flipbip_scene_settings.c 4.4 KB

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  1. #include "../flipbip.h"
  2. #include <lib/toolbox/value_index.h>
  3. // From: lib/crypto
  4. #include <memzero.h>
  5. const char* const haptic_text[2] = {
  6. "OFF",
  7. "ON",
  8. };
  9. const uint32_t haptic_value[2] = {
  10. FlipBipHapticOff,
  11. FlipBipHapticOn,
  12. };
  13. const char* const led_text[2] = {
  14. "OFF",
  15. "ON",
  16. };
  17. const uint32_t led_value[2] = {
  18. FlipBipLedOff,
  19. FlipBipLedOn,
  20. };
  21. const char* const bip39_strength_text[3] = {
  22. "12",
  23. "18",
  24. "24",
  25. };
  26. const uint32_t bip39_strength_value[3] = {
  27. FlipBipStrength128,
  28. FlipBipStrength192,
  29. FlipBipStrength256,
  30. };
  31. const char* const passphrase_text[2] = {
  32. "OFF",
  33. "ON",
  34. };
  35. const uint32_t passphrase_value[2] = {
  36. FlipBipPassphraseOff,
  37. FlipBipPassphraseOn,
  38. };
  39. static void flipbip_scene_settings_set_haptic(VariableItem* item) {
  40. FlipBip* app = variable_item_get_context(item);
  41. uint8_t index = variable_item_get_current_value_index(item);
  42. variable_item_set_current_value_text(item, haptic_text[index]);
  43. app->haptic = haptic_value[index];
  44. }
  45. static void flipbip_scene_settings_set_led(VariableItem* item) {
  46. FlipBip* app = variable_item_get_context(item);
  47. uint8_t index = variable_item_get_current_value_index(item);
  48. variable_item_set_current_value_text(item, led_text[index]);
  49. app->led = led_value[index];
  50. }
  51. static void flipbip_scene_settings_set_bip39_strength(VariableItem* item) {
  52. FlipBip* app = variable_item_get_context(item);
  53. uint8_t index = variable_item_get_current_value_index(item);
  54. variable_item_set_current_value_text(item, bip39_strength_text[index]);
  55. app->bip39_strength = bip39_strength_value[index];
  56. }
  57. static void flipbip_scene_settings_set_passphrase(VariableItem* item) {
  58. FlipBip* app = variable_item_get_context(item);
  59. uint8_t index = variable_item_get_current_value_index(item);
  60. variable_item_set_current_value_text(item, passphrase_text[index]);
  61. app->passphrase = passphrase_value[index];
  62. if(app->passphrase == FlipBipPassphraseOn) {
  63. app->input_state = FlipBipTextInputPassphrase;
  64. view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdTextInput);
  65. } else {
  66. memzero(app->passphrase_text, TEXT_BUFFER_SIZE);
  67. }
  68. }
  69. void flipbip_scene_settings_submenu_callback(void* context, uint32_t index) {
  70. FlipBip* app = context;
  71. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  72. }
  73. void flipbip_scene_settings_on_enter(void* context) {
  74. FlipBip* app = context;
  75. VariableItem* item;
  76. uint8_t value_index;
  77. // BIP39 strength
  78. item = variable_item_list_add(
  79. app->variable_item_list, "BIP39 Words:", 3, flipbip_scene_settings_set_bip39_strength, app);
  80. value_index = value_index_uint32(app->bip39_strength, bip39_strength_value, 3);
  81. variable_item_set_current_value_index(item, value_index);
  82. variable_item_set_current_value_text(item, bip39_strength_text[value_index]);
  83. // Passphrase
  84. item = variable_item_list_add(
  85. app->variable_item_list,
  86. "BIP39 Passphrase:",
  87. 2,
  88. flipbip_scene_settings_set_passphrase,
  89. app);
  90. value_index = value_index_uint32(app->passphrase, passphrase_value, 2);
  91. variable_item_set_current_value_index(item, value_index);
  92. variable_item_set_current_value_text(item, passphrase_text[value_index]);
  93. // Vibro on/off
  94. item = variable_item_list_add(
  95. app->variable_item_list, "Vibro/Haptic:", 2, flipbip_scene_settings_set_haptic, app);
  96. value_index = value_index_uint32(app->haptic, haptic_value, 2);
  97. variable_item_set_current_value_index(item, value_index);
  98. variable_item_set_current_value_text(item, haptic_text[value_index]);
  99. // LED Effects on/off
  100. item = variable_item_list_add(
  101. app->variable_item_list, "LED FX:", 2, flipbip_scene_settings_set_led, app);
  102. value_index = value_index_uint32(app->led, led_value, 2);
  103. variable_item_set_current_value_index(item, value_index);
  104. variable_item_set_current_value_text(item, led_text[value_index]);
  105. view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdSettings);
  106. }
  107. bool flipbip_scene_settings_on_event(void* context, SceneManagerEvent event) {
  108. FlipBip* app = context;
  109. UNUSED(app);
  110. bool consumed = false;
  111. if(event.type == SceneManagerEventTypeCustom) {
  112. }
  113. return consumed;
  114. }
  115. void flipbip_scene_settings_on_exit(void* context) {
  116. FlipBip* app = context;
  117. variable_item_list_set_selected_item(app->variable_item_list, 0);
  118. variable_item_list_reset(app->variable_item_list);
  119. }