lfrfid-app-scene-save-name.cpp 1.7 KB

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  1. #include "lfrfid-app-scene-save-name.h"
  2. #include <lib/toolbox/random_name.h>
  3. void LfRfidAppSceneSaveName::on_enter(LfRfidApp* app, bool need_restore) {
  4. const char* key_name = app->worker.key.get_name();
  5. bool key_name_empty = !strcmp(key_name, "");
  6. if(key_name_empty) {
  7. set_random_name(app->text_store.text, app->text_store.text_size);
  8. } else {
  9. app->text_store.set("%s", key_name);
  10. }
  11. auto text_input = app->view_controller.get<TextInputVM>();
  12. text_input->set_header_text("Name the card");
  13. text_input->set_result_callback(
  14. save_callback,
  15. app,
  16. app->text_store.text,
  17. app->worker.key.get_name_length(),
  18. key_name_empty);
  19. app->view_controller.switch_to<TextInputVM>();
  20. }
  21. bool LfRfidAppSceneSaveName::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
  22. bool consumed = false;
  23. if(event->type == LfRfidApp::EventType::Next) {
  24. if(strlen(app->worker.key.get_name())) {
  25. app->delete_key(&app->worker.key);
  26. }
  27. app->worker.key.set_name(app->text_store.text);
  28. if(app->save_key(&app->worker.key)) {
  29. app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveSuccess);
  30. } else {
  31. app->scene_controller.search_and_switch_to_previous_scene(
  32. {LfRfidApp::SceneType::ReadedMenu});
  33. }
  34. }
  35. return consumed;
  36. }
  37. void LfRfidAppSceneSaveName::on_exit(LfRfidApp* app) {
  38. app->view_controller.get<TextInputVM>()->clean();
  39. }
  40. void LfRfidAppSceneSaveName::save_callback(void* context) {
  41. LfRfidApp* app = static_cast<LfRfidApp*>(context);
  42. LfRfidApp::Event event;
  43. event.type = LfRfidApp::EventType::Next;
  44. app->view_controller.send_event(&event);
  45. }