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- #pragma once
- #include <input/input.h>
- #include "canvas.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef struct ViewPort ViewPort;
- typedef enum {
- ViewPortOrientationHorizontal,
- ViewPortOrientationVertical,
- } ViewPortOrientation;
- /*
- * ViewPort Draw callback
- * @warning called from GUI thread
- */
- typedef void (*ViewPortDrawCallback)(Canvas* canvas, void* context);
- /*
- * ViewPort Input callback
- * @warning called from GUI thread
- */
- typedef void (*ViewPortInputCallback)(InputEvent* event, void* context);
- /*
- * ViewPort allocator
- * always returns view_port or stops system if not enough memory.
- */
- ViewPort* view_port_alloc();
- /*
- * ViewPort deallocator
- * Ensure that view_port was unregistered in GUI system before use.
- */
- void view_port_free(ViewPort* view_port);
- /*
- * Set view_port width.
- * Will be used to limit canvas drawing area and autolayout feature.
- * @param width - wanted width, 0 - auto.
- */
- void view_port_set_width(ViewPort* view_port, uint8_t width);
- uint8_t view_port_get_width(ViewPort* view_port);
- /*
- * Set view_port height.
- * Will be used to limit canvas drawing area and autolayout feature.
- * @param height - wanted height, 0 - auto.
- */
- void view_port_set_height(ViewPort* view_port, uint8_t height);
- uint8_t view_port_get_height(ViewPort* view_port);
- /*
- * Enable or disable view_port rendering.
- * @param view_port - ViewPort instance
- * @param enabled
- * @warning automatically dispatches update event
- */
- void view_port_enabled_set(ViewPort* view_port, bool enabled);
- bool view_port_is_enabled(ViewPort* view_port);
- /*
- * ViewPort event callbacks
- * @param callback - appropriate callback function
- * @param context - context to pass to callback
- */
- void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context);
- void view_port_input_callback_set(
- ViewPort* view_port,
- ViewPortInputCallback callback,
- void* context);
- /*
- * Emit update signal to GUI system.
- * Rendering will happen later after GUI system process signal.
- */
- void view_port_update(ViewPort* view_port);
- /*
- * Set ViewPort orientation.
- * @param orientation, display orientation, horizontal or vertical.
- */
- void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation);
- ViewPortOrientation view_port_get_orientation(const ViewPort* view_port);
- #ifdef __cplusplus
- }
- #endif
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