nfc_scene_delete_success.c 1.6 KB

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  1. #include "../nfc_i.h"
  2. #define SCENE_SAVE_SUCCESS_CUSTOM_EVENT (0UL)
  3. void nfc_scene_delete_success_popup_callback(void* context) {
  4. Nfc* nfc = (Nfc*)context;
  5. view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SAVE_SUCCESS_CUSTOM_EVENT);
  6. }
  7. const void nfc_scene_delete_success_on_enter(void* context) {
  8. Nfc* nfc = (Nfc*)context;
  9. // Setup view
  10. Popup* popup = nfc->popup;
  11. popup_set_icon(popup, 0, 2, &I_DolphinMafia_115x62);
  12. popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
  13. popup_set_timeout(popup, 1500);
  14. popup_set_context(popup, nfc);
  15. popup_set_callback(popup, nfc_scene_delete_success_popup_callback);
  16. popup_enable_timeout(popup);
  17. view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
  18. }
  19. const bool nfc_scene_delete_success_on_event(void* context, SceneManagerEvent event) {
  20. Nfc* nfc = (Nfc*)context;
  21. if(event.type == SceneManagerEventTypeCustom) {
  22. if(event.event == SCENE_SAVE_SUCCESS_CUSTOM_EVENT) {
  23. return scene_manager_search_previous_scene(nfc->scene_manager, NfcSceneStart);
  24. }
  25. }
  26. return false;
  27. }
  28. const void nfc_scene_delete_success_on_exit(void* context) {
  29. Nfc* nfc = (Nfc*)context;
  30. // Clear view
  31. Popup* popup = nfc->popup;
  32. popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
  33. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
  34. popup_set_icon(popup, 0, 0, NULL);
  35. popup_set_callback(popup, NULL);
  36. popup_set_context(popup, NULL);
  37. popup_set_timeout(popup, 0);
  38. popup_disable_timeout(popup);
  39. }