ibutton-app.h 4.3 KB

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  1. #pragma once
  2. #include <map>
  3. #include <list>
  4. #include "ibutton-view-manager.h"
  5. #include "scene/ibutton-scene-generic.h"
  6. #include "scene/ibutton-scene-start.h"
  7. #include "scene/ibutton-scene-read.h"
  8. #include "scene/ibutton-scene-read-crc-error.h"
  9. #include "scene/ibutton-scene-read-not-key-error.h"
  10. #include "scene/ibutton-scene-read-success.h"
  11. #include "scene/ibutton-scene-readed-key-menu.h"
  12. #include "scene/ibutton-scene-write.h"
  13. #include "scene/ibutton-scene-write-success.h"
  14. #include "scene/ibutton-scene-saved-key-menu.h"
  15. #include "scene/ibutton-scene-delete-confirm.h"
  16. #include "scene/ibutton-scene-delete-success.h"
  17. #include "scene/ibutton-scene-emulate.h"
  18. #include "scene/ibutton-scene-save-name.h"
  19. #include "scene/ibutton-scene-save-success.h"
  20. #include "scene/ibutton-scene-info.h"
  21. #include "scene/ibutton-scene-select-key.h"
  22. #include "scene/ibutton-scene-add-type.h"
  23. #include "scene/ibutton-scene-add-value.h"
  24. #include "helpers/key-worker.h"
  25. #include "one_wire_master.h"
  26. #include "maxim_crc.h"
  27. #include "ibutton-key.h"
  28. #include <notification/notification-messages.h>
  29. #include <record-controller.hpp>
  30. class iButtonApp {
  31. public:
  32. void run(void* args);
  33. iButtonApp();
  34. ~iButtonApp();
  35. enum class Scene : uint8_t {
  36. SceneExit,
  37. SceneStart,
  38. SceneRead,
  39. SceneReadNotKeyError,
  40. SceneReadCRCError,
  41. SceneReadSuccess,
  42. SceneReadedKeyMenu,
  43. SceneWrite,
  44. SceneWriteSuccess,
  45. SceneEmulate,
  46. SceneSavedKeyMenu,
  47. SceneDeleteConfirm,
  48. SceneDeleteSuccess,
  49. SceneSaveName,
  50. SceneSaveSuccess,
  51. SceneInfo,
  52. SceneSelectKey,
  53. SceneAddType,
  54. SceneAddValue,
  55. };
  56. iButtonAppViewManager* get_view_manager();
  57. void switch_to_next_scene(Scene index);
  58. void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
  59. bool switch_to_previous_scene(uint8_t count = 1);
  60. Scene get_previous_scene();
  61. const GpioPin* get_ibutton_pin();
  62. KeyWorker* get_key_worker();
  63. iButtonKey* get_key();
  64. void notify_green_blink();
  65. void notify_yellow_blink();
  66. void notify_red_blink();
  67. void notify_error();
  68. void notify_success();
  69. void notify_green_on();
  70. void notify_green_off();
  71. void notify_red_on();
  72. void notify_red_off();
  73. void set_text_store(const char* text...);
  74. char* get_text_store();
  75. uint8_t get_text_store_size();
  76. char* get_file_name();
  77. uint8_t get_file_name_size();
  78. bool save_key(const char* key_name);
  79. bool load_key();
  80. bool load_key(const char* key_name);
  81. bool delete_key();
  82. private:
  83. std::list<Scene> previous_scenes_list = {Scene::SceneExit};
  84. Scene current_scene = Scene::SceneStart;
  85. iButtonAppViewManager view;
  86. std::map<Scene, iButtonScene*> scenes = {
  87. {Scene::SceneStart, new iButtonSceneStart()},
  88. {Scene::SceneRead, new iButtonSceneRead()},
  89. {Scene::SceneReadCRCError, new iButtonSceneReadCRCError()},
  90. {Scene::SceneReadNotKeyError, new iButtonSceneReadNotKeyError()},
  91. {Scene::SceneReadSuccess, new iButtonSceneReadSuccess()},
  92. {Scene::SceneReadedKeyMenu, new iButtonSceneReadedKeyMenu()},
  93. {Scene::SceneWrite, new iButtonSceneWrite()},
  94. {Scene::SceneWriteSuccess, new iButtonSceneWriteSuccess()},
  95. {Scene::SceneEmulate, new iButtonSceneEmulate()},
  96. {Scene::SceneSavedKeyMenu, new iButtonSceneSavedKeyMenu()},
  97. {Scene::SceneDeleteConfirm, new iButtonSceneDeleteConfirm()},
  98. {Scene::SceneDeleteSuccess, new iButtonSceneDeleteSuccess()},
  99. {Scene::SceneSaveName, new iButtonSceneSaveName()},
  100. {Scene::SceneSaveSuccess, new iButtonSceneSaveSuccess()},
  101. {Scene::SceneInfo, new iButtonSceneInfo()},
  102. {Scene::SceneSelectKey, new iButtonSceneSelectKey()},
  103. {Scene::SceneAddType, new iButtonSceneAddType()},
  104. {Scene::SceneAddValue, new iButtonSceneAddValue()},
  105. };
  106. KeyWorker* key_worker;
  107. iButtonKey key;
  108. RecordController<NotificationApp> notification;
  109. static const uint8_t file_name_size = 100;
  110. char file_name[file_name_size];
  111. static const uint8_t text_store_size = 128;
  112. char text_store[text_store_size + 1];
  113. static const char* app_folder;
  114. static const char* app_extension;
  115. bool load_key_data(string_t key_path);
  116. void make_app_folder();
  117. };