infrared_scene_remote_list.c 1.3 KB

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  1. #include "../infrared_i.h"
  2. void infrared_scene_remote_list_on_enter(void* context) {
  3. Infrared* infrared = context;
  4. SceneManager* scene_manager = infrared->scene_manager;
  5. ViewDispatcher* view_dispatcher = infrared->view_dispatcher;
  6. string_set_str(infrared->file_path, INFRARED_APP_FOLDER);
  7. bool success = dialog_file_browser_show(
  8. infrared->dialogs,
  9. infrared->file_path,
  10. infrared->file_path,
  11. INFRARED_APP_EXTENSION,
  12. true,
  13. &I_ir_10px,
  14. true);
  15. if(success) {
  16. view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationHorizontal);
  17. view_dispatcher_switch_to_view(view_dispatcher, InfraredViewStack);
  18. infrared_show_loading_popup(infrared, true);
  19. success = infrared_remote_load(infrared->remote, infrared->file_path);
  20. infrared_show_loading_popup(infrared, false);
  21. }
  22. if(success) {
  23. scene_manager_next_scene(scene_manager, InfraredSceneRemote);
  24. } else {
  25. scene_manager_previous_scene(scene_manager);
  26. }
  27. }
  28. bool infrared_scene_remote_list_on_event(void* context, SceneManagerEvent event) {
  29. UNUSED(context);
  30. UNUSED(event);
  31. bool consumed = false;
  32. return consumed;
  33. }
  34. void infrared_scene_remote_list_on_exit(void* context) {
  35. UNUSED(context);
  36. }