infrared_scene_universal_common.c 4.0 KB

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  1. #include "../../infrared_i.h"
  2. #include <dolphin/dolphin.h>
  3. void infrared_scene_universal_common_item_callback(void* context, uint32_t index) {
  4. Infrared* infrared = context;
  5. uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeButtonSelected, index);
  6. view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
  7. }
  8. static void infrared_scene_universal_common_progress_back_callback(void* context) {
  9. Infrared* infrared = context;
  10. uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeBackPressed, -1);
  11. view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
  12. }
  13. static void infrared_scene_universal_common_show_popup(Infrared* infrared, uint32_t record_count) {
  14. ViewStack* view_stack = infrared->view_stack;
  15. InfraredProgressView* progress = infrared->progress;
  16. infrared_progress_view_set_progress_total(progress, record_count);
  17. infrared_progress_view_set_back_callback(
  18. progress, infrared_scene_universal_common_progress_back_callback, infrared);
  19. view_stack_add_view(view_stack, infrared_progress_view_get_view(progress));
  20. }
  21. static void infrared_scene_universal_common_hide_popup(Infrared* infrared) {
  22. ViewStack* view_stack = infrared->view_stack;
  23. InfraredProgressView* progress = infrared->progress;
  24. view_stack_remove_view(view_stack, infrared_progress_view_get_view(progress));
  25. }
  26. void infrared_scene_universal_common_on_enter(void* context) {
  27. Infrared* infrared = context;
  28. view_stack_add_view(infrared->view_stack, button_panel_get_view(infrared->button_panel));
  29. }
  30. bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent event) {
  31. Infrared* infrared = context;
  32. SceneManager* scene_manager = infrared->scene_manager;
  33. InfraredBruteForce* brute_force = infrared->brute_force;
  34. bool consumed = false;
  35. if(infrared_brute_force_is_started(brute_force)) {
  36. if(event.type == SceneManagerEventTypeTick) {
  37. infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkSend);
  38. bool success = infrared_brute_force_send_next(brute_force);
  39. if(success) {
  40. success = infrared_progress_view_increase_progress(infrared->progress);
  41. }
  42. if(!success) {
  43. infrared_brute_force_stop(brute_force);
  44. infrared_scene_universal_common_hide_popup(infrared);
  45. }
  46. consumed = true;
  47. } else if(event.type == SceneManagerEventTypeCustom) {
  48. if(infrared_custom_event_get_type(event.event) == InfraredCustomEventTypeBackPressed) {
  49. infrared_brute_force_stop(brute_force);
  50. infrared_scene_universal_common_hide_popup(infrared);
  51. consumed = true;
  52. }
  53. }
  54. } else {
  55. if(event.type == SceneManagerEventTypeBack) {
  56. scene_manager_previous_scene(scene_manager);
  57. consumed = true;
  58. } else if(event.type == SceneManagerEventTypeCustom) {
  59. if(infrared_custom_event_get_type(event.event) ==
  60. InfraredCustomEventTypeButtonSelected) {
  61. uint32_t record_count;
  62. if(infrared_brute_force_start(
  63. brute_force, infrared_custom_event_get_value(event.event), &record_count)) {
  64. DOLPHIN_DEED(DolphinDeedIrBruteForce);
  65. infrared_scene_universal_common_show_popup(infrared, record_count);
  66. infrared_play_notification_message(
  67. infrared, InfraredNotificationMessageBlinkSend);
  68. } else {
  69. scene_manager_next_scene(scene_manager, InfraredSceneErrorDatabases);
  70. }
  71. consumed = true;
  72. }
  73. }
  74. }
  75. return consumed;
  76. }
  77. void infrared_scene_universal_common_on_exit(void* context) {
  78. Infrared* infrared = context;
  79. ButtonPanel* button_panel = infrared->button_panel;
  80. view_stack_remove_view(infrared->view_stack, button_panel_get_view(button_panel));
  81. button_panel_reset(button_panel);
  82. }