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- #pragma once
- #include "icon_animation.h"
- #include <stdint.h>
- struct IconAnimation {
- const Icon* icon;
- uint8_t frame;
- uint32_t tick;
- };
- /*
- * Get pointer to current frame data
- */
- const uint8_t* icon_animation_get_data(IconAnimation* instance);
- /*
- * Advance to next frame
- */
- void icon_animation_next_frame(IconAnimation* instance);
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