infrared_scene_learn_success.c 5.6 KB

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  1. #include "../infrared_i.h"
  2. #include <dolphin/dolphin.h>
  3. typedef enum {
  4. InfraredSceneLearnSuccessStateIdle = 0,
  5. InfraredSceneLearnSuccessStateSending = 1,
  6. } InfraredSceneLearnSuccessState;
  7. static void
  8. infrared_scene_learn_success_dialog_result_callback(DialogExResult result, void* context) {
  9. Infrared* infrared = context;
  10. view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
  11. }
  12. void infrared_scene_learn_success_on_enter(void* context) {
  13. Infrared* infrared = context;
  14. DialogEx* dialog_ex = infrared->dialog_ex;
  15. InfraredSignal* signal = infrared->received_signal;
  16. DOLPHIN_DEED(DolphinDeedIrLearnSuccess);
  17. infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOn);
  18. infrared_worker_tx_set_get_signal_callback(
  19. infrared->worker, infrared_worker_tx_get_signal_steady_callback, context);
  20. infrared_worker_tx_set_signal_sent_callback(
  21. infrared->worker, infrared_signal_sent_callback, context);
  22. if(infrared_signal_is_raw(signal)) {
  23. InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
  24. dialog_ex_set_header(dialog_ex, "Unknown", 95, 10, AlignCenter, AlignCenter);
  25. infrared_text_store_set(infrared, 0, "%d samples", raw->timings_size);
  26. dialog_ex_set_text(dialog_ex, infrared->text_store[0], 75, 23, AlignLeft, AlignTop);
  27. } else {
  28. InfraredMessage* message = infrared_signal_get_message(signal);
  29. uint8_t addr_digits =
  30. ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4);
  31. uint8_t cmd_digits =
  32. ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4);
  33. uint8_t max_digits = MAX(addr_digits, cmd_digits);
  34. max_digits = MIN(max_digits, 7);
  35. size_t label_x_offset = 63 + (7 - max_digits) * 3;
  36. infrared_text_store_set(infrared, 0, "%s", infrared_get_protocol_name(message->protocol));
  37. infrared_text_store_set(
  38. infrared,
  39. 1,
  40. "A: 0x%0*lX\nC: 0x%0*lX\n",
  41. addr_digits,
  42. message->address,
  43. cmd_digits,
  44. message->command);
  45. dialog_ex_set_header(dialog_ex, infrared->text_store[0], 95, 7, AlignCenter, AlignCenter);
  46. dialog_ex_set_text(
  47. dialog_ex, infrared->text_store[1], label_x_offset, 34, AlignLeft, AlignCenter);
  48. }
  49. dialog_ex_set_left_button_text(dialog_ex, "Retry");
  50. dialog_ex_set_right_button_text(dialog_ex, "Save");
  51. dialog_ex_set_center_button_text(dialog_ex, "Send");
  52. dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63);
  53. dialog_ex_set_result_callback(dialog_ex, infrared_scene_learn_success_dialog_result_callback);
  54. dialog_ex_set_context(dialog_ex, context);
  55. dialog_ex_enable_extended_events(dialog_ex);
  56. scene_manager_set_scene_state(
  57. infrared->scene_manager, InfraredSceneLearnSuccess, InfraredSceneLearnSuccessStateIdle);
  58. view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
  59. }
  60. bool infrared_scene_learn_success_on_event(void* context, SceneManagerEvent event) {
  61. Infrared* infrared = context;
  62. SceneManager* scene_manager = infrared->scene_manager;
  63. uint32_t scene_state = scene_manager_get_scene_state(scene_manager, InfraredSceneLearnSuccess);
  64. bool consumed = false;
  65. if(event.type == SceneManagerEventTypeTick) {
  66. if(scene_state == InfraredSceneLearnSuccessStateIdle) {
  67. infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOn);
  68. }
  69. consumed = true;
  70. } else if(event.type == SceneManagerEventTypeBack) {
  71. if(scene_state == InfraredSceneLearnSuccessStateIdle) {
  72. scene_manager_next_scene(scene_manager, InfraredSceneAskBack);
  73. }
  74. consumed = true;
  75. } else if(event.type == SceneManagerEventTypeCustom) {
  76. if(event.event == DialogExResultLeft) {
  77. if(scene_state == InfraredSceneLearnSuccessStateIdle) {
  78. scene_manager_search_and_switch_to_previous_scene(
  79. scene_manager, InfraredSceneLearn);
  80. }
  81. consumed = true;
  82. } else if(event.event == DialogExResultRight) {
  83. if(scene_state == InfraredSceneLearnSuccessStateIdle) {
  84. scene_manager_next_scene(scene_manager, InfraredSceneLearnEnterName);
  85. }
  86. consumed = true;
  87. } else if(event.event == DialogExPressCenter) {
  88. if(scene_state == InfraredSceneLearnSuccessStateIdle) {
  89. scene_manager_set_scene_state(
  90. scene_manager,
  91. InfraredSceneLearnSuccess,
  92. InfraredSceneLearnSuccessStateSending);
  93. infrared_tx_start_received(infrared);
  94. }
  95. consumed = true;
  96. } else if(event.event == DialogExReleaseCenter) {
  97. if(scene_state == InfraredSceneLearnSuccessStateSending) {
  98. scene_manager_set_scene_state(
  99. scene_manager, InfraredSceneLearnSuccess, InfraredSceneLearnSuccessStateIdle);
  100. infrared_tx_stop(infrared);
  101. infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOff);
  102. }
  103. consumed = true;
  104. }
  105. }
  106. return consumed;
  107. }
  108. void infrared_scene_learn_success_on_exit(void* context) {
  109. Infrared* infrared = context;
  110. InfraredWorker* worker = infrared->worker;
  111. dialog_ex_reset(infrared->dialog_ex);
  112. infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOff);
  113. infrared_worker_tx_set_get_signal_callback(worker, NULL, NULL);
  114. infrared_worker_tx_set_signal_sent_callback(worker, NULL, NULL);
  115. }