', ' ', 'T',
- 'U', 'W', '4' | 0x80, ' ', '(', '3', 'R', 'D',
- ')', '=', 'T', 'H', 'E', 'R', '4', 'D' | 0x80,
- '(', '3', ')', '=', ' ', 'T', 'H', 'R',
- 'I', 'Y', '4' | 0x80, '(', '4', ')', '=', ' ',
- 'F', 'O', 'H', '4', 'R' | 0x80, ' ', '(', '5',
- 'T', 'H', ')', '=', 'F', 'I', 'H', '4',
- 'F', 'T', 'H' | 0x80, '(', '5', ')', '=', ' ',
- 'F', 'A', 'Y', '4', 'V' | 0x80, ' ', '(', '6',
- '4', ')', ' ', '=', 'S', 'I', 'H', '4',
- 'K', 'S', 'T', 'I', 'Y', ' ', 'F', 'O',
- 'H', 'R' | 0x80, '(', '6', ')', '=', ' ', 'S',
- 'I', 'H', '4', 'K', 'S' | 0x80, '(', '7', ')',
- '=', ' ', 'S', 'E', 'H', '4', 'V', 'U',
- 'N' | 0x80, ' ', '(', '8', 'T', 'H', ')', '=',
- 'E', 'Y', '4', 'T', 'H' | 0x80, '(', '8', ')',
- '=', ' ', 'E', 'Y', '4', 'T' | 0x80, '(', '9',
- ')', '=', ' ', 'N', 'A', 'Y', '4', 'N' | 0x80,
- '(', ':', ')', '=', '.' | 0x80, '(', ';', ')',
- '=', '.' | 0x80, '(', '<', ')', '=', ' ', 'L',
- 'E', 'H', '4', 'S', ' ', 'D', 'H', 'A',
- 'E', 'N' | 0x80, '(', '=', ')', '=', ' ', 'I',
- 'Y', '4', 'K', 'W', 'U', 'L', 'Z' | 0x80, '(',
- '>', ')', '=', ' ', 'G', 'R', 'E', 'Y',
- '4', 'T', 'E', 'R', ' ', 'D', 'H', 'A',
- 'E', 'N' | 0x80, '(', '?', ')', '=', '?' | 0x80, '(',
- '@', ')', '=', ' ', 'A', 'E', '6', 'T' | 0x80,
- '(', '^', ')', '=', ' ', 'K', 'A', 'E',
- '4', 'R', 'I', 'X', 'T' | 0x80, ']', 'A' | 0x80};
- //26 items. From 'A' to 'Z'
- // positions for mem62 and mem63 for each character
- const unsigned char tab37489[] = {0, 149, 247, 162, 57, 197, 6, 126, 199, 38, 55, 78, 145,
- 241, 85, 161, 254, 36, 69, 45, 167, 54, 83, 46, 71, 218};
- const unsigned char tab37515[] = {125, 126, 126, 127, 128, 129, 130, 130, 130, 132, 132, 132, 132,
- 132, 133, 135, 135, 136, 136, 137, 138, 139, 139, 140, 140, 140};
- void STM32SAM::Output8BitAry(int index, unsigned char ary[5]) {
- int k;
- uint32_t bufferposOld = bufferpos;
- bufferpos += timetable[oldtimetableindex][index];
- oldtimetableindex = index;
- int sample_uS = bufferpos - bufferposOld;
- uint32_t f = 0;
- // write a little bit in advance
- for(k = 0; k < 5; k++) {
- // buffer[bufferpos / 50 + k] = ary[k];
- // f = micros() + sample_uS / (_STM32SAM_SPEED + 1);
- // while(micros() < f) {
- // };
- f = sample_uS / (_STM32SAM_SPEED + 1);
- furi_delay_us(f);
- SetAUDIO(ary[k]);
- // delayMicroseconds(sample_uS / 5 );
- }
- // SetAUDIO(ary[0]);
- }
- void STM32SAM::Output8Bit(int index, unsigned char A) {
- unsigned char ary[5] = {A, A, A, A, A};
- Output8BitAry(index, ary);
- }
- //written by me because of different table positions.
- // mem[47] = ...
- // 168=pitches
- // 169=frequency1
- // 170=frequency2
- // 171=frequency3
- // 172=amplitude1
- // 173=amplitude2
- // 174=amplitude3
- unsigned char STM32SAM::Read(unsigned char p, unsigned char Y) {
- switch(p) {
- case 168:
- return pitches[Y];
- case 169:
- return frequency1[Y];
- case 170:
- return frequency2[Y];
- case 171:
- return frequency3[Y];
- case 172:
- return amplitude1[Y];
- case 173:
- return amplitude2[Y];
- case 174:
- return amplitude3[Y];
- }
- // Serial1.println("Error reading to tables");
- return 0;
- }
- void STM32SAM::Write(unsigned char p, unsigned char Y, unsigned char value) {
- switch(p) {
- case 168:
- pitches[Y] = value;
- return;
- case 169:
- frequency1[Y] = value;
- return;
- case 170:
- frequency2[Y] = value;
- return;
- case 171:
- frequency3[Y] = value;
- return;
- case 172:
- amplitude1[Y] = value;
- return;
- case 173:
- amplitude2[Y] = value;
- return;
- case 174:
- amplitude3[Y] = value;
- return;
- }
- //Serial1.println("Error writing to tables\n");
- }
- // -------------------------------------------------------------------------
- //Code48227
- // Render a sampled sound from the sampleTable.
- //
- // Phoneme Sample Start Sample End
- // 32: S* 15 255
- // 33: SH 257 511
- // 34: F* 559 767
- // 35: TH 583 767
- // 36: /H 903 1023
- // 37: /X 1135 1279
- // 38: Z* 84 119
- // 39: ZH 340 375
- // 40: V* 596 639
- // 41: DH 596 631
- //
- // 42: CH
- // 43: ** 399 511
- //
- // 44: J*
- // 45: ** 257 276
- // 46: **
- //
- // 66: P*
- // 67: ** 743 767
- // 68: **
- //
- // 69: T*
- // 70: ** 231 255
- // 71: **
- //
- // The SampledPhonemesTable[] holds flags indicating if a phoneme is
- // voiced or not. If the upper 5 bits are zero, the sample is voiced.
- //
- // Samples in the sampleTable are compressed, with bits being converted to
- // bytes from high bit to low, as follows:
- //
- // unvoiced 0 bit -> X
- // unvoiced 1 bit -> 5
- //
- // voiced 0 bit -> 6
- // voiced 1 bit -> 24
- //
- // Where X is a value from the table:
- //
- // { 0x18, 0x1A, 0x17, 0x17, 0x17 };
- //
- // The index into this table is determined by masking off the lower
- // 3 bits from the SampledPhonemesTable:
- //
- // index = (SampledPhonemesTable[i] & 7) - 1;
- //
- // For voices samples, samples are interleaved between voiced output.
- // Code48227()
- void STM32SAM::RenderSample(unsigned char* mem66) {
- int tempA;
- // current phoneme's index
- mem49 = Y;
- // mask low three bits and subtract 1 get value to
- // convert 0 bits on unvoiced samples.
- A = mem39 & 7;
- X = A - 1;
- // store the result
- mem56 = X;
- // determine which offset to use from table { 0x18, 0x1A, 0x17, 0x17, 0x17 }
- // T, S, Z 0 0x18
- // CH, J, SH, ZH 1 0x1A
- // P, F*, V, TH, DH 2 0x17
- // /H 3 0x17
- // /X 4 0x17
- // get value from the table
- mem53 = tab48426[X];
- mem47 = X; //46016+mem[56]*256
- // voiced sample?
- A = mem39 & 248;
- if(A == 0) {
- // voiced phoneme: Z*, ZH, V*, DH
- Y = mem49;
- A = pitches[mem49] >> 4;
- // jump to voiced portion
- goto pos48315;
- }
- Y = A ^ 255;
- pos48274:
- // step through the 8 bits in the sample
- mem56 = 8;
- // get the next sample from the table
- // mem47*256 = offset to start of samples
- A = sampleTable[mem47 * 256 + Y];
- pos48280:
- // left shift to get the high bit
- tempA = A;
- A = A << 1;
- //48281: BCC 48290
- // bit not set?
- if((tempA & 128) == 0) {
- // convert the bit to value from table
- X = mem53;
- //mem[54296] = X;
- // output the byte
- Output8Bit(1, (X & 0x0f) * 16);
- // if X != 0, exit loop
- if(X != 0) goto pos48296;
- }
- // output a 5 for the on bit
- Output8Bit(2, 5 * 16);
- //48295: NOP
- pos48296:
- X = 0;
- // decrement counter
- mem56--;
- // if not done, jump to top of loop
- if(mem56 != 0) goto pos48280;
- // increment position
- Y++;
- if(Y != 0) goto pos48274;
- // restore values and return
- mem44 = 1;
- Y = mem49;
- return;
- unsigned char phase1;
- pos48315:
- // handle voiced samples here
- // number of samples?
- phase1 = A ^ 255;
- Y = *mem66;
- do {
- //pos48321:
- // shift through all 8 bits
- mem56 = 8;
- //A = Read(mem47, Y);
- // fetch value from table
- A = sampleTable[mem47 * 256 + Y];
- // loop 8 times
- //pos48327:
- do {
- //48327: ASL A
- //48328: BCC 48337
- // left shift and check high bit
- tempA = A;
- A = A << 1;
- if((tempA & 128) != 0) {
- // if bit set, output 26
- X = 26;
- Output8Bit(3, (X & 0xf) * 16);
- } else {
- //timetable 4
- // bit is not set, output a 6
- X = 6;
- Output8Bit(4, (X & 0xf) * 16);
- }
- mem56--;
- } while(mem56 != 0);
- // move ahead in the table
- Y++;
- // continue until counter done
- phase1++;
- } while(phase1 != 0);
- // if (phase1 != 0) goto pos48321;
- // restore values and return
- A = 1;
- mem44 = 1;
- *mem66 = Y;
- Y = mem49;
- return;
- }
- // RENDER THE PHONEMES IN THE LIST
- //
- // The phoneme list is converted into sound through the steps:
- //
- // 1. Copy each phoneme <length> number of times into the frames list,
- // where each frame represents 10 milliseconds of sound.
- //
- // 2. Determine the transitions lengths between phonemes, and linearly
- // interpolate the values across the frames.
- //
- // 3. Offset the pitches by the fundamental frequency.
- //
- // 4. Render the each frame.
- //void Code47574()
- void STM32SAM::Render() {
- unsigned char phase1 = 0; //mem43
- unsigned char phase2 = 0;
- unsigned char phase3 = 0;
- unsigned char mem66 = 0;
- unsigned char mem38 = 0;
- unsigned char mem40 = 0;
- unsigned char speedcounter = 0; //mem45
- unsigned char mem48 = 0;
- int i;
- if(phonemeIndexOutput[0] == 255) return; //exit if no data
- A = 0;
- X = 0;
- mem44 = 0;
- // CREATE FRAMES
- //
- // The length parameter in the list corresponds to the number of frames
- // to expand the phoneme to. Each frame represents 10 milliseconds of time.
- // So a phoneme with a length of 7 = 7 frames = 70 milliseconds duration.
- //
- // The parameters are copied from the phoneme to the frame verbatim.
- // pos47587:
- do {
- // get the index
- Y = mem44;
- // get the phoneme at the index
- A = phonemeIndexOutput[mem44];
- mem56 = A;
- // if terminal phoneme, exit the loop
- if(A == 255) break;
- // period phoneme *.
- if(A == 1) {
- // add rising inflection
- A = 1;
- mem48 = 1;
- //goto pos48376;
- AddInflection(mem48, phase1);
- }
- /*
- if (A == 2) goto pos48372;
- */
- // question mark phoneme?
- if(A == 2) {
- // create falling inflection
- mem48 = 255;
- AddInflection(mem48, phase1);
- }
- // pos47615:
- // get the stress amount (more stress = higher pitch)
- phase1 = tab47492[stressOutput[Y] + 1];
- // get number of frames to write
- phase2 = phonemeLengthOutput[Y];
- Y = mem56;
- // copy from the source to the frames list
- do {
- frequency1[X] = freq1data[Y]; // F1 frequency
- frequency2[X] = freq2data[Y]; // F2 frequency
- frequency3[X] = freq3data[Y]; // F3 frequency
- amplitude1[X] = ampl1data[Y]; // F1 amplitude
- amplitude2[X] = ampl2data[Y]; // F2 amplitude
- amplitude3[X] = ampl3data[Y]; // F3 amplitude
- sampledConsonantFlag[X] =
- sampledConsonantFlags[Y]; // phoneme data for sampled consonants
- pitches[X] = pitch + phase1; // pitch
- X++;
- phase2--;
- } while(phase2 != 0);
- mem44++;
- } while(mem44 != 0);
- // -------------------
- //pos47694:
- // CREATE TRANSITIONS
- //
- // Linear transitions are now created to smoothly connect the
- // end of one sustained portion of a phoneme to the following
- // phoneme.
- //
- // To do this, three tables are used:
- //
- // Table Purpose
- // ========= ==================================================
- // blendRank Determines which phoneme's blend values are used.
- //
- // blendOut The number of frames at the end of the phoneme that
- // will be used to transition to the following phoneme.
- //
- // blendIn The number of frames of the following phoneme that
- // will be used to transition into that phoneme.
- //
- // In creating a transition between two phonemes, the phoneme
- // with the HIGHEST rank is used. Phonemes are ranked on how much
- // their identity is based on their transitions. For example,
- // vowels are and diphthongs are identified by their sustained portion,
- // rather than the transitions, so they are given low values. In contrast,
- // stop consonants (P, B, T, K) and glides (Y, L) are almost entirely
- // defined by their transitions, and are given high rank values.
- //
- // Here are the rankings used by SAM:
- //
- // Rank Type Phonemes
- // 2 All vowels IY, IH, etc.
- // 5 Diphthong endings YX, WX, ER
- // 8 Terminal liquid consonants LX, WX, YX, N, NX
- // 9 Liquid consonants L, RX, W
- // 10 Glide R, OH
- // 11 Glide WH
- // 18 Voiceless fricatives S, SH, F, TH
- // 20 Voiced fricatives Z, ZH, V, DH
- // 23 Plosives, stop consonants P, T, K, KX, DX, CH
- // 26 Stop consonants J, GX, B, D, G
- // 27-29 Stop consonants (internal) **
- // 30 Unvoiced consonants /H, /X and Q*
- // 160 Nasal M
- //
- // To determine how many frames to use, the two phonemes are
- // compared using the blendRank[] table. The phoneme with the
- // higher rank is selected. In case of a tie, a blend of each is used:
- //
- // if blendRank[phoneme1] == blendRank[phomneme2]
- // // use lengths from each phoneme
- // outBlendFrames = outBlend[phoneme1]
- // inBlendFrames = outBlend[phoneme2]
- // else if blendRank[phoneme1] > blendRank[phoneme2]
- // // use lengths from first phoneme
- // outBlendFrames = outBlendLength[phoneme1]
- // inBlendFrames = inBlendLength[phoneme1]
- // else
- // // use lengths from the second phoneme
- // // note that in and out are SWAPPED!
- // outBlendFrames = inBlendLength[phoneme2]
- // inBlendFrames = outBlendLength[phoneme2]
- //
- // Blend lengths can't be less than zero.
- //
- // Transitions are assumed to be symetrical, so if the transition
- // values for the second phoneme are used, the inBlendLength and
- // outBlendLength values are SWAPPED.
- //
- // For most of the parameters, SAM interpolates over the range of the last
- // outBlendFrames-1 and the first inBlendFrames.
- //
- // The exception to this is the Pitch[] parameter, which is interpolates the
- // pitch from the CENTER of the current phoneme to the CENTER of the next
- // phoneme.
- //
- // Here are two examples. First, For example, consider the word "SUN" (S AH N)
- //
- // Phoneme Duration BlendWeight OutBlendFrames InBlendFrames
- // S 2 18 1 3
- // AH 8 2 4 4
- // N 7 8 1 2
- //
- // The formant transitions for the output frames are calculated as follows:
- //
- // flags ampl1 freq1 ampl2 freq2 ampl3 freq3 pitch
- // ------------------------------------------------
- // S
- // 241 0 6 0 73 0 99 61 Use S (weight 18) for transition instead of AH (weight 2)
- // 241 0 6 0 73 0 99 61 <-- (OutBlendFrames-1) = (1-1) = 0 frames
- // AH
- // 0 2 10 2 66 0 96 59 * <-- InBlendFrames = 3 frames
- // 0 4 14 3 59 0 93 57 *
- // 0 8 18 5 52 0 90 55 *
- // 0 15 22 9 44 1 87 53
- // 0 15 22 9 44 1 87 53
- // 0 15 22 9 44 1 87 53 Use N (weight 8) for transition instead of AH (weight 2).
- // 0 15 22 9 44 1 87 53 Since N is second phoneme, reverse the IN and OUT values.
- // 0 11 17 8 47 1 98 56 * <-- (InBlendFrames-1) = (2-1) = 1 frames
- // N
- // 0 8 12 6 50 1 109 58 * <-- OutBlendFrames = 1
- // 0 5 6 5 54 0 121 61
- // 0 5 6 5 54 0 121 61
- // 0 5 6 5 54 0 121 61
- // 0 5 6 5 54 0 121 61
- // 0 5 6 5 54 0 121 61
- // 0 5 6 5 54 0 121 61
- //
- // Now, consider the reverse "NUS" (N AH S):
- //
- // flags ampl1 freq1 ampl2 freq2 ampl3 freq3 pitch
- // ------------------------------------------------
- // N
- // 0 5 6 5 54 0 121 61
- // 0 5 6 5 54 0 121 61
- // 0 5 6 5 54 0 121 61
- // 0 5 6 5 54 0 121 61
- // 0 5 6 5 54 0 121 61
- // 0 5 6 5 54 0 121 61 Use N (weight 8) for transition instead of AH (weight 2)
- // 0 5 6 5 54 0 121 61 <-- (OutBlendFrames-1) = (1-1) = 0 frames
- // AH
- // 0 8 11 6 51 0 110 59 * <-- InBlendFrames = 2
- // 0 11 16 8 48 0 99 56 *
- // 0 15 22 9 44 1 87 53 Use S (weight 18) for transition instead of AH (weight 2)
- // 0 15 22 9 44 1 87 53 Since S is second phoneme, reverse the IN and OUT values.
- // 0 9 18 5 51 1 90 55 * <-- (InBlendFrames-1) = (3-1) = 2
- // 0 4 14 3 58 1 93 57 *
- // S
- // 241 2 10 2 65 1 96 59 * <-- OutBlendFrames = 1
- // 241 0 6 0 73 0 99 61
- A = 0;
- mem44 = 0;
- mem49 = 0; // mem49 starts at as 0
- X = 0;
- while(1) //while No. 1
- {
- // get the current and following phoneme
- Y = phonemeIndexOutput[X];
- A = phonemeIndexOutput[X + 1];
- X++;
- // exit loop at end token
- if(A == 255) break; //goto pos47970;
- // get the ranking of each phoneme
- X = A;
- mem56 = blendRank[A];
- A = blendRank[Y];
- // compare the rank - lower rank value is stronger
- if(A == mem56) {
- // same rank, so use out blend lengths from each phoneme
- phase1 = outBlendLength[Y];
- phase2 = outBlendLength[X];
- } else if(A < mem56) {
- // first phoneme is stronger, so us it's blend lengths
- phase1 = inBlendLength[X];
- phase2 = outBlendLength[X];
- } else {
- // second phoneme is stronger, so use it's blend lengths
- // note the out/in are swapped
- phase1 = outBlendLength[Y];
- phase2 = inBlendLength[Y];
- }
- Y = mem44;
- A = mem49 + phonemeLengthOutput[mem44]; // A is mem49 + length
- mem49 = A; // mem49 now holds length + position
- A = A + phase2; //Maybe Problem because of carry flag
- //47776: ADC 42
- speedcounter = A;
- mem47 = 168;
- phase3 = mem49 - phase1; // what is mem49
- A = phase1 + phase2; // total transition?
- mem38 = A;
- X = A;
- X -= 2;
- if((X & 128) == 0)
- do //while No. 2
- {
- //pos47810:
- // mem47 is used to index the tables:
- // 168 pitches[]
- // 169 frequency1
- // 170 frequency2
- // 171 frequency3
- // 172 amplitude1
- // 173 amplitude2
- // 174 amplitude3
- mem40 = mem38;
- if(mem47 == 168) // pitch
- {
- // unlike the other values, the pitches[] interpolates from
- // the middle of the current phoneme to the middle of the
- // next phoneme
- unsigned char mem36, mem37;
- // half the width of the current phoneme
- mem36 = phonemeLengthOutput[mem44] >> 1;
- // half the width of the next phoneme
- mem37 = phonemeLengthOutput[mem44 + 1] >> 1;
- // sum the values
- mem40 = mem36 + mem37; // length of both halves
- mem37 += mem49; // center of next phoneme
- mem36 = mem49 - mem36; // center index of current phoneme
- A = Read(
- mem47, mem37); // value at center of next phoneme - end interpolation value
- //A = mem[address];
- Y = mem36; // start index of interpolation
- mem53 = A - Read(mem47, mem36); // value to center of current phoneme
- } else {
- // value to interpolate to
- A = Read(mem47, speedcounter);
- // position to start interpolation from
- Y = phase3;
- // value to interpolate from
- mem53 = A - Read(mem47, phase3);
- }
- //Code47503(mem40);
- // ML : Code47503 is division with remainder, and mem50 gets the sign
- // calculate change per frame
- signed char m53 = (signed char)mem53;
- mem50 = mem53 & 128;
- unsigned char m53abs = abs(m53);
- mem51 = m53abs % mem40; //abs((char)m53) % mem40;
- mem53 = (unsigned char)((signed char)(m53) / mem40);
- // interpolation range
- X = mem40; // number of frames to interpolate over
- Y = phase3; // starting frame
- // linearly interpolate values
- mem56 = 0;
- //47907: CLC
- //pos47908:
- while(1) //while No. 3
- {
- A = Read(mem47, Y) + mem53; //carry alway cleared
- mem48 = A;
- Y++;
- X--;
- if(X == 0) break;
- mem56 += mem51;
- if(mem56 >= mem40) //???
- {
- mem56 -= mem40; //carry? is set
- //if ((mem56 & 128)==0)
- if((mem50 & 128) == 0) {
- //47935: BIT 50
- //47937: BMI 47943
- if(mem48 != 0) mem48++;
- } else
- mem48--;
- }
- //pos47945:
- Write(mem47, Y, mem48);
- } //while No. 3
- //pos47952:
- mem47++;
- //if (mem47 != 175) goto pos47810;
- } while(mem47 != 175); //while No. 2
- //pos47963:
- mem44++;
- X = mem44;
- } //while No. 1
- //goto pos47701;
- //pos47970:
- // add the length of this phoneme
- mem48 = mem49 + phonemeLengthOutput[mem44];
- // ASSIGN PITCH CONTOUR
- //
- // This subtracts the F1 frequency from the pitch to create a
- // pitch contour. Without this, the output would be at a single
- // pitch level (monotone).
- // don't adjust pitch if in sing mode
- if(!singmode) {
- // iterate through the buffer
- for(i = 0; i < 256; i++) {
- // subtract half the frequency of the formant 1.
- // this adds variety to the voice
- pitches[i] -= (frequency1[i] >> 1);
- }
- }
- phase1 = 0;
- phase2 = 0;
- phase3 = 0;
- mem49 = 0;
- speedcounter = 72; //sam standard speed
- // RESCALE AMPLITUDE
- //
- // Rescale volume from a linear scale to decibels.
- //
- //amplitude rescaling
- for(i = 255; i >= 0; i--) {
- amplitude1[i] = amplitudeRescale[amplitude1[i]];
- amplitude2[i] = amplitudeRescale[amplitude2[i]];
- amplitude3[i] = amplitudeRescale[amplitude3[i]];
- }
- Y = 0;
- A = pitches[0];
- mem44 = A;
- X = A;
- mem38 = A - (A >> 2); // 3/4*A ???
- // PROCESS THE FRAMES
- //
- // In traditional vocal synthesis, the glottal pulse drives filters, which
- // are attenuated to the frequencies of the formants.
- //
- // SAM generates these formants directly with sin and rectangular waves.
- // To simulate them being driven by the glottal pulse, the waveforms are
- // reset at the beginning of each glottal pulse.
- //finally the loop for sound output
- //pos48078:
- while(1) {
- // get the sampled information on the phoneme
- A = sampledConsonantFlag[Y];
- mem39 = A;
- // unvoiced sampled phoneme?
- A = A & 248;
- if(A != 0) {
- // render the sample for the phoneme
- RenderSample(&mem66);
- // skip ahead two in the phoneme buffer
- Y += 2;
- mem48 -= 2;
- } else {
- // simulate the glottal pulse and formants
- unsigned char ary[5];
- unsigned int p1 =
- phase1 * 256; // Fixed point integers because we need to divide later on
- unsigned int p2 = phase2 * 256;
- unsigned int p3 = phase3 * 256;
- int k;
- for(k = 0; k < 5; k++) {
- signed char sp1 = (signed char)sinus[0xff & (p1 >> 8)];
- signed char sp2 = (signed char)sinus[0xff & (p2 >> 8)];
- signed char rp3 = (signed char)rectangle[0xff & (p3 >> 8)];
- signed int sin1 = sp1 * ((unsigned char)amplitude1[Y] & 0x0f);
- signed int sin2 = sp2 * ((unsigned char)amplitude2[Y] & 0x0f);
- signed int rect = rp3 * ((unsigned char)amplitude3[Y] & 0x0f);
- signed int mux = sin1 + sin2 + rect;
- mux /= 32;
- mux += 128; // Go from signed to unsigned amplitude
- ary[k] = mux;
- p1 += frequency1[Y] * 256 / 4; // Compromise, this becomes a shift and works well
- p2 += frequency2[Y] * 256 / 4;
- p3 += frequency3[Y] * 256 / 4;
- }
- // output the accumulated value
- Output8BitAry(0, ary);
- speedcounter--;
- if(speedcounter != 0) goto pos48155;
- Y++; //go to next amplitude
- // decrement the frame count
- mem48--;
- }
- // if the frame count is zero, exit the loop
- if(mem48 == 0) return;
- speedcounter = speed;
- pos48155:
- // decrement the remaining length of the glottal pulse
- mem44--;
- // finished with a glottal pulse?
- if(mem44 == 0) {
- pos48159:
- // fetch the next glottal pulse length
- A = pitches[Y];
- mem44 = A;
- A = A - (A >> 2);
- mem38 = A;
- // reset the formant wave generators to keep them in
- // sync with the glottal pulse
- phase1 = 0;
- phase2 = 0;
- phase3 = 0;
- continue;
- }
- // decrement the count
- mem38--;
- // is the count non-zero and the sampled flag is zero?
- if((mem38 != 0) || (mem39 == 0)) {
- // reset the phase of the formants to match the pulse
- phase1 += frequency1[Y];
- phase2 += frequency2[Y];
- phase3 += frequency3[Y];
- continue;
- }
- // voiced sampled phonemes interleave the sample with the
- // glottal pulse. The sample flag is non-zero, so render
- // the sample for the phoneme.
- RenderSample(&mem66);
- goto pos48159;
- } //while
- // The following code is never reached. It's left over from when
- // the voiced sample code was part of this loop, instead of part
- // of RenderSample();
- //pos48315:
- int tempA;
- phase1 = A ^ 255;
- Y = mem66;
- do {
- //pos48321:
- mem56 = 8;
- A = Read(mem47, Y);
- //pos48327:
- do {
- //48327: ASL A
- //48328: BCC 48337
- tempA = A;
- A = A << 1;
- if((tempA & 128) != 0) {
- X = 26;
- // mem[54296] = X;
- bufferpos += 150;
- //
- //
- // buffer[bufferpos / 50] = (X & 15) * 16;
- //
- //
- } else {
- //mem[54296] = 6;
- X = 6;
- bufferpos += 150;
- //
- // buffer[bufferpos / 50] = (X & 15) * 16;
- //
- //
- }
- for(X = wait2; X > 0; X--)
- ; //wait
- mem56--;
- } while(mem56 != 0);
- Y++;
- phase1++;
- } while(phase1 != 0);
- // if (phase1 != 0) goto pos48321;
- A = 1;
- mem44 = 1;
- mem66 = Y;
- Y = mem49;
- return;
- }
- // Create a rising or falling inflection 30 frames prior to
- // index X. A rising inflection is used for questions, and
- // a falling inflection is used for statements.
- void STM32SAM::AddInflection(unsigned char mem48, unsigned char phase1) {
- //pos48372:
- // mem48 = 255;
- //pos48376:
- // store the location of the punctuation
- mem49 = X;
- A = X;
- int Atemp = A;
- // backup 30 frames
- A = A - 30;
- // if index is before buffer, point to start of buffer
- if(Atemp <= 30) A = 0;
- X = A;
- // FIXME: Explain this fix better, it's not obvious
- // ML : A =, fixes a problem with invalid pitch with '.'
- while((A = pitches[X]) == 127)
- X++;
- pos48398:
- //48398: CLC
- //48399: ADC 48
- // add the inflection direction
- A += mem48;
- phase1 = A;
- // set the inflection
- pitches[X] = A;
- pos48406:
- // increment the position
- X++;
- // exit if the punctuation has been reached
- if(X == mem49) return; //goto pos47615;
- if(pitches[X] == 255) goto pos48406;
- A = phase1;
- goto pos48398;
- }
- /*
- SAM's voice can be altered by changing the frequencies of the
- mouth formant (F1) and the throat formant (F2). Only the voiced
- phonemes (5-29 and 48-53) are altered.
- */
- void STM32SAM::SetMouthThroat() {
- unsigned char initialFrequency;
- unsigned char newFrequency = 0;
- //unsigned char mouth; //mem38880
- //unsigned char throat; //mem38881
- // mouth formants (F1) 5..29
- unsigned char mouthFormants5_29[30] = {0, 0, 0, 0, 0, 10, 14, 19, 24, 27,
- 23, 21, 16, 20, 14, 18, 14, 18, 18, 16,
- 13, 15, 11, 18, 14, 11, 9, 6, 6, 6};
- // throat formants (F2) 5..29
- unsigned char throatFormants5_29[30] = {255, 255, 255, 255, 255, 84, 73, 67, 63, 40,
- 44, 31, 37, 45, 73, 49, 36, 30, 51, 37,
- 29, 69, 24, 50, 30, 24, 83, 46, 54, 86};
- // there must be no zeros in this 2 tables
- // formant 1 frequencies (mouth) 48..53
- unsigned char mouthFormants48_53[6] = {19, 27, 21, 27, 18, 13};
- // formant 2 frequencies (throat) 48..53
- unsigned char throatFormants48_53[6] = {72, 39, 31, 43, 30, 34};
- unsigned char pos = 5; //mem39216
- //pos38942:
- // recalculate formant frequencies 5..29 for the mouth (F1) and throat (F2)
- while(pos != 30) {
- // recalculate mouth frequency
- initialFrequency = mouthFormants5_29[pos];
- if(initialFrequency != 0) newFrequency = trans(mouth, initialFrequency);
- freq1data[pos] = newFrequency;
- // recalculate throat frequency
- initialFrequency = throatFormants5_29[pos];
- if(initialFrequency != 0) newFrequency = trans(throat, initialFrequency);
- freq2data[pos] = newFrequency;
- pos++;
- }
- //pos39059:
- // recalculate formant frequencies 48..53
- pos = 48;
- Y = 0;
- while(pos != 54) {
- // recalculate F1 (mouth formant)
- initialFrequency = mouthFormants48_53[Y];
- newFrequency = trans(mouth, initialFrequency);
- freq1data[pos] = newFrequency;
- // recalculate F2 (throat formant)
- initialFrequency = throatFormants48_53[Y];
- newFrequency = trans(throat, initialFrequency);
- freq2data[pos] = newFrequency;
- Y++;
- pos++;
- }
- }
- //return = (mem39212*mem39213) >> 1
- unsigned char STM32SAM::trans(unsigned char mem39212, unsigned char mem39213) {
- //pos39008:
- unsigned char carry;
- int temp;
- unsigned char mem39214, mem39215;
- A = 0;
- mem39215 = 0;
- mem39214 = 0;
- X = 8;
- do {
- carry = mem39212 & 1;
- mem39212 = mem39212 >> 1;
- if(carry != 0) {
- /*
- 39018: LSR 39212
- 39021: BCC 39033
- */
- carry = 0;
- A = mem39215;
- temp = (int)A + (int)mem39213;
- A = A + mem39213;
- if(temp > 255) carry = 1;
- mem39215 = A;
- }
- temp = mem39215 & 1;
- mem39215 = (mem39215 >> 1) | (carry ? 128 : 0);
- carry = temp;
- //39033: ROR 39215
- X--;
- } while(X != 0);
- temp = mem39214 & 128;
- mem39214 = (mem39214 << 1) | (carry ? 1 : 0);
- carry = temp;
- temp = mem39215 & 128;
- mem39215 = (mem39215 << 1) | (carry ? 1 : 0);
- carry = temp;
- return mem39215;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // Sam
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- //char input[]={"/HAALAOAO MAYN NAAMAEAE IHSTT SAEBAASTTIHAAN \x9b\x9b\0"};
- //unsigned char input[]={"/HAALAOAO \x9b\0"};
- //unsigned char input[]={"AA \x9b\0"};
- //unsigned char input[] = {"GUH5DEHN TAEG\x9b\0"};
- //unsigned char input[]={"AY5 AEM EY TAO4LXKIHNX KAX4MPYUX4TAH. GOW4 AH/HEH3D PAHNK.MEYK MAY8 DEY.\x9b\0"};
- //unsigned char input[]={"/HEH3LOW2, /HAW AH YUX2 TUXDEY. AY /HOH3P YUX AH FIYLIHNX OW4 KEY.\x9b\0"};
- //unsigned char input[]={"/HEY2, DHIHS IH3Z GREY2T. /HAH /HAH /HAH.AYL BIY5 BAEK.\x9b\0"};
- //unsigned char input[]={"/HAH /HAH /HAH \x9b\0"};
- //unsigned char input[]={"/HAH /HAH /HAH.\x9b\0"};
- //unsigned char input[]={".TUW BIY5Y3,, OHR NAA3T - TUW BIY5IYIY., DHAE4T IHZ DHAH KWEH4SCHAHN.\x9b\0"};
- //unsigned char input[]={"/HEY2, DHIHS \x9b\0"};
- //unsigned char input[]={" IYIHEHAEAAAHAOOHUHUXERAXIX \x9b\0"};
- //unsigned char input[]={" RLWWYMNNXBDGJZZHVDH \x9b\0"};
- //unsigned char input[]={" SSHFTHPTKCH/H \x9b\0"};
- //unsigned char input[]={" EYAYOYAWOWUW ULUMUNQ YXWXRXLX/XDX\x9b\0"};
- void STM32SAM::SetInput(char* _input) {
- int i, l;
- l = strlen(_input);
- if(l > 254) l = 254;
- for(i = 0; i < l; i++) {
- input[i] = _input[i];
- }
- input[l] = 0;
- }
- // 168=pitches
- // 169=frequency1
- // 170=frequency2
- // 171=frequency3
- // 172=amplitude1
- // 173=amplitude2
- // 174=amplitude3
- void STM32SAM::Init() {
- bufferpos = 0;
- int i;
- SetMouthThroat();
- bufferpos = 0;
- // TODO, check for free the memory, 10 seconds of output should be more than enough
- //buffer = malloc(22050*10);
- // buffer = (char*) calloc(1, sizeof(char));
- /*
- freq2data = &mem[45136];
- freq1data = &mem[45056];
- freq3data = &mem[45216];
- */
- //pitches = &mem[43008];
- /*
- frequency1 = &mem[43264];
- frequency2 = &mem[43520];
- frequency3 = &mem[43776];
- */
- /*
- amplitude1 = &mem[44032];
- amplitude2 = &mem[44288];
- amplitude3 = &mem[44544];
- */
- //phoneme = &mem[39904];
- /*
- ampl1data = &mem[45296];
- ampl2data = &mem[45376];
- ampl3data = &mem[45456];
- */
- for(i = 0; i < 256; i++) {
- stress[i] = 0;
- phonemeLength[i] = 0;
- }
- for(i = 0; i < 60; i++) {
- phonemeIndexOutput[i] = 0;
- stressOutput[i] = 0;
- phonemeLengthOutput[i] = 0;
- }
- phonemeindex[255] =
- 255; //to prevent buffer overflow // ML : changed from 32 to 255 to stop freezing with long inputs
- }
- //int Code39771()
- int STM32SAM::SAMMain() {
- Init();
- phonemeindex[255] = 32; //to prevent buffer overflow
- if(!Parser1()) {
- return 0;
- }
- Parser2();
- CopyStress();
- SetPhonemeLength();
- AdjustLengths();
- Code41240();
- do {
- A = phonemeindex[X];
- if(A > 80) {
- phonemeindex[X] = 255;
- break; // error: delete all behind it
- }
- X++;
- } while(X != 0);
- //pos39848:
- InsertBreath();
- //mem[40158] = 255;
- PrepareOutput();
- return 1;
- }
- //void Code48547()
- void STM32SAM::PrepareOutput() {
- A = 0;
- X = 0;
- Y = 0;
- //pos48551:
- while(1) {
- A = phonemeindex[X];
- if(A == 255) {
- A = 255;
- phonemeIndexOutput[Y] = 255;
- Render();
- return;
- }
- if(A == 254) {
- X++;
- int temp = X;
- //mem[48546] = X;
- phonemeIndexOutput[Y] = 255;
- Render();
- //X = mem[48546];
- X = temp;
- Y = 0;
- continue;
- }
- if(A == 0) {
- X++;
- continue;
- }
- phonemeIndexOutput[Y] = A;
- phonemeLengthOutput[Y] = phonemeLength[X];
- stressOutput[Y] = stress[X];
- X++;
- Y++;
- }
- }
- //void Code41014()
- void STM32SAM::Insert(
- unsigned char position /*var57*/,
- unsigned char mem60,
- unsigned char mem59,
- unsigned char mem58) {
- int i;
- for(i = 253; i >= position; i--) // ML : always keep last safe-guarding 255
- {
- phonemeindex[i + 1] = phonemeindex[i];
- phonemeLength[i + 1] = phonemeLength[i];
- stress[i + 1] = stress[i];
- }
- phonemeindex[position] = mem60;
- phonemeLength[position] = mem59;
- stress[position] = mem58;
- return;
- }
- //void Code48431()
- void STM32SAM::InsertBreath() {
- unsigned char mem54;
- unsigned char mem55;
- unsigned char index; //variable Y
- mem54 = 255;
- X++;
- mem55 = 0;
- unsigned char mem66 = 0;
- while(1) {
- //pos48440:
- X = mem66;
- index = phonemeindex[X];
- if(index == 255) return;
- mem55 += phonemeLength[X];
- if(mem55 < 232) {
- if(index != 254) // ML : Prevents an index out of bounds problem
- {
- A = flags2[index] & 1;
- if(A != 0) {
- X++;
- mem55 = 0;
- Insert(X, 254, mem59, 0);
- mem66++;
- mem66++;
- continue;
- }
- }
- if(index == 0) mem54 = X;
- mem66++;
- continue;
- }
- X = mem54;
- phonemeindex[X] = 31; // 'Q*' glottal stop
- phonemeLength[X] = 4;
- stress[X] = 0;
- X++;
- mem55 = 0;
- Insert(X, 254, mem59, 0);
- X++;
- mem66 = X;
- }
- }
- // Iterates through the phoneme buffer, copying the stress value from
- // the following phoneme under the following circumstance:
- // 1. The current phoneme is voiced, excluding plosives and fricatives
- // 2. The following phoneme is voiced, excluding plosives and fricatives, and
- // 3. The following phoneme is stressed
- //
- // In those cases, the stress value+1 from the following phoneme is copied.
- //
- // For example, the word LOITER is represented as LOY5TER, with as stress
- // of 5 on the diphtong OY. This routine will copy the stress value of 6 (5+1)
- // to the L that precedes it.
- //void Code41883()
- void STM32SAM::CopyStress() {
- // loop thought all the phonemes to be output
- unsigned char pos = 0; //mem66
- while(1) {
- // get the phomene
- Y = phonemeindex[pos];
- // exit at end of buffer
- if(Y == 255) return;
- // if CONSONANT_FLAG set, skip - only vowels get stress
- if((flags[Y] & 64) == 0) {
- pos++;
- continue;
- }
- // get the next phoneme
- Y = phonemeindex[pos + 1];
- if(Y == 255) //prevent buffer overflow
- {
- pos++;
- continue;
- } else
- // if the following phoneme is a vowel, skip
- if((flags[Y] & 128) == 0) {
- pos++;
- continue;
- }
- // get the stress value at the next position
- Y = stress[pos + 1];
- // if next phoneme is not stressed, skip
- if(Y == 0) {
- pos++;
- continue;
- }
- // if next phoneme is not a VOWEL OR ER, skip
- if((Y & 128) != 0) {
- pos++;
- continue;
- }
- // copy stress from prior phoneme to this one
- stress[pos] = Y + 1;
- // advance pointer
- pos++;
- }
- }
- // The input[] buffer contains a string of phonemes and stress markers along
- // the lines of:
- //
- // DHAX KAET IHZ AH5GLIY. <0x9B>
- //
- // The byte 0x9B marks the end of the buffer. Some phonemes are 2 bytes
- // long, such as "DH" and "AX". Others are 1 byte long, such as "T" and "Z".
- // There are also stress markers, such as "5" and ".".
- //
- // The first character of the phonemes are stored in the table signInputTable1[].
- // The second character of the phonemes are stored in the table signInputTable2[].
- // The stress characters are arranged in low to high stress order in stressInputTable[].
- //
- // The following process is used to parse the input[] buffer:
- //
- // Repeat until the <0x9B> character is reached:
- //
- // First, a search is made for a 2 character match for phonemes that do not
- // end with the '*' (wildcard) character. On a match, the index of the phoneme
- // is added to phonemeIndex[] and the buffer position is advanced 2 bytes.
- //
- // If this fails, a search is made for a 1 character match against all
- // phoneme names ending with a '*' (wildcard). If this succeeds, the
- // phoneme is added to phonemeIndex[] and the buffer position is advanced
- // 1 byte.
- //
- // If this fails, search for a 1 character match in the stressInputTable[].
- // If this succeeds, the stress value is placed in the last stress[] table
- // at the same index of the last added phoneme, and the buffer position is
- // advanced by 1 byte.
- //
- // If this fails, return a 0.
- //
- // On success:
- //
- // 1. phonemeIndex[] will contain the index of all the phonemes.
- // 2. The last index in phonemeIndex[] will be 255.
- // 3. stress[] will contain the stress value for each phoneme
- // input[] holds the string of phonemes, each two bytes wide
- // signInputTable1[] holds the first character of each phoneme
- // signInputTable2[] holds te second character of each phoneme
- // phonemeIndex[] holds the indexes of the phonemes after parsing input[]
- //
- // The parser scans through the input[], finding the names of the phonemes
- // by searching signInputTable1[] and signInputTable2[]. On a match, it
- // copies the index of the phoneme into the phonemeIndexTable[].
- //
- // The character <0x9B> marks the end of text in input[]. When it is reached,
- // the index 255 is placed at the end of the phonemeIndexTable[], and the
- // function returns with a 1 indicating success.
- int STM32SAM::Parser1() {
- int i;
- unsigned char sign1;
- unsigned char sign2;
- unsigned char position = 0;
- X = 0;
- A = 0;
- Y = 0;
- // CLEAR THE STRESS TABLE
- for(i = 0; i < 256; i++)
- stress[i] = 0;
- // THIS CODE MATCHES THE PHONEME LETTERS TO THE TABLE
- // pos41078:
- while(1) {
- // GET THE FIRST CHARACTER FROM THE PHONEME BUFFER
- sign1 = input[X];
- // TEST FOR 155 (�) END OF LINE MARKER
- if(sign1 == 155) {
- // MARK ENDPOINT AND RETURN
- phonemeindex[position] = 255; //mark endpoint
- // REACHED END OF PHONEMES, SO EXIT
- return 1; //all ok
- }
- // GET THE NEXT CHARACTER FROM THE BUFFER
- X++;
- sign2 = input[X];
- // NOW sign1 = FIRST CHARACTER OF PHONEME, AND sign2 = SECOND CHARACTER OF PHONEME
- // TRY TO MATCH PHONEMES ON TWO TWO-CHARACTER NAME
- // IGNORE PHONEMES IN TABLE ENDING WITH WILDCARDS
- // SET INDEX TO 0
- Y = 0;
- pos41095:
- // GET FIRST CHARACTER AT POSITION Y IN signInputTable
- // --> should change name to PhonemeNameTable1
- A = signInputTable1[Y];
- // FIRST CHARACTER MATCHES?
- if(A == sign1) {
- // GET THE CHARACTER FROM THE PhonemeSecondLetterTable
- A = signInputTable2[Y];
- // NOT A SPECIAL AND MATCHES SECOND CHARACTER?
- if((A != '*') && (A == sign2)) {
- // STORE THE INDEX OF THE PHONEME INTO THE phomeneIndexTable
- phonemeindex[position] = Y;
- // ADVANCE THE POINTER TO THE phonemeIndexTable
- position++;
- // ADVANCE THE POINTER TO THE phonemeInputBuffer
- X++;
- // CONTINUE PARSING
- continue;
- }
- }
- // NO MATCH, TRY TO MATCH ON FIRST CHARACTER TO WILDCARD NAMES (ENDING WITH '*')
- // ADVANCE TO THE NEXT POSITION
- Y++;
- // IF NOT END OF TABLE, CONTINUE
- if(Y != 81) goto pos41095;
- // REACHED END OF TABLE WITHOUT AN EXACT (2 CHARACTER) MATCH.
- // THIS TIME, SEARCH FOR A 1 CHARACTER MATCH AGAINST THE WILDCARDS
- // RESET THE INDEX TO POINT TO THE START OF THE PHONEME NAME TABLE
- Y = 0;
- pos41134:
- // DOES THE PHONEME IN THE TABLE END WITH '*'?
- if(signInputTable2[Y] == '*') {
- // DOES THE FIRST CHARACTER MATCH THE FIRST LETTER OF THE PHONEME
- if(signInputTable1[Y] == sign1) {
- // SAVE THE POSITION AND MOVE AHEAD
- phonemeindex[position] = Y;
- // ADVANCE THE POINTER
- position++;
- // CONTINUE THROUGH THE LOOP
- continue;
- }
- }
- Y++;
- if(Y != 81) goto pos41134; //81 is size of PHONEME NAME table
- // FAILED TO MATCH WITH A WILDCARD. ASSUME THIS IS A STRESS
- // CHARACTER. SEARCH THROUGH THE STRESS TABLE
- // SET INDEX TO POSITION 8 (END OF STRESS TABLE)
- Y = 8;
- // WALK BACK THROUGH TABLE LOOKING FOR A MATCH
- while((sign1 != stressInputTable[Y]) && (Y > 0)) {
- // DECREMENT INDEX
- Y--;
- }
- // REACHED THE END OF THE SEARCH WITHOUT BREAKING OUT OF LOOP?
- if(Y == 0) {
- //mem[39444] = X;
- //41181: JSR 42043 //Error
- // FAILED TO MATCH ANYTHING, RETURN 0 ON FAILURE
- return 0;
- }
- // SET THE STRESS FOR THE PRIOR PHONEME
- stress[position - 1] = Y;
- } //while
- }
- //change phonemelength depedendent on stress
- //void Code41203()
- void STM32SAM::SetPhonemeLength() {
- unsigned char A;
- int position = 0;
- while(phonemeindex[position] != 255) {
- A = stress[position];
- //41218: BMI 41229
- if((A == 0) || ((A & 128) != 0)) {
- phonemeLength[position] = phonemeLengthTable[phonemeindex[position]];
- } else {
- phonemeLength[position] = phonemeStressedLengthTable[phonemeindex[position]];
- }
- position++;
- }
- }
- void STM32SAM::Code41240() {
- unsigned char pos = 0;
- while(phonemeindex[pos] != 255) {
- unsigned char index; //register AC
- X = pos;
- index = phonemeindex[pos];
- if((flags[index] & 2) == 0) {
- pos++;
- continue;
- } else if((flags[index] & 1) == 0) {
- Insert(pos + 1, index + 1, phonemeLengthTable[index + 1], stress[pos]);
- Insert(pos + 2, index + 2, phonemeLengthTable[index + 2], stress[pos]);
- pos += 3;
- continue;
- }
- do {
- X++;
- A = phonemeindex[X];
- } while(A == 0);
- if(A != 255) {
- if((flags[A] & 8) != 0) {
- pos++;
- continue;
- }
- if((A == 36) || (A == 37)) {
- pos++; // '/H' '/X'
- continue;
- }
- }
- Insert(pos + 1, index + 1, phonemeLengthTable[index + 1], stress[pos]);
- Insert(pos + 2, index + 2, phonemeLengthTable[index + 2], stress[pos]);
- pos += 3;
- }
- }
- // Rewrites the phonemes using the following rules:
- //
- // <DIPHTONG ENDING WITH WX> -> <DIPHTONG ENDING WITH WX> WX
- // <DIPHTONG NOT ENDING WITH WX> -> <DIPHTONG NOT ENDING WITH WX> YX
- // UL -> AX L
- // UM -> AX M
- // <STRESSED VOWEL> <SILENCE> <STRESSED VOWEL> -> <STRESSED VOWEL> <SILENCE> Q <VOWEL>
- // T R -> CH R
- // D R -> J R
- // <VOWEL> R -> <VOWEL> RX
- // <VOWEL> L -> <VOWEL> LX
- // G S -> G Z
- // K <VOWEL OR DIPHTONG NOT ENDING WITH IY> -> KX <VOWEL OR DIPHTONG NOT ENDING WITH IY>
- // G <VOWEL OR DIPHTONG NOT ENDING WITH IY> -> GX <VOWEL OR DIPHTONG NOT ENDING WITH IY>
- // S P -> S B
- // S T -> S D
- // S K -> S G
- // S KX -> S GX
- // <ALVEOLAR> UW -> <ALVEOLAR> UX
- // CH -> CH CH' (CH requires two phonemes to represent it)
- // J -> J J' (J requires two phonemes to represent it)
- // <UNSTRESSED VOWEL> T <PAUSE> -> <UNSTRESSED VOWEL> DX <PAUSE>
- // <UNSTRESSED VOWEL> D <PAUSE> -> <UNSTRESSED VOWEL> DX <PAUSE>
- //void Code41397()
- void STM32SAM::Parser2() {
- unsigned char pos = 0; //mem66;
- unsigned char mem58 = 0;
- // Loop through phonemes
- while(1) {
- // SET X TO THE CURRENT POSITION
- X = pos;
- // GET THE PHONEME AT THE CURRENT POSITION
- A = phonemeindex[pos];
- // Is phoneme pause?
- if(A == 0) {
- // Move ahead to the
- pos++;
- continue;
- }
- // If end of phonemes flag reached, exit routine
- if(A == 255) return;
- // Copy the current phoneme index to Y
- Y = A;
- // RULE:
- // <DIPHTONG ENDING WITH WX> -> <DIPHTONG ENDING WITH WX> WX
- // <DIPHTONG NOT ENDING WITH WX> -> <DIPHTONG NOT ENDING WITH WX> YX
- // Example: OIL, COW
- // Check for DIPHTONG
- if((flags[A] & 16) == 0) goto pos41457;
- // Not a diphthong. Get the stress
- mem58 = stress[pos];
- // End in IY sound?
- A = flags[Y] & 32;
- // If ends with IY, use YX, else use WX
- if(A == 0)
- A = 20;
- else
- A = 21; // 'WX' = 20 'YX' = 21
- //pos41443:
- // Insert at WX or YX following, copying the stress
- Insert(pos + 1, A, mem59, mem58);
- X = pos;
- // Jump to ???
- goto pos41749;
- pos41457:
- // RULE:
- // UL -> AX L
- // Example: MEDDLE
- // Get phoneme
- A = phonemeindex[X];
- // Skip this rule if phoneme is not UL
- if(A != 78) goto pos41487; // 'UL'
- A = 24; // 'L' //change 'UL' to 'AX L'
- pos41466:
- // Get current phoneme stress
- mem58 = stress[X];
- // Change UL to AX
- phonemeindex[X] = 13; // 'AX'
- // Perform insert. Note code below may jump up here with different values
- Insert(X + 1, A, mem59, mem58);
- pos++;
- // Move to next phoneme
- continue;
- pos41487:
- // RULE:
- // UM -> AX M
- // Example: ASTRONOMY
- // Skip rule if phoneme != UM
- if(A != 79) goto pos41495; // 'UM'
- // Jump up to branch - replaces current phoneme with AX and continues
- A = 27; // 'M' //change 'UM' to 'AX M'
- goto pos41466;
- pos41495:
- // RULE:
- // UN -> AX N
- // Example: FUNCTION
- // Skip rule if phoneme != UN
- if(A != 80) goto pos41503; // 'UN'
- // Jump up to branch - replaces current phoneme with AX and continues
- A = 28; // 'N' //change UN to 'AX N'
- goto pos41466;
- pos41503:
- // RULE:
- // <STRESSED VOWEL> <SILENCE> <STRESSED VOWEL> -> <STRESSED VOWEL> <SILENCE> Q <VOWEL>
- // EXAMPLE: AWAY EIGHT
- Y = A;
- // VOWEL set?
- A = flags[A] & 128;
- // Skip if not a vowel
- if(A != 0) {
- // Get the stress
- A = stress[X];
- // If stressed...
- if(A != 0) {
- // Get the following phoneme
- X++;
- A = phonemeindex[X];
- // If following phoneme is a pause
- if(A == 0) {
- // Get the phoneme following pause
- X++;
- Y = phonemeindex[X];
- // Check for end of buffer flag
- if(Y == 255) //buffer overflow
- // ??? Not sure about these flags
- A = 65 & 128;
- else
- // And VOWEL flag to current phoneme's flags
- A = flags[Y] & 128;
- // If following phonemes is not a pause
- if(A != 0) {
- // If the following phoneme is not stressed
- A = stress[X];
- if(A != 0) {
- // 31 = 'Q'
- Insert(X, 31, mem59, 0);
- pos++;
- continue;
- }
- }
- }
- }
- }
- // RULES FOR PHONEMES BEFORE R
- // T R -> CH R
- // Example: TRACK
- // Get current position and phoneme
- X = pos;
- A = phonemeindex[pos];
- if(A != 23) goto pos41611; // 'R'
- // Look at prior phoneme
- X--;
- A = phonemeindex[pos - 1];
- //pos41567:
- if(A == 69) // 'T'
- {
- phonemeindex[pos - 1] = 42;
- goto pos41779;
- }
- // RULES FOR PHONEMES BEFORE R
- // D R -> J R
- // Example: DRY
- // Prior phonemes D?
- if(A == 57) // 'D'
- {
- // Change D to J
- phonemeindex[pos - 1] = 44;
- goto pos41788;
- }
- // RULES FOR PHONEMES BEFORE R
- // <VOWEL> R -> <VOWEL> RX
- // Example: ART
- // If vowel flag is set change R to RX
- A = flags[A] & 128;
- if(A != 0) phonemeindex[pos] = 18; // 'RX'
- // continue to next phoneme
- pos++;
- continue;
- pos41611:
- // RULE:
- // <VOWEL> L -> <VOWEL> LX
- // Example: ALL
- // Is phoneme L?
- if(A == 24) // 'L'
- {
- // If prior phoneme does not have VOWEL flag set, move to next phoneme
- if((flags[phonemeindex[pos - 1]] & 128) == 0) {
- pos++;
- continue;
- }
- // Prior phoneme has VOWEL flag set, so change L to LX and move to next phoneme
- phonemeindex[X] = 19; // 'LX'
- pos++;
- continue;
- }
- // RULE:
- // G S -> G Z
- //
- // Can't get to fire -
- // 1. The G -> GX rule intervenes
- // 2. Reciter already replaces GS -> GZ
- // Is current phoneme S?
- if(A == 32) // 'S'
- {
- // If prior phoneme is not G, move to next phoneme
- if(phonemeindex[pos - 1] != 60) {
- pos++;
- continue;
- }
- // Replace S with Z and move on
- phonemeindex[pos] = 38; // 'Z'
- pos++;
- continue;
- }
- // RULE:
- // K <VOWEL OR DIPHTONG NOT ENDING WITH IY> -> KX <VOWEL OR DIPHTONG NOT ENDING WITH IY>
- // Example: COW
- // Is current phoneme K?
- if(A == 72) // 'K'
- {
- // Get next phoneme
- Y = phonemeindex[pos + 1];
- // If at end, replace current phoneme with KX
- if(Y == 255)
- phonemeindex[pos] = 75; // ML : prevents an index out of bounds problem
- else {
- // VOWELS AND DIPHTONGS ENDING WITH IY SOUND flag set?
- A = flags[Y] & 32;
- // Replace with KX
- if(A == 0) phonemeindex[pos] = 75; // 'KX'
- }
- } else
- // RULE:
- // G <VOWEL OR DIPHTONG NOT ENDING WITH IY> -> GX <VOWEL OR DIPHTONG NOT ENDING WITH IY>
- // Example: GO
- // Is character a G?
- if(A == 60) // 'G'
- {
- // Get the following character
- unsigned char index = phonemeindex[pos + 1];
- // At end of buffer?
- if(index == 255) //prevent buffer overflow
- {
- pos++;
- continue;
- } else
- // If diphtong ending with YX, move continue processing next phoneme
- if((flags[index] & 32) != 0) {
- pos++;
- continue;
- }
- // replace G with GX and continue processing next phoneme
- phonemeindex[pos] = 63; // 'GX'
- pos++;
- continue;
- }
- // RULE:
- // S P -> S B
- // S T -> S D
- // S K -> S G
- // S KX -> S GX
- // Examples: SPY, STY, SKY, SCOWL
- Y = phonemeindex[pos];
- //pos41719:
- // Replace with softer version?
- A = flags[Y] & 1;
- if(A == 0) goto pos41749;
- A = phonemeindex[pos - 1];
- if(A != 32) // 'S'
- {
- A = Y;
- goto pos41812;
- }
- // Replace with softer version
- phonemeindex[pos] = Y - 12;
- pos++;
- continue;
- pos41749:
- // RULE:
- // <ALVEOLAR> UW -> <ALVEOLAR> UX
- //
- // Example: NEW, DEW, SUE, ZOO, THOO, TOO
- // UW -> UX
- A = phonemeindex[X];
- if(A == 53) // 'UW'
- {
- // ALVEOLAR flag set?
- Y = phonemeindex[X - 1];
- A = flags2[Y] & 4;
- // If not set, continue processing next phoneme
- if(A == 0) {
- pos++;
- continue;
- }
- phonemeindex[X] = 16;
- pos++;
- continue;
- }
- pos41779:
- // RULE:
- // CH -> CH CH' (CH requires two phonemes to represent it)
- // Example: CHEW
- if(A == 42) // 'CH'
- {
- // pos41783:
- Insert(X + 1, A + 1, mem59, stress[X]);
- pos++;
- continue;
- }
- pos41788:
- // RULE:
- // J -> J J' (J requires two phonemes to represent it)
- // Example: JAY
- if(A == 44) // 'J'
- {
- Insert(X + 1, A + 1, mem59, stress[X]);
- pos++;
- continue;
- }
- // Jump here to continue
- pos41812:
- // RULE: Soften T following vowel
- // NOTE: This rule fails for cases such as "ODD"
- // <UNSTRESSED VOWEL> T <PAUSE> -> <UNSTRESSED VOWEL> DX <PAUSE>
- // <UNSTRESSED VOWEL> D <PAUSE> -> <UNSTRESSED VOWEL> DX <PAUSE>
- // Example: PARTY, TARDY
- // Past this point, only process if phoneme is T or D
- if(A != 69) // 'T'
- if(A != 57) {
- pos++; // 'D'
- continue;
- }
- //pos41825:
- // If prior phoneme is not a vowel, continue processing phonemes
- if((flags[phonemeindex[X - 1]] & 128) == 0) {
- pos++;
- continue;
- }
- // Get next phoneme
- X++;
- A = phonemeindex[X];
- //pos41841
- // Is the next phoneme a pause?
- if(A != 0) {
- // If next phoneme is not a pause, continue processing phonemes
- if((flags[A] & 128) == 0) {
- pos++;
- continue;
- }
- // If next phoneme is stressed, continue processing phonemes
- // FIXME: How does a pause get stressed?
- if(stress[X] != 0) {
- pos++;
- continue;
- }
- //pos41856:
- // Set phonemes to DX
- phonemeindex[pos] = 30; // 'DX'
- } else {
- A = phonemeindex[X + 1];
- if(A == 255) //prevent buffer overflow
- A = 65 & 128;
- else
- // Is next phoneme a vowel or ER?
- A = flags[A] & 128;
- if(A != 0) phonemeindex[pos] = 30; // 'DX'
- }
- pos++;
- } // while
- } // parser 2
- // Applies various rules that adjust the lengths of phonemes
- //
- // Lengthen <FRICATIVE> or <VOICED> between <VOWEL> and <PUNCTUATION> by 1.5
- // <VOWEL> <RX | LX> <CONSONANT> - decrease <VOWEL> length by 1
- // <VOWEL> <UNVOICED PLOSIVE> - decrease vowel by 1/8th
- // <VOWEL> <UNVOICED CONSONANT> - increase vowel by 1/2 + 1
- // <NASAL> <STOP CONSONANT> - set nasal = 5, consonant = 6
- // <VOICED STOP CONSONANT> {optional silence} <STOP CONSONANT> - shorten both to 1/2 + 1
- // <LIQUID CONSONANT> <DIPHTONG> - decrease by 2
- //void Code48619()
- void STM32SAM::AdjustLengths() {
- // LENGTHEN VOWELS PRECEDING PUNCTUATION
- //
- // Search for punctuation. If found, back up to the first vowel, then
- // process all phonemes between there and up to (but not including) the punctuation.
- // If any phoneme is found that is a either a fricative or voiced, the duration is
- // increased by (length * 1.5) + 1
- // loop index
- X = 0;
- unsigned char index;
- // iterate through the phoneme list
- unsigned char loopIndex = 0;
- while(1) {
- // get a phoneme
- index = phonemeindex[X];
- // exit loop if end on buffer token
- if(index == 255) break;
- // not punctuation?
- if((flags2[index] & 1) == 0) {
- // skip
- X++;
- continue;
- }
- // hold index
- loopIndex = X;
- // Loop backwards from this point
- pos48644:
- // back up one phoneme
- X--;
- // stop once the beginning is reached
- if(X == 0) break;
- // get the preceding phoneme
- index = phonemeindex[X];
- if(index != 255) //inserted to prevent access overrun
- if((flags[index] & 128) == 0) goto pos48644; // if not a vowel, continue looping
- //pos48657:
- do {
- // test for vowel
- index = phonemeindex[X];
- if(index != 255) //inserted to prevent access overrun
- // test for fricative/unvoiced or not voiced
- if(((flags2[index] & 32) == 0) || ((flags[index] & 4) != 0)) //nochmal �berpr�fen
- {
- //A = flags[Y] & 4;
- //if(A == 0) goto pos48688;
- // get the phoneme length
- A = phonemeLength[X];
- // change phoneme length to (length * 1.5) + 1
- A = (A >> 1) + A + 1;
- phonemeLength[X] = A;
- }
- // keep moving forward
- X++;
- } while(X != loopIndex);
- // if (X != loopIndex) goto pos48657;
- X++;
- } // while
- // Similar to the above routine, but shorten vowels under some circumstances
- // Loop throught all phonemes
- loopIndex = 0;
- //pos48697
- while(1) {
- // get a phoneme
- X = loopIndex;
- index = phonemeindex[X];
- // exit routine at end token
- if(index == 255) return;
- // vowel?
- A = flags[index] & 128;
- if(A != 0) {
- // get next phoneme
- X++;
- index = phonemeindex[X];
- // get flags
- if(index == 255)
- mem56 = 65; // use if end marker
- else
- mem56 = flags[index];
- // not a consonant
- if((mem56 & 64) == 0) {
- // RX or LX?
- if((index == 18) || (index == 19)) // 'RX' & 'LX'
- {
- // get the next phoneme
- X++;
- index = phonemeindex[X];
- // next phoneme a consonant?
- if((mem56 & 64) != 0) {
- // RULE: <VOWEL> RX | LX <CONSONANT>
- // decrease length of vowel by 1 frame
- phonemeLength[loopIndex]--;
- }
- // move ahead
- loopIndex++;
- continue;
- }
- // move ahead
- loopIndex++;
- continue;
- }
- // Got here if not <VOWEL>
- // not voiced
- if((mem56 & 4) == 0) {
- // Unvoiced
- // *, .*, ?*, ,*, -*, DX, S*, SH, F*, TH, /H, /X, CH, P*, T*, K*, KX
- // not an unvoiced plosive?
- if((mem56 & 1) == 0) {
- // move ahead
- loopIndex++;
- continue;
- }
- // P*, T*, K*, KX
- // RULE: <VOWEL> <UNVOICED PLOSIVE>
- // <VOWEL> <P*, T*, K*, KX>
- // move back
- X--;
- // decrease length by 1/8th
- mem56 = phonemeLength[X] >> 3;
- phonemeLength[X] -= mem56;
- // move ahead
- loopIndex++;
- continue;
- }
- // RULE: <VOWEL> <VOICED CONSONANT>
- // <VOWEL> <WH, R*, L*, W*, Y*, M*, N*, NX, DX, Q*, Z*, ZH, V*, DH, J*, B*, D*, G*, GX>
- // decrease length
- A = phonemeLength[X - 1];
- phonemeLength[X - 1] = (A >> 2) + A + 1; // 5/4*A + 1
- // move ahead
- loopIndex++;
- continue;
- }
- // WH, R*, L*, W*, Y*, M*, N*, NX, Q*, Z*, ZH, V*, DH, J*, B*, D*, G*, GX
- //pos48821:
- // RULE: <NASAL> <STOP CONSONANT>
- // Set punctuation length to 6
- // Set stop consonant length to 5
- // nasal?
- if((flags2[index] & 8) != 0) {
- // M*, N*, NX,
- // get the next phoneme
- X++;
- index = phonemeindex[X];
- // end of buffer?
- if(index == 255)
- A = 65 & 2; //prevent buffer overflow
- else
- A = flags[index] & 2; // check for stop consonant
- // is next phoneme a stop consonant?
- if(A != 0)
- // B*, D*, G*, GX, P*, T*, K*, KX
- {
- // set stop consonant length to 6
- phonemeLength[X] = 6;
- // set nasal length to 5
- phonemeLength[X - 1] = 5;
- }
- // move to next phoneme
- loopIndex++;
- continue;
- }
- // WH, R*, L*, W*, Y*, Q*, Z*, ZH, V*, DH, J*, B*, D*, G*, GX
- // RULE: <VOICED STOP CONSONANT> {optional silence} <STOP CONSONANT>
- // Shorten both to (length/2 + 1)
- // (voiced) stop consonant?
- if((flags[index] & 2) != 0) {
- // B*, D*, G*, GX
- // move past silence
- do {
- // move ahead
- X++;
- index = phonemeindex[X];
- } while(index == 0);
- // check for end of buffer
- if(index == 255) //buffer overflow
- {
- // ignore, overflow code
- if((65 & 2) == 0) {
- loopIndex++;
- continue;
- }
- } else if((flags[index] & 2) == 0) {
- // if another stop consonant, move ahead
- loopIndex++;
- continue;
- }
- // RULE: <UNVOICED STOP CONSONANT> {optional silence} <STOP CONSONANT>
- // X gets overwritten, so hold prior X value for debug statement
- // int debugX = X;
- // shorten the prior phoneme length to (length/2 + 1)
- phonemeLength[X] = (phonemeLength[X] >> 1) + 1;
- X = loopIndex;
- // also shorten this phoneme length to (length/2 +1)
- phonemeLength[loopIndex] = (phonemeLength[loopIndex] >> 1) + 1;
- // move ahead
- loopIndex++;
- continue;
- }
- // WH, R*, L*, W*, Y*, Q*, Z*, ZH, V*, DH, J*, **,
- // RULE: <VOICED NON-VOWEL> <DIPHTONG>
- // Decrease <DIPHTONG> by 2
- // liquic consonant?
- if((flags2[index] & 16) != 0) {
- // R*, L*, W*, Y*
- // get the prior phoneme
- index = phonemeindex[X - 1];
- // prior phoneme a stop consonant>
- if((flags[index] & 2) != 0) {
- // Rule: <LIQUID CONSONANT> <DIPHTONG>
- // decrease the phoneme length by 2 frames (20 ms)
- phonemeLength[X] -= 2;
- }
- }
- // move to next phoneme
- loopIndex++;
- continue;
- }
- // goto pos48701;
- }
- // -------------------------------------------------------------------------
- // ML : Code47503 is division with remainder, and mem50 gets the sign
- void STM32SAM::Code47503(unsigned char mem52) {
- Y = 0;
- if((mem53 & 128) != 0) {
- mem53 = -mem53;
- Y = 128;
- }
- mem50 = Y;
- A = 0;
- for(X = 8; X > 0; X--) {
- int temp = mem53;
- mem53 = mem53 << 1;
- A = A << 1;
- if(temp >= 128) A++;
- if(A >= mem52) {
- A = A - mem52;
- mem53++;
- }
- }
- mem51 = A;
- if((mem50 & 128) != 0) mem53 = -mem53;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // Reciter
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- void STM32SAM::Code37055(unsigned char mem59) {
- X = mem59;
- X--;
- A = inputtemp[X];
- Y = A;
- A = tab36376[Y];
- return;
- }
- void STM32SAM::Code37066(unsigned char mem58) {
- X = mem58;
- X++;
- A = inputtemp[X];
- Y = A;
- A = tab36376[Y];
- }
- unsigned char STM32SAM::GetRuleByte(unsigned short mem62, unsigned char Y) {
- unsigned int address = mem62;
- if(mem62 >= 37541) {
- address -= 37541;
- return rules2[address + Y];
- }
- address -= 32000;
- return rules[address + Y];
- }
- int STM32SAM::TextToPhonemes(unsigned char* input) // Code36484
- {
- //unsigned char *tab39445 = &mem[39445]; //input and output
- //unsigned char mem29;
- unsigned char mem56; //output position for phonemes
- unsigned char mem57;
- unsigned char mem58;
- unsigned char mem59;
- unsigned char mem60;
- unsigned char mem61;
- unsigned short mem62; // memory position of current rule
- unsigned char mem64; // position of '=' or current character
- unsigned char mem65; // position of ')'
- unsigned char mem66; // position of '('
- unsigned char mem36653;
- inputtemp[0] = 32;
- // secure copy of input
- // because input will be overwritten by phonemes
- X = 1;
- Y = 0;
- do {
- //pos36499:
- A = input[Y] & 127;
- if(A >= 112)
- A = A & 95;
- else if(A >= 96)
- A = A & 79;
- inputtemp[X] = A;
- X++;
- Y++;
- } while(Y != 255);
- X = 255;
- inputtemp[X] = 27;
- mem61 = 255;
- pos36550:
- A = 255;
- mem56 = 255;
- pos36554:
- while(1) {
- mem61++;
- X = mem61;
- A = inputtemp[X];
- mem64 = A;
- if(A == '[') {
- mem56++;
- X = mem56;
- A = 155;
- input[X] = 155;
- //goto pos36542;
- // Code39771(); //Code39777();
- return 1;
- }
- //pos36579:
- if(A != '.') break;
- X++;
- Y = inputtemp[X];
- A = tab36376[Y] & 1;
- if(A != 0) break;
- mem56++;
- X = mem56;
- A = '.';
- input[X] = '.';
- } //while
- //pos36607:
- A = mem64;
- Y = A;
- A = tab36376[A];
- mem57 = A;
- if((A & 2) != 0) {
- mem62 = 37541;
- goto pos36700;
- }
- //pos36630:
- A = mem57;
- if(A != 0) goto pos36677;
- A = 32;
- inputtemp[X] = ' ';
- mem56++;
- X = mem56;
- if(X > 120) goto pos36654;
- input[X] = A;
- goto pos36554;
- // -----
- //36653 is unknown. Contains position
- pos36654:
- input[X] = 155;
- A = mem61;
- mem36653 = A;
- // mem29 = A; // not used
- // Code36538(); das ist eigentlich
- return 1;
- //Code39771();
- //go on if there is more input ???
- mem61 = mem36653;
- goto pos36550;
- pos36677:
- A = mem57 & 128;
- if(A == 0) {
- //36683: BRK
- return 0;
- }
- // go to the right rules for this character.
- X = mem64 - 'A';
- mem62 = tab37489[X] | (tab37515[X] << 8);
- // -------------------------------------
- // go to next rule
- // -------------------------------------
- pos36700:
- // find next rule
- Y = 0;
- do {
- mem62 += 1;
- A = GetRuleByte(mem62, Y);
- } while((A & 128) == 0);
- Y++;
- //pos36720:
- // find '('
- while(1) {
- A = GetRuleByte(mem62, Y);
- if(A == '(') break;
- Y++;
- }
- mem66 = Y;
- //pos36732:
- // find ')'
- do {
- Y++;
- A = GetRuleByte(mem62, Y);
- } while(A != ')');
- mem65 = Y;
- //pos36741:
- // find '='
- do {
- Y++;
- A = GetRuleByte(mem62, Y);
- A = A & 127;
- } while(A != '=');
- mem64 = Y;
- X = mem61;
- mem60 = X;
- // compare the string within the bracket
- Y = mem66;
- Y++;
- //pos36759:
- while(1) {
- mem57 = inputtemp[X];
- A = GetRuleByte(mem62, Y);
- if(A != mem57) goto pos36700;
- Y++;
- if(Y == mem65) break;
- X++;
- mem60 = X;
- }
- // the string in the bracket is correct
- //pos36787:
- A = mem61;
- mem59 = mem61;
- pos36791:
- while(1) {
- mem66--;
- Y = mem66;
- A = GetRuleByte(mem62, Y);
- mem57 = A;
- //36800: BPL 36805
- if((A & 128) != 0) goto pos37180;
- X = A & 127;
- A = tab36376[X] & 128;
- if(A == 0) break;
- X = mem59 - 1;
- A = inputtemp[X];
- if(A != mem57) goto pos36700;
- mem59 = X;
- }
- //pos36833:
- A = mem57;
- if(A == ' ') goto pos36895;
- if(A == '#') goto pos36910;
- if(A == '.') goto pos36920;
- if(A == '&') goto pos36935;
- if(A == '@') goto pos36967;
- if(A == '^') goto pos37004;
- if(A == '+') goto pos37019;
- if(A == ':') goto pos37040;
- // Code42041(); //Error
- //36894: BRK
- return 0;
- // --------------
- pos36895:
- Code37055(mem59);
- A = A & 128;
- if(A != 0) goto pos36700;
- pos36905:
- mem59 = X;
- goto pos36791;
- // --------------
- pos36910:
- Code37055(mem59);
- A = A & 64;
- if(A != 0) goto pos36905;
- goto pos36700;
- // --------------
- pos36920:
- Code37055(mem59);
- A = A & 8;
- if(A == 0) goto pos36700;
- pos36930:
- mem59 = X;
- goto pos36791;
- // --------------
- pos36935:
- Code37055(mem59);
- A = A & 16;
- if(A != 0) goto pos36930;
- A = inputtemp[X];
- if(A != 72) goto pos36700;
- X--;
- A = inputtemp[X];
- if((A == 67) || (A == 83)) goto pos36930;
- goto pos36700;
- // --------------
- pos36967:
- Code37055(mem59);
- A = A & 4;
- if(A != 0) goto pos36930;
- A = inputtemp[X];
- if(A != 72) goto pos36700;
- if((A != 84) && (A != 67) && (A != 83)) goto pos36700;
- mem59 = X;
- goto pos36791;
- // --------------
- pos37004:
- Code37055(mem59);
- A = A & 32;
- if(A == 0) goto pos36700;
- pos37014:
- mem59 = X;
- goto pos36791;
- // --------------
- pos37019:
- X = mem59;
- X--;
- A = inputtemp[X];
- if((A == 'E') || (A == 'I') || (A == 'Y')) goto pos37014;
- goto pos36700;
- // --------------
- pos37040:
- Code37055(mem59);
- A = A & 32;
- if(A == 0) goto pos36791;
- mem59 = X;
- goto pos37040;
- //---------------------------------------
- pos37077:
- X = mem58 + 1;
- A = inputtemp[X];
- if(A != 'E') goto pos37157;
- X++;
- Y = inputtemp[X];
- X--;
- A = tab36376[Y] & 128;
- if(A == 0) goto pos37108;
- X++;
- A = inputtemp[X];
- if(A != 'R') goto pos37113;
- pos37108:
- mem58 = X;
- goto pos37184;
- pos37113:
- if((A == 83) || (A == 68)) goto pos37108; // 'S' 'D'
- if(A != 76) goto pos37135; // 'L'
- X++;
- A = inputtemp[X];
- if(A != 89) goto pos36700;
- goto pos37108;
- pos37135:
- if(A != 70) goto pos36700;
- X++;
- A = inputtemp[X];
- if(A != 85) goto pos36700;
- X++;
- A = inputtemp[X];
- if(A == 76) goto pos37108;
- goto pos36700;
- pos37157:
- if(A != 73) goto pos36700;
- X++;
- A = inputtemp[X];
- if(A != 78) goto pos36700;
- X++;
- A = inputtemp[X];
- if(A == 71) goto pos37108;
- //pos37177:
- goto pos36700;
- // -----------------------------------------
- pos37180:
- A = mem60;
- mem58 = A;
- pos37184:
- Y = mem65 + 1;
- //37187: CPY 64
- // if(? != 0) goto pos37194;
- if(Y == mem64) goto pos37455;
- mem65 = Y;
- //37196: LDA (62),y
- A = GetRuleByte(mem62, Y);
- mem57 = A;
- X = A;
- A = tab36376[X] & 128;
- if(A == 0) goto pos37226;
- X = mem58 + 1;
- A = inputtemp[X];
- if(A != mem57) goto pos36700;
- mem58 = X;
- goto pos37184;
- pos37226:
- A = mem57;
- if(A == 32) goto pos37295; // ' '
- if(A == 35) goto pos37310; // '#'
- if(A == 46) goto pos37320; // '.'
- if(A == 38) goto pos37335; // '&'
- if(A == 64) goto pos37367; // ''
- if(A == 94) goto pos37404; // ''
- if(A == 43) goto pos37419; // '+'
- if(A == 58) goto pos37440; // ':'
- if(A == 37) goto pos37077; // '%'
- //pos37291:
- // Code42041(); //Error
- //37294: BRK
- return 0;
- // --------------
- pos37295:
- Code37066(mem58);
- A = A & 128;
- if(A != 0) goto pos36700;
- pos37305:
- mem58 = X;
- goto pos37184;
- // --------------
- pos37310:
- Code37066(mem58);
- A = A & 64;
- if(A != 0) goto pos37305;
- goto pos36700;
- // --------------
- pos37320:
- Code37066(mem58);
- A = A & 8;
- if(A == 0) goto pos36700;
- pos37330:
- mem58 = X;
- goto pos37184;
- // --------------
- pos37335:
- Code37066(mem58);
- A = A & 16;
- if(A != 0) goto pos37330;
- A = inputtemp[X];
- if(A != 72) goto pos36700;
- X++;
- A = inputtemp[X];
- if((A == 67) || (A == 83)) goto pos37330;
- goto pos36700;
- // --------------
- pos37367:
- Code37066(mem58);
- A = A & 4;
- if(A != 0) goto pos37330;
- A = inputtemp[X];
- if(A != 72) goto pos36700;
- if((A != 84) && (A != 67) && (A != 83)) goto pos36700;
- mem58 = X;
- goto pos37184;
- // --------------
- pos37404:
- Code37066(mem58);
- A = A & 32;
- if(A == 0) goto pos36700;
- pos37414:
- mem58 = X;
- goto pos37184;
- // --------------
- pos37419:
- X = mem58;
- X++;
- A = inputtemp[X];
- if((A == 69) || (A == 73) || (A == 89)) goto pos37414;
- goto pos36700;
- // ----------------------
- pos37440:
- Code37066(mem58);
- A = A & 32;
- if(A == 0) goto pos37184;
- mem58 = X;
- goto pos37440;
- pos37455:
- Y = mem64;
- mem61 = mem60;
- pos37461:
- //37461: LDA (62),y
- A = GetRuleByte(mem62, Y);
- mem57 = A;
- A = A & 127;
- if(A != '=') {
- mem56++;
- X = mem56;
- input[X] = A;
- }
- //37478: BIT 57
- //37480: BPL 37485 //not negative flag
- if((mem57 & 128) == 0) goto pos37485; //???
- goto pos36554;
- pos37485:
- Y++;
- goto pos37461;
- }
- // Constructor
- STM32SAM::STM32SAM(uint32_t STM32SAM_SPEED /* = 5 */) {
- STM32SAM_SPEED = STM32SAM_SPEED & 0x1f; // limit it from 0 to 31
- _STM32SAM_SPEED = STM32SAM_SPEED;
- // set default voice
- speed = 72;
- pitch = 64;
- mouth = 128;
- throat = 128;
- phonetic = 0;
- singmode = 0;
- wait1 = 7;
- wait2 = 6;
- mem59 = 0;
- oldtimetableindex = 0;
- }
- STM32SAM::STM32SAM() {
- _STM32SAM_SPEED = 7;
- // set default voice
- speed = 72;
- pitch = 64;
- mouth = 128;
- throat = 128;
- phonetic = 0;
- singmode = 0;
- wait1 = 7;
- wait2 = 6;
- mem59 = 0;
- oldtimetableindex = 0;
- }
- /*
- STM32SAM::~STM32SAM() {
- {
- // TODO: end();
- }
- */
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM sam (variable string, phonetic, sing, pitch, speed, mouth, throat)
- // STM32SAM say (sing off, phonetic off) (const string)
- // STM32SAM say (sing off, phonetic off) (variable string)
- // STM32SAM sing (sing on, phonetic off) (const string)
- // STM32SAM sing (sing on, phonetic off) (variable string)
- // STM32SAM sayPhonetic (sing off, phonetic on) (const string)
- // STM32SAM sayPhonetic (sing off, phonetic on) (variable string)
- // STM32SAM singPhonetic (sing on, phonetic on) (const string)
- // STM32SAM singPhonetic (sing on, phonetic on) (variable string)
- // STM32SAM voice (pitch, speed, mouth, throat)
- // STM32SAM setPitch (pitch)
- // STM32SAM setSpeed (speed)
- // STM32SAM setMouth (mouth)
- // STM32SAM setThroat (throat)
- //
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM sam (const string, phonetic, sing, pitch, speed, mouth, throat)
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- char to_upper_case(char c) {
- if(c >= 'a' && c <= 'z') {
- return c - 'a' + 'A';
- }
- return c;
- }
- void STM32SAM::sam(
- const char* argv,
- unsigned char _phonetic,
- unsigned char _singmode,
- unsigned char _pitch,
- unsigned char _speed,
- unsigned char _mouth,
- unsigned char _throat) {
- phonetic = _phonetic;
- singmode = _singmode;
- pitch = _pitch;
- speed = _speed;
- mouth = _mouth;
- throat = _throat;
- int i;
- for(i = 0; i < 256; i++) {
- input[i] = argv[i];
- }
- for(i = 0; input[i] != 0; i++) {
- if(i != 0) {
- input[i] = to_upper_case((int)argv[i]);
- }
- }
- if(!phonetic) {
- strncat(input, "[", 256);
- if(!TextToPhonemes((unsigned char*)input)) {
- // PrintUsage();
- return;
- }
- } else {
- strncat(input, "\x9b", 256);
- }
- SetInput(input);
- if(!SAMMain()) {
- return;
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM sam (variable string, phonetic, sing, pitch, speed, mouth, throat)
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- void STM32SAM::sam(
- char* argv,
- unsigned char _phonetic,
- unsigned char _singmode,
- unsigned char _pitch,
- unsigned char _speed,
- unsigned char _mouth,
- unsigned char _throat) {
- phonetic = _phonetic;
- singmode = _singmode;
- pitch = _pitch;
- speed = _speed;
- mouth = _mouth;
- throat = _throat;
- int i;
- for(i = 0; i < 256; i++) {
- input[i] = argv[i];
- }
- for(i = 0; input[i] != 0; i++) {
- if(i != 0) {
- input[i] = to_upper_case((int)argv[i]);
- }
- }
- if(i < 256) {
- input[i] = phonetic ? '\x9b' : '[';
- }
- if(!phonetic) {
- if(!TextToPhonemes((unsigned char*)input)) {
- return;
- }
- }
- SetInput(input);
- if(!SAMMain()) {
- return;
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM say(sing off, phonetic off) (const string)
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- void STM32SAM::say(const char* argv) {
- int i;
- phonetic = 0;
- singmode = 0;
- char const_input[256];
- for(i = 0; i < 256; i++) {
- const_input[i] = argv[i];
- }
- sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
- }
- void STM32SAM::say(char* argv) {
- int i;
- phonetic = 0;
- singmode = 0;
- char const_input[256];
- for(i = 0; i < 256; i++) {
- const_input[i] = argv[i];
- }
- sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM sing (sing on, phonetic off)
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- void STM32SAM::sing(const char* argv) {
- int i;
- phonetic = 0;
- singmode = 1;
- char const_input[256];
- for(i = 0; i < 256; i++) {
- const_input[i] = argv[i];
- }
- sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
- }
- void STM32SAM::sing(char* argv) {
- int i;
- phonetic = 0;
- singmode = 1;
- char const_input[256];
- for(i = 0; i < 256; i++) {
- const_input[i] = argv[i];
- }
- sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM sayPhonetic (sing off, phonetic on)
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- void STM32SAM::sayPhonetic(const char* argv) {
- int i;
- phonetic = 1;
- singmode = 0;
- char const_input[256];
- for(i = 0; i < 256; i++) {
- const_input[i] = argv[i];
- }
- sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
- }
- void STM32SAM::sayPhonetic(char* argv) {
- int i;
- phonetic = 1;
- singmode = 0;
- char const_input[256];
- for(i = 0; i < 256; i++) {
- const_input[i] = argv[i];
- }
- sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM singPhonetic (sing on, phonetic on)
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- void STM32SAM::singPhonetic(const char* argv) {
- int i;
- phonetic = 1;
- singmode = 1;
- char const_input[256];
- for(i = 0; i < 256; i++) {
- const_input[i] = argv[i];
- }
- sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
- }
- void STM32SAM::singPhonetic(char* argv) {
- int i;
- phonetic = 1;
- singmode = 0;
- char const_input[256];
- for(i = 0; i < 256; i++) {
- const_input[i] = argv[i];
- }
- sam(const_input, phonetic, singmode, pitch, speed, mouth, throat);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM voice (pitch, speed, mouth, throat)
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- void STM32SAM::setVoice(
- unsigned char _pitch /* = 64 */,
- unsigned char _speed /* = 72 */,
- unsigned char _mouth /* = 128 */,
- unsigned char _throat /* = 128 */) {
- pitch = _pitch;
- speed = _speed;
- mouth = _mouth;
- throat = _throat;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM setPitch (pitch)
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- void STM32SAM::setPitch(unsigned char _pitch /* = 64 */) {
- pitch = _pitch;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM setSpeed (speed)
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- void STM32SAM::setSpeed(unsigned char _speed /* = 72 */) {
- speed = _speed;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM setMouth (mouth)
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- void STM32SAM::setMouth(unsigned char _mouth /* = 128 */) {
- mouth = _mouth;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // STM32SAM setThroat (throat)
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- void STM32SAM::setThroat(unsigned char _throat /* = 128 */) {
- throat = _throat;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // Hardware
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- // Hardware specifics, for easier porting to other microcontrollers
- //
- // Set PA8 pin as PWM, at 256 timer ticks overflow (8bit resolution)
- #include <math.h>
- #include <stm32wbxx_ll_tim.h>
- #define FURI_HAL_SPEAKER_TIMER TIM16
- #define FURI_HAL_SPEAKER_CHANNEL LL_TIM_CHANNEL_CH1
- void STM32SAM::begin(void) {
- #ifdef USE_ROGER_CORE
- pinMode(PA8, PWM); // audio output pin
- Timer1.setPeriod(
- 4); // Can't set at 256 ticks, only in uS. First nearest uS is 4 (Roger core is only for bluepill, that means 72*4=288 ticks, or 128*4=512 ticks when overclocked. It's ok, just overall volume will be lower, because maximum volume will be 256/288 or 256/512)
- #endif
- #ifdef USE_STM32duino_CORE
- pinMode(PA8, OUTPUT);
- PWM->pause();
- PWM->setMode(1, TIMER_OUTPUT_COMPARE_PWM1, PA8); // TIM1 CH1 (PA8)
- PWM->setPrescaleFactor(1);
- PWM->setOverflow(256, TICK_FORMAT); // 256 ticks overflow, no matter the CPU (timer) speed
- PWM->resume();
- #endif
- LL_TIM_InitTypeDef TIM_InitStruct;
- memset(&TIM_InitStruct, 0, sizeof(LL_TIM_InitTypeDef));
- TIM_InitStruct.Prescaler = 4;
- TIM_InitStruct.Autoreload = 255;
- LL_TIM_Init(FURI_HAL_SPEAKER_TIMER, &TIM_InitStruct);
- LL_TIM_OC_InitTypeDef TIM_OC_InitStruct;
- memset(&TIM_OC_InitStruct, 0, sizeof(LL_TIM_OC_InitTypeDef));
- TIM_OC_InitStruct.OCMode = LL_TIM_OCMODE_PWM1;
- TIM_OC_InitStruct.OCState = LL_TIM_OCSTATE_ENABLE;
- TIM_OC_InitStruct.CompareValue = 127;
- LL_TIM_OC_Init(FURI_HAL_SPEAKER_TIMER, FURI_HAL_SPEAKER_CHANNEL, &TIM_OC_InitStruct);
- LL_TIM_EnableAllOutputs(FURI_HAL_SPEAKER_TIMER);
- LL_TIM_EnableCounter(FURI_HAL_SPEAKER_TIMER);
- } // begin
- inline void STM32SAM::SetAUDIO(unsigned char main_volume) {
- #ifdef USE_ROGER_CORE
- Timer1.setCompare(TIMER_CH1, main_volume);
- #endif
- #ifdef USE_STM32duino_CORE
- PWM->setCaptureCompare(1, main_volume, TICK_COMPARE_FORMAT);
- #endif
- // if(main_volume > 64) {
- // LL_TIM_OC_SetCompareCH1(FURI_HAL_SPEAKER_TIMER, 127);
- // } else {
- // LL_TIM_OC_SetCompareCH1(FURI_HAL_SPEAKER_TIMER, main_volume);
- // }
- float data = main_volume;
- data /= 255.0f;
- data -= 0.5f;
- data *= 4.0f;
- data = tanhf(data);
- data += 0.5f;
- data *= 255.0f;
- if(data < 0) {
- data = 0;
- } else if(data > 255) {
- data = 255;
- }
- LL_TIM_OC_SetCompareCH1(FURI_HAL_SPEAKER_TIMER, data);
- }
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