gb_cartridge_scene_5.c 11 KB

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  1. #include "../gb_cartridge_app.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include <dolphin/dolphin.h>
  7. #include <gui/elements.h>
  8. #include <notification/notification_messages.h>
  9. #include <dialogs/dialogs.h>
  10. #include <gui/modules/dialog_ex.h>
  11. #include <toolbox/stream/file_stream.h>
  12. #include "../helpers/gb_cartridge_speaker.h"
  13. #include "../helpers/sequential_file.h"
  14. #include <stdio.h> // Para sprintf
  15. #include <string.h> // Para strlen
  16. struct GBCartridgeScene5
  17. {
  18. View *view;
  19. GBCartridgeScene5Callback callback;
  20. void *context;
  21. GBCartridge *app;
  22. };
  23. typedef struct
  24. {
  25. char *event_type;
  26. int progress;
  27. int total_ram;
  28. int transfered;
  29. int ramBanks;
  30. int elapsed_time;
  31. int start_time;
  32. char *cart_dump_ram_filename_sequential;
  33. bool rx_active;
  34. } GameBoyCartridgeRAMWriteModel;
  35. static bool select_ram_file(GBCartridge *app, File *file)
  36. {
  37. bool result = false;
  38. FuriString *file_path = furi_string_alloc();
  39. furi_string_set(file_path, MALVEKE_APP_FOLDER);
  40. DialogsFileBrowserOptions browser_options;
  41. dialog_file_browser_set_basic_options(&browser_options, "sav", NULL);
  42. browser_options.base_path = MALVEKE_APP_FOLDER;
  43. browser_options.skip_assets = true;
  44. // Input events and views are managed by file_browser
  45. bool res = dialog_file_browser_show(app->dialogs, file_path, file_path, &browser_options);
  46. // UNUSED(res);
  47. // FURI_LOG_I(TAG, "File selected: %s", furi_string_get_cstr(file_path));
  48. if (res)
  49. {
  50. if(!storage_file_open(file, furi_string_get_cstr(file_path), FSAM_READ, FSOM_OPEN_EXISTING))
  51. // if (!file_stream_open(stream, furi_string_get_cstr(file_path), FSAM_READ, FSOM_OPEN_EXISTING))
  52. {
  53. // FURI_LOG_D(TAG, "Cannot open file \"%s\"", furi_string_get_cstr(file_path));
  54. // file_stream_close(stream);
  55. }
  56. else
  57. {
  58. // FURI_LOG_D(TAG, "Open file \"%s\"", furi_string_get_cstr(file_path));
  59. result = true;
  60. }
  61. }
  62. furi_string_free(file_path);
  63. return result;
  64. }
  65. static int32_t cartridge_writting_worker_thread(void* thread_context) {
  66. GBCartridge* app = thread_context;
  67. UNUSED(app);
  68. uint8_t buffer[BUFFER_SIZE];
  69. File* file = storage_file_alloc(app->storage);
  70. if (select_ram_file(app, file))
  71. {
  72. const char gbcartridge_start_command[] = "gbcartridge -w -o -s\n";
  73. uart_tx((uint8_t *)gbcartridge_start_command, strlen(gbcartridge_start_command));
  74. furi_delay_ms(100);
  75. uint16_t ret = 0;
  76. do {
  77. ret = storage_file_read(file, buffer, sizeof(buffer) - 1);
  78. lp_uart_tx((uint8_t *)buffer, sizeof(buffer));
  79. // uart_tx((uint8_t *)buffer, sizeof(buffer))
  80. with_view_model(
  81. app->gb_cartridge_scene_5->view,
  82. GameBoyCartridgeRAMWriteModel * model,
  83. {
  84. model->total_ram = storage_file_size(file);
  85. model->transfered += ret;
  86. },
  87. true);
  88. } while(ret > 0);
  89. const char gbcartridge_end_command[] = "gbcartridge -w -o -e\n";
  90. uart_tx((uint8_t *)gbcartridge_end_command, strlen(gbcartridge_end_command));
  91. storage_file_free(file);
  92. }
  93. return 0;
  94. }
  95. void gb_cartridge_scene_5_set_callback(
  96. GBCartridgeScene5 *instance,
  97. GBCartridgeScene5Callback callback,
  98. void *context)
  99. {
  100. furi_assert(instance);
  101. furi_assert(callback);
  102. instance->callback = callback;
  103. instance->context = context;
  104. }
  105. static void drawProgressBar(Canvas *canvas, int progress)
  106. {
  107. for (int x = 0; x < 64 - 14 - UI_PADDING - UI_PADDING - UI_PADDING - UI_PADDING; x += 5)
  108. {
  109. for (int row = 0; row < 20; row += 5)
  110. {
  111. if (progress > 0)
  112. {
  113. canvas_draw_box(canvas, 14 /*ARROW*/ + UI_PADDING + 2 + x + 4, /*45*/ 26 + row, 4, 4);
  114. progress--;
  115. }
  116. else
  117. {
  118. canvas_draw_frame(canvas, 14 /*ARROW*/ + UI_PADDING + 2 + x + 4, /*45*/ 26 + row, 4, 4);
  119. }
  120. }
  121. }
  122. }
  123. void gb_cartridge_scene_5_draw(Canvas *canvas, GameBoyCartridgeRAMWriteModel *model)
  124. {
  125. // Clear the screen.
  126. canvas_set_color(canvas, ColorBlack);
  127. canvas_clear(canvas);
  128. canvas_set_color(canvas, ColorBlack);
  129. canvas_set_font(canvas, FontKeyboard);
  130. canvas_draw_frame(canvas, 0, 24, (128 / 2), 25);
  131. canvas_set_bitmap_mode(canvas, 1);
  132. canvas_set_font(canvas, FontPrimary);
  133. char progressText[42];
  134. int progress = 0;
  135. if (model->total_ram > 0 && model->transfered > 0)
  136. {
  137. progress = model->transfered * 100 / model->total_ram;
  138. }
  139. snprintf(progressText, sizeof(progressText), "%d%% Write RAM...", progress);
  140. canvas_draw_str_aligned(canvas, 128 / 2, 0, AlignCenter, AlignTop, progressText);
  141. canvas_set_font(canvas, FontSecondary);
  142. // char *filename = strrchr(model->cart_dump_ram_filename_sequential, '/');
  143. // filename++;
  144. // canvas_draw_str_aligned(canvas, 128/2, 12, AlignCenter, AlignTop, filename);
  145. char total_ram_str[20];
  146. snprintf(total_ram_str, sizeof(total_ram_str), "of %.2lf MiB", (double)(model->total_ram / 1024.0 / 1024.0));
  147. char transfered_ram_str[20];
  148. snprintf(transfered_ram_str, sizeof(transfered_ram_str), "%.2lf MiB", (double)(model->transfered / 1024.0 / 1024.0));
  149. // Calcula la Tasa de Transferencia en KiB/s
  150. char transfer_rate_str[20];
  151. if (model->transfered > 0 && model->elapsed_time > 0)
  152. {
  153. double transfer_rate_kibps = (double)model->transfered / ((double)model->elapsed_time) / (double)1024.0;
  154. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "%.2lf KiB/s", transfer_rate_kibps);
  155. }
  156. else
  157. {
  158. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "0 KiB/s");
  159. }
  160. canvas_draw_str_aligned(canvas, (128 / 2) + UI_PADDING, 22 + 2, AlignLeft, AlignTop, transfered_ram_str);
  161. canvas_draw_str_aligned(canvas, (128 / 2) + UI_PADDING, 40 + 2, AlignLeft, AlignTop, total_ram_str);
  162. canvas_draw_str_aligned(canvas, (128 / 2) + UI_PADDING, 48 + 2, AlignLeft, AlignTop, transfer_rate_str);
  163. if (model->rx_active)
  164. {
  165. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpFilled_14x15, IconRotation180);
  166. }
  167. else
  168. {
  169. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpEmpty_14x15, IconRotation180);
  170. }
  171. char totalText[42];
  172. snprintf(totalText, sizeof(totalText), "%d", model->total_ram);
  173. // canvas_draw_str(canvas, 69, 48, totalText);
  174. drawProgressBar(canvas, (progress * UI_PROGRESS_ROWS * UI_PROGRESS_COLS) / 100); // Pinta las primeras 10 cajas de negro
  175. // free(totalText);
  176. elements_button_center(canvas, "Write");
  177. }
  178. static void gb_cartridge_scene_5_model_init(GameBoyCartridgeRAMWriteModel *const model)
  179. {
  180. model->progress = 0;
  181. model->total_ram = 0;
  182. model->transfered = 0;
  183. model->ramBanks = 0;
  184. model->elapsed_time = 0;
  185. model->start_time = 0;
  186. }
  187. bool gb_cartridge_scene_5_input(InputEvent *event, void *context)
  188. {
  189. furi_assert(context);
  190. GBCartridgeScene5 *instance = context;
  191. if (event->type == InputTypeRelease)
  192. {
  193. switch (event->key)
  194. {
  195. case InputKeyBack:
  196. with_view_model(
  197. instance->view,
  198. GameBoyCartridgeRAMWriteModel * model,
  199. {
  200. UNUSED(model);
  201. GBCartridge *app = (GBCartridge *)instance->context;
  202. // Unregister rx callback
  203. uart_set_handle_rx_data_cb(app->uart, NULL);
  204. uart_set_handle_rx_data_cb(app->lp_uart, NULL);
  205. instance->callback(GBCartridgeCustomEventScene5Back, instance->context);
  206. },
  207. true);
  208. break;
  209. case InputKeyUp:
  210. case InputKeyDown:
  211. case InputKeyLeft:
  212. case InputKeyRight:
  213. break;
  214. case InputKeyOk:
  215. with_view_model(
  216. instance->view,
  217. GameBoyCartridgeRAMWriteModel * model,
  218. {
  219. GBCartridge *app = ((GBCartridge *)instance->context);
  220. app->thread = furi_thread_alloc_ex("CartridgeWriterWorker", 2048, cartridge_writting_worker_thread, app);
  221. furi_thread_start(app->thread);
  222. UNUSED(model);
  223. // UNUSED(app);
  224. // uint8_t buffer[BUFFER_SIZE];
  225. // File* file = storage_file_alloc(app->storage);
  226. // if (select_ram_file(app, file))
  227. // {
  228. // model->total_ram = storage_file_size(file);
  229. // const char gbcartridge_start_command[] = "gbcartridge -w -o -s\n";
  230. // uart_tx((uint8_t *)gbcartridge_start_command, strlen(gbcartridge_start_command));
  231. // furi_delay_ms(500);
  232. // uint16_t ret = 0;
  233. // do {
  234. // ret = storage_file_read(file, buffer, sizeof(buffer) - 1);
  235. // lp_uart_tx((uint8_t *)buffer, sizeof(buffer));
  236. // model->transfered += ret;
  237. // } while(ret > 0);
  238. // const char gbcartridge_end_command[] = "gbcartridge -w -o -e\n";
  239. // uart_tx((uint8_t *)gbcartridge_end_command, strlen(gbcartridge_end_command));
  240. // storage_file_free(file);
  241. // }
  242. },
  243. true);
  244. break;
  245. case InputKeyMAX:
  246. break;
  247. }
  248. }
  249. return true;
  250. }
  251. void gb_cartridge_scene_5_exit(void *context)
  252. {
  253. furi_assert(context);
  254. GBCartridge *app = context;
  255. gb_cartridge_stop_all_sound(app);
  256. }
  257. void gb_cartridge_scene_5_enter(void *context)
  258. {
  259. furi_assert(context);
  260. GBCartridgeScene5 *instance = context;
  261. GBCartridge *app = (GBCartridge *)instance->context;
  262. UNUSED(app);
  263. with_view_model(
  264. app->gb_cartridge_scene_5->view,
  265. GameBoyCartridgeRAMWriteModel * model,
  266. {
  267. UNUSED(model);
  268. gb_cartridge_scene_5_model_init(model);
  269. },
  270. false);
  271. }
  272. GBCartridgeScene5 *gb_cartridge_scene_5_alloc()
  273. {
  274. GBCartridgeScene5 *instance = malloc(sizeof(GBCartridgeScene5));
  275. instance->view = view_alloc();
  276. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(GameBoyCartridgeRAMWriteModel));
  277. view_set_context(instance->view, instance);
  278. view_set_draw_callback(instance->view, (ViewDrawCallback)gb_cartridge_scene_5_draw);
  279. view_set_input_callback(instance->view, gb_cartridge_scene_5_input);
  280. view_set_enter_callback(instance->view, gb_cartridge_scene_5_enter);
  281. view_set_exit_callback(instance->view, gb_cartridge_scene_5_exit);
  282. with_view_model(
  283. instance->view,
  284. GameBoyCartridgeRAMWriteModel * model,
  285. {
  286. gb_cartridge_scene_5_model_init(model);
  287. },
  288. true);
  289. return instance;
  290. }
  291. void gb_cartridge_scene_5_free(GBCartridgeScene5 *instance)
  292. {
  293. GBCartridge* app = instance->context;
  294. furi_assert(instance);
  295. furi_thread_free(app->thread);
  296. view_free(instance->view);
  297. free(instance);
  298. }
  299. View *gb_cartridge_scene_5_get_view(GBCartridgeScene5 *instance)
  300. {
  301. furi_assert(instance);
  302. return instance->view;
  303. }