subghz_scene_start.c 2.6 KB

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  1. #include "../subghz_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexRead,
  4. SubmenuIndexSaved,
  5. SubmenuIndexTest,
  6. SubmenuIndexAddManualy,
  7. };
  8. void subghz_scene_start_submenu_callback(void* context, uint32_t index) {
  9. SubGhz* subghz = context;
  10. view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
  11. }
  12. void subghz_scene_start_on_enter(void* context) {
  13. SubGhz* subghz = context;
  14. if(subghz->state_notifications == NOTIFICATION_STARTING_STATE) {
  15. subghz->state_notifications = NOTIFICATION_IDLE_STATE;
  16. }
  17. submenu_add_item(
  18. subghz->submenu, "Read", SubmenuIndexRead, subghz_scene_start_submenu_callback, subghz);
  19. submenu_add_item(
  20. subghz->submenu, "Saved", SubmenuIndexSaved, subghz_scene_start_submenu_callback, subghz);
  21. submenu_add_item(
  22. subghz->submenu,
  23. "Add manually",
  24. SubmenuIndexAddManualy,
  25. subghz_scene_start_submenu_callback,
  26. subghz);
  27. submenu_add_item(
  28. subghz->submenu, "Test", SubmenuIndexTest, subghz_scene_start_submenu_callback, subghz);
  29. submenu_set_selected_item(
  30. subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneStart));
  31. view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewMenu);
  32. }
  33. bool subghz_scene_start_on_event(void* context, SceneManagerEvent event) {
  34. SubGhz* subghz = context;
  35. if(event.type == SceneManagerEventTypeCustom) {
  36. if(event.event == SubmenuIndexRead) {
  37. scene_manager_set_scene_state(
  38. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead);
  39. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReceiver);
  40. return true;
  41. } else if(event.event == SubmenuIndexSaved) {
  42. scene_manager_set_scene_state(
  43. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexSaved);
  44. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
  45. return true;
  46. } else if(event.event == SubmenuIndexAddManualy) {
  47. scene_manager_set_scene_state(
  48. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAddManualy);
  49. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSetType);
  50. return true;
  51. } else if(event.event == SubmenuIndexTest) {
  52. scene_manager_set_scene_state(
  53. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexTest);
  54. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTest);
  55. return true;
  56. }
  57. }
  58. return false;
  59. }
  60. void subghz_scene_start_on_exit(void* context) {
  61. SubGhz* subghz = context;
  62. submenu_clean(subghz->submenu);
  63. }